This topic is locked from further discussion.
companies trying to bar used game sales by putting in a online pass.Mr_CumberdaleI agree with this. I also dislike the motion control trend.
the worst thing about this gen is the lack of heart in everything.
in games, systems, evertyhting.
i mean of course the first priority is money, but theres no love put into making games anymore.
DLC, and companies trying to bar used game sales by putting in a online pass.Mr_CumberdaleI'm split on this. On one hand some people are really greedy and they'll buy a game used just to save five frickin' dollars. On the OTHER hand, why do they even support GameStop with these BS pre order bonuses if they hate them re-selling their games so much?!
I thought about saying that but decided against it because a legion of smart asses will go "lawlz games were always a business!" Yes they were, but there were a lot of niche games too with companies that seemed to be content with the amount of money and just focused on their market, nowadays everything has to be a part of major market and make millions and millions or else developers and publishers will think its not worth making.the worst thing about this gen is the lack of heart in everything.
in games, systems, evertyhting.
i mean of course the first priority is money, but theres no love put into making games anymore.
xBLACK-MAGEx
the worst thing about this gen is the lack of heart in everything.
in games, systems, evertyhting.
i mean of course the first priority is money, but theres no love put into making games anymore.
xBLACK-MAGEx
This kind of sums up my biggest complaint. But just about everything I've seen mentioned is worth complaining about. A lot of troubling trends these last few years.
I'm still pissed with Horse Armor. Although Bioware topped that by asking people to pay for "The Black Emporium" for Dragon Age II, which is just insulting. Needless to say: DLC is my answer.
Honestly every problem I have with this generation can be routed back to consoles having online as a major feature.. Everything was better when consoles barely used them and it was taken seriously on the PC where it should have stayed... Problems that have arrived from consoles/online are-
-Paying for DLC, never had to do that before
-Lack of variety in software.. Because everyone wants every single game to be online, people normally stick to genres and gameplay types that work the best online because frankly there is so many genres and types of gameplay that just don't work for multiplayer.
-split screen and local multiplayer dying- Honestly I had more fun playing split screen halo 1 and 2 with multiple xbox's and tvs hooked up in the same room then I ever did with any other console shooter from there on out.. But since then most games don't support system link or EVEN split screen at all, which is just a crime.
PC gaming was better when consoles didn't push online, CONSOLE gaming was better when consoles didn't push online. Nothing good has come from consoles adapting online.. NOTHING
Hehe, if anyone was wondering this was why I thought it was Microsoft's thought. I believe consoles would of had online eventually (The Japanese's Sega Saturn had online play I believe.) It was just how Microsoft did it. Microsoft actually finds way to get people to regular pay more for things that used to be much cheaper or even free and it's seriously frickin' scary! Them and Apple are two of the worst companies that deal with computers ever.Honestly every problem I have with this generation can be routed back to consoles having online as a major feature.. Everything was better when consoles barely used them and it was taken seriously on the PC where it should have stayed... Problems that have arrived from consoles/online are-
-Paying for DLC, never had to do that before
-Lack of variety in software.. Because everyone wants every single game to be online, people normally stick to genres and gameplay types that work the best online because frankly there is so many genres and types of gameplay that just don't work for multiplayer.
-split screen and local multiplayer dying- Honestly I had more fun playing split screen halo 1 and 2 with multiple xbox's and tvs hooked up in the same room then I ever did with any other console shooter from there on out.. But since then most games don't support system link or EVEN split screen at all, which is just a crime.
PC gaming was better when consoles didn't push online, CONSOLE gaming was better when consoles didn't push online. Nothing good has come from consoles adapting online.. NOTHING
VendettaRed07
Nope, I'm thankful for console online. Sorry, but getting friends over every time I wanted to play Halo multiplayer was a pain in the ass. And consoles don't have anything to do with people making samey games, it's publishers trying to make dough by playing it dumb and safe.Honestly every problem I have with this generation can be routed back to consoles having online as a major feature.. Everything was better when consoles barely used them and it was taken seriously on the PC where it should have stayed... Problems that have arrived from consoles/online are-
-Paying for DLC, never had to do that before
-Lack of variety in software.. Because everyone wants every single game to be online, people normally stick to genres and gameplay types that work the best online because frankly there is so many genres and types of gameplay that just don't work for multiplayer.
-split screen and local multiplayer dying- Honestly I had more fun playing split screen halo 1 and 2 with multiple xbox's and tvs hooked up in the same room then I ever did with any other console shooter from there on out.. But since then most games don't support system link or EVEN split screen at all, which is just a crime.
PC gaming was better when consoles didn't push online, CONSOLE gaming was better when consoles didn't push online. Nothing good has come from consoles adapting online.. NOTHING
VendettaRed07
DLC and other corporate greed. I'm also going to go out on a limb and say achievements/trophies. From what I understand some people buy games merely for the sake of trophy hunting a game rather than for entertainment. I have a friend who won't even play certain games like Valkryia Chronicles just because it has no trophy support.
Corridor shooters with infinitely respawning enemies until player crosses an invisible line.
I chose the "mainstream audience focus" option because I think thats the cause of it.
Floaty, oversimplified FPS games.
Motion Controls.
First day DLC
Achievements.
The slow death of the singleplayer game.
Choppy, slow, inconsisent frame rates, jaggies, boring linear games, required installations (at least on PS3), having to download and install new firmware (all the while hoping you don't brick you system in the process) just to use online features (mainly PS3), too many shooters.
At least this gen shines in the portable realm.
[QUOTE="majoras_wrath"]AchievementsMushroomWigReally? Why? Multiple reasons
1. It is immersion breaking to suddenly see a pop-up telling me what I "achieved".
2. A forced attempt at replayability
3. Has created a bizarre subculture of gamers that like to boast about their gamerscore, going as far as only playing games with achievements or renting crappy games to boost it.
Multiple reasons[QUOTE="MushroomWig"][QUOTE="majoras_wrath"] Really? Why?majoras_wrath
1. It is immersion breaking to suddenly see a pop-up telling me what I "achieved".
2. A forced attempt at replayability
3. Has created a bizarre subculture of gamers that like to boast about their gamerscore, going as far as only playing games with achievements or renting crappy games to boost it.
To 1: I can see the problem there, they should give us the option to hide those messages
To 2: It works in a lot of cases. Sure ingame goodies are better than some small icons, but there's at least something you get.
To 3: I don't have a problem with them, gaming was always about getting a "high score", just like the arcades way back we have now the guys that try to get the highest gamerscore. I don't have a problem with that at all
-
System Wars.Cherokee_Jack
This isn't exactly something new this gen and as far as I can tell it got better. I remember the Sega-Nintendo System Wars and it was much worse IMO
Probably the b*tching these days. Seriously. Everyone is against everything on the game market if they have to give even a penny more for anything extra. Funniest thing of all is that it's all optional.
There's also no difference in DLC being day one or not. So if the same DLC was developed 3 months later, you would buy it?
There's also no difference in DLC being day one or not. So if the same DLC was developed 3 months later, you would buy it?LustForSoulAre you saying you don't care if your DLC was actually developed later as an extra or taken out of the game at the last minute for a cash grab? I'm at a lost for words....
[QUOTE="LustForSoul"]There's also no difference in DLC being day one or not. So if the same DLC was developed 3 months later, you would buy it?Darsander
Are you saying you don't care if your DLC was actually developed later as an extra or taken out of the game at the last minute for a cash grab?
I'm at a lost for words....
And you know, for a fact, that it was actually ripped out of the game. Let's say a game is finished, the (financially) planned content for the disk is finished or is almost out of Beta stage. The release date is still months away in November. They have time to start making DLC already, which is outside of the original games' budget. You think they should just include it into the game? It's still extra content.
I'm pretty sure they have planned what will be the possibly 60 dollar content and what not. They don't rip out main story line missions, where you would miss vital info and gameplay.
[QUOTE="LustForSoul"]There's also no difference in DLC being day one or not. So if the same DLC was developed 3 months later, you would buy it?DarsanderAre you saying you don't care if your DLC was actually developed later as an extra or taken out of the game at the last minute for a cash grab? I'm at a lost for words....
DLC usually has their own budget and wouldn't be part of the final game if it wasn't for DLC. Sure you can say "we never know", but I'm pretty sure we would see about the same content in our games even if there isn't DLC, but instead of DLC we would see more expansion packs. Oh and I take DLC any day over re-releasing the same game with a few extras like Copcom likes to do it. Seriously, only RE5 gold is Move compatible? 3 versions of Street Fighter 4? wth
DLC usually has their own budget and wouldn't be part of the final game if it wasn't for DLC. Sure you can say "we never know", but I'm pretty sure we would see about the same content in our games even if there isn't DLC, but instead of DLC we would see more expansion packs. Oh and I take DLC any day over re-releasing the same game with a few extras like Copcom likes to do it. Seriously, only RE5 gold is Move compatible? 3 versions of Street Fighter 4? wthArchoNils2I would take DLC over re-releases as well. And on paper, I would had also taken DLC over expansions, but look Expansion: a new single player story mode, a bunch of new maps, new characters/armies to play with and old ones get updates and enw weapons. $20-$40 vs $10 for several batches of maps (used to be given away for free in patches as a 'thank you for still playing our game'. $5-15 for new each new character or army. $1-5 for different attires for each character $20-$40 for a new story a new story mode.
Please Log In to post.
Log in to comment