What kind of graphics do you expect next generation?

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Mozelleple112

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#52 Mozelleple112
Member since 2011 • 11293 Posts

Intestesting topic: When do you think we'll have Avatar graphics?

Imo the earliest sign of Avatar quality CGI in real time will be 2020, an Nvidia tech demo of like 6 $1000 gpus in SLI together yet to be released

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deactivated-598fc45371265

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#53 deactivated-598fc45371265
Member since 2008 • 13247 Posts
[QUOTE="Wasdie"]

[QUOTE="Storm_Marine"] Minus the motion-control absurdity, that sounds like what PC's have been doing forever. More services, larger hardrives....I don't think that's going to get people excited.AncientDozer

The success of the Wii and the Kinect make that notn absurd. PCs don't work like consoles either. Different divisions of the PC are replying to the demand for different features for different industries. We need better graphics for games, we need better sound for audio mixing, we need more powerful processing for tons of other stuff. None of that is how consoles work.

Adding tons of unsustainable horsepower to a console after the Wii has sold over 80 million is kind of pointless from a business perspective. System wars is far to focused on graphics to know why people buy gaming consoles in the first place.

That I can agree with. System wars is in its own little world.

I don't know a console generation that hasn't experienced a massive leap in graphics.
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deactivated-598fc45371265

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#54 deactivated-598fc45371265
Member since 2008 • 13247 Posts

Intestesting topic: When do you think we'll have Avatar graphics?

Imo the earliest sign of Avatar quality CGI in real time will be 2020, an Nvidia tech demo of like 6 $1000 gpus in SLI together yet to be released

Mozelleple112
Avatar graphics in a real-time interactive world? A long long time away.
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foxhound_fox

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#55 foxhound_fox
Member since 2005 • 98532 Posts
At least as good as this generation, but with standard 60fps locked.
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theuncharted34

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#56 theuncharted34
Member since 2010 • 14529 Posts

At least as good as this generation, but with standard 60fps locked.foxhound_fox

60fps will never be standard.

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foxhound_fox

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#57 foxhound_fox
Member since 2005 • 98532 Posts
60fps will never be standard.theuncharted34
It is a shame. If I were a publisher, I'd enforce it.
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Wasdie

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#59 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="AncientDozer"][QUOTE="Wasdie"]

The success of the Wii and the Kinect make that notn absurd. PCs don't work like consoles either. Different divisions of the PC are replying to the demand for different features for different industries. We need better graphics for games, we need better sound for audio mixing, we need more powerful processing for tons of other stuff. None of that is how consoles work.

Adding tons of unsustainable horsepower to a console after the Wii has sold over 80 million is kind of pointless from a business perspective. System wars is far to focused on graphics to know why people buy gaming consoles in the first place.

Storm_Marine

That I can agree with. System wars is in its own little world.

I don't know a console generation that hasn't experienced a massive leap in graphics.

We've hit the law of dimishing returns. Double the strength of a GPU, double the price, only get a 5% real world performance increase. That's the reality.

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ArchoNils2

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#60 ArchoNils2
Member since 2005 • 10534 Posts

I would be extremly happy if it's just a bit worse than my act. PC

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theuncharted34

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#61 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]60fps will never be standard.foxhound_fox
It is a shame. If I were a publisher, I'd enforce it.

I actually would prefer a 60fps standard as well. It was the standard back in the 2d days, but ever since the 5th gen it's been up to the developer.

id has shown you can have a fantastic looking game and still run at 60fps.

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deactivated-5d6bb9cb2ee20

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#64 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

It's all ready been confirmed that the next Xbox will have graphic's on par with the movie Avatar

Supabul
No it hasn't, it's been RUMORED.
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deactivated-598fc45371265

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#65 deactivated-598fc45371265
Member since 2008 • 13247 Posts
C'mon Wasadie, doubling the RSX's power would not double the price in 2011.
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deactivated-57ad0e5285d73

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#66 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Maybe we should just have unlimited detail, no?:lol:

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deactivated-598fc45371265

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#67 deactivated-598fc45371265
Member since 2008 • 13247 Posts
C'mon Wasadie, doubling the RSX's power would not double the price in 2011.Storm_Marine
And where's this 5% performance thing come from?
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LovePotionNo9

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#68 LovePotionNo9
Member since 2010 • 4751 Posts

PS3 level with higher framerates and 1080p standard, at least in the beginning, until the newer system's pushed well beyonds its capabilities and they start sptting out games with 20fps that dip to 5fps every now and again.

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deactivated-5e0e425ee91d8

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#69 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

I don't imagine it will be a large boost...just more stable and easier to work with. we'll see games looking slightly better than Uncharted or Crysis, running in 3D, 60FPS and full AA, 1080P standard instead of the seldom reached goal

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Ironbash

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#70 Ironbash
Member since 2011 • 1132 Posts

[QUOTE="Mozelleple112"]

Intestesting topic: When do you think we'll have Avatar graphics?

Imo the earliest sign of Avatar quality CGI in real time will be 2020, an Nvidia tech demo of like 6 $1000 gpus in SLI together yet to be released

Storm_Marine

Avatar graphics in a real-time interactive world? A long long time away.

This, this ,this. Could not have put it better. Why? Because of the following reasons:

  • Because of the huge amount of data which needed to be stored, cataloged and available for everybody involved, even on the other side of the world, a new cloud computing and Digital Asset Management (DAM) system named Gaia was created by Microsoft especially for Avatar, which allowed the crews to keep track of and coordinate all stages in the digital processing
  • To render Avatar, the team used a 10,000 sq ft (930 m2) server farm making use of 4,000 Hewlett-Packard servers with 35,000 processor cores running Ubuntu Linux and the Grid Engine cluster manager at the same time
  • The render farm occupies the 193rd to 197th spots in the TOP500 list of the world's most powerful supercomputers
  • Creating the Na'vi characters and the virtual world of Pandora required over a petabyte of digital storage
  • Each minute of the final footage for Avatar occupies 17.28 gigabytes of storage

As far as i'm aware, we don't have a petabyte disc or 1000-core processor console yet:P

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Ly_the_Fairy

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#71 Ly_the_Fairy
Member since 2011 • 8541 Posts

[QUOTE="foxhound_fox"][QUOTE="theuncharted34"]60fps will never be standard.theuncharted34

It is a shame. If I were a publisher, I'd enforce it.

I actually would prefer a 60fps standard as well. It was the standard back in the 2d days, but ever since the 5th gen it's been up to the developer.

id has shown you can have a fantastic looking game and still run at 60fps.

It was never a standard in in the 2D days. A lot of games back then had framerate issues though of course a lot of them did not as well, but I wouldn't call it a set standard. The only console that I've played that had it as a pretty standard feature was the Dreamcast. I can only think of one of perhaps 50 or so Dreamcast games I've played, that ran poorly and it was a bad game called NFL Quarterback Club
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#72 ShyGuy0504
Member since 2009 • 1138 Posts

Good ones.

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#73 Teuf_
Member since 2004 • 30805 Posts

60fps isn't going to be standard. Targetting 60fps instead of 30fps means severely downgrading quality of your graphics, since you literally have half the time available to render each frame. It also puts a huge strain on production, since staying at 60fps requires a lot of diligence and profiling not just from the programmers, but also from the artists and designers. Whether 60fps even looks better than 30fps with a nice motion blur is up for debate...a lot of developers have run tests with focus groups showing them games running at 60fps and 30fps with motion blur, and ended up with the majority of people picking the latter as appearing smoother! So in end the only real benefit is less latency for snappier controls, and the importance of that depends on what kind of game you're making.

As for RAGE, you have to keep in mind that this a game using some very exotic tech that comes with a lot of tradeoffs and drawbacks (huge space on disc, lower texture density, etc). It also took them 6 years to get it right and actually make a game! It's not really realistic to point at that and say "oh hey, RAGE does 60fps so everybody can do 60fps".

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Jebus213

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#74 Jebus213
Member since 2010 • 10056 Posts

I expect to see this next gen.

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Drakan11

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#75 Drakan11
Member since 2009 • 763 Posts
All I hope for is full 1080p standard, consistent framerates, no pop ups and no screen tearing. I'd be happy with that even if the actual visuals weren't that much better if at all better.
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04dcarraher

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#76 04dcarraher
Member since 2004 • 23858 Posts

Well as its looks MS will be going with an AMD Triton APU with their next console which means dont expect graphics power beyond AMD 5770 levels. Which still is nearly 5x more powerful then 360's gpu. With Sony and the PS4 the only thing thats for sure is that they will be using an upgraded Cell. No word with GPU power . and the WiiU is suppose to have a quad core and a R770 based gpu (AMD 4800's)with 1.5 gb of memory. Many are hoping that both Sony and MS use at the very least 2gb of memory with 1gb of video memory which would allow true HD resolutions and much better detail quality. So would the next generation of consoles be able to max BF3? the answer is no, play the game on a mix of medium and high setting I would say that will be mostly what will happen. Dice has stated that you will need a GTX 580 to run BF3 at 1080 with 60 fps average with all high settings and direct x 11 and the game will need more gpu power to max the game. so which means the next set of consoles wont even come close.

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#77 painguy1
Member since 2007 • 8686 Posts

Intestesting topic: When do you think we'll have Avatar graphics?

Imo the earliest sign of Avatar quality CGI in real time will be 2020, an Nvidia tech demo of like 6 $1000 gpus in SLI together yet to be released

Mozelleple112

Considering the thing that rendered Avatar was probably the size of my room & still couldn't do it in real time....probably a LONG time from now.

Well as its looks MS will be going with an AMD Triton APU with their next console which means dont expect graphics power beyond AMD 5770 levels. Which still is nearly 5x more powerful then 360's gpu. With Sony and the PS4 the only thing thats for sure is that they will be using an upgraded Cell. No word with GPU power . and the WiiU is suppose to have a quad core and a R770 based gpu (AMD 4800's)with 1.5 gb of memory. Many are hoping that both Sony and MS use at the very least 2gb of memory with 1gb of video memory which would allow true HD resolutions and much better detail quality. So would the next generation of consoles be able to max BF3? the answer is no, play the game on a mix of medium and high setting I would say that will be mostly what will happen. Dice has stated that you will need a GTX 580 to run BF3 at 1080 with 60 fps average with all high settings and direct x 11 and the game will need more gpu power to max the game. so which means the next set of consoles wont even come close.

04dcarraher

its called fixed hardware dude. Pretty sure next gen consoles have a chance at maxing it out even if they are using a weaker GPU. This is assuming they go for a mid/highendish GPU.

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#78 sami117
Member since 2008 • 650 Posts

Have you seen that photo realistic mod on Crysis? Better than that8)

el3m2tigre

...ahahahh no.....they wont be able to touch what pc has now...

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#79 Nozizaki
Member since 2007 • 1471 Posts

I expect Crysis 1 to Battlefield 3, both maxed 1080p, to be the benchmarks for Next Gen. I mean, Wii U is supposed to hit that benchmark, and that is the only Next Gen system we have any info on.

And what does it matter if we only have a half step in graphics? Why do we want a mini-PCs as consoles? Can't we have stuff to differentiate the consoles Next Gen? I don't want HD Twins again (Or Triplets).

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#80 coolbeans90
Member since 2009 • 21305 Posts

I dunno, but it seems that it will be a while for consoles. This generation is really starting to show its age. Jumped ship to the PC because of it.

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04dcarraher

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#81 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="Mozelleple112"]

Intestesting topic: When do you think we'll have Avatar graphics?

Imo the earliest sign of Avatar quality CGI in real time will be 2020, an Nvidia tech demo of like 6 $1000 gpus in SLI together yet to be released

painguy1

Considering the thing that rendered Avatar was probably the size of my room & still couldn't do it in real time....probably a LONG time from now.

Well as its looks MS will be going with an AMD Triton APU with their next console which means dont expect graphics power beyond AMD 5770 levels. Which still is nearly 5x more powerful then 360's gpu. With Sony and the PS4 the only thing thats for sure is that they will be using an upgraded Cell. No word with GPU power . and the WiiU is suppose to have a quad core and a R770 based gpu (AMD 4800's)with 1.5 gb of memory. Many are hoping that both Sony and MS use at the very least 2gb of memory with 1gb of video memory which would allow true HD resolutions and much better detail quality. So would the next generation of consoles be able to max BF3? the answer is no, play the game on a mix of medium and high setting I would say that will be mostly what will happen. Dice has stated that you will need a GTX 580 to run BF3 at 1080 with 60 fps average with all high settings and direct x 11 and the game will need more gpu power to max the game. so which means the next set of consoles wont even come close.

04dcarraher

its called fixed hardware dude. Pretty sure next gen consoles have a chance at maxing it out even if they are using a weaker GPU. This is assuming they go for a mid/highendish GPU.

Wrong,, fixed hardware does not make the hardware or game run better with weaker hardware. You have what you have and that's it you have to decide what gets cut or toned down to make it work or fit. If they happen to use a mid-high end gpu like the 5770/6770 gpu's its still cant be faster then itself.
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Mozelleple112

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#82 Mozelleple112
Member since 2011 • 11293 Posts
[QUOTE="Mozelleple112"]

Intestesting topic: When do you think we'll have Avatar graphics?

Imo the earliest sign of Avatar quality CGI in real time will be 2020, an Nvidia tech demo of like 6 $1000 gpus in SLI together yet to be released

Storm_Marine
Avatar graphics in a real-time interactive world? A long long time away.

Sadly you're right =(
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#83 kickass1337
Member since 2011 • 149 Posts
avatar like graphics in 480p with 24fps :P
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Mozelleple112

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#84 Mozelleple112
Member since 2011 • 11293 Posts
avatar like graphics in 480p with 24fps :Pkickass1337
Avatar graphics in 160x90p with 0.1 fps is more realistic.
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PoindeJ

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#85 PoindeJ
Member since 2005 • 686 Posts

Good ones? Although we already have those, so I don't care much, I guess.

For me, art style matters way more than graphics. Although I will say that 1080p would be nice.

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Mr_BillGates

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#86 Mr_BillGates
Member since 2005 • 3211 Posts

Everything in realtime and no more hiding behind cheap 3d backdrops.

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#87 Genesis-X
Member since 2011 • 221 Posts

Consoles next gen should be able to do what PCs are doing now.

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painguy1

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#88 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="Mozelleple112"]

Considering the thing that rendered Avatar was probably the size of my room & still couldn't do it in real time....probably a LONG time from now.

[QUOTE="04dcarraher"]

Well as its looks MS will be going with an AMD Triton APU with their next console which means dont expect graphics power beyond AMD 5770 levels. Which still is nearly 5x more powerful then 360's gpu. With Sony and the PS4 the only thing thats for sure is that they will be using an upgraded Cell. No word with GPU power . and the WiiU is suppose to have a quad core and a R770 based gpu (AMD 4800's)with 1.5 gb of memory. Many are hoping that both Sony and MS use at the very least 2gb of memory with 1gb of video memory which would allow true HD resolutions and much better detail quality. So would the next generation of consoles be able to max BF3? the answer is no, play the game on a mix of medium and high setting I would say that will be mostly what will happen. Dice has stated that you will need a GTX 580 to run BF3 at 1080 with 60 fps average with all high settings and direct x 11 and the game will need more gpu power to max the game. so which means the next set of consoles wont even come close.

04dcarraher

its called fixed hardware dude. Pretty sure next gen consoles have a chance at maxing it out even if they are using a weaker GPU. This is assuming they go for a mid/highendish GPU.

Wrong,, fixed hardware does not make the hardware or game run better with weaker hardware. You have what you have and that's it you have to decide what gets cut or toned down to make it work or fit. If they happen to use a mid-high end gpu like the 5770/6770 gpu's its still cant be faster then itself.

No i'm not. Its a well know fact that devs can push more out of the hardware on a fixed platform. On PC the DX/OpenGL API hinders performance. Console devs don't have to deal with that since they can use low level languages to push more out of the hardware.

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Demonjoe93

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#89 Demonjoe93
Member since 2009 • 9869 Posts

I'm not expecting a huge leap again. I imagine most games will have graphics on par with Killzone 3 next gen.

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Michael0134567

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#90 Michael0134567
Member since 2008 • 28651 Posts

I'm not expecting a HUGE difference.

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Videodogg

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#91 Videodogg
Member since 2002 • 12611 Posts

I am not expecting next gen console graphics to be any better than what i am currently getting with my GTX580. If they can at least be that good, then i have no complaints.

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LP4EVA2005

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#92 LP4EVA2005
Member since 2004 • 8585 Posts

i expect them to look like this!...

http://www.youtube.com/watch?v=QKLUtrXsXhU

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Teuf_

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#93 Teuf_
Member since 2004 • 30805 Posts

Wrong,, fixed hardware does not make the hardware or game run better with weaker hardware. You have what you have and that's it you have to decide what gets cut or toned down to make it work or fit. If they happen to use a mid-high end gpu like the 5770/6770 gpu's its still cant be faster then itself. 04dcarraher

Of course it does. Targeting fixed hardware means you can figure out ways to do the same thing more efficiently for that hardware, which in turn lets you more things. Do you think console developers just sit around all day tweaking settings until they get the game running well?

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ShadowDeathX

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#94 ShadowDeathX
Member since 2006 • 11699 Posts
I think one company might go the traditional route and pump out a better graphical level console. They prob. would die off though, if the other two don't follow suit.
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AzatiS

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#95 AzatiS
Member since 2004 • 14969 Posts

In a battlefield 3 interview the developer said frostbite 2.0 was an engine for next gen consoles, so basically battlefield 3 pc graphics are what I am expecting for next gen consoles. It is actually really sad because Battlefield 3 will be similar to crysis in graphics quality, which came out in 2007. If we are not expecting a new console from microsoft or sony until 2013, then that means that pcs are 6 years ahead of consoles. Wow. That is basically an entire life span of a console. It is like pcs are ps3s and consoles are ps2s.

So what kind of graphics do you expect next generation. consoles of course, pcs dont have silly generations

M4Ntan
Ill tell you when PS4 details reveal. DX11 is all i want.
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Moriarity_

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#96 Moriarity_
Member since 2011 • 1332 Posts

Maxed out witcher 2/metro 2033/Arma 3 graphics. Around that area at least.

edit: Forget to add BF3 to that list.

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ActionRemix

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#97 ActionRemix
Member since 2011 • 5640 Posts

Judging by the amount of people that were unimpressed with the Wii U tech demos, I predict a lot of people will be disappointed by the next gen. Diminishing returns are here in full force.

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04dcarraher

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#98 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"][QUOTE="painguy1"]

its called fixed hardware dude. Pretty sure next gen consoles have a chance at maxing it out even if they are using a weaker GPU. This is assuming they go for a mid/highendish GPU.

painguy1

Wrong,, fixed hardware does not make the hardware or game run better with weaker hardware. You have what you have and that's it you have to decide what gets cut or toned down to make it work or fit. If they happen to use a mid-high end gpu like the 5770/6770 gpu's its still cant be faster then itself.

No i'm not. Its a well know fact that devs can push more out of the hardware on a fixed platform. On PC the DX/OpenGL API hinders performance. Console devs don't have to deal with that since they can use low level languages to push more out of the hardware.

No its still not true lol, the hardware is still the same Say if you have a console with a 9800GT and a Pc has a 9800GT same gpu,memory and abilities. Ok? those devs can not make that 9800GT faster then what it is... a 9800GT.... modern DX/ OpenGL API's do not hinder the hardware that much to warrant to say omg it hinders performance!!!. What happens on consoles after the code is optimized the best they can get it, they compromise all over the place to get it to work well, which is all they do on current consoles all the time because of memory and hardware limits. Also its like saying on console 256mb of video memory can out do 512mb of video memory on Pc because console dont have deal with Direct x... 256mb can only hold 256mb of data at any time not 512mb or 1024mb no matter how good they are...

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04dcarraher

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#99 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"] Wrong,, fixed hardware does not make the hardware or game run better with weaker hardware. You have what you have and that's it you have to decide what gets cut or toned down to make it work or fit. If they happen to use a mid-high end gpu like the 5770/6770 gpu's its still cant be faster then itself. Teufelhuhn

Of course it does. Targeting fixed hardware means you can figure out ways to do the same thing more efficiently for that hardware, which in turn lets you more things. Do you think console developers just sit around all day tweaking settings until they get the game running well?

Pushing the hardware to 100% is different then saying they can make this gpu faster then this gpu even though they are exactly the same. They can not make the hardware faster then what it is. there are plenty of examples of PC games pushing gpu's to nearly 100% usage showing that the game/software is efficient. Ya devs do tweak the games to get it to work correctly why do you think many games run below HD resolutions have items or detail in sections tone down or cut to make it run well. All they do do is compromise when the hardware it already at its limits....

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lundy86_4

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#100 lundy86_4
Member since 2003 • 62046 Posts

Give me 1080p and 60fps. If not 60fps then a constant 30fps would be nice. Framerate dips can be rather frustrating.

Other than, that, then nice bumps in graphical fidelity would be good. I'd rather have good performance than a large jump in graphical fidelity though.