What kind of graphics do you expect next generation?

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deactivated-5f19d4c9d7318

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#101 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts
Put simply i'd like to see: Better/more AA 720p as standard with the better games consistently being native 1080p Consistent framerates (it's the dips that i notice more in console games) 60FPS as more of a standard Fewer graphic bugs (especially pop ins) as they ruin the immersion Improvement in general graphical appearance That's roughly the order of importance to me too, i don't see the point in putting effort into trying to leap forward graphically when Crysis 2 whilst looking quite nice is utterly ruined by almost every issue in the list.
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painguy1

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#102 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="04dcarraher"] Wrong,, fixed hardware does not make the hardware or game run better with weaker hardware. You have what you have and that's it you have to decide what gets cut or toned down to make it work or fit. If they happen to use a mid-high end gpu like the 5770/6770 gpu's its still cant be faster then itself. 04dcarraher

No i'm not. Its a well know fact that devs can push more out of the hardware on a fixed platform. On PC the DX/OpenGL API hinders performance. Console devs don't have to deal with that since they can use low level languages to push more out of the hardware.

No its still not true lol, the hardware is still the same Say if you have a console with a 9800GT and a Pc has a 9800GT same gpu,memory and abilities. Ok? those devs can not make that 9800GT faster then what it is... a 9800GT.... modern DX/ OpenGL API's do not hinder the hardware that much to warrant to say omg it hinders performance!!!. What happens on consoles after the code is optimized the best they can get it, they compromise all over the place to get it to work well, which is all they do on current consoles all the time because of memory and hardware limits. Also its like saying on console 256mb of video memory can out do 512mb of video memory on Pc because console dont have deal with Direct x... 256mb can only hold 256mb of data at any time not 512mb or 1024mb no matter how good they are...

first off u need to stop over analyzing my words. I never once siad that having fixed hardware magically makes the hardware faster & have a larger memory capacity so stop twisting my words around. Fact of the matter is that when u have low level access to the hardware u can push out much more. The API overhead is a big hinderance whether u like it or not.

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04dcarraher

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#103 04dcarraher
Member since 2004 • 23858 Posts

The API overhead is not a big hindrance..... if it was you couldnt run games as good or better with similar gpu's performance wise with console ports. How do you explain fpr example Geforce 6800's or geforce 7's being able to equal or to out pace almost all multiplat games all the way into 2008? The DirectX or OpenGL overhead as you call it does not gimp the hardware as much as you think. DirectX and OpenGL provide invaluable common interfaces to a varied array of graphics cards. PS3 uses a modified OpenGL and the 360 uses Direct x to address the Xenos (which uses the 360's cpu resources to do) ... so whats that about consoles not using any API that hinders performance? They can push a fixed piece of hardware since that the only piece of hardware they have to work with so they can sqeeze a much as they can. However you claiming API hinders performance is nonesense since both console uses an API. Even though PC uses a generalized API its up the delevopers to make the software/game effiecent/optminized.

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painguy1

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#104 painguy1
Member since 2007 • 8686 Posts

The API overhead is not a big hindrance..... if it was you couldnt run games as good or better with similar gpu's performance wise with console ports. How do you explain fpr example Geforce 6800's or geforce 7's being able to out pace almost all multiplat games all the way into 2008? The DirectX or OpenGL overhead as you call it does not gimp the hardware as much as you think. DirectX and OpenGL provide invaluable common interfaces to a varied array of graphics cards. PS3 uses a modified OpenGL and the 360 uses Direct x to address the Xenos (which uses the 360's cpu resources to do) ... so whats that about consoles not using any API that hinders performance? They can push a fixed piece of hardware since that the only piece of hardware they have to work with so they can sqeeze a much as they can. However you claiming API hinders performance is nonesense since both console uses API coding

04dcarraher

http://www.flesheatingzipper.com/tech/2011/03/amd-directx-sucks-too-much-overhead-that-is/

Straight from the mouth of ATi/AMD. Do u still want too keep telling me that PC API's dont cause much problems?

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ronvalencia

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#105 ronvalencia
Member since 2008 • 29612 Posts

In a battlefield 3 interview the developer said frostbite 2.0 was an engine for next gen consoles, so basically battlefield 3 pc graphics are what I am expecting for next gen consoles. It is actually really sad because Battlefield 3 will be similar to crysis in graphics quality, which came out in 2007. If we are not expecting a new console from microsoft or sony until 2013, then that means that pcs are 6 years ahead of consoles. Wow. That is basically an entire life span of a console. It is like pcs are ps3s and consoles are ps2s.

So what kind of graphics do you expect next generation. consoles of course, pcs dont have silly generations

M4Ntan

Voxel + raytracing + raster hybrid.

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04dcarraher

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#106 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]

The API overhead is not a big hindrance..... if it was you couldnt run games as good or better with similar gpu's performance wise with console ports. How do you explain fpr example Geforce 6800's or geforce 7's being able to out pace almost all multiplat games all the way into 2008? The DirectX or OpenGL overhead as you call it does not gimp the hardware as much as you think. DirectX and OpenGL provide invaluable common interfaces to a varied array of graphics cards. PS3 uses a modified OpenGL and the 360 uses Direct x to address the Xenos (which uses the 360's cpu resources to do) ... so whats that about consoles not using any API that hinders performance? They can push a fixed piece of hardware since that the only piece of hardware they have to work with so they can sqeeze a much as they can. However you claiming API hinders performance is nonesense since both console uses API coding

painguy1

http://www.flesheatingzipper.com/tech/2011/03/amd-directx-sucks-too-much-overhead-that-is/

Straight from the mouth of ATi/AMD. Do u still want too keep telling me that PC API's dont cause much problems?

Lol they recanted that statement later because it was made taken out of context... and was wrong

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ronvalencia

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#107 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="04dcarraher"]

The API overhead is not a big hindrance..... if it was you couldnt run games as good or better with similar gpu's performance wise with console ports. How do you explain fpr example Geforce 6800's or geforce 7's being able to out pace almost all multiplat games all the way into 2008? The DirectX or OpenGL overhead as you call it does not gimp the hardware as much as you think. DirectX and OpenGL provide invaluable common interfaces to a varied array of graphics cards. PS3 uses a modified OpenGL and the 360 uses Direct x to address the Xenos (which uses the 360's cpu resources to do) ... so whats that about consoles not using any API that hinders performance? They can push a fixed piece of hardware since that the only piece of hardware they have to work with so they can sqeeze a much as they can. However you claiming API hinders performance is nonesense since both console uses API coding

painguy1

http://www.flesheatingzipper.com/tech/2011/03/amd-directx-sucks-too-much-overhead-that-is/

Straight from the mouth of ATi/AMD. Do u still want too keep telling me that PC API's dont cause much problems?

Are you claiming it sucks so much that it reduces GPUs like Radeon HD 6950 to Xbox 360 levels? This POV is absurd, since the multi-platform games provides otherwise.

AMD Radeon HD 4670 can render Devil May Cry PC far beyond Xbox 360's 720p rendering results. Beyond Xbox 360 render results from AMD Radeon HD 4670 GpGPU.

Btw, if Wii U's GPU was Radeon HD 4670 (320 SP)it would kill both PS3 and Xbox 360. AMD Radeon HD 4670 with GDDR5 would widen the gap i.e. most PC "fat" GPUs are bandwidth constrained e.g. Radeon HD5770M (400 SP at 650Mhz)with GDDR5 is about 40 percent better than Radeon HD 5730M (400 SP at 650Mhz).

PS; PC games with following AMD's Gaming Evolved logo are optimized for AMD Radeon HD hardware.

PC games with following NVIDIA's TWIMTBP logo are optimized for NVIDIA Geforce CUDA hardware.

While AMD is building it's own Intel "Larrabee" type cGPU with AMD's own X86-64 IP (i.e. AMD's Graphics Core Next/RadeonHD 79x0 is the start), AMD has re-affirmed support for DirectX.

AMD's statement on reaffirm support for DirectX

There are no technical barriers to stop devs in writing a game for AMD Accelerated Parallel Processing (APP, known as ATI Stream) platform.

You already have high performance application devs like Cyberlink or MainActor supporting AMD Accelerated Parallel Processing platform.

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nameless12345

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#108 nameless12345
Member since 2010 • 15125 Posts

Depends. I think the graphics will be close to current CGI but of course it will still have several disadvantages. I think the next gen we'll slowly start seeing less interest for cutting-edge graphics due to the games slowly starting to reach "photorealism" (hypothetically speaking).

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nameless12345

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#109 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="M4Ntan"]

In a battlefield 3 interview the developer said frostbite 2.0 was an engine for next gen consoles, so basically battlefield 3 pc graphics are what I am expecting for next gen consoles. It is actually really sad because Battlefield 3 will be similar to crysis in graphics quality, which came out in 2007. If we are not expecting a new console from microsoft or sony until 2013, then that means that pcs are 6 years ahead of consoles. Wow. That is basically an entire life span of a console. It is like pcs are ps3s and consoles are ps2s.

So what kind of graphics do you expect next generation. consoles of course, pcs dont have silly generations

ronvalencia

Voxel + raytracing + raster hybrid.


It's a question if Xbox 720 and PS4 will already be capable of real-time raytracing though. That hybrid model does sound likely though. Or perhaps they'll just use standard rasterization and heavy tesselation.

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Badosh

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#110 Badosh
Member since 2011 • 12774 Posts
I expect Avatar quality graphics, for all games. If not, I am disappointed.
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xOMGITSJASONx

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#111 xOMGITSJASONx
Member since 2009 • 2634 Posts

Better than what we see in the best games now.

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drinkerofjuice

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#112 drinkerofjuice
Member since 2007 • 4567 Posts
I expect games to have greater detail than real life. Anything less is unacceptable.
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04dcarraher

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#113 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="ronvalencia"]

[QUOTE="M4Ntan"]

In a battlefield 3 interview the developer said frostbite 2.0 was an engine for next gen consoles, so basically battlefield 3 pc graphics are what I am expecting for next gen consoles. It is actually really sad because Battlefield 3 will be similar to crysis in graphics quality, which came out in 2007. If we are not expecting a new console from microsoft or sony until 2013, then that means that pcs are 6 years ahead of consoles. Wow. That is basically an entire life span of a console. It is like pcs are ps3s and consoles are ps2s.

So what kind of graphics do you expect next generation. consoles of course, pcs dont have silly generations

nameless12345

Voxel + raytracing + raster hybrid.


It's a question if Xbox 720 and PS4 will already be capable of real-time raytracing though. That hybrid model does sound likely though. Or perhaps they'll just use standard rasterization and heavy tesselation.

They wont be real time ray tracing ready because that would take more power then two GTX 580's for fluid framerates

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painguy1

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#114 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="04dcarraher"]

The API overhead is not a big hindrance..... if it was you couldnt run games as good or better with similar gpu's performance wise with console ports. How do you explain fpr example Geforce 6800's or geforce 7's being able to out pace almost all multiplat games all the way into 2008? The DirectX or OpenGL overhead as you call it does not gimp the hardware as much as you think. DirectX and OpenGL provide invaluable common interfaces to a varied array of graphics cards. PS3 uses a modified OpenGL and the 360 uses Direct x to address the Xenos (which uses the 360's cpu resources to do) ... so whats that about consoles not using any API that hinders performance? They can push a fixed piece of hardware since that the only piece of hardware they have to work with so they can sqeeze a much as they can. However you claiming API hinders performance is nonesense since both console uses API coding

ronvalencia

http://www.flesheatingzipper.com/tech/2011/03/amd-directx-sucks-too-much-overhead-that-is/

Straight from the mouth of ATi/AMD. Do u still want too keep telling me that PC API's dont cause much problems?

Are you claiming it sucks so much that it reduces GPUs like Radeon HD 6950 to Xbox 360 levels?

No im not. :)

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ronvalencia

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#115 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

Voxel + raytracing + raster hybrid.

nameless12345


It's a question if Xbox 720 and PS4 will already be capable of real-time raytracing though. That hybrid model does sound likely though. Or perhaps they'll just use standard rasterization and heavy tesselation.

Real time Voxel + raytracing lights (20 bounce) + raster hybrid already demo'ed during AMD's Cinema 2.0 Radeon HD 4870 release.

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ronvalencia

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#116 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="nameless12345"]

[QUOTE="ronvalencia"]

Voxel + raytracing + raster hybrid.

04dcarraher


It's a question if Xbox 720 and PS4 will already be capable of real-time raytracing though. That hybrid model does sound likely though. Or perhaps they'll just use standard rasterization and heavy tesselation.

They wont be real time ray tracing ready because that would take more power then two GTX 580's for fluid framerates

They are not using voxels to speed up ray-tracing.

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Big_Pecks

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#117 Big_Pecks
Member since 2010 • 5973 Posts

I don't expect a huge jump. Nintendo will be behind Microsoft and Sony again, but the graphics on the WiiU will be much better and closer to the others than the Wii.

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starjet905

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#118 starjet905
Member since 2005 • 2079 Posts
[QUOTE="kickass1337"]avatar like graphics in 480p with 24fps :PMozelleple112
Avatar graphics in 160x90p with 0.1 fps is more realistic.

This. Avatar-like graphics at 480p with 24fps is also not possible for quite sometime.
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04dcarraher

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#119 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]

[QUOTE="nameless12345"]


It's a question if Xbox 720 and PS4 will already be capable of real-time raytracing though. That hybrid model does sound likely though. Or perhaps they'll just use standard rasterization and heavy tesselation.

ronvalencia

They wont be real time ray tracing ready because that would take more power then two GTX 580's for fluid framerates

They are not using voxels to speed up ray-tracing.

O so they are going with polygon over voxel? so like using sparse voxel octree format for geometry?

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ronvalencia

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#120 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="04dcarraher"]

They wont be real time ray tracing ready because that would take more power then two GTX 580's for fluid framerates

04dcarraher

They are not using voxels to speed up ray-tracing.

O so they are going with polygon over voxel? so like using sparse voxel octree format for geometry?

As in AMD's Cinema 2.0 demos, the vertex stage was skipped, but Cinema 2.0 demos still use AMD's RV770 tessellation hardware...

The next-gen console hardware should be able to render something like this.

Note that AMD is designing it's own Larrabee type X86-64 based graphics processor i.e. raytracing it's on the cards.

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deactivated-57ad0e5285d73

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#121 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Here's how I see it:

It is still up in the air as far as the power of the consoles is concerned. Sony and MS are pushing Motion controls to probably cut costs on the next generation of hardware. At the moment, this is working for MS but not for Sony. If people buy into Kinect, you can bet the system will probably be less impressive spec-wise than if kinect flopped. Move isn't selling as well. In this case, Sony HAS to sell the PS4 somehow. Considering that current gen consoles more or less offer all the "options" one can think of, it is only natural that sony sells next gen based off outstanding visuals.

People that think next gen consoles won't be as powerful as current gen PCs don't seem to understand that they will probably exceed what we see today. It has to in order to sell. I expect EVERYBODY to be floored when the next Playstation is unveiled.

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#122 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="04dcarraher"]

[QUOTE="ronvalencia"]

They are not using voxels to speed up ray-tracing.

ronvalencia

O so they are going with polygon over voxel? so like using sparse voxel octree format for geometry?

As in AMD's Cinema 2.0 demos, the vertex stage was skipped, but Cinema 2.0 demos still use AMD's RV770 tessellation hardware...

The next-gen console hardware should be able to render something like this.

That's running on a 4870?

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nameless12345

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#123 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="04dcarraher"]

[QUOTE="ronvalencia"]

They are not using voxels to speed up ray-tracing.

ronvalencia

O so they are going with polygon over voxel? so like using sparse voxel octree format for geometry?

As in AMD's Cinema 2.0 demos, the vertex stage was skipped, but Cinema 2.0 demos still use AMD's RV770 tessellation hardware...

The next-gen console hardware should be able to render something like this.

With the emphasis "should be able". Today's graphics techniques are surprisingly backwards and simply rely on raw polygon crunching power (tesselation being just increasing the poly count on finer details) and barely make use of more advanced and/or alternative graphics techniques.

Those do seem believable next-gen graphics though.

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nameless12345

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#124 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="ronvalencia"]

[QUOTE="04dcarraher"]

O so they are going with polygon over voxel? so like using sparse voxel octree format for geometry?

topgunmv

As in AMD's Cinema 2.0 demos, the vertex stage was skipped, but Cinema 2.0 demos still use AMD's RV770 tessellation hardware...

The next-gen console hardware should be able to render something like this.

That's running on a 4870?

Probably a 4870 X2 which is two 4870s on one card. But it's supposeldy real-time.

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nameless12345

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#125 nameless12345
Member since 2010 • 15125 Posts

I expect EVERYBODY to be floored when the next Playstation is unveiled.

Heirren

I expect Yamauchi to be finaly able to fully realize his vision of Gran Turismo on the PS4 (the PS3 sadly wasn't sufficient) ;)

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ronvalencia

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#126 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="04dcarraher"]

O so they are going with polygon over voxel? so like using sparse voxel octree format for geometry?

topgunmv

As in AMD's Cinema 2.0 demos, the vertex stage was skipped, but Cinema 2.0 demos still use AMD's RV770 tessellation hardware...

The next-gen console hardware should be able to render something like this.

That's running on a 4870?

It was a 3rd party demo for Radeon HD 4870's release. It was indicated to run on two RV770s.

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DJ_Headshot

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#127 DJ_Headshot
Member since 2010 • 6427 Posts

Hopefully alot better then this be sad if a 2007 game could compete with the next gen consoles at least the ps4 and 720 anyways.http://www6.incrysis.com/screenshots/00244ux9.jpg

http://www6.incrysis.com/screenshots/crysis_tod_art_339kdpl.jpghttp://www6.incrysis.com/screenshots/crysis_tod_art_2ptnfno.jpghttp://www6.incrysis.com/screenshots/asian.jpg

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ronvalencia

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#128 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="04dcarraher"]

O so they are going with polygon over voxel? so like using sparse voxel octree format for geometry?

nameless12345

As in AMD's Cinema 2.0 demos, the vertex stage was skipped, but Cinema 2.0 demos still use AMD's RV770 tessellation hardware...

The next-gen console hardware should be able to render something like this.

With the emphasis "should be able". Today's graphics techniques are surprisingly backwards and simply rely on raw polygon crunching power (tesselation being just increasing the poly count on finer details) and barely make use of more advanced and/or alternative graphics techniques.

Those do seem believable next-gen graphics though.

Most devs relies to SDK examples (and graphics card vendor's ISV support) e.g. best example is NVIDIA's FXAA source code blog dump and then the rest of the industry adapted it into existing game engines.

Thanks NVIDIA for doing R&D.

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04dcarraher

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#129 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="topgunmv"]

[QUOTE="ronvalencia"]

As in AMD's Cinema 2.0 demos, the vertex stage was skipped, but Cinema 2.0 demos still use AMD's RV770 tessellation hardware...

The next-gen console hardware should be able to render something like this.

nameless12345

That's running on a 4870?

It was a 3rd party demo for Radeon HD 4870's release. It was indicated to run on two RV770s.

The problem is that a single 5870 is stronger then two 4870's on paper , and with small lux-gpu that benchmarks a gpu's power in rays in the thousands per second rates around 8400 for 5870 while a GTX 570+ is rated above 12,000. Also I dont think that demo was real time but more or less pre-rendered cinematic run through

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nameless12345

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#130 nameless12345
Member since 2010 • 15125 Posts

Hopefully alot better then this be sad if a 2007 game could compete with the next gen consoles at least the ps4 and 720 anyways.http://www6.incrysis.com/screenshots/00244ux9.jpg

DJ_Headshot

I don't know why Crysis gets mentioned so much as the "defining" graphics benchmark tbh. That was true back in 2007 but nowadays we have games that surpass it's visual quality. And appart from being horribly optimized, Crysis ran fine on a dual core with two gigs of RAM and a nvidia 8800 series card. Even the Wii-U will be able to handle Crysis on a good detail level. Infact the only reason current consoles didn't get it is due to their too small amount of RAM.

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hakanakumono

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#131 hakanakumono
Member since 2008 • 27455 Posts

Roughly the same with minor improvements.

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ronvalencia

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#132 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="nameless12345"]

[QUOTE="topgunmv"]

That's running on a 4870?

04dcarraher

It was a 3rd party demo for Radeon HD 4870's release. It was indicated to run on two RV770s.

The problem is that a single 5870 is stronger then two 4870's on paper , and with small lux-gpu that benchmarks a gpu's power in rays in the thousands per second rates around 8400 for 5870 while a GTX 570+ is rated above 12,000. Also I dont think that demo was real time but more or less pre-rendered cinematic run through

It was claimed to be real time and lux-gpu is not the same program as in the demo e.g. in terms of speed, open source Java VM is not the same quality as Sun's Java VM. We don't know the other algorithm short-cuts employed in the Cinema 2.0 demos i.e. it makes the siad software IP to have some dollar value.

This is also true for GCC 4.x vs Intel CC v10 vs MS VC8. You get what you paid for.

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turtlethetaffer

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#133 turtlethetaffer
Member since 2009 • 18973 Posts

Ones that will blow me away. I mean, it will cause me to sit down, turn the console on, see the game graphics and literally take liftoff.

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04dcarraher

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#134 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="DJ_Headshot"]

Hopefully alot better then this be sad if a 2007 game could compete with the next gen consoles at least the ps4 and 720 anyways.

nameless12345

I don't know why Crysis gets mentioned so much as the "defining" graphics benchmark tbh. That was true back in 2007 but nowadays we have games that surpass it's visual quality. And appart from being horribly optimized, Crysis ran fine on a dual core with two gigs of RAM and a nvidia 8800 series card. Even the Wii-U will be able to handle Crysis on a good detail level. Infact the only reason current consoles didn't get it is due to their too small amount of RAM.

Or the fact that console's GPU power is also much weaker then The old Geforce 8800's too,

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Arach666

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#135 Arach666
Member since 2009 • 23285 Posts
For the next gen of consoles not much tbh,I expect the next gen to be the one with the smallest visual leap ever.
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nameless12345

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#136 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="DJ_Headshot"]

Hopefully alot better then this be sad if a 2007 game could compete with the next gen consoles at least the ps4 and 720 anyways.

04dcarraher

I don't know why Crysis gets mentioned so much as the "defining" graphics benchmark tbh. That was true back in 2007 but nowadays we have games that surpass it's visual quality. And appart from being horribly optimized, Crysis ran fine on a dual core with two gigs of RAM and a nvidia 8800 series card. Even the Wii-U will be able to handle Crysis on a good detail level. Infact the only reason current consoles didn't get it is due to their too small amount of RAM.

Or the fact that console's GPU power is also much weaker then The old Geforce 8800's too,

Graphics wouldn't be a problem:

http://www.youtube.com/watch?v=2WJG14uLA3k

It would essentially look like the PC version on medium detail with some possible enhancements here and there.

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nameless12345

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#137 nameless12345
Member since 2010 • 15125 Posts

For the next gen of consoles not much tbh,I expect the next gen to be the one with the smallest visual leap ever.Arach666

How so? Even the Wii-U is going to be noticably better than the HD twins. I don't think MS and Sony will go *that* cheap on their next machines. I do expect them to be better than the Wii-U. Perhaps even considerably better.

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sami117

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#138 sami117
Member since 2008 • 650 Posts

1080p standard, a much larger % of games at 60 FPS, and modded Crysis visuals.

Lucianu

no....... mabye as good as vanilla crysis on max, but not modded...

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theuncharted34

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#139 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="Arach666"]For the next gen of consoles not much tbh,I expect the next gen to be the one with the smallest visual leap ever.nameless12345

How so? Even the Wii-U is going to be noticably better than the HD twins. I don't think MS and Sony will go *that* cheap on their next machines. I do expect them to be better than the Wii-U. Perhaps even considerably better.

The Wii U isn't going to be THAT much more powerful. If anything it's going to be akin to the Ps2 > Gc = Xbox gap.

Sony will probably make a powerful console, Microsoft most likely won't though, Because they just don't need to.

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04dcarraher

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#140 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="nameless12345"]

[QUOTE="Arach666"]For the next gen of consoles not much tbh,I expect the next gen to be the one with the smallest visual leap ever.theuncharted34

How so? Even the Wii-U is going to be noticably better than the HD twins. I don't think MS and Sony will go *that* cheap on their next machines. I do expect them to be better than the Wii-U. Perhaps even considerably better.

The Wii U isn't going to be THAT much more powerful. If anything it's going to be akin to the Ps2 > Gc = Xbox gap.

Sony will probably make a powerful console, Microsoft most likely won't though, Because they just don't need to.

It all depends on the WiiU's next GPU which is suppose to be a R770 but no ones know how modified it's going to be. Its ethier going to weaker or equal to the normal 4800's. If the WiiU has a 4850 or even a 4870 its going to much better then the PS3 and 360 because of two factors: memory (1,5 gb total vs 512 total) and the GPU which can be as much as 4x faster then the other two. Which means much more detail, larger level designs and higher resolutions in the end more options in games. and with MS fixating with AMD's upcoming APU line its not going to be breaking any modern medium-high ended Pc records out today. However no ones know whats Sony is going to do besides rehashing the Cell beefing it up some for the PS4.

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Arach666

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#141 Arach666
Member since 2009 • 23285 Posts

[QUOTE="Arach666"]For the next gen of consoles not much tbh,I expect the next gen to be the one with the smallest visual leap ever.nameless12345

How so? Even the Wii-U is going to be noticably better than the HD twins. I don't think MS and Sony will go *that* cheap on their next machines. I do expect them to be better than the Wii-U. Perhaps even considerably better.

The Wii-U is going to be better than the current gen ones,but most likely not a generational gap,and by the way MS is going,I seriously doubt they´ll go for that as well.

As for sony,I recall seeing a thread here from someone at sony stating that the next PS most likely won´t be a big leap as the PS3 was compared to the PS2,and tbh,after the failure that sony had this gen by going all powerfull and losing a huge chunk of their marketshare,I doubt they´ll take the same risks as they did with the PS3.

An even more casual aproach to the console market is the future of console gaming,and that doesn´t need huge tech leaps.

I personaly stand by what I´ve said,net gen the leap will be the smallest ever.

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Firebird-5

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#142 Firebird-5
Member since 2007 • 2848 Posts

going by this thread, i see that deep in their heart of hearts, console fanboys really want pc graphics

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theuncharted34

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#143 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="nameless12345"]

How so? Even the Wii-U is going to be noticably better than the HD twins. I don't think MS and Sony will go *that* cheap on their next machines. I do expect them to be better than the Wii-U. Perhaps even considerably better.

04dcarraher

The Wii U isn't going to be THAT much more powerful. If anything it's going to be akin to the Ps2 > Gc = Xbox gap.

Sony will probably make a powerful console, Microsoft most likely won't though, Because they just don't need to.

It all depends on the WiiU's next GPU which is suppose to be a R770 but no ones know how modified it's going to be. Its ethier going to weaker or equal to the normal 4800's. If the WiiU has a 4850 or even a 4870 its going to much better then the PS3 and 360 because of two factors: memory (1,5 gb total vs 512 total) and the GPU which can be as much as 4x faster then the other two. Which means much more detail, larger level designs and higher resolutions in the end more options in games.

and with MS fixating with AMD's upcoming APU line its not going to be breaking any modern medium-high ended Pc records out today. However no ones know whats Sony is going to do besides rehashing the Cell beefing it up some for the PS4.

I was basing what I said about the Wii U on the demo's that have been shown, which are on par with Current console games. But I also understand those demo's were made very hastily, and on underclocked dev kits. I know the Wii U will be more powerful, but it's not going to be a *huge* difference.

Rehashing the cell? Wow you really hate that CPU, don't you? :P At least enough to disregard the main part of its architecture every chance you get.

Anyways, I'm pretty sure the Cell 2.0 or whatever it's called will be much more efficient.

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Ly_the_Fairy

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#144 Ly_the_Fairy
Member since 2011 • 8541 Posts

Here's how I see it:

It is still up in the air as far as the power of the consoles is concerned. Sony and MS are pushing Motion controls to probably cut costs on the next generation of hardware. At the moment, this is working for MS but not for Sony. If people buy into Kinect, you can bet the system will probably be less impressive spec-wise than if kinect flopped. Move isn't selling as well. In this case, Sony HAS to sell the PS4 somehow. Considering that current gen consoles more or less offer all the "options" one can think of, it is only natural that sony sells next gen based off outstanding visuals.

People that think next gen consoles won't be as powerful as current gen PCs don't seem to understand that they will probably exceed what we see today. It has to in order to sell. I expect EVERYBODY to be floored when the next Playstation is unveiled.

Heirren
Graphics definitely help to sell new consoles, but how many companies have complained about rising costs this generation? How many developers went bankrupt this generation because they couldn't make enough money off their games? How many console/pc-only developers went multiplat this generation to help ease on the cost? I bet MS/Sony are very close with 3rd party developers, and get input from them as to what the next generation should bring. Doubling the cost of development is not something I see any company wanting given that blockbuster games now cost $20-$40 million to produce. The consoles getting more ram seems to be a guarantee, but CPU/GPU processing power will probably not increase much at all.
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topgunmv

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#145 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="Heirren"]

Here's how I see it:

It is still up in the air as far as the power of the consoles is concerned. Sony and MS are pushing Motion controls to probably cut costs on the next generation of hardware. At the moment, this is working for MS but not for Sony. If people buy into Kinect, you can bet the system will probably be less impressive spec-wise than if kinect flopped. Move isn't selling as well. In this case, Sony HAS to sell the PS4 somehow. Considering that current gen consoles more or less offer all the "options" one can think of, it is only natural that sony sells next gen based off outstanding visuals.

People that think next gen consoles won't be as powerful as current gen PCs don't seem to understand that they will probably exceed what we see today. It has to in order to sell. I expect EVERYBODY to be floored when the next Playstation is unveiled.

Ly_the_Fairy

Graphics definitely help to sell new consoles, but how many companies have complained about rising costs this generation? How many developers went bankrupt this generation because they couldn't make enough money off their games? How many console/pc-only developers went multiplat this generation to help ease on the cost? I bet MS/Sony are very close with 3rd party developers, and get input from them as to what the next generation should bring. Doubling the cost of development is not something I see any company wanting given that blockbuster games now cost $20-$40 million to produce. The consoles getting more ram seems to be a guarantee, but CPU/GPU processing power will probably not increase much at all.

Tons of small devs on pc make graphically outstanding games for nowhere near 20 million.

Some developers just have trouble managing their finances.

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BPoole96

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#146 BPoole96
Member since 2008 • 22818 Posts

I'm expecting them to run at full 1080p, 60 FPS, at least 4x AA, 16x AF, and have 2GB of RAM

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Teuf_

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#147 Teuf_
Member since 2004 • 30805 Posts

Pushing the hardware to 100% is different then saying they can make this gpu faster then this gpu even though they are exactly the same. They can not make the hardware faster then what it is.
04dcarraher



It's not about "making it faster", it's about accomplishing the same results but doing it in a faster way. It's called "optimizing". No offense, but if you're not aware of how that works then you don't know very much about programming.


there are plenty of examples of PC games pushing gpu's to nearly 100% usage showing that the game/software is efficient.
04dcarraher


"Usage" has absolutely nothing to do with whether a game is doing something efficiently. 100% usage just means the GPU is doing something, and not waiting around for the CPU. It could be doing things in the slowest, dumbest possible way and it will still show 100% usage. Hell, I could write a program that takes 1% of the frame rendering some triangles and 99% of the time copying that image onto itself a thousand times and it would show up as "100% usage", but you'd have to be crazy to think that was efficient.



Ya devs do tweak the games to get it to work correctly why do you think many games run below HD resolutions have items or detail in sections tone down or cut to make it run well. All they do do is compromise when the hardware it already at its limits....

04dcarraher



My point was that you seem to think that all they do is tone things down, rather then spending time making things faster so that they don't have to tone them down. I'm pretty sure that if all they did was "compromise" and the hardware was really "at its limits", then I would be out of a job.

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Ly_the_Fairy

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#148 Ly_the_Fairy
Member since 2011 • 8541 Posts

Tons of small devs on pc make graphically outstanding games for nowhere near 20 million.

Some developers just have trouble managing their finances.

topgunmv

Tons of small PC devs?

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ronvalencia

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#149 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="theuncharted34"]

[QUOTE="nameless12345"]

How so? Even the Wii-U is going to be noticably better than the HD twins. I don't think MS and Sony will go *that* cheap on their next machines. I do expect them to be better than the Wii-U. Perhaps even considerably better.

04dcarraher

The Wii U isn't going to be THAT much more powerful. If anything it's going to be akin to the Ps2 > Gc = Xbox gap.

Sony will probably make a powerful console, Microsoft most likely won't though, Because they just don't need to.

It all depends on the WiiU's next GPU which is suppose to be a R770 but no ones know how modified it's going to be. Its ethier going to weaker or equal to the normal 4800's. If the WiiU has a 4850 or even a 4870 its going to much better then the PS3 and 360 because of two factors: memory (1,5 gb total vs 512 total) and the GPU which can be as much as 4x faster then the other two. Which means much more detail, larger level designs and higher resolutions in the end more options in games. and with MS fixating with AMD's upcoming APU line its not going to be breaking any modern medium-high ended Pc records out today. However no ones know whats Sony is going to do besides rehashing the Cell beefing it up some for the PS4.

AMD Fusion has both CPU and GPU side i.e. Radeon HD 79x0's X86-64 IP and AMD64 CPU's Radeon HD IP.

On AMD APU products and GFLOPs....

AMD Trinity APU with +800 GFLOPs would be about same level Radeon HD 4850/5750/6750/5850M, which is alot of compute power for single CGPU chip solution.

It would kill my current Dell Studio XPS 1645 laptop.

AMD Trinity laptop demo

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Pug-Nasty

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#150 Pug-Nasty
Member since 2009 • 8508 Posts

I think similar to what we have now with resolution and framerate improvements. I think the biggest jump will be in the way the worlds are built, with more physics based worlds, less static objects, and all around more interactivity.