What kind of graphics do you expect next generation?

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Phazevariance

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#151 Phazevariance
Member since 2003 • 12356 Posts

For a console, I just want full 1080p rendering with enough power to spare to NOT have dips in FPS with no subHD games. I alwo want full effects without having to compromise, such as DX11 effects, and better AI and physics integrations/power. That'd be enough for me really.

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ronvalencia

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#152 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Arach666"]For the next gen of consoles not much tbh,I expect the next gen to be the one with the smallest visual leap ever.nameless12345

How so? Even the Wii-U is going to be noticably better than the HD twins. I don't think MS and Sony will go *that* cheap on their next machines. I do expect them to be better than the Wii-U. Perhaps even considerably better.

Given Xbox 360 Slim's XCGPU's 168mm^2 die size, MS can have Radeon HD 5770 and PPE X3 with 28nm TSMC/GoFlo.
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ronvalencia

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#153 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="nameless12345"]

[QUOTE="Arach666"]For the next gen of consoles not much tbh,I expect the next gen to be the one with the smallest visual leap ever.theuncharted34

How so? Even the Wii-U is going to be noticably better than the HD twins. I don't think MS and Sony will go *that* cheap on their next machines. I do expect them to be better than the Wii-U. Perhaps even considerably better.

The Wii U isn't going to be THAT much more powerful. If anything it's going to be akin to the Ps2 > Gc = Xbox gap.

Sony will probably make a powerful console, Microsoft most likely won't though, Because they just don't need to.

We can look what AMD Radeon HD 4670 (RV730, VLIW5, DX10.1, 320 stream processors)'s or Radeon HD 5550 (Redwood, VLIW5, DX11, 320 stream processors) results.

Radeon HD 4670 1GB GDDR3 running Street Fighter IV PC at 1680x1050p

Xbox 360 and PS3 can only run Street Fighter IV at around 1280x720p.

There's a faster Radeon HD 4670 variant with GDDR4 memory.

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zekere

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#154 zekere
Member since 2003 • 2536 Posts

Crysis with mods, Crysis 2 with mods, GTA4 with mods. You know what I mean.

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firefluff3

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#155 firefluff3
Member since 2010 • 2073 Posts

[QUOTE="firefluff3"]

[QUOTE="Supabul"]

It's all ready been confirmed that the next Xbox will have graphic's on par with the movie Avatar

starjet905

360 already has almost-avatar like graphics though.

Funny joke. :lol: Well, I'm hoping for 1080p with at least something like FXAA. We shouldn't hope for too much. :P

No, seriously.http://www.youtube.com/watch?v=S1uKlUdQUJ0

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starjet905

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#156 starjet905
Member since 2005 • 2079 Posts

[QUOTE="starjet905"][QUOTE="firefluff3"]

360 already has almost-avatar like graphics though.

firefluff3

Funny joke. :lol: Well, I'm hoping for 1080p with at least something like FXAA. We shouldn't hope for too much. :P

No, seriously.http://www.youtube.com/watch?v=S1uKlUdQUJ0

The game is NOWHERE near the movie in terms of graphical quality. Do you know that scenes in Avatar were time consumingly rendered frame by frame using many, many computers at once?
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04dcarraher

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#157 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]

It's not about "making it faster", it's about accomplishing the same results but doing it in a faster way. It's called "optimizing". No offense, but if you're not aware of how that works then you don't know very much about programming.

No Im talking about just because of coding you cant make a peice of hardware operate faster then what its designed to do.. Like making the 360 gpu going from 240 GFLOPS performance to 480 GFLOPS, you must have miss understand what I was refferinga bout.

[QUOTE="04dcarraher"]
there are plenty of examples of PC games pushing gpu's to nearly 100% usage showing that the game/software is efficient.
Teufelhuhn



"Usage" has absolutely nothing to do with whether a game is doing something efficiently. 100% usage just means the GPU is doing something, and not waiting around for the CPU. It could be doing things in the slowest, dumbest possible way and it will still show 100% usage. Hell, I could write a program that takes 1% of the frame rendering some triangles and 99% of the time copying that image onto itself a thousand times and it would show up as "100% usage", but you'd have to be crazy to think that was efficient.

Now your over analyzing what I referring too when a game uses gpu's to their full potentialno matter the gpu8800GT to even a GTX 560tiis that not being efficient?


Ya devs do tweak the games to get it to work correctly why do you think many games run below HD resolutions have items or detail in sections tone down or cut to make it run well. All they do do is compromise when the hardware it already at its limits....

04dcarraher



My point was that you seem to think that all they do is tone things down, rather then spending time making things faster so that they don't have to tone them down. I'm pretty sure that if all they did was "compromise" and the hardware was really "at its limits", then I would be out of a job.

When an engine is already been optminized and they keep on trying to add to it putting more into something else in a resource limited environment they have compromise somthing else. Of course they spend time on the coding to make things faster, but what happens when they already hit a wall ? being in resource limited environment you always have yo make discisiions in what they can cut, tone down or what section they want to focus on becuase the hardware wont allow it.

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javafriek

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#158 javafriek
Member since 2008 • 752 Posts
[QUOTE="Wasdie"]

To be honest I'm not expecting that large of a change. Maybe more ram and 1080p standard, maybe, I still doubt that though. The next gen consoles aren't going to focus on graphics, they'll focus on other features.

Ly_the_Fairy
That's what I think too. Graphically the consoles will go the Wii route, but the new features will be what sell the systems. There's no gains for the console companies to increase the graphics capability. It'll just hurt all the third party developers too much at this point.

Consoles going the Wii route? No gains for console companies to increase their graphic capability? Page bookmarked and I'm gonna quote you when next gen consoles arrive.
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firefluff3

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#159 firefluff3
Member since 2010 • 2073 Posts

[QUOTE="firefluff3"]

[QUOTE="starjet905"]Funny joke. :lol: Well, I'm hoping for 1080p with at least something like FXAA. We shouldn't hope for too much. :Pstarjet905

No, seriously.http://www.youtube.com/watch?v=S1uKlUdQUJ0

The game is NOWHERE near the movie in terms of graphical quality. Do you know that scenes in Avatar were time consumingly rendered frame by frame using many, many computers at once?

It was a joke :P

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Teuf_

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#160 Teuf_
Member since 2004 • 30805 Posts

No Im talking about just because of coding you cant make a peice of hardware operate faster then what its designed to do.. Like making the 360 gpu going from 240 GFLOPS performance to 480 GFLOPS, you must have miss understand what I was refferinga bout.

04dcarraher



What you said, and this is a direct quote, is this:

"fixed hardware does not make the hardware or game run better with weaker hardware"

So if what you were trying to say was "you can't exceed theoretical maximums with opimizations", then that was a very weird way of saying it. You don't need to exceed theoretical maximums to make a game "run better", you just have to get a little closer to them. Most games don't come anywhere near those statistics.

Now your over analyzing what I referring too when a game uses gpu's to their full potentialno matter the gpu8800GT to even a GTX 560tiis that not being efficient?

04dcarraher



I'm not over-analyzing, you're over-simplifying. It's as if you were saying that you should get an A on an essay just because you wrote thousands of words, even if what you wrote was crappy.

No game in existence uses a GPU to its "full potential. None. There's always ways to get the hardware to do something faster, and there's always a point where you have to say it's "good enough" so that you can actually ship the game. My point all along was that you can get closer to that "full potential" if your hardware is fixed, since you can focus on the particular things that make that hardware do things more efficiently.

When an engine is already been optminized and they keep on trying to add to it putting more into something else in a resource limited environment they have compromise somthing else. Of course they spend time on the coding to make things faster, but what happens when they already hit a wall ? being in resource limited environment you always have yo make discisiions in what they can cut, tone down or what section they want to focus on becuase the hardware wont allow it.

04dcarraher



Like I just said...there's always ways to get the hardware to go faster. It gets harder as time goes on and the gains become smaller, but nobody has ever "hit a wall". But obviously there's only so much you can do in a development cycle, so at some point you do have to make compromises so that you can ship on time.

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coincollector78

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#161 coincollector78
Member since 2008 • 163 Posts

I'm really not interested in graphical improvements, I'm instead hoping for story and length improvements. It is my opinion that the current generation of games are either to shallow or are to short.

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Slade968

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#162 Slade968
Member since 2008 • 25 Posts

I'm surprised so many people are willing to write off graphical improvements on the next gen consoles as such a trivial change. The difference in top end PC tech and current consoles is VERY NOTICABLE. It makes it hard to go back to that 360 and look at something that was impressive 5 years ago. As far as everyone worried about the story/gameplay. Obviously that is what makes a game but that is the responsibility of the developer. Im not convinced that, just because these devs have to create games at a high visual level, they will skimp on the gameplay. It will be the same as it has always been. Good devs will release good games with good stories/gameplay. And then there will be a plethora of mediocre titles.

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kabphillie

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#163 kabphillie
Member since 2012 • 291 Posts
Not much different than this generation. Production costs are getting to high to try and push the graphical envelope all the time. The focus has to be more on gameplay and vlue, if developers want to keep the interest of consumers.
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Mr_BillGates

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#164 Mr_BillGates
Member since 2005 • 3211 Posts

By the time console actually games @ 1080p, most displays will be rocking 4k resolution.:o Thus begins the another round of upscaling-gaming.

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silversix_

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#166 silversix_
Member since 2010 • 26347 Posts
whatever that crappy hd6670 can pull off :lol:
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cainetao11

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#167 cainetao11
Member since 2006 • 38077 Posts
Honestly I don't mind if graphics don't improve next gen.mrmusicman247
I am with you. I like the looks of games just fine. Would I say no to improvements? No. Am I needing them? No.
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silversix_

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#168 silversix_
Member since 2010 • 26347 Posts

[QUOTE="mrmusicman247"]Honestly I don't mind if graphics don't improve next gen.cainetao11
I am with you. I like the looks of games just fine. Would I say no to improvements? No. Am I needing them? No.

U both have low standards. How can anybody be okay playing in even sub 720p, no AA, no AF and in LOADS of games textures looking like they're from ps2. You're okay with that for the past 7 years (of course at 360's release it wasn't as noticeable) and you're fine for another 7-10 years? like RLY?!

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nameless12345

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#169 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="cainetao11"][QUOTE="mrmusicman247"]Honestly I don't mind if graphics don't improve next gen.silversix_

I am with you. I like the looks of games just fine. Would I say no to improvements? No. Am I needing them? No.

U both have low standards. How can anybody be okay playing in even sub 720p, no AA, no AF and in LOADS of games textures looking like they're from ps2. You're okay with that for the past 7 years (of course at 360's release it wasn't as noticeable) and you're fine for another 7-10 years? like RLY?!

Some people still play PS1 games and those were 240p (most of the time) and had no AA and AF (or texture smoothing even) whatsoever ;)