Whats So Special About Dark Souls?

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kozzy1234

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#51 kozzy1234
Member since 2005 • 35966 Posts

The Good: Combat is rewarding, great level and enemy design. The Bad: How does a game that drops to sub 10fps for entire areas get released? MFDOOM1983

Yeah what I dont understand is how did this not get mentioned more in the review from gamespot? Game has very low FPS at numerous times. Sometiems gamespot trashes games for having low FPS/performance and other times they just seem to ignore it like this time.

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SRTtoZ

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#52 SRTtoZ
Member since 2009 • 4800 Posts

[QUOTE="Heroldp813"]

I see all this hype yet when I talk to a friend they tell me that its just frustrating. Should I play it?

Slimmin360

Absolutely nothing special about it. Let me tell you something, i'm a gaming veteran of 30 years, and on any game i buy i don't give up easily at all, i got Demon Souls and played it for over 6 hours, and i was at the same exact spot i was when i first turned the game on. Now a lot of people here might say, oh well i might not be any good at the game, but i have beaten hundreds of games in my life time, like all the Baldurs Gate games, all the Dungeon Siege games, all the Halo games, all the Call of Duties, all the Resident Evils, all the Fable and Gears Games except for Gears 3, all the Fallout games,,, and many more and i beat them all on there hardest settings. However when you die in Demon Souls you go all the way back to the beginning, and you lose all the souls you've collected, maybe others have more patience, but i think 6 hours straight is a good amount of patience, a game like that is just not fun. People like to make some kind of progress when investing even an hours worth of playing in a game, this Demon Souls game allows you nothing, it's beyond frustrating, but if certain gamers have the patience and nothing to do with an entire saturday, than i guess it might be possible to make some headway. Not me, never again, i'm more of a Baldurs Gate, Diablo, Champions of Norrath, Elder Scrolls, Dragon Age and Dungeon Siege kind a' guy.

Yikes, VERY weird since I hate difficult games normally (I always play on easy-normal most of the time MY FIRST playthrough) but I had no problem beating Demons souls. It was one of those games that you might die on a boss 4-5 times and then be like "EF THIS" but 30 minutes later your itching to play it again to see if you can beat it and when you finally do, its by far the most satisfaction ive felt after defeating something in a video game...Even LICH KING 25m hardmode before the ICC buff.

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blackace

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#53 blackace
Member since 2002 • 23576 Posts

Yea Dark Souls sucks there is no guns and huge explosions

Zurrur
Well, it is an RPG. If you want guns and explosions, play BF3, Gears 3 or MW3. I'm not expecting all of that. I'm sure it's frustrating to die over and over again, but that's part of the large learning curve and skill it takes to play and beat this game.
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Yangire

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#54 Yangire
Member since 2010 • 8795 Posts

[QUOTE="Heroldp813"]

I see all this hype yet when I talk to a friend they tell me that its just frustrating. Should I play it?

Slimmin360

Absolutely nothing special about it. Let me tell you something, i'm a gaming veteran of 30 years, and on any game i buy i don't give up easily at all, i got Demon Souls and played it for over 6 hours, and i was at the same exact spot i was when i first turned the game on.

Well you could just be bad at video games, also you don't go back to the start every time you die by the way.

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jamejame

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#55 jamejame
Member since 2005 • 10634 Posts

Its just a well designed game in an industry sorely lacking in originality. It brings back that nostalgic gamer sense we got from playing games like Ninja Gaiden (the original). Sure, you would die a plentiful number of times on one part, but that was the fun of it; learning something new with each subsequent death and eventually waltzing through what was oncehellish, with ease. I guess its one of the few games today that really offers a sense of accomplishment. Its depressing and rewarding, and that's about all I can say about it.

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Blueresident87

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#56 Blueresident87
Member since 2007 • 5981 Posts

Should you play it? Maybe, but probably not.

What is so special about it? Nothing. Absolutely nothing.

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Ace6301

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#57 Ace6301
Member since 2005 • 21389 Posts
If you mind dying a lot and a challenge then it isn't for you. There's tonnes of content, it's very well made, huge enemy variety, awesome bosses and it's mostly quite fair. There are going to be deaths where you say "wow that's BS" but they're fairly rare and they generally come from lack of knowing what you're up against since some enemies have 1 hit kills that are fairly telegraphed but you won't know the first time you see them. You're hardly punished for dying unless you had neglected to activate multiple bonfires along the way since they're not too far between and the only thing you lose is your souls (temporary and you can always get those back) and whatever amount of weapon condition you used during that life (which again isn't expensive to repair most weapons and armor). I'd say everyone should rent it unless the only game you enjoy is COD. Because it's basically the opposite of COD.
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Headpopper333

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#58 Headpopper333
Member since 2009 • 924 Posts

Based on your avatar, NO. Go back to Gears of screen tear

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Da_lil_PimP

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#59 Da_lil_PimP
Member since 2006 • 4241 Posts
[QUOTE="i5750at4Ghz"][QUOTE="Da_lil_PimP"][QUOTE="i5750at4Ghz"] No I'm not upset at all, the game simply isn't made for gamers like myself, they are made for gamers like you.

So how can you say that there is nothing special about the game? It's special for those that liked Demons Souls.

Because I'm not one of those people....

So it's nothing special to you, but just because you don't like it doesn't mean you can just downplay it.
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blackace

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#60 blackace
Member since 2002 • 23576 Posts

Should you play it? Maybe, but probably not.

What is so special about it? Nothing. Absolutely nothing.

Blueresident87
Well, one of the things that sets it apart from many other RPG's is that it's very challenging and requires you to think each step of the way. It's not a button mashing kind of RPG. You have to stop, think and come up with a plan on how you can beat bosses and make it to the next level. Not too many RPG's are this challenging. If you're a hardcore action RPG fan, you should definitely give it a try. This is a game for Hardcore RPG fans.
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Headpopper333

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#61 Headpopper333
Member since 2009 • 924 Posts

[QUOTE="Heroldp813"]

I see all this hype yet when I talk to a friend they tell me that its just frustrating. Should I play it?

Slimmin360

Absolutely nothing special about it. Let me tell you something, i'm a gaming veteran of 30 years, and on any game i buy i don't give up easily at all, i got Demon Souls and played it for over 6 hours, and i was at the same exact spot i was when i first turned the game on. Now a lot of people here might say, oh well i might not be any good at the game, but i have beaten hundreds of games in my life time, like all the Baldurs Gate games, all the Dungeon Siege games, all the Halo games, all the Call of Duties, all the Resident Evils, all the Fable and Gears Games except for Gears 3, all the Fallout games,,, and many more and i beat them all on there hardest settings. However when you die in Demon Souls you go all the way back to the beginning, and you lose all the souls you've collected, maybe others have more patience, but i think 6 hours straight is a good amount of patience, a game like that is just not fun. People like to make some kind of progress when investing even an hours worth of playing in a game, this Demon Souls game allows you nothing, it's beyond frustrating, but if certain gamers have the patience and nothing to do with an entire saturday, than i guess it might be possible to make some headway. Not me, never again, i'm more of a Baldurs Gate, Diablo, Champions of Norrath, Elder Scrolls, Dragon Age and Dungeon Siege kind a' guy.

I love reading these. Dude, you obviously aren't as skilled as you think.I beat DS without help or a guide. It did take a long time though. You fail.

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Ace6301

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#62 Ace6301
Member since 2005 • 21389 Posts

[QUOTE="Slimmin360"][QUOTE="Heroldp813"]

I see all this hype yet when I talk to a friend they tell me that its just frustrating. Should I play it?

Headpopper333

Absolutely nothing special about it. Let me tell you something, i'm a gaming veteran of 30 years, and on any game i buy i don't give up easily at all, i got Demon Souls and played it for over 6 hours, and i was at the same exact spot i was when i first turned the game on. Now a lot of people here might say, oh well i might not be any good at the game, but i have beaten hundreds of games in my life time, like all the Baldurs Gate games, all the Dungeon Siege games, all the Halo games, all the Call of Duties, all the Resident Evils, all the Fable and Gears Games except for Gears 3, all the Fallout games,,, and many more and i beat them all on there hardest settings. However when you die in Demon Souls you go all the way back to the beginning, and you lose all the souls you've collected, maybe others have more patience, but i think 6 hours straight is a good amount of patience, a game like that is just not fun. People like to make some kind of progress when investing even an hours worth of playing in a game, this Demon Souls game allows you nothing, it's beyond frustrating, but if certain gamers have the patience and nothing to do with an entire saturday, than i guess it might be possible to make some headway. Not me, never again, i'm more of a Baldurs Gate, Diablo, Champions of Norrath, Elder Scrolls, Dragon Age and Dungeon Siege kind a' guy.

I love reading these. Dude, you obviously aren't as skilled as you think.I beat DS without help or a guide. It did take a long time though. You fail.

I think I beat Demon's Souls in around 26 hours the first time and I took my time and did some grinding before the end because I had heard the second playthrough was completely brutal. Now the second playthrough IS pretty unfair. That's saying something considering you get to keep all your equipment and stats from the first playthrough. Maybe I should have done some more grinding but I was pretty much invincible in the 1st playthrough.
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Heroldp813

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#63 Heroldp813
Member since 2008 • 2103 Posts

Based on your avatar, NO. Go back to Gears of screen tear

Headpopper333

Well based on your avatar, you should stay on gamespot.

Seriously though I play so many games that Im wondering if I should give this a try.

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Blueresident87

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#64 Blueresident87
Member since 2007 • 5981 Posts
[QUOTE="Blueresident87"]

Should you play it? Maybe, but probably not.

What is so special about it? Nothing. Absolutely nothing.

blackace
Well, one of the things that sets it apart from many other RPG's is that it's very challenging and requires you to think each step of the way. It's not a button mashing kind of RPG. You have to stop, think and come up with a plan on how you can beat bosses and make it to the next level. Not too many RPG's are this challenging. If you're a hardcore action RPG fan, you should definitely give it a try. This is a game for Hardcore RPG fans.

Some people might call it this, but I see it as constantly dying and being forced to repeat every single section of the game several times. I understand the appeal but it isn't special in any way. I can turn the difficulty up on most games and die as much as I please. There are plenty of games out there just as challenging and they're more fun and just as rewarding. The only real value to this game I see is that it's a throwback to older D&D styled games like the Baldur's Gate franchise, where you couldn't f-around in a fight because you would die. Fast. For that I give it major credit, because most game designers wouldn't even consider this in the modern gaming market.
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Blueresident87

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#65 Blueresident87
Member since 2007 • 5981 Posts

[QUOTE="Headpopper333"]

Based on your avatar, NO. Go back to Gears of screen tear

Heroldp813

Well based on your avatar, you should stay on gamespot.

Seriously though I play so many games that Im wondering if I should give this a try.

If you are committed to trying it out, and you never played the first one...rent it first.
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savagetwinkie

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#66 savagetwinkie
Member since 2008 • 7981 Posts
you can some up darks souls as, give players a few extra paths to take, don't hold their hand as to which way to go first, or give them any indication of the "safest" path, and cheap shot them as much as humanly possibly 1. every other stairs has flaming boulders flying them down them, 2. add enemies in every area that isn't visiblem ambush the player as much as humanly possibly 3. light given off by the player dissipates about 3 ft in front of him, so an enemy that is literally in hitting distance can still be invisible 4. when you die, drop all your exp go back to another area 5. make other types of traps along with flaming boulders 6. create bosses that can kill you in 1 to 2 hits, so not only is learning their attacks a trial in error process, you better like fighting your way to them time and time again.
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sethman410

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#67 sethman410
Member since 2008 • 2967 Posts
It's because it's for hardcore gamers. It's not because it's fun to die alot. But it's very rewarding and it actually feels good to pass certain parts. It's like playing some very old sidescrolling games that demands you to play over and over. Like Golden Axe for example, you die alot, but feels great to beat some levels.
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loosingENDS

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#68 loosingENDS
Member since 2011 • 11793 Posts

you can some up darks souls as, give players a few extra paths to take, don't hold their hand as to which way to go first, or give them any indication of the "safest" path, and cheap shot them as much as humanly possibly

1. every other stairs has flaming boulders flying them down them,

2. add enemies in every area that isn't visiblem ambush the player as much as humanly possibly

3. light given off by the player dissipates about 3 ft in front of him, so an enemy that is literally in hitting distance can still be invisible

4. when you die, drop all your exp go back to another area

5. make other types of traps along with flaming boulders

6. create bosses that can kill you in 1 to 2 hits, so not only is learning their attacks a trial in error process, you better like fighting your way to them time and time again.savagetwinkie

1. Makes you think of escape routes as you move ahead, not bad really

2. Always defend is the name of the game

3. Same as 2)

4. That is much of the fun, trying to get better and get your souls back or retry it until you do

5. Cant comment, DS had various traps too

6. Bosses are hard because well they are supposed to be bosses, you cant have a realistic game when a 100 feet giant cant kill you in 1-2 hits, if you play it cerefully you may learn much of a boss tacticts without dying (but does not apply to all bosses)

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i5750at4Ghz

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#69 i5750at4Ghz
Member since 2010 • 5839 Posts
[QUOTE="Da_lil_PimP"][QUOTE="i5750at4Ghz"][QUOTE="Da_lil_PimP"] So how can you say that there is nothing special about the game? It's special for those that liked Demons Souls.

Because I'm not one of those people....

So it's nothing special to you, but just because you don't like it doesn't mean you can just downplay it.

Why not? I really love NBA 2K12, does that mean you have to as well?
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Alacoque72

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#70 Alacoque72
Member since 2008 • 1238 Posts

Why are people getting so frustrated by it? Demon's Souls wasn't even that hard and I never got frustrated. Games like Uncharted on high difficulty are hard enough to be frustrating sometimes

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Ace6301

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#71 Ace6301
Member since 2005 • 21389 Posts

Why are people getting so frustrated by it? Demon's Souls wasn't even that hard and I never got frustrated. Games like Uncharted on high difficulty are hard enough to be frustrating sometimes

Alacoque72
I for one found Demon's Souls more frustrating than something like Uncharted or COD on highest difficulty. I play shooters quite a bit so I'm used to them. Demon's Souls and Dark souls are reasonably unique when it comes to play style so there's quite a bit of adaptation that needs to be done before you can start to make any fast progress. Now bullet hells...THOSE are frustrating. They're also far less forgiving than any of the above mentioned games.
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GeneralShowzer

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#72 GeneralShowzer
Member since 2010 • 11598 Posts

AMG trial and error,I'm so hardcorz.

Go back to cowaddody.

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ianuilliam

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#73 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="Heroldp813"]

I see all this hype yet when I talk to a friend they tell me that its just frustrating. Should I play it?

Slimmin360

Absolutely nothing special about it. Let me tell you something, i'm a gaming veteran of 30 years, and on any game i buy i don't give up easily at all, i got Demon Souls and played it for over 6 hours, and i was at the same exact spot i was when i first turned the game on. Now a lot of people here might say, oh well i might not be any good at the game, but i have beaten hundreds of games in my life time, like all the Baldurs Gate games, all the Dungeon Siege games, all the Halo games, all the Call of Duties, all the Resident Evils, all the Fable and Gears Games except for Gears 3, all the Fallout games,,, and many more and i beat them all on there hardest settings. However when you die in Demon Souls you go all the way back to the beginning, and you lose all the souls you've collected, maybe others have more patience, but i think 6 hours straight is a good amount of patience, a game like that is just not fun. People like to make some kind of progress when investing even an hours worth of playing in a game, this Demon Souls game allows you nothing, it's beyond frustrating, but if certain gamers have the patience and nothing to do with an entire saturday, than i guess it might be possible to make some headway. Not me, never again, i'm more of a Baldurs Gate, Diablo, Champions of Norrath, Elder Scrolls, Dragon Age and Dungeon Siege kind a' guy.

Well, you couldn't have been in the exact same place... after you die once, you get taken out of the tutorial and into the nexus and can't get back without starting a new character.... But besides that, you didn't make it past one single boss in 6 hours? I mean, once you beat bosses, you start back at the last archstone you touched. Apparently you really were just bad at the game. I try not to be one of those "I platted Demon's Souls, I'm hardcore, lol, you suck at gaming if its too hard for you" kind of people, and hell, you're probably better than me at plenty of games... but if you never even made it past Phallanx, after playing for 6 hours, your problem probably is just that you suck at that kind of game. No offense, and all.

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savagetwinkie

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#74 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"]you can some up darks souls as, give players a few extra paths to take, don't hold their hand as to which way to go first, or give them any indication of the "safest" path, and cheap shot them as much as humanly possibly

1. every other stairs has flaming boulders flying them down them,

2. add enemies in every area that isn't visiblem ambush the player as much as humanly possibly

3. light given off by the player dissipates about 3 ft in front of him, so an enemy that is literally in hitting distance can still be invisible

4. when you die, drop all your exp go back to another area

5. make other types of traps along with flaming boulders

6. create bosses that can kill you in 1 to 2 hits, so not only is learning their attacks a trial in error process, you better like fighting your way to them time and time again.loosingENDS

1. Makes you think of escape routes as you move ahead, not bad really

2. Always defend is the name of the game

3. Same as 2)

4. That is much of the fun, trying to get better and get your souls back or retry it until you do

5. Cant comment, DS had various traps too

6. Bosses are hard because well they are supposed to be bosses, you cant have a realistic game when a 100 feet giant cant kill you in 1-2 hits, if you play it cerefully you may learn much of a boss tacticts without dying (but does not apply to all bosses)

i don't mind difficulty, but this along with as many cheap shots as possible means your just replaying the same things over and over and over again, its less about skill and more about memorizing where the next cheap hit is coming from. Not to mention learning the boss I don't see why its necassary to have to play through the entire area to get back to him.. The first boss after you leave the tutorial, I just said, **** it I don't have time to run through the stupid level every time I make a mistake, so I beat him by repeatedly climbing the later where he couldn't hit me, then jumping on his face with a spear.

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SPYDER0416

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#76 SPYDER0416
Member since 2008 • 16736 Posts

Its a pretty great game, but not for a lot of casual gamers or bro gamers. No guns or hand holding, and pretty much everything is wildly different then in other games.

I thought it was pretty great, but I did have a few main issues:

- Easy to get lost, kind of nice to explore but not so nice when I'm trapped in an area WAY too high level for me with a semi broken sword

- The frame rate in Blight Town gets down to 10fps at times, and its unfortunate

- Lots of gestures, but no fist bumps. Sorry, but that is one thing Army of Two got right, we need more fist bumping co-op.

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BrunoBRS

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#77 BrunoBRS
Member since 2005 • 74156 Posts

Wait, since when is Demons Souls/Dark Souls slow paced? It can get pretty damn hectic at times...

SRTtoZ

1-2, 1-3 and 1-4 bosses are amazing to solo, the most intense swordfights any recent game has had :D

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deactivated-5ef52b89b6fd0

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#78 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

Its a pretty great game, but not for a lot of casual gamers or bro gamers. No guns or hand holding, and pretty much everything is wildly different then in other games.

I thought it was pretty great, but I did have a few main issues:

- Easy to get lost, kind of nice to explore but not so nice when I'm trapped in an area WAY too high level for me with a semi broken sword

- The frame rate in Blight Town gets down to 10fps at times, and its unfortunate

- Lots of gestures, but no fist bumps. Sorry, but that is one thing Army of Two got right, we need more fist bumping co-op.

SPYDER0416

This is what I cant stand the most, people that like these games think there *&(^ does not stink. Getting very annoying.

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Kiyobear

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#79 Kiyobear
Member since 2009 • 836 Posts
Dark Souls defies modern game conventions and expectations. Voice chat isn't allowed; bosses weakness aren't lit up like a Christmas tree; music is replaced by the clank of your armor and the wind. It's a survival RPG. Everything is handed to the player in games these days. Dark Souls offers nothing and dares you to beat it. Many of today's so called gamers won't like it because it's a game trying to be a game. Not a movie. It's brilliant. Best action RPG combat. I hope The Witcher 3 takes more from Dark Souls then 2 did from Demon's. Could be my favorite game this generation.
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clone01

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#80 clone01
Member since 2003 • 29843 Posts

Its just what interests you. Personally, I love the game, but I can certainly see why others would not.

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RavenLoud

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#81 RavenLoud
Member since 2009 • 2874 Posts

The fact I had to stop and use my brain anytime I wanted to move forward at all makes the game bad to me. i5750at4Ghz
:lol: It's part of the learning process. After you get used to it, the methodical fighting becomes second nature. At least you're being honest. :P
i don't mind difficulty, but this along with as many cheap shots as possible means your just replaying the same things over and over and over again, its less about skill and more about memorizing where the next cheap hit is coming from. Not to mention learning the boss I don't see why its necassary to have to play through the entire area to get back to him.. The first boss after you leave the tutorial, I just said, **** it I don't have time to run through the stupid level every time I make a mistake, so I beat him by repeatedly climbing the later where he couldn't hit me, then jumping on his face with a spear.

savagetwinkie

1) You do not play the same thing over and over again if you learn from your mistakes. One of the main appeal of the game is the satisfaction you get from advancing.

2)No skill? Play PvP, get invaded, whatever. It's far from a difficult game. Memorizing patterns is part of all gaming skill btw, I hate this concept where skill only involves hand-eye coordination (which is quite necessary in the Souls games)

As for bosses that kill you in 1-2 hits, you probably messed something up if they do that in the first playthrough. For NG+, use Warding/Second Chance.

I hate Demon's Souls fanboys, but really the anti-fans need to stop exaggerating the game's difficulty (with outright lies sometimes) to justify their own stoicism. (See Slimmin360's post)

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Kiyobear

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#82 Kiyobear
Member since 2009 • 836 Posts
The game doesn't come our and tell you anything so it's easy to over look the depth of combat. Spear fighting is totally different then a sword or mace. The weight of armor and how it effects you; same for weapons. People judge before they know. If it isn't easy to slaughter you way through without thinking they think it's bad design. And you're right, I am one of those Souls fans you all hate, bro.
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Pray_to_me

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#83 Pray_to_me
Member since 2011 • 4041 Posts

You will enjoy the game if you go into it knowing that you will die a LOT. Not you might die you WILL die. If you realize that from the get go you won't be so pissed.

It's not like God of War where you might kill 20 enemies in a single swing. You need to have patience. You might need to change your playstyle for certian enemies. However if you stick with it you'll eventually have that "aha" moment and you will be hooked. Just remember: it's not oblivion it's not final fantasy it's its own beast.

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MLBknights58

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#84 MLBknights58
Member since 2006 • 5016 Posts

The Good: Combat is rewarding, great level and enemy design. The Bad: How does a game that drops to sub 10fps for entire areas get released? And to expand on that note. How did it get 9.5 here? Japanese games seem to get a free pass for technical deficiencies.MFDOOM1983

If the worst thing you can pick out about a game is the sudden drop of framerate in certain areas, for a short period of time (this is in my experience anyway, have only suffered short drops of FPS, never during combat, only in certain areas of the world) then I'd say the game sounds 9.5 to me.

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savagetwinkie

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#85 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="i5750at4Ghz"] The fact I had to stop and use my brain anytime I wanted to move forward at all makes the game bad to me. RavenLoud

:lol: It's part of the learning process. After you get used to it, the methodical fighting becomes second nature. At least you're being honest. :P
i don't mind difficulty, but this along with as many cheap shots as possible means your just replaying the same things over and over and over again, its less about skill and more about memorizing where the next cheap hit is coming from. Not to mention learning the boss I don't see why its necassary to have to play through the entire area to get back to him.. The first boss after you leave the tutorial, I just said, **** it I don't have time to run through the stupid level every time I make a mistake, so I beat him by repeatedly climbing the later where he couldn't hit me, then jumping on his face with a spear.

savagetwinkie

1) You do not play the same thing over and over again if you learn from your mistakes. One of the main appeal of the game is the satisfaction you get from advancing.

Yes you do, you make a mistake, then you replay the level from where your last check point was.. which is essentiall the beginning of a level up to a boss, so you play that sectoin over and over again

2)No skill? Play PvP, get invaded, whatever. It's far from a difficult game. Memorizing patterns is part of all gaming skill btw, I hate this concept where skill only involves hand-eye coordination (which is quite necessary in the Souls games)

combat in this game isn't what I'd call having higher level functions, its pretty basic and especially sucks when you get invaded by people intending tothere is little skill in wether or not you designed your character for PVP and are capable of defending yourself, or your outright boned, and yes memorization is low on the totem poll of skills that are required,

As for bosses that kill you in 1-2 hits, you probably messed something up if they do that in the first playthrough. For NG+, use Warding/Second Chance.

Yah you mess up a lot the first time you play a boss, didn't know that hit was gonig to come like that, now I need to find a way to heal quickly before he strikes again... or am already dead go back to the starting area of this section, and hopefully I memorized everythign so I can get their with health items

I hate Demon's Souls fanboys, but really the anti-fans need to stop exaggerating the game's difficulty (with outright lies sometimes) to justify their own stoicism. (See Slimmin360's post)

Its not outright lies, the best skills you need in this game are #1 patience, #2 memorization... If you want difficult combat play ninja gaiden black on the harder difficulties, or if you want tactics there are plenty of strategy games... this game is all about player griefing, from the single player to the mulitplayer...

The game's combat is easy, its not very complex, and 90% of survivability is anticipating where the next cheap shot is going to pop out from. So what you get is a game that takes 0 skill to actually fight an enemy, all you have to do is hang back and bow an ememy down and when he gets up to you, stab him a lot, t

then you get to the boss you havn't been to before, likely get killed, repeat bow/stab combo all the way back up to where you were,

fight the boss again... oh look you learned of another new attack! You might be dead already, in which case, repeat the above steps again... or heal since likely you can't take two hits, and just keep chugging along hopeing he doesn't pull anything new on you.

Exactly what is so difficult about that?

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TheEroica

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#86 TheEroica  Moderator
Member since 2009 • 24422 Posts
[QUOTE="i5750at4Ghz"][QUOTE="Bread_or_Decide"][QUOTE="i5750at4Ghz"] What you call hand holding I call fun. Nothing fun about a slow paced game imo. Everyone likes what they like though.

Demons souls isn't slow paced at all. Lots of fighting from the get go, few cut scenes, minimal story, it's pretty much ALL action. It's just very long and you die a lot. It's really more like a survival horror game actually. I've never been so scared walking down a corridor in a game until the first game.

The fact I had to stop and use my brain anytime I wanted to move forward at all makes the game bad to me. The games I enjoy the most are all instinct, if they aren't I have a hard time enjoying them. Life is hard enough, I don't want my entertainment to be hard as well/

I totally agree... this is why this game will get none of my money... i play to relax not hate life.
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Greyfeld

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#87 Greyfeld
Member since 2008 • 3007 Posts

Dark Souls defies modern game conventions and expectations. Voice chat isn't allowed; bosses weakness aren't lit up like a Christmas tree; music is replaced by the clank of your armor and the wind. It's a survival RPG. Everything is handed to the player in games these days. Dark Souls offers nothing and dares you to beat it. Many of today's so called gamers won't like it because it's a game trying to be a game. Not a movie. It's brilliant.Kiyobear

Making a game harder by intentionally shunting it into the dark ages doesn't make it good, revolutionary, or enlightened. Being able to communicate with other players is what makes co-op gameplay worth the effort. Save points and "infinite lives" allow developers to make gameplay that is difficult and dynamic, without alienating a large portion of the playerbase by forcing them to start all over every time they die.

Demon's/Dark Souls throws away the evolution of video games and creates a matrix of artificial difficulty, mirroring the same aspects of older generation games that are so incredibly reviled by the majority of gamers.

Nobody's saying you can't enjoy the game; afterall, everybody's preferences are different. But frankly, I'm tired of this arrogant sentiment that's so prevalent in DS lovers. This label that those who can't appreciate DS as god's gift to the gamers are lower beings who need to be enlightened and brought forth from the darkness.

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MercenaryMafia

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#88 MercenaryMafia
Member since 2011 • 2917 Posts
Don't believe the hype!
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Da_lil_PimP

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#89 Da_lil_PimP
Member since 2006 • 4241 Posts

[QUOTE="Da_lil_PimP"][QUOTE="i5750at4Ghz"] Because I'm not one of those people....i5750at4Ghz
So it's nothing special to you, but just because you don't like it doesn't mean you can just downplay it.

Why not? I really love NBA 2K12, does that mean you have to as well?

No I don't but I realize it's the best basketball game around. I give it the credit it deserves, as should you with Dark Souls.

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Master_ShakeXXX

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#90 Master_ShakeXXX
Member since 2008 • 13361 Posts

It's the best game of the year. That is what's so special about it :P

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TheEroica

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#91 TheEroica  Moderator
Member since 2009 • 24422 Posts

[QUOTE="Kiyobear"]Dark Souls defies modern game conventions and expectations. Voice chat isn't allowed; bosses weakness aren't lit up like a Christmas tree; music is replaced by the clank of your armor and the wind. It's a survival RPG. Everything is handed to the player in games these days. Dark Souls offers nothing and dares you to beat it. Many of today's so called gamers won't like it because it's a game trying to be a game. Not a movie. It's brilliant.Greyfeld

Making a game harder by intentionally shunting it into the dark ages doesn't make it good, revolutionary, or enlightened. Being able to communicate with other players is what makes co-op gameplay worth the effort. Save points and "infinite lives" allow developers to make gameplay that is difficult and dynamic, without alienating a large portion of the playerbase by forcing them to start all over every time they die.

Demon's/Dark Souls throws away the evolution of video games and creates a matrix of artificial difficulty, mirroring the same aspects of older generation games that are so incredibly reviled by the majority of gamers.

Nobody's saying you can't enjoy the game; afterall, everybody's preferences are different. But frankly, I'm tired of this arrogant sentiment that's so prevalent in DS lovers that somehow labels anybody who can't appreciate it as god's gift to the gamers that they think it is as lower beings who need to be enlightened and brought forth from the darkness.

Jesus christ that was well written.. i agree a million percent ...
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BrunoBRS

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#92 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="Kiyobear"]Dark Souls defies modern game conventions and expectations. Voice chat isn't allowed; bosses weakness aren't lit up like a Christmas tree; music is replaced by the clank of your armor and the wind. It's a survival RPG. Everything is handed to the player in games these days. Dark Souls offers nothing and dares you to beat it. Many of today's so called gamers won't like it because it's a game trying to be a game. Not a movie. It's brilliant.Greyfeld

Making a game harder by intentionally shunting it into the dark ages doesn't make it good, revolutionary, or enlightened. Being able to communicate with other players is what makes co-op gameplay worth the effort. Save points and "infinite lives" allow developers to make gameplay that is difficult and dynamic, without alienating a large portion of the playerbase by forcing them to start all over every time they die.

Demon's/Dark Souls throws away the evolution of video games and creates a matrix of artificial difficulty, mirroring the same aspects of older generation games that are so incredibly reviled by the majority of gamers.

Nobody's saying you can't enjoy the game; afterall, everybody's preferences are different. But frankly, I'm tired of this arrogant sentiment that's so prevalent in DS lovers that somehow labels anybody who can't appreciate it as god's gift to the gamers that they think it is as lower beings who need to be enlightened and brought forth from the darkness.

i couldn't disagree more, and yet i agree :P demon's souls is a game about challenge and reward, a game where you value your life and is actually afraid of losing it. it's not "artificial difficulty", it's just a different pacing than usual. if you're cautious and skilled, you'll die a lot less than people make it sound. demon's souls still has unlimited lives, you only have to start it from the beginning of the level if you die. most levels contain shortcuts you can open if you progress enough, and with each new attempt you're better, more prepared for the situation. yes the game borrows a lot of things from old games, but it allies those old aspects to new ones to form a unique experience. with that said, demon's souls is definitely not for everyone, and it's completely acceptable to just plain hate it.
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Kiyobear

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#93 Kiyobear
Member since 2009 • 836 Posts

[QUOTE="Kiyobear"]Dark Souls defies modern game conventions and expectations. Voice chat isn't allowed; bosses weakness aren't lit up like a Christmas tree; music is replaced by the clank of your armor and the wind. It's a survival RPG. Everything is handed to the player in games these days. Dark Souls offers nothing and dares you to beat it. Many of today's so called gamers won't like it because it's a game trying to be a game. Not a movie. It's brilliant.Greyfeld

Making a game harder by intentionally shunting it into the dark ages doesn't make it good, revolutionary, or enlightened. Being able to communicate with other players is what makes co-op gameplay worth the effort. Save points and "infinite lives" allow developers to make gameplay that is difficult and dynamic, without alienating a large portion of the playerbase by forcing them to start all over every time they die.

Demon's/Dark Souls throws away the evolution of video games and creates a matrix of artificial difficulty, mirroring the same aspects of older generation games that are so incredibly reviled by the majority of gamers.

Nobody's saying you can't enjoy the game; afterall, everybody's preferences are different. But frankly, I'm tired of this arrogant sentiment that's so prevalent in DS lovers. This label that those who can't appreciate DS as god's gift to the gamers are lower beings who need to be enlightened and brought forth from the darkness.

You just totally missed the point. It's so damn sad. It's fortunate for me it seems many people don't. Perhaps we will get more games like this. It is an enlightened game. You just want to exploit games. That's why some genre have their potential ruined. If you could talk it would ruin the tension of the game and the unspoken knowing creates a better sense of camaraderie. Reasons why games like RE 5 were just another brain dead shooter. Instead of expanding on the potential of outbreak they went for make it easy, accesable, and all about shooting.
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deactivated-5ef52b89b6fd0

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#94 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="Kiyobear"]Dark Souls defies modern game conventions and expectations. Voice chat isn't allowed; bosses weakness aren't lit up like a Christmas tree; music is replaced by the clank of your armor and the wind. It's a survival RPG. Everything is handed to the player in games these days. Dark Souls offers nothing and dares you to beat it. Many of today's so called gamers won't like it because it's a game trying to be a game. Not a movie. It's brilliant.Greyfeld

Making a game harder by intentionally shunting it into the dark ages doesn't make it good, revolutionary, or enlightened. Being able to communicate with other players is what makes co-op gameplay worth the effort. Save points and "infinite lives" allow developers to make gameplay that is difficult and dynamic, without alienating a large portion of the playerbase by forcing them to start all over every time they die.

Demon's/Dark Souls throws away the evolution of video games and creates a matrix of artificial difficulty, mirroring the same aspects of older generation games that are so incredibly reviled by the majority of gamers.

Nobody's saying you can't enjoy the game; afterall, everybody's preferences are different. But frankly, I'm tired of this arrogant sentiment that's so prevalent in DS lovers. This label that those who can't appreciate DS as god's gift to the gamers are lower beings who need to be enlightened and brought forth from the darkness.

*slow claps* this is what I have been saying, glad to see some one else out there sees this.
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GameFan1983

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#95 GameFan1983
Member since 2004 • 2189 Posts

what's so special about dark souls? everything is so special and unique.

The combat for example is the best out of any action RPGs, every weapon has its own weight, speed, attack moves and special tactic, all epic weapons are independently designed and are completely unique at wielding than the same gene, so it's espcially rewarding when you achieve one with your hard work.

Enemies AI, are the best out of any action RPGs too, this game just showed the world that a fun combat has to be interact with you and your AI. Many action rpgs, let's say the witcher 2 and FableIII are pretty much brain dead experience in comparison, in dark souls, they block, they dodge, and they attack with no consist pattern and in some place they ambush you and stalk behind you. not to mention monsters' and demons's AI are also unique.

Lvl design is out of this world(unfortunately alot ppl still don't understand how it works) for example, you took a long time processed your way from check pt A - to check pt B to check pt C. and you are out of flasks when you at C pt so you don't want start again from A pt, but at C pt there;s always a gate or ladders you open to connect the A pt to C pt

All in all I have to say demon's souls is the best game I've ever played, and Dark souls is nearly as good.

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padaporra

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#96 padaporra
Member since 2005 • 3508 Posts

It's not the masterpiece some people claim it to be but it's a very unique game, So it might have huge appeal to certain people. And there is the origin of its hype.

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i5750at4Ghz

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#97 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"][QUOTE="Da_lil_PimP"] So it's nothing special to you, but just because you don't like it doesn't mean you can just downplay it.Da_lil_PimP

Why not? I really love NBA 2K12, does that mean you have to as well?

No I don't but I realize it's the best basketball game around. I give it the credit it deserves, as should you with Dark Souls.

But I don't think it's a good game...

Edit talking Demon souls not dark souls, haven't play dark.

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AAllxxjjnn

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#98 AAllxxjjnn
Member since 2008 • 19992 Posts
Absolutely nothing.
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Greyfeld

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#99 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Greyfeld"]

[QUOTE="Kiyobear"]Dark Souls defies modern game conventions and expectations. Voice chat isn't allowed; bosses weakness aren't lit up like a Christmas tree; music is replaced by the clank of your armor and the wind. It's a survival RPG. Everything is handed to the player in games these days. Dark Souls offers nothing and dares you to beat it. Many of today's so called gamers won't like it because it's a game trying to be a game. Not a movie. It's brilliant.Kiyobear

Making a game harder by intentionally shunting it into the dark ages doesn't make it good, revolutionary, or enlightened. Being able to communicate with other players is what makes co-op gameplay worth the effort. Save points and "infinite lives" allow developers to make gameplay that is difficult and dynamic, without alienating a large portion of the playerbase by forcing them to start all over every time they die.

Demon's/Dark Souls throws away the evolution of video games and creates a matrix of artificial difficulty, mirroring the same aspects of older generation games that are so incredibly reviled by the majority of gamers.

Nobody's saying you can't enjoy the game; afterall, everybody's preferences are different. But frankly, I'm tired of this arrogant sentiment that's so prevalent in DS lovers. This label that those who can't appreciate DS as god's gift to the gamers are lower beings who need to be enlightened and brought forth from the darkness.

You just totally missed the point. It's so damn sad. It's fortunate for me it seems many people don't. Perhaps we will get more games like this. It is an enlightened game. You just want to exploit games. That's why some genre have their potential ruined. If you could talk it would ruin the tension of the game and the unspoken knowing creates a better sense of camaraderie. Reasons why games like RE 5 were just another brain dead shooter. Instead of expanding on the potential of outbreak they went for make it easy, accesable, and all about shooting.

I was going to take the time to point out what was wrong with your assertions, but then I came to the conclusion that anything I have to say is just going to go in one ear and out the other. Your biased and unfounded opinions on the subject are so incredibly off-base, that it's utterly clear you have no intention of having a logical and civil argument.

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Greyfeld

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#100 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Greyfeld"]

[QUOTE="Kiyobear"]Dark Souls defies modern game conventions and expectations. Voice chat isn't allowed; bosses weakness aren't lit up like a Christmas tree; music is replaced by the clank of your armor and the wind. It's a survival RPG. Everything is handed to the player in games these days. Dark Souls offers nothing and dares you to beat it. Many of today's so called gamers won't like it because it's a game trying to be a game. Not a movie. It's brilliant.BrunoBRS

Making a game harder by intentionally shunting it into the dark ages doesn't make it good, revolutionary, or enlightened. Being able to communicate with other players is what makes co-op gameplay worth the effort. Save points and "infinite lives" allow developers to make gameplay that is difficult and dynamic, without alienating a large portion of the playerbase by forcing them to start all over every time they die.

Demon's/Dark Souls throws away the evolution of video games and creates a matrix of artificial difficulty, mirroring the same aspects of older generation games that are so incredibly reviled by the majority of gamers.

Nobody's saying you can't enjoy the game; afterall, everybody's preferences are different. But frankly, I'm tired of this arrogant sentiment that's so prevalent in DS lovers that somehow labels anybody who can't appreciate it as god's gift to the gamers that they think it is as lower beings who need to be enlightened and brought forth from the darkness.

i couldn't disagree more, and yet i agree :P demon's souls is a game about challenge and reward, a game where you value your life and is actually afraid of losing it. it's not "artificial difficulty", it's just a different pacing than usual. if you're cautious and skilled, you'll die a lot less than people make it sound. demon's souls still has unlimited lives, you only have to start it from the beginning of the level if you die. most levels contain shortcuts you can open if you progress enough, and with each new attempt you're better, more prepared for the situation. yes the game borrows a lot of things from old games, but it allies those old aspects to new ones to form a unique experience. with that said, demon's souls is definitely not for everyone, and it's completely acceptable to just plain hate it.

I bought Demon's Souls a month or so after it first came out. I played about halfway through it before I got tired of dying over and over again.

Objectively, I can see that this game is well-crafted. The gameplay is well-tuned, the game does a very good job of setting the right mood, and overall it's very polished. But also, objectively, I can see that it is artificially lengthened. The stages are actually very short, and the majority of the time in-game is spent backtracking, replaying segments you've already completed, and trying over and over again to memorize level layouts and enemy attack patterns. It's the very essence of artificial difficulty.

Obviously, some people like that sort of thing. And that's cool for them. But I don't. Which I would appreciate some people to accept as well without being arrogant and jerkish.