Whats So Special About Dark Souls?

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BrunoBRS

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#151 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="savagetwinkie"] thats not so much of a challenge as it is a massive waste of time, you've already gotten by all those other enemies, its not difficult t odo it again and again again until you figure out how to get by the next set of enemies.ianuilliam

that is, unless you get arrogant like you are doing now and end up dying too soon. it happens more often than you think. and really, it's also partly a punishment for having failed, and you get all the souls you had AND the ones you got along the way if you succeed.

Yeah, I always viewed dying as an unintended grinding session, since you usually wind up doubling your souls as long as you're careful getting back.

unless you ragequit the level *cough*armoredspider*cough* seriously, i hate all of world 2, and i can't remember the melee strategy for the armored spider for my life (and i lose it because of that :P) so today, while playing it, i just said "well screw it" and went to shrine of storms, which is much more enjoyable IMO. the mines were so boring. in fact i'd like it if the game had a whole lot more of world 1 and 4 (castle and shrine), a bit more of 3 (prison) and that's it. 1 and 4 are amazing because of their settings, 3 is the survival horror moody part. world 5 was kinda meh, but god i hate those mines.
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KiZZo1

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#152 KiZZo1
Member since 2007 • 3989 Posts

Finally making some progress. The Gaping Dragon is so much easier than the other bosses and he dropped 25000! Capra Demon - so much harder for 1500 ... :/

On another note, I'm very worried, because one of the merchants ran out of curse removal ...

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HAZE-Unit

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#153 HAZE-Unit
Member since 2007 • 10564 Posts

Dark Souls is very unique and loved for it's challenging yet very satisfying gameplay, the combat mechanics are just flawless, if you die it's your fault and that's why it's very frustrating for people since they can't blame the game for that, however, win a fierce battle and the amount of satisfaction you get is huge because you knew that you beat a gigantic and strong beast with your weak character that could get killed instantly in one attack.

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deactivated-5d6e91f5c147a

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#154 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
It's not FPS #34254576567345345345
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nethernova

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#155 nethernova
Member since 2008 • 5721 Posts
[QUOTE="princeofshapeir"]I've heard that the game takes away your Souls you've collected when you die, and your Souls are what you need to upgrade skills. You can apparently get them back by going to the place you died at, but dying before you reach there will result in those Souls being lost permanently. That isn't difficulty; that's just cruel.

That's neither cruel nor is it new. Wasn't it the same in Diablo? And I'm sure that there are games that make you lose your equipment when you die. That's cruel.
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mbrockway

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#156 mbrockway
Member since 2007 • 3560 Posts
I hate Tetris. Its a terrible game. Just stupid falling blocks, its just too hard and there aren't any save points! Why can't Tetris get with the times? I want it fast, and I don't want to think about how to place the blocks. Blocks should just gradually disappear if I place them wrong after a few seconds. The game just artificially lengthens itself by doing the same thing over and over with the levels. People that don't agree with my opinion are stupid poopy faces and I can't be convinced otherwise.
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KiZZo1

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#157 KiZZo1
Member since 2007 • 3989 Posts

I hate Tetris. Its a terrible game. Just stupid falling blocks, its just too hard and there aren't any save points! Why can't Tetris get with the times? I want it fast, and I don't want to think about how to place the blocks. Blocks should just gradually disappear if I place them wrong after a few seconds. The game just artificially lengthens itself by doing the same thing over and over with the levels. People that don't agree with my opinion are stupid poopy faces and I can't be convinced otherwise.mbrockway

LOL. Good summary of the subject ...

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SpideR_CentS

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#158 SpideR_CentS
Member since 2006 • 4766 Posts

I hated Demon's Souls. I love some RPGs (100+ hours in some), but hated that game. It had some to do that it was hard to play. Dragon Age's combat took some getting used to me, but I got it down quick and loved that game. Demon's Souls had very little story. I didn't like the "portal" system of the world either. I will admit, I didn't feel the combat to be cheap. I feel that the point of the game is for you to endlessly die and rinse and repeat. That was the point of Super Mario 3 too, and thats one of my fav's of all time. You wanna say SMB3 can't compete with the difficulty in DS I suggest you go beat the game right now and come back to me. SMB was fun in between the frustrating, and I didn't get that at all in DS. I know I am compairing to differant genre's here in an "RPG" and a platformer. However I feel DS is more action/adventure with RPG elements then a real RPG anyways. I will also say the online aspect to DS was cool.

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exiledsnake

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#159 exiledsnake
Member since 2005 • 1906 Posts

I hated Demon's Souls. I love some RPGs (100+ hours in some), but hated that game. It had some to do that it was hard to play. Dragon Age's combat took some getting used to me, but I got it down quick and loved that game. Demon's Souls had very little story. I didn't like the "portal" system of the world either. I will admit, I didn't feel the combat to be cheap. I feel that the point of the game is for you to endlessly die and rinse and repeat. That was the point of Super Mario 3 too, and thats one of my fav's of all time. You wanna say SMB3 can't compete with the difficulty in DS I suggest you go beat the game right now and come back to me. SMB was fun in between the frustrating, and I didn't get that at all in DS. I know I am compairing to differant genre's here in an "RPG" and a platformer. However I feel DS is more action/adventure with RPG elements then a real RPG anyways. I will also say the online aspect to DS was cool.

SpideR_CentS
Captain Obvious here. This game is just not your cup of tea.
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Greyfeld

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#160 Greyfeld
Member since 2008 • 3007 Posts
As somebody who bought and played and disliked Demon's Souls, the game isn't hard. The game requires lots and lots of memorization, which is pretty much the easiest type of gameplay in existence. But, the memorization sections have cheap deaths scattered all through them, and I got tired of having a boulder dropping down the stairs when I was halfway up with no way to dodge in time, or red-eye skeletons swarming from the darkness to two-shot me, or falling to my death from a 10-foot drop that looked easily survivable. With no story to follow, no party characters to engage, and no real combat strategy to speak of, I got about halfway through the game when i realized that I wasn't having fun. I play games to have fun, not to feel like I'm beating my head against a wall.
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CTR360

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#161 CTR360
Member since 2007 • 9215 Posts
one of the best games this gen for me go for it to bad dont sell good enough
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hakanakumono

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#162 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="Bread_or_Decide"][QUOTE="princeofshapeir"]I like games that are challenging, but I don't like games that punish you incessantly for dying. princeofshapeir
It doesn't.

I've heard that the game takes away your Souls you've collected when you die, and your Souls are what you need to upgrade skills. You can apparently get them back by going to the place you died at, but dying before you reach there will result in those Souls being lost permanently. That isn't difficulty; that's just cruel.

It's a means of forcing you to play durations of the game without dying. It makes accomplishments more meaningful.

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Nerd_Man

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#163 Nerd_Man
Member since 2007 • 13819 Posts

[QUOTE="princeofshapeir"][QUOTE="Bread_or_Decide"] It doesn't. hakanakumono

I've heard that the game takes away your Souls you've collected when you die, and your Souls are what you need to upgrade skills. You can apparently get them back by going to the place you died at, but dying before you reach there will result in those Souls being lost permanently. That isn't difficulty; that's just cruel.

It's a means of forcing you to play durations of the game without dying. It makes accomplishments more meaningful.

The game teaches you to not sob over losing points. Seriously, I think there comes a point where any Demon's Souls or Dark Souls player learns to not be bothered so much by the loss of souls. Secondly, the game teaches you to progress wisely. If you really do have a precious amount of souls that you cannot afford to lose, then don't progress into unknown territory. Go back and buy items or level up. It's really not that difficult to use a little common sense. If a player really gets frustrated over losing a lot of souls, it's their own fault - not the game being too "cruel".
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mbrockway

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#164 mbrockway
Member since 2007 • 3560 Posts
one of the best games this gen for me go for it to bad dont sell good enoughCTR360
Demons Souls topped a million in the US, this ones apparently selling even faster. So fingers crossed on another Demon/Dark Souls game! Souls are pretty disposable. If I'm heading to fight a boss I spend all my souls on arrows or items so it doesn't hurt as much while I learn the pattern. The Homeward miracle is pretty awesome too, game let me cast it when I accidentally came upon the Capra demon.
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deactivated-5b69bebd1b0b6

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#165 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

Interesting how Dark Souls gets hated on because it tries to be different. All these cod-gen gamers want is samey cut and paste experiences out of their games. It's kind of sad.

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deactivated-5ef52b89b6fd0

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#166 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

Interesting how Dark Souls gets hated on because it tries to be different. All these cod-gen gamers want is samey cut and paste experiences out of their games. It's kind of sad.

Crossel777

insteresting how people think the only reason people dont like DS, is because they are COD gen gamers. It goes both ways. People that like the game think the only reason other people dont like it is because of that, or they suck. Its kinda sad.

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BrunoBRS

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#167 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Greyfeld"]As somebody who bought and played and disliked Demon's Souls, the game isn't hard. The game requires lots and lots of memorization, which is pretty much the easiest type of gameplay in existence. But, the memorization sections have cheap deaths scattered all through them, and I got tired of having a boulder dropping down the stairs when I was halfway up with no way to dodge in time, or red-eye skeletons swarming from the darkness to two-shot me, or falling to my death from a 10-foot drop that looked easily survivable. With no story to follow, no party characters to engage, and no real combat strategy to speak of, I got about halfway through the game when i realized that I wasn't having fun. I play games to have fun, not to feel like I'm beating my head against a wall.

i never got damaged by that boulder in my life, because i'd just sprint back and move out of the way. and there's a whole section in the mines that consists of dropping down long distances. yes you do get damage, but that's what the dexterity attribute is for: reduce fall damage. in other words, your complaints would have sounded stupid even when i was playing the game for the very first time.
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RavenLoud

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#168 RavenLoud
Member since 2009 • 2874 Posts

As somebody who bought and played and disliked Demon's Souls, the game isn't hard. The game requires lots and lots of memorization, which is pretty much the easiest type of gameplay in existence. But, the memorization sections have cheap deaths scattered all through them, and I got tired of having a boulder dropping down the stairs when I was halfway up with no way to dodge in time, roll and drop back to the right side of the stairs. I've done this a few times but it's a bit tricky, there are frequent messages before that part that warn you as well..I write one everytime I pass there. :P or red-eye skeletons swarming from the darkness to two-shot me, Not sure which part this is, but usually the very tough red-eye skeletons don't appear unless the world tendency is pure black...which means that you died a lot in body form. You'll have to hunt down primeval demon's and specific characters or bosses to raise the world tendency. The best way to engage the katana skeletons is to divide and conquer. Let them leap forward then backstab them repetitively when they try to get up. or falling to my death from a 10-foot drop that looked easily survivable. Don't remember this part..What 10 foot fall? Are you refering to the shortcut in 2-2? You definitively can survive more than 10 ft...there are messages that help you with where to fall as well. With no story to follow, no party characters to engage, and no real combat strategy to speak of, Ok I have to call you out on this, there is loads of combat strategy (even more so in NG+ where you really die in 1-2 hits), just read PvP guides. I don't want to sound like a jerk but I think your own stoicism combined with the poor results of said attitude + the rage are clouding your judgement. I got about halfway through the game when i realized that I wasn't having fun. I play games to have fun, not to feel like I'm beating my head against a wall. It's your opinion and I respect that. However, there really is no need to come up and pretend that your experiences are the only valid ones. If you didn't have fun, then 2 things are possible: 1- You can't wrap your mind around this game for various reasons, so it feels like a chore. 2-You are playing the game wrong, and it punishes you for it.

Me personally, I started out dying quite a bit. However gradually I started to improvise little by little, gather informations from wikis, upgrade my weapons, collect the items and use them as I should, and when it resulted in victory it was a glorious feeling. There truly are parts where I nerdraged hard, but I never gave up no matter what. That allowed me to sink into it and enjoy the direction of the game for what it is. Had I given up midway, I would not have enjoy'd it nearly as much.

I don't think it would be good if every single game on the market was like Demon's Souls, but it was a pretty good experience overall, it did get some extra praise for being fresh but I didn't care for that as much.

The story is not the driveforce of the game's progress, but I feel that it didn't really need to be. The themes that the developpers wanted to get across are well expressed. (Greed, vanity and despair of the King is what drove everything wrong, the pride, the lust for power, the redemption, World 5 had something about faith vs pragmatism, very sad final boss...only boss that I actually felt bad when I won). It could have benefited from a bigger story, but when it comes down to it, I feel that it wasn't that big of a loss. In fact I'd rather the devs spend time on making bigger dungeons rather than the story if I was management :P


PeaceGreyfeld

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mbrockway

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#169 mbrockway
Member since 2007 • 3560 Posts
[QUOTE="BrunoBRS"][QUOTE="Greyfeld"]As somebody who bought and played and disliked Demon's Souls, the game isn't hard. The game requires lots and lots of memorization, which is pretty much the easiest type of gameplay in existence. But, the memorization sections have cheap deaths scattered all through them, and I got tired of having a boulder dropping down the stairs when I was halfway up with no way to dodge in time, or red-eye skeletons swarming from the darkness to two-shot me, or falling to my death from a 10-foot drop that looked easily survivable. With no story to follow, no party characters to engage, and no real combat strategy to speak of, I got about halfway through the game when i realized that I wasn't having fun. I play games to have fun, not to feel like I'm beating my head against a wall.

i never got damaged by that boulder in my life, because i'd just sprint back and move out of the way. and there's a whole section in the mines that consists of dropping down long distances. yes you do get damage, but that's what the dexterity attribute is for: reduce fall damage. in other words, your complaints would have sounded stupid even when i was playing the game for the very first time.

Yeah, thats kind of a stupid complaint. The boulders only drop once, the level is changed after that. Boletaria 1-1, 1-3 you can even see the boulders ahead of time. Maybe I'm forgetting but those are the only 2 times they happen. Not counting the one time you drop all the boulders on the skeletons. Dark Souls asylum boulder seemed more like an inside joke to Demons Souls to me. There wasn't even a rail, you could just walk off the edge of the stairs.
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deactivated-5b69bebd1b0b6

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#170 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

[QUOTE="Crossel777"]

Interesting how Dark Souls gets hated on because it tries to be different. All these cod-gen gamers want is samey cut and paste experiences out of their games. It's kind of sad.

Advid-Gamer

insteresting how people think the only reason people dont like DS, is because they are COD gen gamers. It goes both ways. People that like the game think the only reason other people dont like it is because of that, or they suck. Its kinda sad.

Well the majority of complaints of the demon's/dark souls stem from the difficulty curve and harsh risk/punishment, it's pretty obvious who the people hating on these type of games are. Casuals/Cod-gen players. Those gamers get catered to all the time with a constant flow of casuals games yet they can't accept this one unique niche title for what it is and why people like it. That is more sad.
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pyosisified

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#171 pyosisified
Member since 2007 • 72 Posts

One of the best games I have ever played, games like this give me hope that gaming will eventually be up to standard again, if you love games that are rich in atmosphere, non-linear, not dumbed down, can't be finished within 3 hours, immersing and extremely entertaining in areas that have been missing in gaming for ages then I would recommend this to you, finally a modern game that isn't a rail-way shooter that holds your hand from beginning till end. Prepare to Die!

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deactivated-5ac102a4472fe

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#172 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

It is a modern game built like old school games.

It resembles roguelikes alot, it is slow and methdical, and relys on the players own abilities and ability to learn patterns, an sense dangers.

It is a far cry from the modern games, with thier over the top excessive handholding, and completely removal of difficulty.

Apart from a few techincal hitches sofar, the times you die are less frustrating to me because I somehow felt that it was me who messed up, and not just the game being cheap (altho I heard there are a few cheap moments in there).

So basicly it is a game which brings back the hardcore in games, a game that is made for the sake of people who enjoys challange, and a world in which its own logic is rarely comprimised or dismissed.

It basicly is a really good game :P

Just... stay away from it, if you are too used to this gen and its nearly retarted savepoints, and shielding of the player.(I can not stress how big a grin I had on my face when I first died (not very far in) soley due to me feeling that this felt like the good old days, where games were made to challange you, NOT to be a saterday morning cartoon. (Ironically what I can say is most similar to Deamon souls, are the old mega man games, in that reguard, expertly made, hard but not unfair, and controls that felt right. I love how you need to learn your weapons, how fast they are, and how they impact.

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godzillavskong

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#173 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="Crossel777"]

Interesting how Dark Souls gets hated on because it tries to be different. All these cod-gen gamers want is samey cut and paste experiences out of their games. It's kind of sad.

Advid-Gamer

insteresting how people think the only reason people dont like DS, is because they are COD gen gamers. It goes both ways. People that like the game think the only reason other people dont like it is because of that, or they suck. Its kinda sad.

Indeed. It's as if you say you don't like Battlefield, then you are automatically a COD junkie, who is playing trash over and over. I think COD is good, so is Battlefield, Demon Souls/Dark Souls, and I think Skyrim will be good also.
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pyosisified

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#174 pyosisified
Member since 2007 • 72 Posts

You can't even mention CoD/Battlefield 3 in the same sentence as Dark Souls. Dark Souls is a game that actually has atmosphere and is made by people who are passionate about their work, CoD is just about milking money off consumers who are willing to buy the same game every year