Whats So Special About Dark Souls?

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Kiyobear

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#101 Kiyobear
Member since 2009 • 836 Posts

[QUOTE="Kiyobear"][QUOTE="Greyfeld"]

Making a game harder by intentionally shunting it into the dark ages doesn't make it good, revolutionary, or enlightened. Being able to communicate with other players is what makes co-op gameplay worth the effort. Save points and "infinite lives" allow developers to make gameplay that is difficult and dynamic, without alienating a large portion of the playerbase by forcing them to start all over every time they die.

Demon's/Dark Souls throws away the evolution of video games and creates a matrix of artificial difficulty, mirroring the same aspects of older generation games that are so incredibly reviled by the majority of gamers.

Nobody's saying you can't enjoy the game; afterall, everybody's preferences are different. But frankly, I'm tired of this arrogant sentiment that's so prevalent in DS lovers. This label that those who can't appreciate DS as god's gift to the gamers are lower beings who need to be enlightened and brought forth from the darkness.

Greyfeld

You just totally missed the point. It's so damn sad. It's fortunate for me it seems many people don't. Perhaps we will get more games like this. It is an enlightened game. You just want to exploit games. That's why some genre have their potential ruined. If you could talk it would ruin the tension of the game and the unspoken knowing creates a better sense of camaraderie. Reasons why games like RE 5 were just another brain dead shooter. Instead of expanding on the potential of outbreak they went for make it easy, accesable, and all about shooting.

I was going to take the time to point out what was wrong with your assertions, but then I came to the conclusion that anything I have to say is just going to go in one ear and out the other. Your biased and unfounded opinions on the subject are so incredibly off-base, that it's utterly clear you have no intention of having a logical and civil argument.

I think you're narrow in vision. The standard which we are used to isn't the only way and it's stale. You're correct, I have no interest in playing diplomat. Your mind is firmly rooted in a standard. It has na amazing mulit-player system that is unique. No voice doesn't reverse progress. Nor does the game; but it does embrace concepts that are from an older school. I believe you're ignorant to many facts if your reaction is one that suggests the game ignores the evolution of games. It does the opposite and evolved them. This is fundamental and where a discussion is waiting. You've judged too ealyl; I don't think you're qualified to speak.
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Da_lil_PimP

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#102 Da_lil_PimP
Member since 2006 • 4241 Posts

[QUOTE="Da_lil_PimP"]

[QUOTE="i5750at4Ghz"] Why not? I really love NBA 2K12, does that mean you have to as well?i5750at4Ghz

No I don't but I realize it's the best basketball game around. I give it the credit it deserves, as should you with Dark Souls.

But I don't think it's a good game...

Edit talking Demon souls not dark souls, haven't play dark.

I got that. But to say that the game is nothing special is wrong. Your first post made it seem like your opinion was passing off as fact.
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BrunoBRS

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#103 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="Greyfeld"]

Making a game harder by intentionally shunting it into the dark ages doesn't make it good, revolutionary, or enlightened. Being able to communicate with other players is what makes co-op gameplay worth the effort. Save points and "infinite lives" allow developers to make gameplay that is difficult and dynamic, without alienating a large portion of the playerbase by forcing them to start all over every time they die.

Demon's/Dark Souls throws away the evolution of video games and creates a matrix of artificial difficulty, mirroring the same aspects of older generation games that are so incredibly reviled by the majority of gamers.

Nobody's saying you can't enjoy the game; afterall, everybody's preferences are different. But frankly, I'm tired of this arrogant sentiment that's so prevalent in DS lovers that somehow labels anybody who can't appreciate it as god's gift to the gamers that they think it is as lower beings who need to be enlightened and brought forth from the darkness.

Greyfeld

i couldn't disagree more, and yet i agree :P demon's souls is a game about challenge and reward, a game where you value your life and is actually afraid of losing it. it's not "artificial difficulty", it's just a different pacing than usual. if you're cautious and skilled, you'll die a lot less than people make it sound. demon's souls still has unlimited lives, you only have to start it from the beginning of the level if you die. most levels contain shortcuts you can open if you progress enough, and with each new attempt you're better, more prepared for the situation. yes the game borrows a lot of things from old games, but it allies those old aspects to new ones to form a unique experience. with that said, demon's souls is definitely not for everyone, and it's completely acceptable to just plain hate it.

I bought Demon's Souls a month or so after it first came out. I played about halfway through it before I got tired of dying over and over again.

Objectively, I can see that this game is well-crafted. The gameplay is well-tuned, the game does a very good job of setting the right mood, and overall it's very polished. But also, objectively, I can see that it is artificially lengthened. The stages are actually very short, and the majority of the time in-game is spent backtracking, replaying segments you've already completed, and trying over and over again to memorize level layouts and enemy attack patterns. It's the very essence of artificial difficulty.

Obviously, some people like that sort of thing. And that's cool for them. But I don't. Which I would appreciate some people to accept as well without being arrogant and jerkish about.

if any challenge is considered artificial lengthening, then all is lost. it's completely fine if you don't like games that are too challenging and end up being longer because of that, but calling it artificial lengthening is wrong. as for artificial difficulty, it would be true if the player just didn't have a way to get to the end of the level without dying a lot, which is not the case here. after you learn how to play it, you get more cautious, double check all corners, deal with enemies at range when needed, etc. basically, after you learn that rushing will get you killed, you stop dying. and if you can overcome the game's difficulty just with your own skill, and not just pattern memorization, then the difficulty is not artificial. the game is specifically made to feel as challenging as possible while never being cheap. in theory, you can go through the entire game without dying once. every time you die you know it's your fault. and that's what makes so many people love this game.
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Greyfeld

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#104 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Greyfeld"]

[QUOTE="Kiyobear"] You just totally missed the point. It's so damn sad. It's fortunate for me it seems many people don't. Perhaps we will get more games like this. It is an enlightened game. You just want to exploit games. That's why some genre have their potential ruined. If you could talk it would ruin the tension of the game and the unspoken knowing creates a better sense of camaraderie. Reasons why games like RE 5 were just another brain dead shooter. Instead of expanding on the potential of outbreak they went for make it easy, accesable, and all about shooting.Kiyobear

I was going to take the time to point out what was wrong with your assertions, but then I came to the conclusion that anything I have to say is just going to go in one ear and out the other. Your biased and unfounded opinions on the subject are so incredibly off-base, that it's utterly clear you have no intention of having a logical and civil argument.

I think you're narrow in vision. The standard which we are used to isn't the only way and it's stale. You're correct, I have no interest in playing diplomat. Your mind is firmly rooted in a standard. It has na amazing mulit-player system that is unique. No voice doesn't reverse progress. Nor does the game; but it does embrace concepts that are from an older school. I believe you're ignorant to many facts if your reaction is one that suggests the game ignores the evolution of games. It does the opposite and evolved them. This is fundamental and where a discussion is waiting. You've judged too ealyl; I don't think you're qualified to speak.

lol copying what games did 10 years ago by taking away features is not evolution. But thanks for playing :)

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BrunoBRS

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#105 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="Kiyobear"][QUOTE="Greyfeld"]

I was going to take the time to point out what was wrong with your assertions, but then I came to the conclusion that anything I have to say is just going to go in one ear and out the other. Your biased and unfounded opinions on the subject are so incredibly off-base, that it's utterly clear you have no intention of having a logical and civil argument.

Greyfeld

I think you're narrow in vision. The standard which we are used to isn't the only way and it's stale. You're correct, I have no interest in playing diplomat. Your mind is firmly rooted in a standard. It has na amazing mulit-player system that is unique. No voice doesn't reverse progress. Nor does the game; but it does embrace concepts that are from an older school. I believe you're ignorant to many facts if your reaction is one that suggests the game ignores the evolution of games. It does the opposite and evolved them. This is fundamental and where a discussion is waiting. You've judged too ealyl; I don't think you're qualified to speak.

lol copying what games did 10 years ago by taking away features is not evolution. But thanks for playing :)

if only that was what demon's souls did, then you could have a point.
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Greyfeld

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#106 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Greyfeld"]

[QUOTE="BrunoBRS"] i couldn't disagree more, and yet i agree :P demon's souls is a game about challenge and reward, a game where you value your life and is actually afraid of losing it. it's not "artificial difficulty", it's just a different pacing than usual. if you're cautious and skilled, you'll die a lot less than people make it sound. demon's souls still has unlimited lives, you only have to start it from the beginning of the level if you die. most levels contain shortcuts you can open if you progress enough, and with each new attempt you're better, more prepared for the situation. yes the game borrows a lot of things from old games, but it allies those old aspects to new ones to form a unique experience. with that said, demon's souls is definitely not for everyone, and it's completely acceptable to just plain hate it.BrunoBRS

I bought Demon's Souls a month or so after it first came out. I played about halfway through it before I got tired of dying over and over again.

Objectively, I can see that this game is well-crafted. The gameplay is well-tuned, the game does a very good job of setting the right mood, and overall it's very polished. But also, objectively, I can see that it is artificially lengthened. The stages are actually very short, and the majority of the time in-game is spent backtracking, replaying segments you've already completed, and trying over and over again to memorize level layouts and enemy attack patterns. It's the very essence of artificial difficulty.

Obviously, some people like that sort of thing. And that's cool for them. But I don't. Which I would appreciate some people to accept as well without being arrogant and jerkish about.

if any challenge is considered artificial lengthening, then all is lost. it's completely fine if you don't like games that are too challenging and end up being longer because of that, but calling it artificial lengthening is wrong. as for artificial difficulty, it would be true if the player just didn't have a way to get to the end of the level without dying a lot, which is not the case here. after you learn how to play it, you get more cautious, double check all corners, deal with enemies at range when needed, etc. basically, after you learn that rushing will get you killed, you stop dying. and if you can overcome the game's difficulty just with your own skill, and not just pattern memorization, then the difficulty is not artificial. the game is specifically made to feel as challenging as possible while never being cheap. in theory, you can go through the entire game without dying once. every time you die you know it's your fault. and that's what makes so many people love this game.

The same could be said about older games like the original Super Mario Bros. A game that is fair, but harshly punishes mistakes, and forces you to take your time to make sure you don't make them.

But artificially lengthening a game doesn't have to do with how many times you die. It has to do with making a game longer by intentionally ramping up the difficulty, instead of increasing the amount of content in the game. Whether this means you go slower to avoid dying, or you have to replay parts of the game because of repeated deaths, it all amounts to the same thing.

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Kiyobear

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#107 Kiyobear
Member since 2009 • 836 Posts

It's really sad you don't understand what's being said. Why is Voice chat in a game always good? It's not. I hate how it just lets we the players exploit the game sometimes. It's not required. Too retain the atmosphere and fundamental nature of the game they have an innovate ghost and message system. It's evolved the concept of how what the experience of being online can be.

You do not seem to grasp an idea like this. If you don't like it fine; I am annoyed because you can't understand and then label it as something it's not.

This is just one example of how the game is creating a unique, modern, experience. If you don't like it come at me with something informed.

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i5750at4Ghz

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#108 i5750at4Ghz
Member since 2010 • 5839 Posts
[QUOTE="i5750at4Ghz"]

[QUOTE="Da_lil_PimP"]

No I don't but I realize it's the best basketball game around. I give it the credit it deserves, as should you with Dark Souls.

Da_lil_PimP

But I don't think it's a good game...

Edit talking Demon souls not dark souls, haven't play dark.

I got that. But to say that the game is nothing special is wrong. Your first post made it seem like your opinion was passing off as fact.

No it didn't as the only answer to the question can only be an opinion. I'm not wrong at all. There is nothing special about the game.
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BrunoBRS

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#109 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="Greyfeld"]

I bought Demon's Souls a month or so after it first came out. I played about halfway through it before I got tired of dying over and over again.

Objectively, I can see that this game is well-crafted. The gameplay is well-tuned, the game does a very good job of setting the right mood, and overall it's very polished. But also, objectively, I can see that it is artificially lengthened. The stages are actually very short, and the majority of the time in-game is spent backtracking, replaying segments you've already completed, and trying over and over again to memorize level layouts and enemy attack patterns. It's the very essence of artificial difficulty.

Obviously, some people like that sort of thing. And that's cool for them. But I don't. Which I would appreciate some people to accept as well without being arrogant and jerkish about.

Greyfeld

if any challenge is considered artificial lengthening, then all is lost. it's completely fine if you don't like games that are too challenging and end up being longer because of that, but calling it artificial lengthening is wrong. as for artificial difficulty, it would be true if the player just didn't have a way to get to the end of the level without dying a lot, which is not the case here. after you learn how to play it, you get more cautious, double check all corners, deal with enemies at range when needed, etc. basically, after you learn that rushing will get you killed, you stop dying. and if you can overcome the game's difficulty just with your own skill, and not just pattern memorization, then the difficulty is not artificial. the game is specifically made to feel as challenging as possible while never being cheap. in theory, you can go through the entire game without dying once. every time you die you know it's your fault. and that's what makes so many people love this game.

The same could be said about older games like the original Super Mario Bros. A game that is fair, but harshly punishes mistakes, and forces you to take your time to make sure you don't make them.

But artificially lengthening a game doesn't have to do with how many times you die. It has to do with making a game longer by intentionally ramping up the difficulty, instead of increasing the amount of content in the game. Whether this means you go slower to avoid dying, or you have to replay parts of the game because of repeated deaths, it all amounts to the same thing.

you can't blame the game's pace, simple as that. demon's souls is a slow game, that's how it is. making it faster would take away what makes demon's souls what it is.
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djsifer01

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#110 djsifer01
Member since 2005 • 7238 Posts
Its a great RPG with Epic boss fights a engrossing world and is very challenging. One of the best RPG's ever! Thats whats so special about it.
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RavenLoud

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#111 RavenLoud
Member since 2009 • 2874 Posts

1) You do not play the same thing over and over again if you learn from your mistakes. One of the main appeal of the game is the satisfaction you get from advancing.

Yes you do, you make a mistake, then you replay the level from where your last check point was.. which is essentiall the beginning of a level up to a boss, so you play that sectoin over and over again

Then you learn from your mistakes. Play differently, summon blue phantoms, read messages, go to another area, soul farm. The game doesn't force you to bang your head against the wall, it gives you the tools, and you can choose to use them by swallowing your ego or to keep banging your head until you get tired of it.


2)No skill? Play PvP, get invaded, whatever. It's far from a difficult game. Memorizing patterns is part of all gaming skill btw, I hate this concept where skill only involves hand-eye coordination (which is quite necessary in the Souls games)

combat in this game isn't what I'd call having higher level functions, its pretty basic and especially sucks when you get invaded by people intending tothere is little skill in wether or not you designed your character for PVP and are capable of defending yourself, or your outright boned, and yes memorization is low on the totem poll of skills that are required,

Memorizing a map is essential to all FPS btw. Try playing Starcraft without memorizing the hotkeys, the maps, the unit stats etc. What pros do basically is to play it so often that it becomes basic muscle memory without even thinking. Demon's Souls didn't have much to memorize from my own experience. It's more along the line of discovering/familializing.

This game's combat is not meant to be super duper complex, which is a good thing. It's simple, functional and accessible. It's strong point is the its preciseness, not its pretentiousness. It just emphasizes on qualities that do not involve spamming buttons like a hack'n slash. It's rather the Souls haters that often want to cry about how hard or complex it is...while in fact down its core it was a very simple game with relatively very few items compared to other RPGs.


As for bosses that kill you in 1-2 hits, you probably messed something up if they do that in the first playthrough. For NG+, use Warding/Second Chance.

Yah you mess up a lot the first time you play a boss, didn't know that hit was gonig to come like that, now I need to find a way to heal quickly before he strikes again... or am already dead go back to the starting area of this section, and hopefully I memorized everythign so I can get their with health items

Some levels allow you to unlock shortcuts for that reason. (Maneater, Phalanx, etc)


Also, a common trick to use and abuse is to quit game right after you die, before you respawn. You will come back to the save prior to your death. I used it quite a bit especially when I had lots of souls on me.


Your progress isn't all lost when you die either you only lose souls, plus you get a chance to recover them

savagetwinkie

Its not outright lies, the best skills you need in this game are #1 patience, #2 memorization... If you want difficult combat play ninja gaiden black on the harder difficulties, or if you want tactics there are plenty of strategy games... this game is all about player griefing, from the single player to the mulitplayer...

(The lies part was not specifically responding to your post. I agree what you said here btw. However it's flawed to take one element of a game to compare it to others like that, you can have the best strategy/difficulty but the other elements can drag it down. What was good about the Souls games is in the execution of the entire concept. )

The game's combat is easy, its not very complex, and 90% of survivability is anticipating where the next cheap shot is going to pop out from. So what you get is a game that takes 0 skill to actually fight an enemy, all you have to do is hang back and bow an ememy down and when he gets up to you, stab him a lot, t

then you get to the boss you havn't been to before, likely get killed, repeat bow/stab combo all the way back up to where you were,

(You could just be careful you know, *brag alert* I have beaten bosses on first tries without trial and error, prepare well and make some good/lucky decisions */brag alert*, and I'm far from the only one.)

fight the boss again... oh look you learned of another new attack! You might be dead already, in which case, repeat the above steps again... or heal since likely you can't take two hits, and just keep chugging along hopeing he doesn't pull anything new on you.

Exactly what is so difficult about that?

Well...what's this? Downplay it with oversimplication? Oh no you wouldn't. :P It's exactly that which most Demon's Souls fans will tell you, that it's not that difficult. Actually it seems that the antifans are the ones that likes to think that the game is godly difficult.

What's so difficult about CoD games? You spawn, you run around for a bit, you frantically spray your bullets to the first thing that pop, use your streaks if you can, you die, and respawn to repeat again.

What's so great about *insert game*? You *insert starting phase*, then you *insert consequent phase with derogatory terms*, and then it's just over and over again. (Don't get me started on MMOs...)

You seem to be missing the point, the fans don't like it for the difficulty, which only contributes to make you feel like a boss when you finally beat it. People enjoy the game not just for the combat, but the overall package which provides an extremely satisfying ride with a great atmosphere. What you describe as "cheap shot" is simply the game being unforgiving, while providing a challenging atmosphere similar to that of a survival horror (I got wayyy more scared when being invaded for the first time than playing something like Dead Space). Combined with the message system it creates an sense of lonely camaraderie that worked pretty well. All of this is why this has been a cult hit.

Again, it's not for everyone. It wants you to really dive in and bend over a bit to enjoy it.


What I really don't understand is why some people who couldn't get into it likes to insult those who do, as if they personally know everyone who played the game just because they had some experience with it. It's like they go on a crusade to try to convince that everything is the game's fault. I don't like certain series of games, but I don't feel the need to bash their fans no matter nor do I wish the games to stop existing simply based on my own taste.


Is our generation so entitled that a slightly punishing video game can provoke this?

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Da_lil_PimP

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#112 Da_lil_PimP
Member since 2006 • 4241 Posts

[QUOTE="Da_lil_PimP"][QUOTE="i5750at4Ghz"] But I don't think it's a good game...

Edit talking Demon souls not dark souls, haven't play dark.

i5750at4Ghz

I got that. But to say that the game is nothing special is wrong. Your first post made it seem like your opinion was passing off as fact.

No it didn't as the only answer to the question can only be an opinion. I'm not wrong at all. There is nothing special about the game.

To you.

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#113 Pray_to_me
Member since 2011 • 4041 Posts

[QUOTE="Da_lil_PimP"][QUOTE="i5750at4Ghz"] But I don't think it's a good game...

Edit talking Demon souls not dark souls, haven't play dark.

i5750at4Ghz

I got that. But to say that the game is nothing special is wrong. Your first post made it seem like your opinion was passing off as fact.

No it didn't as the only answer to the question can only be an opinion. I'm not wrong at all. There is nothing special about the game.

Looking at your game card thingy I see 3 fps. It's obvious that this isn't your type of game. You want something easy. But Dark Souls is like a hot chick. Getting to the fun might be harder, but oh so much more worth it. ;)

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GameFan1983

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#114 GameFan1983
Member since 2004 • 2189 Posts

This game isn't crafted for underaged kids spoiled by easy baby sitting garbage like ME and dragon age. This is the mother of all action RPG, you need to have what it takes to process from pt A to pt C by fighting through pt B and then you are rewarded with exp and gears and a short cut to from pt A to pt C. it's always fair and chanlleging, in a reasonable way.

wheather you like it or not, Demon's soul and Dark souls already became an instant critic success and all time classic. Demon's souls is still the best game I ever played.

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HaloPimp978

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#115 HaloPimp978
Member since 2005 • 7329 Posts

It is challenging and rewarding, if it was easy then everyone would complain about how easy it was.

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scottahuch

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#116 scottahuch
Member since 2003 • 1580 Posts

I just got it today and I'm loving it so far. I also finally beat Demon's Souls last weekend.

People love it for the challenge, the exploration, the fun looting/upgrading system, the co-op, PvP, the atmosphere, awesome enemy design, the very precise and very thrilling combat, really cool boss fights, etc.

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godzillavskong

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#117 godzillavskong
Member since 2007 • 7904 Posts

It's very punishing and has good boss fights, that's pretty much it.

GD1551
Indeed. My blood pressure rises just thinking of playing it. I haven't even finished 25% of Demon Souls, so I'm gonna wait until I gather the strength to finish it, then maybe I'll try out Dark Souls. The series does seem to have great presentation and very good music.
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i5750at4Ghz

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#119 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"][QUOTE="Da_lil_PimP"] I got that. But to say that the game is nothing special is wrong. Your first post made it seem like your opinion was passing off as fact.Pray_to_me

No it didn't as the only answer to the question can only be an opinion. I'm not wrong at all. There is nothing special about the game.

Looking at your game card thingy I see 3 fps. It's obvious that this isn't your type of game. You want something easy. But Dark Souls is like a hot chick. Getting to the fun might be harder, but oh so much more worth it. ;)

PLay a few with me an my buddies in Counter Strike and come back and tell me the game is easy. I don't want something easy. I want something that's fun. Demon souls was far from that imo.
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i5750at4Ghz

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#120 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"][QUOTE="Da_lil_PimP"] I got that. But to say that the game is nothing special is wrong. Your first post made it seem like your opinion was passing off as fact.Da_lil_PimP

No it didn't as the only answer to the question can only be an opinion. I'm not wrong at all. There is nothing special about the game.

To you.

Well duh.
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ianuilliam

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#121 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="GameFan1983"]

This game isn't crafted for underaged kids spoiled by easy baby sitting garbage like ME and dragon age. This is the mother of all action RPG, you need to have what it takes to process from pt A to pt C by fighting through pt B and then you are rewarded with exp and gears and a short cut to from pt A to pt C. it's always fair and chanlleging, in a reasonable way.

wheather you like it or not, Demon's soul and Dark souls already became an instant critic success and all time ****c. Demon's souls is still the best game I ever played.

Greyfeld

That's the kind of arrogant, biased garbage that I'm talking about.

Yeah... I like how it take 4-5 pages of people bashing the game before fans get tired of hearing it and bust out with a line like that, too. Most of the genuine fans start out in these threads just warning new people that it isn't for everyone, and it's not really that hard, it just takes a different approach than most games now. The arrogant "you're just hating because its too hard for you cause you suck" comments don't usually come out until the haters come in and go on and on about how its a terrible game and couldn't possibly be fun for anyone because it's nothing but cheap shots and you die every 30 seconds and have to start all over and people only say they like it because they want that hipster hardcore cred.

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Greyfeld

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#122 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Da_lil_PimP"]

[QUOTE="i5750at4Ghz"] No it didn't as the only answer to the question can only be an opinion. I'm not wrong at all. There is nothing special about the game.i5750at4Ghz

To you.

Well duh.

lol he's going to keep harping on you until you qualify your statement with "only in my opinion." Well... maybe. He may still take offense to the fact that you don't agree that it's the best thing since sliced bread :P

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Greyfeld

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#123 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Greyfeld"]

[QUOTE="GameFan1983"]

This game isn't crafted for underaged kids spoiled by easy baby sitting garbage like ME and dragon age. This is the mother of all action RPG, you need to have what it takes to process from pt A to pt C by fighting through pt B and then you are rewarded with exp and gears and a short cut to from pt A to pt C. it's always fair and chanlleging, in a reasonable way.

wheather you like it or not, Demon's soul and Dark souls already became an instant critic success and all time ****c. Demon's souls is still the best game I ever played.

ianuilliam

That's the kind of arrogant, biased garbage that I'm talking about.

Yeah... I like how it take 4-5 pages of people bashing the game before fans get tired of hearing it and bust out with a line like that, too. Most of the genuine fans start out in these threads just warning new people that it isn't for everyone, and it's not really that hard, it just takes a different approach than most games now. The arrogant "you're just hating because its too hard for you cause you suck" comments don't usually come out until the haters come in and go on and on about how its a terrible game and couldn't possibly be fun for anyone because it's nothing but cheap shots and you die every 30 seconds and have to start all over and people only say they like it because they want that hipster hardcore cred.

This is the voice of somebody who didn't bother to actually read the thread.

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deactivated-5ef52b89b6fd0

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#124 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="Greyfeld"]

[QUOTE="GameFan1983"]

This game isn't crafted for underaged kids spoiled by easy baby sitting garbage like ME and dragon age. This is the mother of all action RPG, you need to have what it takes to process from pt A to pt C by fighting through pt B and then you are rewarded with exp and gears and a short cut to from pt A to pt C. it's always fair and chanlleging, in a reasonable way.

wheather you like it or not, Demon's soul and Dark souls already became an instant critic success and all time ****c. Demon's souls is still the best game I ever played.

ianuilliam

That's the kind of arrogant, biased garbage that I'm talking about.

Yeah... I like how it take 4-5 pages of people bashing the game before fans get tired of hearing it and bust out with a line like that, too. Most of the genuine fans start out in these threads just warning new people that it isn't for everyone, and it's not really that hard, it just takes a different approach than most games now. The arrogant "you're just hating because its too hard for you cause you suck" comments don't usually come out until the haters come in and go on and on about how its a terrible game and couldn't possibly be fun for anyone because it's nothing but cheap shots and you die every 30 seconds and have to start all over and people only say they like it because they want that hipster hardcore cred.

Wow, I feel DS has spawned a whole new grp of gamers, and I dont like them, no one bashed the game for 4 or 5 pages. This is one of those games I see that get a free pass at everything, because only a bad#%^ can play it. The rest of us noobs can rot and suck at life and video games, no matter how long we have been playing them.

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ianuilliam

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#125 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="ianuilliam"]

[QUOTE="Greyfeld"]

That's the kind of arrogant, biased garbage that I'm talking about.

Advid-Gamer

Yeah... I like how it take 4-5 pages of people bashing the game before fans get tired of hearing it and bust out with a line like that, too. Most of the genuine fans start out in these threads just warning new people that it isn't for everyone, and it's not really that hard, it just takes a different approach than most games now. The arrogant "you're just hating because its too hard for you cause you suck" comments don't usually come out until the haters come in and go on and on about how its a terrible game and couldn't possibly be fun for anyone because it's nothing but cheap shots and you die every 30 seconds and have to start all over and people only say they like it because they want that hipster hardcore cred.

Wow, I feel DS has spawned a whole new grp of gamers, and I dont like them.

It totally did. Before Demons Souls, I hadn't ever really seen these people that make fun of a game and the people that enjoy it just because they think it's too hard and frustrating. ;)

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silversix_

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#126 silversix_
Member since 2010 • 26347 Posts
It doesn't have a Scar H or RPG 7 so its probably not for you. I mean seriously, the game has tones of gameplay vids... look and see if you like wut you see, most people who love RPG's in general will like DaS.
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deactivated-5ef52b89b6fd0

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#127 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="Advid-Gamer"][QUOTE="ianuilliam"]Yeah... I like how it take 4-5 pages of people bashing the game before fans get tired of hearing it and bust out with a line like that, too. Most of the genuine fans start out in these threads just warning new people that it isn't for everyone, and it's not really that hard, it just takes a different approach than most games now. The arrogant "you're just hating because its too hard for you cause you suck" comments don't usually come out until the haters come in and go on and on about how its a terrible game and couldn't possibly be fun for anyone because it's nothing but cheap shots and you die every 30 seconds and have to start all over and people only say they like it because they want that hipster hardcore cred.

ianuilliam

Wow, I feel DS has spawned a whole new grp of gamers, and I dont like them.

It totally did. Before Demons Souls, I hadn't ever really seen these people that make fun of a game and the people that enjoy it just because they think it's too hard and frustrating. ;)

No one is making fun of it, I know its stuffy up there, but you should come out and reread the thread. If you like it great, the problem is if people dont like it, its because its to hard and they are bad gamers. That is the problem. No one is faulting the people that like it
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edinsftw

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#128 edinsftw
Member since 2009 • 4243 Posts

One of the few console games i actually like, really the only reason i keep my ps3 around.

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BodyElite

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#129 BodyElite
Member since 2009 • 2678 Posts
I like games that are challenging, but I don't like games that punish you incessantly for dying. princeofshapeir
Then don't die.
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xOMGITSJASONx

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#130 xOMGITSJASONx
Member since 2009 • 2634 Posts

I just entered the land of the Drakes. This game is amazing. Dark Souls is just amazing so far imo. What's so special about it? Its amazing in almost every way you could poissibly rate a action RPG.

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lamprey263

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#131 lamprey263
Member since 2006 • 45427 Posts
Demon Souls got a lot of hype because of its PS3 exclusivity, considering Dark Souls is its spiritual successor I imagine that it's going to carry over that hype, not saying it's not deserving of praise, honestly I haven't played it but I think the carry over hype from Demon Souls could be a small factor.
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ianuilliam

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#132 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="ianuilliam"]

[QUOTE="Advid-Gamer"] Wow, I feel DS has spawned a whole new grp of gamers, and I dont like them.Advid-Gamer

It totally did. Before Demons Souls, I hadn't ever really seen these people that make fun of a game and the people that enjoy it just because they think it's too hard and frustrating. ;)

No one is making fun of it, I know its stuffy up there, but you should come out and reread the thread. If you like it great, the problem is if people dont like it, its because its to hard and they are bad gamers. That is the problem. No one is faulting the people that like it

Many, if not most, of the actual fans are the ones that say it isn't that hard of a game, that it just takes a different approach than most games this gen, and readily offer advice on how to be more effective. The people saying its too hard are mostly the ones saying the game sucks. They're entitled to that opinion. But if you bash a game and say it's badly designed and terrible because its too hard or you don't see how anyone could enjoy it and that people only say they like it because they think it makes them look all hardcore and stuff... or the people that say I like challenge, but this is just too frustrating from constant cheapshots, after 6 hours you're still in the same place you started because you have to start over every time you die, and so on and so forth, then yeah, the folk that like it, and don't think its too hard are probably just going to think you suck at it.

If I go into a Forza or GT thread and say the game sucks because it's too hard, and I can't ever come in above last place... but it's not because I don't like racing games, I love Kinect Joy Ride, and always finish in 1st or 2nd, but these games like Forza, they're just too hard and frustrating to be fun. They're probably going to just tell me it's because I suck at it. That doesn't make them arrogant or anything. They're right. The game isn't bad or too hard because it's made to appeal to a different demographic from me, one that is better at that type of game.

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RickTophen

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#133 RickTophen
Member since 2011 • 487 Posts

Demon Souls got a lot of hype because of its PS3 exclusivity, considering Dark Souls is its spiritual successor I imagine that it's going to carry over that hype, not saying it's not deserving of praise, honestly I haven't played itbut I think the carry over hype from Demon Souls could be a small factor.lamprey263

Mhm.

Dark Souls is a great game and deserves all the praise it gets.

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LegatoSkyheart

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#135 LegatoSkyheart
Member since 2009 • 29733 Posts

You gather up all those souls just to level up then you die. Now you have to fight your way back to get those Souls Again.

It's the Challenge of it all man.

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savagetwinkie

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#136 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="LegatoSkyheart"]

You gather up all those souls just to level up then you die. Now you have to fight your way back to get those Souls Again.

It's the Challenge of it all man.

thats not so much of a challenge as it is a massive waste of time, you've already gotten by all those other enemies, its not difficult t odo it again and again again until you figure out how to get by the next set of enemies.
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Midnightshade29

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#137 Midnightshade29
Member since 2008 • 6003 Posts
[QUOTE="i5750at4Ghz"][QUOTE="Bread_or_Decide"][QUOTE="i5750at4Ghz"] What you call hand holding I call fun. Nothing fun about a slow paced game imo. Everyone likes what they like though.

Demons souls isn't slow paced at all. Lots of fighting from the get go, few cut scenes, minimal story, it's pretty much ALL action. It's just very long and you die a lot. It's really more like a survival horror game actually. I've never been so scared walking down a corridor in a game until the first game.

The fact I had to stop and use my brain anytime I wanted to move forward at all makes the game bad to me. The games I enjoy the most are all instinct, if they aren't I have a hard time enjoying them. Life is hard enough, I don't want my entertainment to be hard as well/

The game industry caters enough to people like you who don't want to think.... I work as a IT tech manager and I am problem solving all day, do I still like to think in games hell yes!!! And it's about time a company makes a game that makes you think and be patience... COD/HALO fps nuts need not apply... this game has no guns and is pure action rpg...but with skill in it's purest form. I love it and am hooked!
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Midnightshade29

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#138 Midnightshade29
Member since 2008 • 6003 Posts

The Good: Combat is rewarding, great level and enemy design. The Bad: How does a game that drops to sub 10fps for entire areas get released? And to expand on that note. How did it get 9.5 here? Japanese games seem to get a free pass for technical deficiencies.MFDOOM1983
Since when..If anything COD/HALO/GEars gets a free pass. on being the same damn thing every installment yet always get 9.0+ JP games haven't been faring too well this gen at all, excpet this game and MGS4...That's pretty much it for 9.0 jp games this gen. And you must be playing on 360 then, because i have not seen any fps slowdown at all...oh wait your bashing the game this bad, your probably not playing, so whay makes you think entire areas are 10 fps?

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loosingENDS

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#139 loosingENDS
Member since 2011 • 11793 Posts

What is so special about the best game of all time ?

I guess almost everything about it

RPG developers should hire From to show them how combat, bosses, level design and atmsophere is done properly

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savagetwinkie

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#140 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="i5750at4Ghz"][QUOTE="Bread_or_Decide"] Demons souls isn't slow paced at all. Lots of fighting from the get go, few cut scenes, minimal story, it's pretty much ALL action. It's just very long and you die a lot. It's really more like a survival horror game actually. I've never been so scared walking down a corridor in a game until the first game. Midnightshade29
The fact I had to stop and use my brain anytime I wanted to move forward at all makes the game bad to me. The games I enjoy the most are all instinct, if they aren't I have a hard time enjoying them. Life is hard enough, I don't want my entertainment to be hard as well/

The game industry caters enough to people like you who don't want to think.... I work as a IT tech manager and I am problem solving all day, do I still like to think in games hell yes!!! And it's about time a company makes a game that makes you think and be patience... COD/HALO fps nuts need not apply... this game has no guns and is pure action rpg...but with skill in it's purest form. I love it and am hooked!

the problem is that this game isn't really a thinking man's game. The boss battles are great, but the fighting up to them is pretty much a everything leading up to them is relatively simple. The only real difference between this and halo is that only some of the fighting isn't really engaging, most of the problem is having to refight enemies when you fail on a boss, and alot of those enemies its still pretty easy to die because of camera issues, and dark soul's introduced a crappier target system that too. its just a game that doesn't really bother to support learning in any way other then slapping the player down as hard as it can until you've learned it. There is no more challenge in demon's souls than in a game like halo on hard/legendary other then having to endure getting back to where you were.
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loosingENDS

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#141 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="Midnightshade29"][QUOTE="i5750at4Ghz"] The fact I had to stop and use my brain anytime I wanted to move forward at all makes the game bad to me. The games I enjoy the most are all instinct, if they aren't I have a hard time enjoying them. Life is hard enough, I don't want my entertainment to be hard as well/savagetwinkie
The game industry caters enough to people like you who don't want to think.... I work as a IT tech manager and I am problem solving all day, do I still like to think in games hell yes!!! And it's about time a company makes a game that makes you think and be patience... COD/HALO fps nuts need not apply... this game has no guns and is pure action rpg...but with skill in it's purest form. I love it and am hooked!

the problem is that this game isn't really a thinking man's game. The boss battles are great, but the fighting up to them is pretty much a everything leading up to them is relatively simple. The only real difference between this and halo is that only some of the fighting isn't really engaging, most of the problem is having to refight enemies when you fail on a boss, and alot of those enemies its still pretty easy to die because of camera issues, and dark soul's introduced a crappier target system that too. its just a game that doesn't really bother to support learning in any way other then slapping the player down as hard as it can until you've learned it. There is no more challenge in demon's souls than in a game like halo on hard/legendary other then having to endure getting back to where you were.

Halo is my top shooter in gameplay and Dark Souls my top RPG

But one is a shooter, the other a RPG, which is supposed to be more strategic, slower paced and gives you the joy or upgrading and feeling awarded and the achievement when you do.

If you did not have a risk factor you would feel 1/10 the reward exitement imo

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savagetwinkie

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#142 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="Midnightshade29"] The game industry caters enough to people like you who don't want to think.... I work as a IT tech manager and I am problem solving all day, do I still like to think in games hell yes!!! And it's about time a company makes a game that makes you think and be patience... COD/HALO fps nuts need not apply... this game has no guns and is pure action rpg...but with skill in it's purest form. I love it and am hooked!loosingENDS

the problem is that this game isn't really a thinking man's game. The boss battles are great, but the fighting up to them is pretty much a everything leading up to them is relatively simple. The only real difference between this and halo is that only some of the fighting isn't really engaging, most of the problem is having to refight enemies when you fail on a boss, and alot of those enemies its still pretty easy to die because of camera issues, and dark soul's introduced a crappier target system that too. its just a game that doesn't really bother to support learning in any way other then slapping the player down as hard as it can until you've learned it. There is no more challenge in demon's souls than in a game like halo on hard/legendary other then having to endure getting back to where you were.

Halo is my top shooter in gameplay and Dark Souls my top RPG

But one is a shooter, the other a RPG, which is supposed to be more strategic, slower paced and gives you the joy or upgrading and feeling awarded and the achievement when you do.

If you did not have a risk factor you would feel 1/10 the reward exitement imo

except it doesn't have more strategy, when playing on legendary, they have about the same amount of thought process, except dark souls normal enemies are relatively simple to get rid of, they are more of an obstacle, obstacles that can easily kill you because of a bad camera, and forcing you to fight around corners...
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#143 hypoty
Member since 2009 • 2825 Posts

I didn't enjoy Demon's Souls too much. I'm tempted to get this due to all the positive press its been getting but I've been burned by the hype before so I'm waiting for a bit. It's a love/hate sort of game and I suggest you get Demon's Souls to see where you stand before you put down $60 on Dark Souls.

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clone01

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#144 clone01
Member since 2003 • 29843 Posts

[QUOTE="savagetwinkie"][QUOTE="Midnightshade29"] The game industry caters enough to people like you who don't want to think.... I work as a IT tech manager and I am problem solving all day, do I still like to think in games hell yes!!! And it's about time a company makes a game that makes you think and be patience... COD/HALO fps nuts need not apply... this game has no guns and is pure action rpg...but with skill in it's purest form. I love it and am hooked!loosingENDS

the problem is that this game isn't really a thinking man's game. The boss battles are great, but the fighting up to them is pretty much a everything leading up to them is relatively simple. The only real difference between this and halo is that only some of the fighting isn't really engaging, most of the problem is having to refight enemies when you fail on a boss, and alot of those enemies its still pretty easy to die because of camera issues, and dark soul's introduced a crappier target system that too. its just a game that doesn't really bother to support learning in any way other then slapping the player down as hard as it can until you've learned it. There is no more challenge in demon's souls than in a game like halo on hard/legendary other then having to endure getting back to where you were.

Halo is my top shooter in gameplay and Dark Souls my top RPG

But one is a shooter, the other a RPG, which is supposed to be more strategic, slower paced and gives you the joy or upgrading and feeling awarded and the achievement when you do.

If you did not have a risk factor you would feel 1/10 the reward exitement imo

By miles? Is it because of the volumetric dynamic lighting and vast open worlds?
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loosingENDS

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#145 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="loosingENDS"]

[QUOTE="savagetwinkie"] the problem is that this game isn't really a thinking man's game. The boss battles are great, but the fighting up to them is pretty much a everything leading up to them is relatively simple. The only real difference between this and halo is that only some of the fighting isn't really engaging, most of the problem is having to refight enemies when you fail on a boss, and alot of those enemies its still pretty easy to die because of camera issues, and dark soul's introduced a crappier target system that too. its just a game that doesn't really bother to support learning in any way other then slapping the player down as hard as it can until you've learned it. There is no more challenge in demon's souls than in a game like halo on hard/legendary other then having to endure getting back to where you were.clone01

Halo is my top shooter in gameplay and Dark Souls my top RPG

But one is a shooter, the other a RPG, which is supposed to be more strategic, slower paced and gives you the joy or upgrading and feeling awarded and the achievement when you do.

If you did not have a risk factor you would feel 1/10 the reward exitement imo

By miles? Is it because of the volumetric dynamic lighting and vast open worlds?

Open worlds suck if they are empty and have nothing to see or do than random generic stuff and random monsters

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dommeus

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#146 dommeus
Member since 2004 • 9433 Posts

If it is anything like Demons Souls then it will be atmospheric, methodical and awesome.

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BrunoBRS

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#147 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="savagetwinkie"][QUOTE="LegatoSkyheart"]

You gather up all those souls just to level up then you die. Now you have to fight your way back to get those Souls Again.

It's the Challenge of it all man.

thats not so much of a challenge as it is a massive waste of time, you've already gotten by all those other enemies, its not difficult t odo it again and again again until you figure out how to get by the next set of enemies.

that is, unless you get arrogant like you are doing now and end up dying too soon. it happens more often than you think. and really, it's also partly a punishment for having failed, and you get all the souls you had AND the ones you got along the way if you succeed.
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ianuilliam

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#148 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="savagetwinkie"][QUOTE="LegatoSkyheart"]

You gather up all those souls just to level up then you die. Now you have to fight your way back to get those Souls Again.

It's the Challenge of it all man.

BrunoBRS

thats not so much of a challenge as it is a massive waste of time, you've already gotten by all those other enemies, its not difficult t odo it again and again again until you figure out how to get by the next set of enemies.

that is, unless you get arrogant like you are doing now and end up dying too soon. it happens more often than you think. and really, it's also partly a punishment for having failed, and you get all the souls you had AND the ones you got along the way if you succeed.

Yeah, I always viewed dying as an unintended grinding session, since you usually wind up doubling your souls as long as you're careful getting back.

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RavenLoud

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#149 RavenLoud
Member since 2009 • 2874 Posts

I have to say that those who accuse the Souls fans of arrogance isn't really displaying themselves to be better in that regard..

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Master_ShakeXXX

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#150 Master_ShakeXXX
Member since 2008 • 13361 Posts

I have to say that those who accuse the Souls fans of arrogance isn't really displaying themselves to be better in that regard..

RavenLoud

My thoughts exactly.