Which is more innovative: LBP or Wiifit?

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kittykatz5k

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#51 kittykatz5k
Member since 2004 • 32249 Posts
[QUOTE="kittykatz5k"][QUOTE="NobuoMusicMaker"]A super mecha walking robot that's 2 miles high, you can make that easily.

NobuoMusicMaker

I hope your dreems of making that mecha robo thingy arn't too high... your tools are mainly limited to spinning wheels that you cannot really controland formable blocks.

It's a pretty dynamic and simple system but it's not gonna make you anything you want.

Watch the stage demo. Watch how that dragon works.

If we're talkinga bout the same thing here, I think it's YOU hwo needs to rewatch it. He had NO control over that thing, the legs just kept spinning forward and it just kept jumping in response to the legs hitting the floor. It didn't even move smoothly at all. YOu could NOT make a mech ouf of that thing.

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RahnAetas

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#52 RahnAetas
Member since 2003 • 1834 Posts
[QUOTE="RahnAetas"]

What am I grasping at? It's been done before. So far the only thing that's 'innovative' is that it's 'easy' *clap clap* Everytime I point out something that contradicts your LBP is innovative statement you just change the rules for what makes it innovative. Now you're just resorting to personal attacks by saying I'm grasping at straws.

It's not innovative. Level creation has been done before. Custom content has been done before. Custom design has been done before.

NobuoMusicMaker

Even devs acknowledge it at GDC 07. Even game news publishers call it innovative. Only the stubborn refuse to see its innovation.

I don't need to counter any of your points. The facts are there. Only you won't admit them.

Personal attacks, then using other people's opinions to argue for you. Yay! I never said that LBP wouldn't be fun, I'd play it. It's still not innovative, I'm sorry. There's nothing new to it. It looks and seems like a well crafted game, but nothing it does innovates anything.

What does it innovate exactly?

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NobuoMusicMaker

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#53 NobuoMusicMaker
Member since 2005 • 6628 Posts
[QUOTE="NobuoMusicMaker"][QUOTE="kittykatz5k"][QUOTE="NobuoMusicMaker"]A super mecha walking robot that's 2 miles high, you can make that easily.

kittykatz5k

I hope your dreems of making that mecha robo thingy arn't too high... your tools are mainly limited to spinning wheels that you cannot really controland formable blocks.

It's a pretty dynamic and simple system but it's not gonna make you anything you want.

Watch the stage demo. Watch how that dragon works.

If we're talkinga bout the same thing here, I think it's YOU hwo needs to rewatch it. He had NO control over that thing, the legs just kept spinning forward and it just kept jumping in response to the legs hitting the floor. It didn't even move smoothly at all. YOu could NOT make a mech ouf of that thing.

Uh who says I wanted to control it. I'll just jump on it and it'll run over everything that gets in its way.

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NobuoMusicMaker

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#54 NobuoMusicMaker
Member since 2005 • 6628 Posts

Personal attacks, then using other people's opinions to argue for you. Yay! I never said that LBP wouldn't be fun, I'd play it. It's still not innovative, I'm sorry. There's nothing new to it. It looks and seems like a well crafted game, but nothing it does innovates anything.

What does it innovate exactly?

RahnAetas

User creative accessibility and the ability to share it and have shared creativity.

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kittykatz5k

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#55 kittykatz5k
Member since 2004 • 32249 Posts
[QUOTE="kittykatz5k"][QUOTE="NobuoMusicMaker"][QUOTE="kittykatz5k"][QUOTE="NobuoMusicMaker"]A super mecha walking robot that's 2 miles high, you can make that easily.

NobuoMusicMaker

I hope your dreems of making that mecha robo thingy arn't too high... your tools are mainly limited to spinning wheels that you cannot really controland formable blocks.

It's a pretty dynamic and simple system but it's not gonna make you anything you want.

Watch the stage demo. Watch how that dragon works.

If we're talkinga bout the same thing here, I think it's YOU hwo needs to rewatch it. He had NO control over that thing, the legs just kept spinning forward and it just kept jumping in response to the legs hitting the floor. It didn't even move smoothly at all. YOu could NOT make a mech ouf of that thing.

Uh who says I wanted to control it. I'll just jump on it and it'll run over everything that gets in its way.

So basically you'll make a giant semi human shapped object with 2 spinning legs that you have no control over. YOu expect to keep this thing balanced... how?

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RahnAetas

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#56 RahnAetas
Member since 2003 • 1834 Posts
[QUOTE="RahnAetas"]

Personal attacks, then using other people's opinions to argue for you. Yay! I never said that LBP wouldn't be fun, I'd play it. It's still not innovative, I'm sorry. There's nothing new to it. It looks and seems like a well crafted game, but nothing it does innovates anything.

What does it innovate exactly?

NobuoMusicMaker

User creative accessibility and the ability to share it and have shared creativity.

*again points to Second Life*

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NobuoMusicMaker

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#57 NobuoMusicMaker
Member since 2005 • 6628 Posts

*again points to Second Life*

RahnAetas

Okay, go make a 20 foot 3-D dragon with a swinging tail and moving legs in 2 hours. Make a video of it then show it to me on youtube.

Go. If it's so easy, just do it right?

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Pariah_001

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#58 Pariah_001
Member since 2003 • 4850 Posts

Better yet: Make a series of moving gyros, a bunch of dynamically shaped cogs, a cover with numbers on it and have a long hand and a short hand move in a circular motion depending on the movement of the clockwork engine you created...In Second life.

*again points to Second Life*RahnAetas

Yes, you've dusted off this chest-nut multiple times already, but you've been unable to actually compare the two side by side. You've just used broad notions of "creatable content" all the while not really emphasizing the nature of the content in the first place and whether or not said content could be used for more than one purpose within either game.

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kage_53

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#59 kage_53
Member since 2006 • 12671 Posts
Little Big Planet. Wiifit is excersing. What's so innovative about that.
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kittykatz5k

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#60 kittykatz5k
Member since 2004 • 32249 Posts
[QUOTE="RahnAetas"]

*again points to Second Life*

NobuoMusicMaker

Okay, go make a 20 foot 3-D dragon with a swinging tail and moving legs in 2 hours. Make a video of it then show it to me on youtube.

Go. If it's so easy, just do it right?

I'm going to bed soon. Want me to make that in garry's mod, about 10 minutes of work, when I wake up?

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RahnAetas

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#61 RahnAetas
Member since 2003 • 1834 Posts
[QUOTE="RahnAetas"]

*again points to Second Life*

NobuoMusicMaker

Okay, go make a 20 foot 3-D dragon with a swinging tail and moving legs in 2 hours. Make a video of it then show it to me on youtube.

Go. If it's so easy, just do it right?

Seems to be easy enough since Second Life thrives and lives off custom created stuff. Sorry when it comes to the three things you listed Second Life "innovated" it before LBP. Even then, other games have done indivdual aspects even earlier. "Creative accessiblity" can be had from any game that has a custom editor, and those editors vary in complexity and user friendliness. Sharing user created content has existed for a long time as well, especially with the rise in the popularity of the Internet.

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RahnAetas

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#62 RahnAetas
Member since 2003 • 1834 Posts

Yes, you've dusted off this chest-nut multiple times already, but you've been unable to actually compare the two side by side. You've just used broad notions of "creatable content" all the while not really emphasizing the nature of the content in the first place and whether or not said content could be used for more than one purpose within either game.

Pariah_001

Don't blame me. I'm not the one who's tacking on extra rules on what makes custom content more innovated from another game's custom content.

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Smoke_ManMuscle

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#63 Smoke_ManMuscle
Member since 2007 • 651 Posts
[QUOTE="RahnAetas"]

Personal attacks, then using other people's opinions to argue for you. Yay! I never said that LBP wouldn't be fun, I'd play it. It's still not innovative, I'm sorry. There's nothing new to it. It looks and seems like a well crafted game, but nothing it does innovates anything.

What does it innovate exactly?

NobuoMusicMaker

User creative accessibility and the ability to share it and have shared creativity.

That sounds kinda like, oh...I dunno...Mods, perhaps? LBP is great, no doubt, but it doesn't do anything that Gary's Mod didn't do years ago.

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ken_gamer

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#64 ken_gamer
Member since 2003 • 7522 Posts

Wii Fit? :lol:

It's LBP that's more innovative, no contest. It's the concept here that's intriguing people and that's what makes it so. Wii Fit...please, I can't think of anything unorthodox about it. It's marketed to people who're convinced it'll help them lose weight. Nothing innovative about that at all. ZERO, ZIP, NADA.

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Runningflame570

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#65 Runningflame570
Member since 2005 • 10388 Posts
God, oh God, why God, why do you let people make threads like this?
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NobuoMusicMaker

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#66 NobuoMusicMaker
Member since 2005 • 6628 Posts

I'm going to bed soon. Want me to make that in garry's mod, about 10 minutes of work, when I wake up?

kittykatz5k

Go ahead, and oh... you can use imported stuff. Just blocks, sticks and wheels.

Seems to be easy enough since Second Life thrives and lives off custom created stuff. Sorry when it comes to the three things you listed Second Life "innovated" it before LBP. Even then, other games have done indivdual aspects even earlier. "Creative accessiblity" can be had from any game that has a custom editor, and those editors vary in complexity and user friendliness. Sharing user created content has existed for a long time as well, especially with the rise in the popularity of the Internet.

RahnAetas

Look above. Do it. You'll grow an inch of hair before you done doing it from scratch.

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Pariah_001

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#67 Pariah_001
Member since 2003 • 4850 Posts

Don't blame me. I'm not the one who's tacking on extra rules on what makes custom content more innovated from another game's custom content.RahnAetas

Second Life just doesn't make the cut. It's way too rigid.

I just got a look at Gary's Mod on the other hand, so I'd have to conceed in that case.

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RahnAetas

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#68 RahnAetas
Member since 2003 • 1834 Posts

[QUOTE="RahnAetas"]Don't blame me. I'm not the one who's tacking on extra rules on what makes custom content more innovated from another game's custom content.Pariah_001

Second Life just doesn't make the cut. It's way too rigid.

I just got a look at Gary's Mod on the other hand, so I'd have to conceed in that case.

For the purposes of this thread it's too rigid because people say so. Rather convient for the sake of arguing innovation isn't it? Creation of custom content is reliant on the program. Some people design very friendly creation kits, others you need to be practically a game designer yourself to make anything.

Either way there's no innovation because easy custom tools have been done before. Just because LBP has a larger library of stuff to work with doesn't exactly make it more innovative, just gives people more options easier.

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Smoke_ManMuscle

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#69 Smoke_ManMuscle
Member since 2007 • 651 Posts
[QUOTE="kittykatz5k"]

I'm going to bed soon. Want me to make that in garry's mod, about 10 minutes of work, when I wake up?

NobuoMusicMaker

Go ahead, and oh... you can use imported stuff. Just blocks, sticks and wheels.

Why not? So because LBP doesn't (thus far) have importable objects, he's not allowed to use them in Gary's Mod?

That's down-right stupid. And you're not helping your point, you're just changing you stance every time he has your argument by the balls.

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RahnAetas

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#70 RahnAetas
Member since 2003 • 1834 Posts

Look above. Do it. You'll grow an inch of hair before you done doing it from scratch.NobuoMusicMaker

If you have a point to make, make it, don't issue silly challenges. At this point I'll just assume your 'point' is that LBP's innovation is the introduction of an easy to use custom content editor. To that: *points to Excitebike*

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subrosian

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#71 subrosian
Member since 2005 • 14232 Posts
Little Big Planet... however I'm bothered by your poll, there's obvious bias on your part in how you've asked the question. Just looking at your poll, it's kind of obvious which answer you want us to pick.
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XenogearsMaster

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#72 XenogearsMaster
Member since 2007 • 3175 Posts
[QUOTE="Pariah_001"]

[QUOTE="RahnAetas"]Don't blame me. I'm not the one who's tacking on extra rules on what makes custom content more innovated from another game's custom content.RahnAetas

Second Life just doesn't make the cut. It's way too rigid.

I just got a look at Gary's Mod on the other hand, so I'd have to conceed in that case.

For the purposes of this thread it's too rigid because people say so. Rather convient for the sake of arguing innovation isn't it? Creation of custom content is reliant on the program. Some people design very friendly creation kits, others you need to be practically a game designer yourself to make anything.

Either way there's no innovation because easy custom tools have been done before. Just because LBP has a larger library of stuff to work with doesn't exactly make it more innovative, just gives people more options easier.

LBP is innovative. Post a video that is similar.

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Planeforger

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#73 Planeforger  Online
Member since 2004 • 20140 Posts
I'm still waiting to see some actual innovation (ie. something that we haven't seen in previous games) in LittleBigPlanet. WiiFit isn't very innovative, but it still beats out LBP, which doesn't seem to have any innovation at all.
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Tylendal

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#74 Tylendal
Member since 2006 • 14681 Posts
Wii Fit wins hands down. LBP looks a lot more fun, but Wii-Fit is far more innovative than LBP. LBP is just what has been done thousands of times before, done better.
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ken_gamer

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#75 ken_gamer
Member since 2003 • 7522 Posts
I'm still waiting to see some actual innovation (ie. something that we haven't seen in previous games) in LittleBigPlanet. WiiFit isn't very innovative, but it still beats out LBP, which doesn't seem to have any innovation at all.Planeforger
You are deluded if that's what you really think.
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Planeforger

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#76 Planeforger  Online
Member since 2004 • 20140 Posts

[QUOTE="Planeforger"]I'm still waiting to see some actual innovation (ie. something that we haven't seen in previous games) in LittleBigPlanet. WiiFit isn't very innovative, but it still beats out LBP, which doesn't seem to have any innovation at all.ken_gamer
You are deluded if that's what you really think.

I'll gladly change my mind if you can name some of LBP's innovations...

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XenogearsMaster

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#77 XenogearsMaster
Member since 2007 • 3175 Posts

I'm still waiting to see some actual innovation (ie. something that we haven't seen in previous games) in LittleBigPlanet. WiiFit isn't very innovative, but it still beats out LBP, which doesn't seem to have any innovation at all.Planeforger

http://www.gamespot.com/video/938583/6174907/littlebigplanet-gameplay-movie-2

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RahnAetas

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#78 RahnAetas
Member since 2003 • 1834 Posts

LBP is innovative. Post a video that is similar.XenogearsMaster
Similar in what regards? That it's a 2D side scroller, or to a custom editor that creates content for the parent game? And how similar? Let me guess, it has to be exactly the same.

I can argue Sim City is more innovative because you can actually mess with a 3D environment, not a 2D environment.

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Daytona_178

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#79 Daytona_178
Member since 2005 • 14962 Posts
WiiFit is more innovative, but that doesent mean itll be any fun!
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ofx360

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#80 ofx360
Member since 2003 • 729 Posts

[QUOTE="NobuoMusicMaker"]Look above. Do it. You'll grow an inch of hair before you done doing it from scratch.RahnAetas

If you have a point to make, make it, don't issue silly challenges. At this point I'll just assume your 'point' is that LBP's innovation is the introduction of an easy to use custom content editor. To that: *points to Excitebike*

If we are gonna go bye the rules u guys just made up, then neither. Wii fit is just a balance board outputed to ur tv and yes a balance board has been done before and yes i can also get my weight checked anytime i wanted. And instead of playin Wii with my hands i play it with my feet. Now Wii fit just brings it in to a nice neat package. LBP(My favorite game of the two) has those creative building elements that other games have done, mixing it in to a 2d/3d enviornment, then pairing that with the ability to easily share creative levels and idea with a tight community. Yes it been done before. But the way its been handled it just seems that LBP is more "innovative".

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Planeforger

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#81 Planeforger  Online
Member since 2004 • 20140 Posts

[QUOTE="Planeforger"]I'm still waiting to see some actual innovation (ie. something that we haven't seen in previous games) in LittleBigPlanet. WiiFit isn't very innovative, but it still beats out LBP, which doesn't seem to have any innovation at all.XenogearsMaster

http://www.gamespot.com/video/938583/6174907/littlebigplanet-gameplay-movie-2

I already know that it is a multiplayer, physics-based sandbox game...where's the innovation? We've been playing those for at least three years.

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Tylendal

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#82 Tylendal
Member since 2006 • 14681 Posts

[QUOTE="Planeforger"]I'm still waiting to see some actual innovation (ie. something that we haven't seen in previous games) in LittleBigPlanet. WiiFit isn't very innovative, but it still beats out LBP, which doesn't seem to have any innovation at all.ken_gamer
You are deluded if that's what you really think.

Your lack of argument is compelling. :roll:

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XenogearsMaster

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#83 XenogearsMaster
Member since 2007 • 3175 Posts

[QUOTE="XenogearsMaster"]LBP is innovative. Post a video that is similar.RahnAetas

Similar in what regards? That it's a 2D side scroller, or to a custom editor that creates content for the parent game? And how similar? Let me guess, it has to be exactly the same.

I can argue Sim City is more innovative because you can actually mess with a 3D environment, not a 2D environment.

So no video huh...

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XenogearsMaster

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#84 XenogearsMaster
Member since 2007 • 3175 Posts
[QUOTE="XenogearsMaster"]

[QUOTE="Planeforger"]I'm still waiting to see some actual innovation (ie. something that we haven't seen in previous games) in LittleBigPlanet. WiiFit isn't very innovative, but it still beats out LBP, which doesn't seem to have any innovation at all.Planeforger

http://www.gamespot.com/video/938583/6174907/littlebigplanet-gameplay-movie-2

I already know that it is a multiplayer, physics-based sandbox game...where's the innovation?

OK, post a video that is similar to it.

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RahnAetas

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#85 RahnAetas
Member since 2003 • 1834 Posts
[QUOTE="RahnAetas"]

[QUOTE="XenogearsMaster"]LBP is innovative. Post a video that is similar.XenogearsMaster

Similar in what regards? That it's a 2D side scroller, or to a custom editor that creates content for the parent game? And how similar? Let me guess, it has to be exactly the same.

I can argue Sim City is more innovative because you can actually mess with a 3D environment, not a 2D environment.

So no video huh...

Remind me again what is compelling me to post up videos of the creation of custom content? Custom content is an old, old, old concept and has been implemented many times in many games.

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ken_gamer

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#86 ken_gamer
Member since 2003 • 7522 Posts

[QUOTE="ken_gamer"][QUOTE="Planeforger"]I'm still waiting to see some actual innovation (ie. something that we haven't seen in previous games) in LittleBigPlanet. WiiFit isn't very innovative, but it still beats out LBP, which doesn't seem to have any innovation at all.Planeforger

You are deluded if that's what you really think.

I'll gladly change my mind if you can name some of LBP's innovations...

Extensive creation and shaping tools with next-gen graphics and physics that lets players flesh out their creativity as in gameplay, which is really what the whole hooha is about. The concept is intriguing and the possibilities uncountable. It's an all in one game. That my friend says innovative. Now what does Wii Fit have to show for? It's not innovative AT ALL. ZERO.

"WiiFit isn't very innovative, but it still beats out LBP"

I don't know how you managed to pull that crap out of your mind.

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XenogearsMaster

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#88 XenogearsMaster
Member since 2007 • 3175 Posts
[QUOTE="XenogearsMaster"][QUOTE="RahnAetas"]

[QUOTE="XenogearsMaster"]LBP is innovative. Post a video that is similar.RahnAetas

Similar in what regards? That it's a 2D side scroller, or to a custom editor that creates content for the parent game? And how similar? Let me guess, it has to be exactly the same.

I can argue Sim City is more innovative because you can actually mess with a 3D environment, not a 2D environment.

So no video huh...

Remind me again what is compelling me to post up videos of the creation of custom content? Custom content is an old, old, old concept and has been implemented many times in many games.

You're just broading your argument. Sorry there is no game similar to what LBP is...

You can't argue with that.

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ken_gamer

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#89 ken_gamer
Member since 2003 • 7522 Posts

[QUOTE="ken_gamer"][QUOTE="Planeforger"]I'm still waiting to see some actual innovation (ie. something that we haven't seen in previous games) in LittleBigPlanet. WiiFit isn't very innovative, but it still beats out LBP, which doesn't seem to have any innovation at all.Tylendal

You are deluded if that's what you really think.

Your lack of argument is compelling. :roll:

Whereas your argument is inane.
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ofx360

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#90 ofx360
Member since 2003 • 729 Posts
[QUOTE="XenogearsMaster"][QUOTE="RahnAetas"]

[QUOTE="XenogearsMaster"]LBP is innovative. Post a video that is similar.RahnAetas

Similar in what regards? That it's a 2D side scroller, or to a custom editor that creates content for the parent game? And how similar? Let me guess, it has to be exactly the same.

I can argue Sim City is more innovative because you can actually mess with a 3D environment, not a 2D environment.

So no video huh...

Remind me again what is compelling me to post up videos of the creation of custom content? Custom content is an old, old, old concept and has been implemented many times in many games.

Its crazy how no ones coming back at u. Yes maybe the LBP isnt innovative but wat make wiifit soo innovative

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RahnAetas

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#91 RahnAetas
Member since 2003 • 1834 Posts

You're just broading your argument. Sorry there is no game similar to what LBP is...

You can't argue with that.

XenogearsMaster

You weren't specific to being with. Oh, and as to a game similar to LBP, it reminds me of The Increadible Machine, or a few marble based puzzle games.

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RahnAetas

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#92 RahnAetas
Member since 2003 • 1834 Posts

Its crazy how no ones coming back at u. Yes maybe the LBP isnt innovative but wat make wiifit soo innovativeofx360

Nothing really makes WiiFit that innovative. I applaude you to be the first to actually turn the arguement around. You earn a cookie! The definition of innovation is to introduce something new. The balance board is something that's 'new' ina sense despite the concept being introduced something like 25 years ago.Though in relation to the video game industry it is something that qualifies as innovative. If it's popular or not, if it will sell or not remains to be seen.

Afterall the Virtual Boy was innovative, but that thing tanked pretty hard pretty fast.

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Tylendal

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#93 Tylendal
Member since 2006 • 14681 Posts
[QUOTE="RahnAetas"][QUOTE="XenogearsMaster"][QUOTE="RahnAetas"]

[QUOTE="XenogearsMaster"]LBP is innovative. Post a video that is similar.ofx360

Similar in what regards? That it's a 2D side scroller, or to a custom editor that creates content for the parent game? And how similar? Let me guess, it has to be exactly the same.

I can argue Sim City is more innovative because you can actually mess with a 3D environment, not a 2D environment.

So no video huh...

Remind me again what is compelling me to post up videos of the creation of custom content? Custom content is an old, old, old concept and has been implemented many times in many games.

Its crazy how no ones coming back at u. Yes maybe the LBP isnt innovative but wat make wiifit soo innovative

Show me five games that do the same thing Wii-Fit does.

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Smoke_ManMuscle

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#94 Smoke_ManMuscle
Member since 2007 • 651 Posts
[QUOTE="RahnAetas"]

[QUOTE="NobuoMusicMaker"]Look above. Do it. You'll grow an inch of hair before you done doing it from scratch.ofx360

If you have a point to make, make it, don't issue silly challenges. At this point I'll just assume your 'point' is that LBP's innovation is the introduction of an easy to use custom content editor. To that: *points to Excitebike*

If we are gonna go bye the rules u guys just made up, then neither. Wii fit is just a balance board outputed to ur tv and yes a balance board has been done before and yes i can also get my weight checked anytime i wanted. And instead of playin Wii with my hands i play it with my feet. Now Wii fit just brings it in to a nice neat package. LBP(My favorite game of the two) has those creative building elements that other games have done, mixing it in to a 2d/3d enviornment, then pairing that with the ability to easily share creative levels and idea with a tight community. Yes it been done before. But the way its been handled it just seems that LBP is more "innovative".

Balance boards exist, yes, but I can't find anything that used them for games, per se, and definitely not in conjunction with a visual fitness aide.

LBP, on the other hand, is a simplified Gary's Mod for consoles. It'll be a lot more fun, but that's not the topic in question.

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XenogearsMaster

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#95 XenogearsMaster
Member since 2007 • 3175 Posts
[QUOTE="XenogearsMaster"]

You're just broading your argument. Sorry there is no game similar to what LBP is...

You can't argue with that.

RahnAetas

You weren't specific to being with. Oh, and as to a game similar to LBP, it reminds me of The Increadible Machine, or a few marble based puzzle games.

Sorry, those games doesn't cut it.

I guess you don't really have an argument. Just give up.

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ken_gamer

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#96 ken_gamer
Member since 2003 • 7522 Posts
[QUOTE="ofx360"][QUOTE="RahnAetas"]

[QUOTE="NobuoMusicMaker"]Look above. Do it. You'll grow an inch of hair before you done doing it from scratch.Smoke_ManMuscle

If you have a point to make, make it, don't issue silly challenges. At this point I'll just assume your 'point' is that LBP's innovation is the introduction of an easy to use custom content editor. To that: *points to Excitebike*

If we are gonna go bye the rules u guys just made up, then neither. Wii fit is just a balance board outputed to ur tv and yes a balance board has been done before and yes i can also get my weight checked anytime i wanted. And instead of playin Wii with my hands i play it with my feet. Now Wii fit just brings it in to a nice neat package. LBP(My favorite game of the two) has those creative building elements that other games have done, mixing it in to a 2d/3d enviornment, then pairing that with the ability to easily share creative levels and idea with a tight community. Yes it been done before. But the way its been handled it just seems that LBP is more "innovative".

Balance boards exist, yes, but I can't find anything that used them for games, per se, and definitely not in conjunction with a visual fitness aide.

LBP, on the other hand, is a simplified Gary's Mod for consoles. It'll be a lot more fun, but that's not the topic in question.

LBP is more like a simplified Simcity than Gary's Mod in my opinion. The fun is in creating.
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ofx360

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#97 ofx360
Member since 2003 • 729 Posts

[QUOTE="ofx360"]Its crazy how no ones coming back at u. Yes maybe the LBP isnt innovative but wat make wiifit soo innovativeRahnAetas

Nothing really makes WiiFit that innovative. I applaude you to be the first to actually turn the arguement around. You earn a cookie! The definition of innovation is to introduce something new. The balance board is something that's 'new' ina sense despite the concept being introduced something like 25 years ago.Though in relation to the video game industry it is something that qualifies as innovative. If it's popular or not, if it will sell or not remains to be seen.

Afterall the Virtual Boy was innovative, but that thing tanked pretty hard pretty fast.

MMMMM that cookie is delicious and HAHAHA none of you blind fanboys can have any. FACE

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RahnAetas

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#98 RahnAetas
Member since 2003 • 1834 Posts
[QUOTE="RahnAetas"][QUOTE="XenogearsMaster"]

You're just broading your argument. Sorry there is no game similar to what LBP is...

You can't argue with that.

XenogearsMaster

You weren't specific to being with. Oh, and as to a game similar to LBP, it reminds me of The Increadible Machine, or a few marble based puzzle games.

Sorry, those games doesn't cut it.

I guess you don't really have an argument. Just give up.

I'm sorry "they just don't cut it" is not a counter-arguement. It's saying "Yes" after I say "No"

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XenogearsMaster

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#99 XenogearsMaster
Member since 2007 • 3175 Posts
[QUOTE="XenogearsMaster"][QUOTE="RahnAetas"][QUOTE="XenogearsMaster"]

You're just broading your argument. Sorry there is no game similar to what LBP is...

You can't argue with that.

RahnAetas

You weren't specific to being with. Oh, and as to a game similar to LBP, it reminds me of The Increadible Machine, or a few marble based puzzle games.

Sorry, those games doesn't cut it.

I guess you don't really have an argument. Just give up.

I'm sorry "they just don't cut it" is not a counter-arguement. It's saying "Yes" after I say "No"

Where is the video then?

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RahnAetas

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#100 RahnAetas
Member since 2003 • 1834 Posts
Where is the video then?

XenogearsMaster

Why should I bother? You'll just say "Sorry it doesn't cut it." You haven't shown any intrest in debate, you just want me to go out and fetch you things so you can say "It's not the same." "It doesn't count." Stop wasting my time.