[QUOTE="NeonNinja"][QUOTE="texasgoldrush"]FFXIII was hardly open for most of the game, and you could not backtrack. It was only until Pulse that it was open, however, the gameplay was monotone. ME2's was not. Some missions were wildy different ans some missions do not even have combat. The only difference bettwen the level designs is that in ME1, you could backtrack (mostly pointless). but ME1's environments are still linear other than the Citadel. The Citadel is smaller in ME2 because it plays a far less role, and it uses three other town worlds (which had multiple missions by the way...so they are like Feros and Noveria of the first game). Plus, exploration was the first games weak link. You land on the same barren piece of rock (at least the skylines are nice) regardless of terrain and visit copy and paste buildings. ME2's characters (there are 12 or 13 if you want to count Morinth), especially those from the first game, are pretty much more fleshed out in than in the first game. In fact, Tali was barely fleshed out in the first, but gets huge character develoment in the second. The only character that I can say was not fleshed out enough in ME2 was Grunt, however, its not really a problem due to the fact that he was just "born". Also, you can interact with the characters far more in the sequel than in the first game, four or five dialogues compared to two or three. As for the streamlining...the only issue I had was stacking the diplomatic skill with the class skill. The removal of weapon skills was much needed, as they clunked up the first game. The combat is far more balanced than the first...its very tough to find a cheap winning combo like you can in the first game. In the first game you had ultrapowered skills and combos among the useless ones. Story plays a big differenece in a games openess. In FFXIII, the plot isn't affected by the sidequests, in ME2 (and in FFVI!!!!) they are. FFXIII's Pulse actually throws the games pacing off because it was so intergrated poorly into the story and the monster hunting was boring and monotonous. In ME2, the characters backstories fueled the side quests and even some of the "assignment" sidequests are interesting. The collapsing frighter comes to mind. ME2 does mix up its missions and throws new situations at you. ME2 was streamlined because ME1 had a lot of clunky fat, from broken combat mechanics, to boring exploration, to one of the worst inventory systems I have ever seen. Some may have been an overrcorrection like the near complete removal of the inventory, but then it was fine without it and ME3 could put a iimited, realistic inventory in. And thats why the second is better recieved than the first.texasgoldrush
I'm going to go on a limb and hazard a guess that even if we continue this discussion it won't go anywhere as it's merely a matter of difference in opinion. Honestly, someone like me who played both FF13 and ME2 and came away impressed with FF13 and severely disappointed in ME2, in comparison to someone like you that played both games and felt the opposite.... we aren't going to change each other's minds. But I doubt we'll stop regardless. :P
Anyway, I'm well aware that you couldn't backtrack in FF13. I've poured in dozens of hours into the game. My point is that FF13 and ME2 embrace similar design philosphies but interpret them in different ways. In my opinion, FF13 pulls it off magnificently while Mass Effect 2 stumbles. The thing is, each FF game is unique (for the most part) and so I don't expect the inevitable FFXV to be anything like FFXIII, but with ME2, it's a direct sequel and rather than improving things from ME1 BioWare chose to just cut them out and focus on corridor shooter gunplay.
FYI- I still have no clue why I should have cared about that collapsing freighter. I kept the data for myself and didn't hand it to Cerberus, but still... Hopefully it carries over as something important in ME3 rather than some minor footnote but whatever. At this point I'm almost obligated to play ME3 just to see things through to the end. :P :lol:
Now, there are certain streamlined elements I can appreciate. Case in point the improvement of your combat abilities in ME2 are all lumped together. You level up your cIass and it improves your health and combat skills. That's cool and a little more intuitive than leveling up Shotgun seperately from Pistol seperately from health, etc. That isn't a problem that I had with ME2. The game has CoD design through and through however which I found rather offensive being that CoD has horrible campaign design.
For instance on the mission where I was to find Okeer, I realized I had missed some terminal or something after clearing out a room and so I backtracked to open it and picked up some ammo. Upon returning I'm immediately assualted by the same group of enemies that I killed ALL RUNNING TO THEIR SAME PRE-SCRIPTED LOCATIONS. Wowzers. :P It's basically a Call of Duty RPG now and that's why it's so well-received. Run and gun in tight corridors with scripted enemy positions, make some dialogue choices, periodically bust out renegade/paragon actions with triggers/mouse buttons and all that jazz. The fact that ME2 was so well-received is because it embraces the lowest common denominator. That may be fine for some, but it didn't sit well with me.
Like I said though, we're clearly simply at a difference of opinion here so I don't expect you to agree with me or suddenly change your mind on ME2. I can't stop people from enjoying what they want to enjoy. :P
Your opinion is in the minority.....as ME2's streamling was well received, but FFXIII's was far more divisive. And how does ME2 appeal to the lowest common denominator? Just because the shooting is actualy fun and not clunky. And have you played a class that is not a solider? Play ME2 like a shooter with an Engineer or an Adept and you get killed pretty quick. And when is CoD game design bad? In fact, the first game, for its time, had an excellent campaign. The first game flew under the radar and became a suprise hit. Sure the gameplay to each FF is unique, but the storytelling sure isn't. Must save world from bad guy who wants to kill everybody. Worked in 1994, stale in 2011. Having that plotline isn't in itself bad, but do it for 12 straight games and its tiresome.Wow. You mad? I handed you an olive branch there and you mad? Tsk, tsk.
I know my opinion is in the minority. You enjoy stating the obvious? Tsk, tsk.
And you would praise a 2010 release by saying that it having the unevolved campaign design that was successful in 2003 but stale now is reason to find a game as good? Tsk, tsk.
I played Mass Effect 2 as an Infiltrator, thank you very much. Soldier is for baby noobs. Too bad it's the most played cIass in the game by over 50% according to BioWare and that less than 50% of gamers actually saw it through to the end. Tsk, tsk.
I never said ME2 having better shooting made it lowest common denominator. In fact, I agreed with you on the shooting mechanics in previous posts, yet you want to bring it around to try and argue a point that I never made? Tsk, tsk.
Are you telling me that Mass Effect somehow has a story that doesn't involve some crazy evil badasses out to kill everything and that it's your job to stop them? Tsk, tsk.
I've been nice to you, despite you having no idea what you're talking about, and that's how you respond to someone who basically says, "I respect what you're saying since we're talking about something subjective" By acting like you know what you're talking about?" Tsk, tsk.
You've disappointed me severely. I'm kinda sad now. I felt a connection blossoming between us. Now it's wilted and gone away. :(
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