Who Killed Rare?

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jg4xchamp

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#151 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"][QUOTE="NAPK1NS"] Get those numbers outta my face. Just think of what Banjo-Kazooie and Conker are. Now think of Nuts & Bolts. There you go, all you need to sum it up. NaveedLife

How is Nuts and Bolts a bad game?

I think I got far enough into the game to judge it (used to own it when I had a 360), and the gameplay just seemed so boring, easy, and loose. I loved the concept, graphics, and so on. I mean I still wish I could play it so I could give it another shot, because I love its feel, but from what I remember, the actual level objectives were so messy.

I agree on it being easy, but I enjoyed the fact that the game was so loose. What made that game fun was how it rewarded you for thinking outside the box. Breaking the rules of the game was actually rewarded, and it was frankly for more interesting than another mario 64 clone collect-a-thon(that's not to say nuts and bolts isn't a collect-a-thon either). The fact that the game wasn't so straight forward, and entirely up to you to me was more satisfying than "jump here, than get over there, and then do this, and bam level over".

Plus I was a legos child, so the game brought me back to the lego days. That and Viva Pinata is awesome. Rare may not be the juggernaut they were on the 64(and to be quite honest since that gen, has a developer pumped out that much quality in one gen?), but before this Kinect sports run they were by no means awful. PDZ and Grabbed by the Ghoulies sucked. But Nuts and Bolts and the Viva Pinata games were very well done games, and when it came to Nuts and Bolts it was a far more clever/original outing than anything they did with well any of their games on the 64 save Conker. A new Conker would have kicked ass though.

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elessarGObonzo

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#152 elessarGObonzo
Member since 2008 • 2678 Posts

NEED NEW KILLER INSTINCT!

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percech

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#153 percech
Member since 2011 • 5237 Posts
Actually the real people who killed Rare were the so called fans who cried about everything and didn't support their games.
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NaveedLife

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#154 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="jg4xchamp"] How is Nuts and Bolts a bad game? jg4xchamp

I think I got far enough into the game to judge it (used to own it when I had a 360), and the gameplay just seemed so boring, easy, and loose. I loved the concept, graphics, and so on. I mean I still wish I could play it so I could give it another shot, because I love its feel, but from what I remember, the actual level objectives were so messy.

I agree on it being easy, but I enjoyed the fact that the game was so loose. What made that game fun was how it rewarded you for thinking outside the box. Breaking the rules of the game was actually rewarded, and it was frankly for more interesting than another mario 64 clone collect-a-thon(that's not to say nuts and bolts isn't a collect-a-thon either). The fact that the game wasn't so straight forward, and entirely up to you to me was more satisfying than "jump here, than get over there, and then do this, and bam level over".

Plus I was a legos child, so the game brought me back to the lego days. That and Viva Pinata is awesome. Rare may not be the juggernaut they were on the 64(and to be quite honest since that gen, has a developer pumped out that much quality in one gen?), but before this Kinect sports run they were by no means awful. PDZ and Grabbed by the Ghoulies sucked. But Nuts and Bolts and the Viva Pinata games were very well done games, and when it came to Nuts and Bolts it was a far more clever/original outing than anything they did with well any of their games on the 64 save Conker. A new Conker would have kicked ass though.

Like I said, I didn't beat it, but I played a good bit (don't remember how much), and while I agree with you, what I mean by loose is that it didn't seem very challenging in the designs needed. I was expecting there to be hard to reach jiggies that had obstacles and stuff, meaning I would have to make a cart and plan my route of attack and such. I just wish they were a bit more creative in this regard. I think the game had a great foundation and if this was done, it could have been a cl@ssic.

I wouldn't mind trying it again sometime if I get the chance, and I applaud them for their idea and wish more devs would make interesting games like this.

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heeeeeeeeeweeee

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#155 heeeeeeeeeweeee
Member since 2011 • 2083 Posts

casuals and microsoft.

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savagetwinkie

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#156 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="jg4xchamp"][QUOTE="NAPK1NS"] Get those numbers outta my face. Just think of what Banjo-Kazooie and Conker are. Now think of Nuts & Bolts. There you go, all you need to sum it up. NaveedLife

How is Nuts and Bolts a bad game?

I think I got far enough into the game to judge it (used to own it when I had a 360), and the gameplay just seemed so boring, easy, and loose. I loved the concept, graphics, and so on. I mean I still wish I could play it so I could give it another shot, because I love its feel, but from what I remember, the actual level objectives were so messy.

n&b is a game that rewards creativity, they give you the tools to build anything you want and to accomplish goals with it, this is what makes it ridiculously fun, going completely ape **** with your designs.

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jg4xchamp

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#157 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]

[QUOTE="NaveedLife"]

I think I got far enough into the game to judge it (used to own it when I had a 360), and the gameplay just seemed so boring, easy, and loose. I loved the concept, graphics, and so on. I mean I still wish I could play it so I could give it another shot, because I love its feel, but from what I remember, the actual level objectives were so messy.

NaveedLife

I agree on it being easy, but I enjoyed the fact that the game was so loose. What made that game fun was how it rewarded you for thinking outside the box. Breaking the rules of the game was actually rewarded, and it was frankly for more interesting than another mario 64 clone collect-a-thon(that's not to say nuts and bolts isn't a collect-a-thon either). The fact that the game wasn't so straight forward, and entirely up to you to me was more satisfying than "jump here, than get over there, and then do this, and bam level over".

Plus I was a legos child, so the game brought me back to the lego days. That and Viva Pinata is awesome. Rare may not be the juggernaut they were on the 64(and to be quite honest since that gen, has a developer pumped out that much quality in one gen?), but before this Kinect sports run they were by no means awful. PDZ and Grabbed by the Ghoulies sucked. But Nuts and Bolts and the Viva Pinata games were very well done games, and when it came to Nuts and Bolts it was a far more clever/original outing than anything they did with well any of their games on the 64 save Conker. A new Conker would have kicked ass though.

Like I said, I didn't beat it, but I played a good bit (don't remember how much), and while I agree with you, what I mean by loose is that it didn't seem very challenging in the designs needed. I was expecting there to be hard to reach jiggies that had obstacles and stuff, meaning I would have to make a cart and plan my route of attack and such. I just wish they were a bit more creative in this regard. I think the game had a great foundation and if this was done, it could have been a cl@ssic.

I wouldn't mind trying it again sometime if I get the chance, and I applaud them for their idea and wish more devs would make interesting games like this.

No it takes a while for it to present harder to reach jiggies, but even the easy ones it was just cool.

Like I saw a video of someone saying "**** flying to that mountain" I'm gonna knock that ***** down, and just take the jiggy. Beast.

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NaveedLife

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#158 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="jg4xchamp"] I agree on it being easy, but I enjoyed the fact that the game was so loose. What made that game fun was how it rewarded you for thinking outside the box. Breaking the rules of the game was actually rewarded, and it was frankly for more interesting than another mario 64 clone collect-a-thon(that's not to say nuts and bolts isn't a collect-a-thon either). The fact that the game wasn't so straight forward, and entirely up to you to me was more satisfying than "jump here, than get over there, and then do this, and bam level over".

Plus I was a legos child, so the game brought me back to the lego days. That and Viva Pinata is awesome. Rare may not be the juggernaut they were on the 64(and to be quite honest since that gen, has a developer pumped out that much quality in one gen?), but before this Kinect sports run they were by no means awful. PDZ and Grabbed by the Ghoulies sucked. But Nuts and Bolts and the Viva Pinata games were very well done games, and when it came to Nuts and Bolts it was a far more clever/original outing than anything they did with well any of their games on the 64 save Conker. A new Conker would have kicked ass though.

jg4xchamp

Like I said, I didn't beat it, but I played a good bit (don't remember how much), and while I agree with you, what I mean by loose is that it didn't seem very challenging in the designs needed. I was expecting there to be hard to reach jiggies that had obstacles and stuff, meaning I would have to make a cart and plan my route of attack and such. I just wish they were a bit more creative in this regard. I think the game had a great foundation and if this was done, it could have been a cl@ssic.

I wouldn't mind trying it again sometime if I get the chance, and I applaud them for their idea and wish more devs would make interesting games like this.

No it takes a while for it to present harder to reach jiggies, but even the easy ones it was just cool.

Like I saw a video of someone saying "**** flying to that mountain" I'm gonna knock that ***** down, and just take the jiggy. Beast.

lol I made it to the very electrical place. THat was the last one I remembered. I wish I could give it a shot again, but I don't have a 360 anymore and have no intention of buying one :P. I wish it was on PC too.

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Jag85

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#159 Jag85
Member since 2005 • 20711 Posts

[QUOTE="Jag85"]

Rare was a British studio belonging to the Nintendo (Japanese) school of game design, which was basically the polar opposite to the Microsoft (American) school of game design...

But now that Microsoft are following Nintendo's lead with the Kinect, it only makes sense they'd finally start making use of Rare to make Wii-like games.

NaveedLife

Last I checked, Nintendo makes more than Wii/Mii games. Your logic makes no sense whatsoever.

Last I checked, I never said Nintendo only makes Wii/Mii games. Your logic makes no sense whatsoever.
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SecretPolice

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#160 SecretPolice
Member since 2007 • 45749 Posts

Actually the real people who killed Rare were the so called fans who cried about everything and didn't support their games.percech
Sadly, there's just no getting away from it, you have a great point there. :?

Though I have purchases all this gen Rare games soo, just sayin. :P

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SecretPolice

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#161 SecretPolice
Member since 2007 • 45749 Posts

[QUOTE="SecretPolice"]

[QUOTE="NAPK1NS"]Nope I'm not reading that. But I can correct you in saying that Rare, in comparison to two generations ago SUCKSALOT. They went from making some the best platformers of all time to making dinky rush plays and shovel ware. Blah. Jag85

Based on gamerankings..

1º N64 RARE: 82.7%

2º Current RARE: 80.4%

3º Last gen RARE: 75.2%

4º 16-Bit RARE: 69%

Go back a page for Stika's list of Rare does not suck. :P

Where did you pull those numbers out from?

If it's from GameRankings like you claim, then where's the link?

Go back one page in this thread and you will see the full list then go check GR if you think the scores in that list are wrong :o

Simple right ? :P

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GameShtopper

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#162 GameShtopper
Member since 2010 • 891 Posts

[QUOTE="NAPK1NS"]Nope I'm not reading that. But I can correct you in saying that Rare, in comparison to two generations ago SUCKSALOT. They went from making some the best platformers of all time to making dinky rush plays and shovel ware. Blah. SecretPolice

Based on gamerankings..

1º N64 RARE: 82.7%

2º Current RARE: 80.4%

3º Last gen RARE: 75.2%

4º 16-Bit RARE: 69%

Go back a page for Stika's list of Rare does not suck. :P

Kinect Sports is never on people's 'best games of all time' lists. And making 5 games in one generation compared to 30 (exaggerated numbers) in a prior generation can skew those averages.

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SecretPolice

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#163 SecretPolice
Member since 2007 • 45749 Posts

[QUOTE="SecretPolice"]

[QUOTE="NAPK1NS"]Nope I'm not reading that. But I can correct you in saying that Rare, in comparison to two generations ago SUCKSALOT. They went from making some the best platformers of all time to making dinky rush plays and shovel ware. Blah. GameShtopper

Based on gamerankings..

1º N64 RARE: 82.7%

2º Current RARE: 80.4%

3º Last gen RARE: 75.2%

4º 16-Bit RARE: 69%

Go back a page for Stika's list of Rare does not suck. :P

Kinect Sports is never on people's 'best games of all time' lists. And making 5 games in one generation compared to 30 (exaggerated numbers) in a prior generation can skew those averages.

Granted but there are not many other devs that can boast the number of creative, high quality, unique games this gen all scoing AA or better.

About 1 AAA and 5 AA's all this gen. besides Nintendo, name another ? :P

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GameShtopper

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#164 GameShtopper
Member since 2010 • 891 Posts

[QUOTE="GameShtopper"]

[QUOTE="SecretPolice"]Based on gamerankings..

1º N64 RARE: 82.7%

2º Current RARE: 80.4%

3º Last gen RARE: 75.2%

4º 16-Bit RARE: 69%

Go back a page for Stika's list of Rare does not suck. :P

SecretPolice

Kinect Sports is never on people's 'best games of all time' lists. And making 5 games in one generation compared to 30 (exaggerated numbers) in a prior generation can skew those averages.

Granted but there are not many other devs that can boast the number of creative, high quality, unique games this gen all scoing AA or better.

About 1 AAA and 5 AA's all this gen. besides Nintendo, name another ? :P

You're not seeing the point here. I would definitely play all of Rare's games pre-Kinect Sports. I don't care if Kinect Sports got a 100% score. It's not worth playing.

It's Rare's current attitude that has gamer's miffed. Do you ever bother to read what the RWP and Chris Seavor/Grant Kirkhope/etc. have to say about the company now? Why did MundoRare shut down?

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SecretPolice

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#165 SecretPolice
Member since 2007 • 45749 Posts

[QUOTE="SecretPolice"]

[QUOTE="GameShtopper"]

Kinect Sports is never on people's 'best games of all time' lists. And making 5 games in one generation compared to 30 (exaggerated numbers) in a prior generation can skew those averages.

GameShtopper

Granted but there are not many other devs that can boast the number of creative, high quality, unique games this gen all scoing AA or better.

About 1 AAA and 5 AA's all this gen. besides Nintendo, name another ? :P

You're not seeing the point here. I would definitely play all of Rare's games pre-Kinect Sports. I don't care if Kinect Sports got a 100% score. It's not worth playing.

It's Rare's current attitude that has gamer's miffed. Do you ever bother to read what the RWP and Chris Seavor/Grant Kirkhope/etc. have to say about the company now? Why did MundoRare shut down?

As I said before and I think in this thread was that I agree, lately, Rare has done very little and if that continues, like Mundo, I may shut down on them too I'm just hoping, perhaps some say wishful thinking that Rare has much more to offer and it will come but maybe not until next gen. :P

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Jag85

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#166 Jag85
Member since 2005 • 20711 Posts

[QUOTE="Jag85"]

[QUOTE="SecretPolice"]

Based on gamerankings..

1º N64 RARE: 82.7%

2º Current RARE: 80.4%

3º Last gen RARE: 75.2%

4º 16-Bit RARE: 69%

Go back a page for Stika's list of Rare does not suck. :P

SecretPolice

Where did you pull those numbers out from?

If it's from GameRankings like you claim, then where's the link?

Go back one page in this thread and you will see the full list then go check GR if you think the scores in that list are wrong :o

Simple right ? :P

I see. Didn't notice the list before.

In that case, I may as well point out the obvious: GameRankings is not reliable for older games. It's useful for games produced in the past decade, and somewhat reliable up to the 32-bit era, but very unreliable when it comes to the 16-bit era and especially the 8-bit era. The reason? Because GameRankings does not include older print magazines, but mostly relies on more recent (and mostly online) sources to collect its data from. The number of reviews it includes for most 16-bit games barely meets the site's own minimum threshold of 5 reviews. Most of those scores are based on just two or three reviews out of a dozen reviews that were not included. That alone skews the figures for older games, misrepresenting the overall critical reception they received in their time.

Another factor that needs to be taken into account is that gaming critics were a lot more critical and harder to please back then. Handing out perfect scores was extremely rare back in the 90s and especially the 80s. Back then, an average game would have received a 50% score, but nowadays an average game receives a 75% score. Even critics that were known for being critical (including Famitsu, EGM, IGN, GameSpot, etc.) are handing out perfect scores far too often these days. Even getting a 69% score from that era (though Rare actually got higher than that) is worth more than an 80% today.

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Mario1331

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#167 Mario1331
Member since 2005 • 8929 Posts

they did it to themselves....

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Another48hours

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#168 Another48hours
Member since 2012 • 1970 Posts

[QUOTE="SecretPolice"]

[QUOTE="NAPK1NS"]Nope I'm not reading that. But I can correct you in saying that Rare, in comparison to two generations ago SUCKSALOT. They went from making some the best platformers of all time to making dinky rush plays and shovel ware. Blah. NaveedLife

Based on gamerankings..

1º N64 RARE: 82.7%

2º Current RARE: 80.4%

3º Last gen RARE: 75.2%

4º 16-Bit RARE: 69%

Go back a page for Stika's list of Rare does not suck. :P

....how the heck can SNES rare get bad reviews? DKC1-3 are amazing games. 64 is their best platform though. And Star Fox adventures was pretty awesome on the cube.

No DK-1-3 were generuic games that the only purpose of their existence was literally to boost the SNES graphical life. That's it. I can give you the first one but after? no. Also, first Killer Instinct, no....
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Aku101

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#169 Aku101
Member since 2009 • 2114 Posts

Rare's demise ultimately came during their Perfect Dark Zero project for MS. It was a sales flop and a technical flop and now they are making kinect games as a result :lol:

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NaveedLife

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#170 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="SecretPolice"]Based on gamerankings..

1º N64 RARE: 82.7%

2º Current RARE: 80.4%

3º Last gen RARE: 75.2%

4º 16-Bit RARE: 69%

Go back a page for Stika's list of Rare does not suck. :P

Another48hours

....how the heck can SNES rare get bad reviews? DKC1-3 are amazing games. 64 is their best platform though. And Star Fox adventures was pretty awesome on the cube.

No DK-1-3 were generuic games that the only purpose of their existence was literally to boost the SNES graphical life. That's it. I can give you the first one but after? no. Also, first Killer Instinct, no....

First of all I never mentioned killer Instinct, cause I played 64 and I thought it was pretty average. Felt like a Mortal Kombat ripoff.

As for DKC, the first 1 is the worst one. 2 and 3 are amazing.

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Another48hours

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#171 Another48hours
Member since 2012 • 1970 Posts

Rare's demise ultimately came during their Perfect Dark Zero project for MS. It was a sales flop and a technical flop and now they are making kinect games as a result :lol:

Aku101
You like making stuff up? Spreading ignorance is bad.
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Another48hours

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#172 Another48hours
Member since 2012 • 1970 Posts

[QUOTE="Another48hours"][QUOTE="NaveedLife"]

....how the heck can SNES rare get bad reviews? DKC1-3 are amazing games. 64 is their best platform though. And Star Fox adventures was pretty awesome on the cube.

NaveedLife

No DK-1-3 were generuic games that the only purpose of their existence was literally to boost the SNES graphical life. That's it. I can give you the first one but after? no. Also, first Killer Instinct, no....

First of all I never mentioned killer Instinct, cause I played 64 and I thought it was pretty average. Felt like a Mortal Kombat ripoff.

As for DKC, the first 1 is the worst one. 2 and 3 are amazing.

In your opinion, but in everybody elses including Nintendo, n, and oh Nintendo, petty much said it was there to push graphics, we had honestly, whether you are a fan of DKC or not, seen all that before.
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NaveedLife

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#173 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="Another48hours"] No DK-1-3 were generuic games that the only purpose of their existence was literally to boost the SNES graphical life. That's it. I can give you the first one but after? no. Also, first Killer Instinct, no....Another48hours

First of all I never mentioned killer Instinct, cause I played 64 and I thought it was pretty average. Felt like a Mortal Kombat ripoff.

As for DKC, the first 1 is the worst one. 2 and 3 are amazing.

In your opinion, but in everybody elses including Nintendo, n, and oh Nintendo, petty much said it was there to push graphics, we had honestly, whether you are a fan of DKC or not, seen all that before.

find me a legitate quote from Nintendo saying that DKC titles were there to push graphics and not for fun. Once you do, I will believe you. It is probably why they made DKCR on the Wii. cause the Wii is a powerhouse and they wanted to show off its amazing graphics :P.

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Another48hours

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#174 Another48hours
Member since 2012 • 1970 Posts

[QUOTE="Another48hours"][QUOTE="NaveedLife"]

First of all I never mentioned killer Instinct, cause I played 64 and I thought it was pretty average. Felt like a Mortal Kombat ripoff.

As for DKC, the first 1 is the worst one. 2 and 3 are amazing.

NaveedLife

In your opinion, but in everybody elses including Nintendo, n, and oh Nintendo, petty much said it was there to push graphics, we had honestly, whether you are a fan of DKC or not, seen all that before.

find me a legitate quote from Nintendo saying that DKC titles were there to push graphics and not for fun. Once you do, I will believe you. It is probably why they made DKCR on the Wii. cause the Wii is a powerhouse and they wanted to show off its amazing graphics :P.

I like how you are actually so far in denial you are comparing a Wii game to a SNES game. the reason why the FX chip was in games? To increase graphics, why? To extend the life of the SNES and to handle against the 32-bit competition later (or the Jaguar), reason why DKC was made the way it is and designed as such? To show off the graphics. What's next? Sega CD was made to be fun and not to extend the Genesis? I mean are you really that shallow?
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mitu123

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#175 mitu123
Member since 2006 • 155290 Posts
[QUOTE="Aku101"]

Rare's demise ultimately came during their Perfect Dark Zero project for MS. It was a sales flop and a technical flop and now they are making kinect games as a result :lol:

Another48hours
You like making stuff up? Spreading ignorance is bad.

He's well known to troll.
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SecretPolice

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#176 SecretPolice
Member since 2007 • 45749 Posts

[QUOTE="SecretPolice"]

[QUOTE="Jag85"] Where did you pull those numbers out from?

If it's from GameRankings like you claim, then where's the link?

Jag85

Go back one page in this thread and you will see the full list then go check GR if you think the scores in that list are wrong :o

Simple right ? :P

I see. Didn't notice the list before.

In that case, I may as well point out the obvious: GameRankings is not reliable for older games. It's useful for games produced in the past decade, and somewhat reliable up to the 32-bit era, but very unreliable when it comes to the 16-bit era and especially the 8-bit era. The reason? Because GameRankings does not include older print magazines, but mostly relies on more recent (and mostly online) sources to collect its data from. The number of reviews it includes for most 16-bit games barely meets the site's own minimum threshold of 5 reviews. Most of those scores are based on just two or three reviews out of a dozen reviews that were not included. That alone skews the figures for older games, misrepresenting the overall critical reception they received in their time.

Another factor that needs to be taken into account is that gaming critics were a lot more critical and harder to please back then. Handing out perfect scores was extremely rare back in the 90s and especially the 80s. Back then, an average game would have received a 50% score, but nowadays an average game receives a 75% score. Even critics that were known for being critical (including Famitsu, EGM, IGN, GameSpot, etc.) are handing out perfect scores far too often these days. Even getting a 69% score from that era (though Rare actually got higher than that) is worth more than an 80% today.

Look, thanks for your opinion, I mean that but I must tell you that's all you stated was your opinion. :o

A member named Stika made that list some years ago based on GR which was where the info was available for older games and sometimes some use MC as well but the bottom line is we only officially recognize GS in these forums so really, nether GR or MC hold water here when debating scores but for the purpose Stika had in mind, GR was good enough to show the promulgated fallacy that somehow Rare were gaming gods back then but this gen, no, no, no, they suck beyond belief. :?

Anyhoo, Rare done great this gen up to a couple years ago I but maintain that Rare, based on Kameo Banjo, VP retains the talent, creativity and know-how to bring awesome games to the table and expect them to do so..... sooooooon !! :P

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nintendoboy16

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#177 nintendoboy16
Member since 2007 • 42247 Posts
[QUOTE="Aku101"]

Rare's demise ultimately came during their Perfect Dark Zero project for MS. It was a sales flop and a technical flop and now they are making kinect games as a result :lol:

Another48hours
You like making stuff up? Spreading ignorance is bad.

*insert Gene Wilder's "You must be new here" pic here* Don't try with Aku101.
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sayyy-gaa

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#178 sayyy-gaa
Member since 2002 • 5850 Posts

That was a great article and it reinforces my stance that Rare has suffered simply due to being unable to fully evolve and change properly with the market. Of course, System Wars is still filled with touched in the head morons that won't read the full articles or people that think MS somehow was fully responsible for "killing Rare."

Whatever the studio does, I doubt it will be anything like the Rare of old. It's simply not a viable option to survive in this market, but I do hope they find some continued success in the event that they do for whatever reason choose to release a game that's catered to my tastes.

NeonNinja

:lol:

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NirdBerd

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#179 NirdBerd
Member since 2007 • 2113 Posts

The current state of Rare is a tragedy. Microsoft killed them.

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After_Math

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#180 After_Math
Member since 2007 • 975 Posts

The current state of Rare is a tragedy. Microsoft killed them.

NirdBerd
It's not like it's completely MS faults, Rare didn't exactly produce great games. Viva Pinata was Great, Kameo was Good. PDZ was meh, Grabbed by Ghoulies meh, Nuts and Bolts was meh (why didn't they just make Banjo 3? smh)
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SecretPolice

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#181 SecretPolice
Member since 2007 • 45749 Posts

[QUOTE="NirdBerd"]

The current state of Rare is a tragedy. Microsoft killed them.

After_Math

It's not like it's completely MS faults, Rare didn't exactly produce great games. Viva Pinata was Great, Kameo was Good. PDZ was meh, Grabbed by Ghoulies meh, Nuts and Bolts was meh (why didn't they just make Banjo 3? smh)

Banjo N&B scored just .5 less than AAA so umm, not meh at all and I'd say it's awesome. :P

Also expect Banjo 3 as a launch title for next box. :shock:

Heck, they already got the box art..

:twisted:

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conkertheking1

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#182 conkertheking1
Member since 2009 • 876 Posts

After Rare was bought by xbox, they did try to make good games, but the fans were just too stubborn to even try them, so the games never sold well. After that, Microsoft just said "screw it" and had Rare make kinect games. So it was really the fans that truly doomed Rare.

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#183 SecretPolice
Member since 2007 • 45749 Posts

After Rare was bought by xbox, they did try to make good games, but the fans were just too stubborn to even try them, so the games never sold well. After that, Microsoft just said "screw it" and had Rare make kinect games. So it was really the fans that truly doomed Rare.

conkertheking1

Seems to ma a fairly accurate accounting and a good way to end this thread - Nice !! :)