How is Nuts and Bolts a bad game?[QUOTE="jg4xchamp"][QUOTE="NAPK1NS"] Get those numbers outta my face. Just think of what Banjo-Kazooie and Conker are. Now think of Nuts & Bolts. There you go, all you need to sum it up. NaveedLife
I think I got far enough into the game to judge it (used to own it when I had a 360), and the gameplay just seemed so boring, easy, and loose. I loved the concept, graphics, and so on. I mean I still wish I could play it so I could give it another shot, because I love its feel, but from what I remember, the actual level objectives were so messy.
I agree on it being easy, but I enjoyed the fact that the game was so loose. What made that game fun was how it rewarded you for thinking outside the box. Breaking the rules of the game was actually rewarded, and it was frankly for more interesting than another mario 64 clone collect-a-thon(that's not to say nuts and bolts isn't a collect-a-thon either). The fact that the game wasn't so straight forward, and entirely up to you to me was more satisfying than "jump here, than get over there, and then do this, and bam level over".Plus I was a legos child, so the game brought me back to the lego days. That and Viva Pinata is awesome. Rare may not be the juggernaut they were on the 64(and to be quite honest since that gen, has a developer pumped out that much quality in one gen?), but before this Kinect sports run they were by no means awful. PDZ and Grabbed by the Ghoulies sucked. But Nuts and Bolts and the Viva Pinata games were very well done games, and when it came to Nuts and Bolts it was a far more clever/original outing than anything they did with well any of their games on the 64 save Conker. A new Conker would have kicked ass though.
Log in to comment