Who needs NASCAR when Forza 3 has got V8?! *56k go byebye*

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zero_snake99

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#151 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="Jandurin"][QUOTE="jakarai"]I don't understand how anyone who owns both a PS3 and a Xbox 360 can be excited about a game that's going to be only half of what the game GT 5 will be.TruedUp
I don't get it. What can possibly make GT5 twice the game? Twice the cars? Is that all that matters? Is it like pokemon? Gotta catch 'em all? Or is there something more in depth I'm missing...

Yeah I never understood the ultimate "who's penis is bigger based on amount of cars in a racing game" thing that GT prides itself in.

Well the driving experience depends all on the cars and its specs. Yeah, Forza has more modifying abilities in terms of actually being able to swap out engines and put liveries on there, but in the end, a driving experience is all about "feeling" like you are in that car you are driving. For example, when I played GT5P and I got into the Lotus 111R, man that felt amazing. You KNOW it feels right if you've driving it (pretty much every other car on that game I've never driven lol). But just the way the car starts to oversteer real easily when you let go of the gas, but when your foot hits that gas again, the back tires pretty much stick to the ground. I felt like I was driving that 111R again. Considering me driving that one time was a once in a life time opportunity, me being able to feel that same feeling again is phenomenal.
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Tobin09

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#152 Tobin09
Member since 2006 • 1579 Posts

So, people are still argueing about replay and photomode shots?

All that shots you see, are not touched up outside of game, thus not bullshots.

BUT, they are not represenative of ingame quality due to being replay. What's not to get?

Any of those pictures will be replicateable ingame, and are all ingame assets.

GT5 Does the same thing.

And before more people **** about these being posted, please realize there are not Direct feed, high quality shots avaible at this time.

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deactivated-5e836a855beb2

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#153 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="TruedUp"][QUOTE="Jandurin"] I don't get it. What can possibly make GT5 twice the game? Twice the cars? Is that all that matters? Is it like pokemon? Gotta catch 'em all? Or is there something more in depth I'm missing...zero_snake99
Yeah I never understood the ultimate "who's penis is bigger based on amount of cars in a racing game" thing that GT prides itself in.

Well the driving experience depends all on the cars and its specs. Yeah, Forza has more modifying abilities in terms of actually being able to swap out engines and put liveries on there, but in the end, a driving experience is all about "feeling" like you are in that car you are driving. For example, when I played GT5P and I got into the Lotus 111R, man that felt amazing. You KNOW it feels right if you've driving it (pretty much every other car on that game I've never driven lol). But just the way the car starts to oversteer real easily when you let go of the gas, but when your foot hits that gas again, the back tires pretty much stick to the ground. I felt like I was driving that 111R again. Considering me driving that one time was a once in a life time opportunity, me being able to feel that same feeling again is phenomenal.

so are you saying that GT5 does a better job of feeling like you're driving the actual car? I'm tempted to do a side by side test of the same car in forza 3 and gt5 to see if they "feel" different. If GT5 ever comes out. :lol:
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W1NGMAN-

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#154 W1NGMAN-
Member since 2008 • 10109 Posts

GT5 will have those as well...just saying.

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Couth_

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#155 Couth_
Member since 2008 • 10369 Posts
[QUOTE="Jandurin"] so are you saying that GT5 does a better job of feeling like you're driving the actual car? I'm tempted to do a side by side test of the same car in forza 3 and gt5 to see if they "feel" different. If GT5 ever comes out. :lol:

The same car in GT and Forza definitely feel different. I don't know which is more accurate though. To find out for sure you would have to drive every car in real life and every car in each of the games. My guess is your results will vary from car to car.
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PAL360

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#156 PAL360
Member since 2007 • 30574 Posts

Looks beautifull as allways!!

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fenwickhotmail

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#157 fenwickhotmail
Member since 2004 • 7308 Posts
[QUOTE="Jandurin"] so are you saying that GT5 does a better job of feeling like you're driving the actual car? I'm tempted to do a side by side test of the same car in forza 3 and gt5 to see if they "feel" different. If GT5 ever comes out. :lol:Couth_
The same car in GT and Forza definitely feel different. I don't know which is more accurate though. To find out for sure you would have to drive every car in real life and every car in each of the games. My guess is your results will vary from car to car.

I felt Forza 2 felt much more responsive and realistic and is the main reason I'm looking forward to 3 a lot more than GT5.
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SRTtoZ

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#158 SRTtoZ
Member since 2009 • 4800 Posts

From a PS3 guy: Forza 3 looks GREAT and if I had an xbox id buy it in a heartbeat...BUT the cars still look fake like prior versions. I dont know what Poly Digi does but they make the cars in GT5 (and the series before) look SO real...I dont know what it is, but the most lifelike version of cars you will ever see. If Forza did what they do, id probably bet my bank that forza could be the better game. Until then though...

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zero_snake99

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#159 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="zero_snake99"][QUOTE="TruedUp"] Yeah I never understood the ultimate "who's penis is bigger based on amount of cars in a racing game" thing that GT prides itself in.Jandurin
Well the driving experience depends all on the cars and its specs. Yeah, Forza has more modifying abilities in terms of actually being able to swap out engines and put liveries on there, but in the end, a driving experience is all about "feeling" like you are in that car you are driving. For example, when I played GT5P and I got into the Lotus 111R, man that felt amazing. You KNOW it feels right if you've driving it (pretty much every other car on that game I've never driven lol). But just the way the car starts to oversteer real easily when you let go of the gas, but when your foot hits that gas again, the back tires pretty much stick to the ground. I felt like I was driving that 111R again. Considering me driving that one time was a once in a life time opportunity, me being able to feel that same feeling again is phenomenal.

so are you saying that GT5 does a better job of feeling like you're driving the actual car? I'm tempted to do a side by side test of the same car in forza 3 and gt5 to see if they "feel" different.

If GT5 ever comes out. :lol:

Har har har? Funny? No. GT5 will be released in due time, and no the development time isn't 5 years. This has been debunked several times (I decided to bring that up before you did).

I didn't say GT5 > Forza 3 physics wise. I just said GT5P does a really good job of making the physics feel correct. I can't judge Forza 3 OR GT5 since they aren't out yet. Kazunori said they modified the physics engine of GT5 even more, so I'm not sure how much different it will be. Anyway, why else do you think the "feel" of how a car rides is such an important favor for race sim fanatics? Because if it didn't feel like you were driving the car, whats the point? Frankly, being able to compare how a car drives to a non-modified production car is easier to compare to a modified out the hoopla car, simply because we can't compare it to a physical/tangible reference like we can with a standard production car. Unless you have driven it with those same modifications of course...

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deactivated-5e836a855beb2

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#160 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
Har har har? Funny? No. zero_snake99
Yes. Just a bit of a joke D= God, lighten up. Yes, I understand that it feeling right was important. I'm just wondering which is better, like everyone else.
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fenwickhotmail

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#161 fenwickhotmail
Member since 2004 • 7308 Posts

From a PS3 guy: Forza 3 looks GREAT and if I had an xbox id buy it in a heartbeat...BUT the cars still look fake like prior versions. I dont know what Poly Digi does but they make the cars in GT5 (and the series before) look SO real...I dont know what it is, but the most lifelike version of cars you will ever see. If Forza did what they do, id probably bet my bank that forza could be the better game. Until then though...

SRTtoZ
Cars looked brilliant in Forza 2, dispite the jaggies. Forza 3 has had a graphical overhaul apparently, so I think they will look great.
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zero_snake99

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#162 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="zero_snake99"]Har har har? Funny? No. Jandurin
Yes. Just a bit of a joke D= God, lighten up. Yes, I understand that it feeling right was important. I'm just wondering which is better, like everyone else.

Yeah, that matters over anything else. Yes, I will admit I am pretty disappointed not all cars have damage in GT5, but for me it doesn't matter. I play games like GTR enough that if I crash, I restart.
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Syn_Valence

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#163 Syn_Valence
Member since 2004 • 2172 Posts

sorry gt5 is being released in december is going to dismember all the fanboys here........especially bio........and i'll cry....because i wont be able to play my ps3 because my bros is going to be doing those DAMNED endurance races again 99 Laps are you freakin serious

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Tessellation

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#164 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="BioShockOwnz"]

[QUOTE="06350GT"]

it looks too matte, not enough vibrant metallic colors that have shine and better definition such as gt5. just sayin.

aaronmullan

These aren't shiny black cars that are supposed to be super glossy like this.......

Haven't seen much Forza 3, eh?

Only in photomode (basically bullshot)

Its funny you always scream bullshots when is a xbox 360 game,why don't you scream bullshots for the ps3 games? and your opinion is irrelevant i seen the game in front of me at gamescon and looks as good as those screenshots,even IGN says just as good as the screenshots.
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ktrotter11

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#165 ktrotter11
Member since 2006 • 1140 Posts

ROFL, V8 Splash was actually good though :P On Topic, Looks GREAT!! Cant wait to get my hands on this game.

I second that!!
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Racer850

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#166 Racer850
Member since 2009 • 2293 Posts
[QUOTE="zero_snake99"]

[QUOTE="sexxxyboy"] excellent demonstration with the balls zero. it really clarifys it for those that dont understand that forza looks cartoony.

Thanks. I mean, that's the reason why it looks "cartoony" to me at least. I'm trying to work on a better image.. I can't remember how to do HDRI on this program =[. I've got some nice outdoor lightmap shots I could use for PERFECT comparisons, but I just don't remember how to use it. =[.

Hope you feel good Zero because one of the biggest fanboys just agreed with you.
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Racer850

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#167 Racer850
Member since 2009 • 2293 Posts
[QUOTE="Jandurin"][QUOTE="killa4lyfe"]Gran Turismo Series Avg: 93.25% Forza Motorsport Series Avg: 91%killa4lyfe
so, in the end, they're both excellent series with almost equal scores?

yeah exactly....:| yet some people *not saying who* keeps saying one series is AA and soooo much inferior to the other one. just trying to douse out the lies ;)

Halo wars got a 82/100 but cows choose to ignore this and go by the 65/100 on here so if we use their logic GT is AA.
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zero_snake99

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#168 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="Racer850"][QUOTE="zero_snake99"]

[QUOTE="sexxxyboy"] excellent demonstration with the balls zero. it really clarifys it for those that dont understand that forza looks cartoony.

Thanks. I mean, that's the reason why it looks "cartoony" to me at least. I'm trying to work on a better image.. I can't remember how to do HDRI on this program =[. I've got some nice outdoor lightmap shots I could use for PERFECT comparisons, but I just don't remember how to use it. =[.

Hope you feel good Zero because one of the biggest fanboys just agreed with you.

Is he a 360 fanboy or something? (I don't follow these guys.. except OmegaNinja... lol) Or were you being sarcastic because he'a PS3 fanboy and he agreed with me about a flaw a 360 game has?
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Racer850

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#169 Racer850
Member since 2009 • 2293 Posts

[QUOTE="Racer850"][QUOTE="zero_snake99"] Thanks. I mean, that's the reason why it looks "cartoony" to me at least. I'm trying to work on a better image.. I can't remember how to do HDRI on this program =[. I've got some nice outdoor lightmap shots I could use for PERFECT comparisons, but I just don't remember how to use it. =[.

zero_snake99

Hope you feel good Zero because one of the biggest fanboys just agreed with you.

Is he a 360 fanboy or something? (I don't follow these guys.. except OmegaNinja... lol) Or were you being sarcastic because he'a PS3 fanboy and he agreed with me about a flaw a 360 game has?

He bashes the 360 every chance he gets and he was one of the very few to actually agree with you.

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deactivated-5e836a855beb2

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#170 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="killa4lyfe"][QUOTE="Jandurin"] so, in the end, they're both excellent series with almost equal scores?Racer850
yeah exactly....:| yet some people *not saying who* keeps saying one series is AA and soooo much inferior to the other one. just trying to douse out the lies ;)

Halo wars got a 82/100 but cows choose to ignore this and go by the 65/100 on here so if we use their logic GT is AA.

no, what he's saying is that because halo wars got a 6.5, the halo series is considered to be a B franchise. if using halo in place of GT
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Tessellation

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#171 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="DonPerian"][QUOTE="aaronmullan"] Finally, someone gets it. zero_snake99
Do you guys have any proof that these screens are touched? And I'm not talking about normal procedure that applies to all these racing games' replay mode, because that's a given, and we'll be able to reproduce images like this ourselves when the title is released. So other than that, any link, interview, or evidence whatsoever that these screens have been touched up beyond what the game will already do itself - or is this pure speculation on your guys' part?

They are from photomode. Fact.Photomode adds Anti Aliasing, and other post processing effects. Fact.Turn 10 has said these are photomode ("All can be done in game", since photomode is part of the game) While I'm not trying to say Forza 3 looks crap, it can turn crap looking games into great images. Examples... These are GT4 by the way...

Forza 3 looks as good as the screenshots posted,i was at gamescon 2009 i seen the game in front of my eyes and looks like that,photo mode only adds post processing and DOF,it can't add more antialiasing hardware supports only 4XMultisampling (from where are you getting more anti aliasing games is 4x AA so is the replays ),also IGN played the game and said it looks as good as the screenshot,your opinion is irrelevant since you haven't see the game in front of you.
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zero_snake99

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#172 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="zero_snake99"][QUOTE="Racer850"] Hope you feel good Zero because one of the biggest fanboys just agreed with you.Racer850

Is he a 360 fanboy or something? (I don't follow these guys.. except OmegaNinja... lol) Or were you being sarcastic because he'a PS3 fanboy and he agreed with me about a flaw a 360 game has?

He bashes the 360 every chance he gets and he was one of the very few to actually agree with you.

Oh, poo. Thanks =[.
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Racer850

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#173 Racer850
Member since 2009 • 2293 Posts
[QUOTE="zero_snake99"][QUOTE="DonPerian"] Do you guys have any proof that these screens are touched? And I'm not talking about normal procedure that applies to all these racing games' replay mode, because that's a given, and we'll be able to reproduce images like this ourselves when the title is released. So other than that, any link, interview, or evidence whatsoever that these screens have been touched up beyond what the game will already do itself - or is this pure speculation on your guys' part?Tessellation
They are from photomode. Fact.Photomode adds Anti Aliasing, and other post processing effects. Fact.Turn 10 has said these are photomode ("All can be done in game", since photomode is part of the game) While I'm not trying to say Forza 3 looks crap, it can turn crap looking games into great images. Examples... These are GT4 by the way...

Forza 3 looks as good as the screenshots posted,i was at gamescon 2009 i seen the game in front of my eyes and looks like that,photo mode only adds post processing and DOF,it can't add more antialiasing hardware supports only 4XMultisampling (from where are you getting more anti aliasing games is 4x AA so is the replays ),also IGN played the game and said it looks as good as the screenshot,your opinion is irrelevant since you haven't see the game in front of you.

Yep even IGN have said the screenshots reflect the gameplay.
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Racer850

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#174 Racer850
Member since 2009 • 2293 Posts

Here is the picture from the article, IGN pretty much have confirmed that this game will look as beautiful as we have been led to believe.

Heres the link

http://uk.xbox360.ign.com/articles/100/1008721p1.html

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opex07

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#175 opex07
Member since 2007 • 2236 Posts
[QUOTE="killa4lyfe"][QUOTE="Jandurin"][QUOTE="killa4lyfe"]Gran Turismo Series Avg: 93.25% Forza Motorsport Series Avg: 91%

so, in the end, they're both excellent series with almost equal scores?

yeah exactly....:| yet some people *not saying who* keeps saying one series is AA and soooo much inferior to the other one. just trying to douse out the lies ;)

GT is an AA series when you look at gamespot reviews though.
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masiisam

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#176 masiisam
Member since 2003 • 5723 Posts

[QUOTE="Jandurin"] so are you saying that GT5 does a better job of feeling like you're driving the actual car? I'm tempted to do a side by side test of the same car in forza 3 and gt5 to see if they "feel" different. If GT5 ever comes out. :lol:Couth_
The same car in GT and Forza definitely feel different. I don't know which is more accurate though. To find out for sure you would have to drive every car in real life and every car in each of the games. My guess is your results will vary from car to car.

I felt the accuracy of the adjustments made on the car set-ups in FM2 were substantially better than GT5P.

It's a simple fact when you apply positive toe the car/set up will have greater turn in capacity. I found in GT5P you really had to go to some extremes (along with other settings Sway/Springs) to get the car to do what it's suppose to do.

Meaning the setting adjustment in GT5P were unrealistic as apposed to FM2 that were resembling closer to what we would see in a proper tune…From this consistent information I believe the physics in FM2 are better than GT5P….

Now I don't know about GT5 and FM3 ..We will just have to see when the games hit which one is more accurate …

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zero_snake99

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#177 zero_snake99
Member since 2004 • 3478 Posts

Here is the picture from the article, IGN pretty much have confirmed that this game will look as beautiful as we have been led to believe.

Heres the link

http://uk.xbox360.ign.com/articles/100/1008721p1.html

Racer850

It is factually incorrect either way. I'm not doubting the vehicle models, but the game won't render with MSAA x8.. It's not possible. That's what I'm trying to say.

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Couth_

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#178 Couth_
Member since 2008 • 10369 Posts

[QUOTE="Couth_"][QUOTE="Jandurin"] so are you saying that GT5 does a better job of feeling like you're driving the actual car? I'm tempted to do a side by side test of the same car in forza 3 and gt5 to see if they "feel" different. If GT5 ever comes out. :lol:masiisam

The same car in GT and Forza definitely feel different. I don't know which is more accurate though. To find out for sure you would have to drive every car in real life and every car in each of the games. My guess is your results will vary from car to car.

I felt the accuracy of the adjustments made on the car set-ups in FM2 were substantially better than GT5P.

It's a simple fact when you apply positive toe the car/set up will have greater turn in capacity. I found in GT5P you really had to go to some extremes (along with other settings Sway/Springs) to get the car to do what it's suppose to do.

Meaning the setting adjustment in GT5P were unrealistic as apposed to FM2 that were resembling closer to what we would see in a proper tune…From this consistent information I believe the physics in FM2 are better than GT5P….

Now I don't know about GT5 and FM3 ..We will just have to see when the games hit which one is more accurate …

I agree but the tuning in Prologue was extremely limited. Coupled with the fact you couldn't change parts. It's not a good representation of what we will see in the full Gt5. Even Gt3 and Gt4 had more intricate tuning that Prologue
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deactivated-5e836a855beb2

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#179 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="opex07"][QUOTE="killa4lyfe"][QUOTE="Jandurin"] so, in the end, they're both excellent series with almost equal scores?

yeah exactly....:| yet some people *not saying who* keeps saying one series is AA and soooo much inferior to the other one. just trying to douse out the lies ;)

GT is an AA series when you look at gamespot reviews though.

hmmm 8.6 8.5 9.4 8.9 hmm 9.2 9.2 Where'd he get his numbers then?
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opex07

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#180 opex07
Member since 2007 • 2236 Posts

hmmm 8.6 8.5 9.4 8.9 hmm 9.2 9.2 Where'd he get his numbers then?Jandurin
metacritic I believe

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Racer850

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#181 Racer850
Member since 2009 • 2293 Posts
[QUOTE="zero_snake99"]

[QUOTE="Racer850"]

Here is the picture from the article, IGN pretty much have confirmed that this game will look as beautiful as we have been led to believe.

Heres the link

http://uk.xbox360.ign.com/articles/100/1008721p1.html

It is factually incorrect either way. I'm not doubting the vehicle models, but the game won't render with MSAA x8.. It's not possible. That's what I'm trying to say.

It's still going to the best looking racing game on the 360, I will admit that GT5 has nailed the lighting but Forza has always been about the Physics, the graphics are just a big bonus.
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rmerri52

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#182 rmerri52
Member since 2007 • 1824 Posts
I'll be looking forward to the nascar in GT5.
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#183 TruedUp
Member since 2002 • 691 Posts

Did anyone see that video showing some damage in GT5 in the other post? I figured with damage, the good ol' barrier sliding would be over, but it looks to be just as bad. Plus the damage wasnt that impressive but its probably just a very early build.

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#184 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

[QUOTE="Couth_"] The same car in GT and Forza definitely feel different. I don't know which is more accurate though. To find out for sure you would have to drive every car in real life and every car in each of the games. My guess is your results will vary from car to car.Couth_

I felt the accuracy of the adjustments made on the car set-ups in FM2 were substantially better than GT5P.

It's a simple fact when you apply positive toe the car/set up will have greater turn in capacity. I found in GT5P you really had to go to some extremes (along with other settings Sway/Springs) to get the car to do what it's suppose to do.

Meaning the setting adjustment in GT5P were unrealistic as apposed to FM2 that were resembling closer to what we would see in a proper tune…From this consistent information I believe the physics in FM2 are better than GT5P….

Now I don't know about GT5 and FM3 ..We will just have to see when the games hit which one is more accurate …

I agree but the tuning in Prologue was extremely limited. Coupled with the fact you couldn't change parts. It's not a good representation of what we will see in the full Gt5. Even Gt3 and Gt4 had more intricate tuning that Prologue

I meant the adjustments themselves ….what the cars handles like.(post adjustment).. Not the limited amount of options you can adjust the car.

Meaning I put a value of positive toe into the set-up the car will have clear definitive trait and GT5P did not posses that at all..It took an unrealistic amount of an adjustment to get the desired outcome.

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Racer850

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#185 Racer850
Member since 2009 • 2293 Posts

Did anyone see that video showing some damage in GT5 in the other post? I figured with damage, the good ol' barrier sliding would be over, but it looks to be just as bad. Plus the damage wasnt that impressive but its probably just a very early build.

TruedUp
Why would PD show an early build to debut the gameplay?
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sexxxyboy

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#186 sexxxyboy
Member since 2009 • 562 Posts

It's still going to the best looking racing game on the 360, I will admit that GT5 has nailed the lighting but Forza has always been about the Physics, the graphics are just a big bonus.Racer850
you really think the performance wont take a hit now that the graphics are better? you do realize this is being done on the 360 right?

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zero_snake99

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#187 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="Racer850"][QUOTE="zero_snake99"]

[QUOTE="Racer850"]

Here is the picture from the article, IGN pretty much have confirmed that this game will look as beautiful as we have been led to believe.

Heres the link

http://uk.xbox360.ign.com/articles/100/1008721p1.html

It is factually incorrect either way. I'm not doubting the vehicle models, but the game won't render with MSAA x8.. It's not possible. That's what I'm trying to say.

It's still going to the best looking racing game on the 360, I will admit that GT5 has nailed the lighting but Forza has always been about the Physics, the graphics are just a big bonus.

Well, yeah. Of course. It's a great looking game. I was just saying that it won't match those screens. AA makes a HUGE difference. Aliasing causes the most drastic decline in image fidelity out of every type of graphics artifacting. That's why GT5p looked bad in game. The AA was just lacking.
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TruedUp

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#188 TruedUp
Member since 2002 • 691 Posts

[QUOTE="TruedUp"]

Did anyone see that video showing some damage in GT5 in the other post? I figured with damage, the good ol' barrier sliding would be over, but it looks to be just as bad. Plus the damage wasnt that impressive but its probably just a very early build.

Racer850

Why would PD show an early build to debut the gameplay?

How the hell should I know? Lol, I was trying to look out for the GT nut-huggers, JEEZE! Thanks a lot.

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Threebabycows

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#189 Threebabycows
Member since 2008 • 1086 Posts

It doesn't look cartoony it looks like the weird plastic that nascar cars use or w/e it is.

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CanYouDiglt

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#190 CanYouDiglt
Member since 2009 • 8500 Posts
The part I find the best is that we already know more about the V8s in Forza and it was just announced yesterday then we know about this so called Nascar in GT5 :lol:
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#192 Tobin09
Member since 2006 • 1579 Posts

[QUOTE="Racer850"] It's still going to the best looking racing game on the 360, I will admit that GT5 has nailed the lighting but Forza has always been about the Physics, the graphics are just a big bonus.sexxxyboy

you really think the performance wont take a hit now that the graphics are better? you do realize this is being done on the 360 right?

This guy is so blind it's funny. Apparently devs don't learn to get more out of consoles anymore.
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Racer850

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#193 Racer850
Member since 2009 • 2293 Posts
[QUOTE="Tobin09"][QUOTE="sexxxyboy"]

It's still going to the best looking racing game on the 360, I will admit that GT5 has nailed the lighting but Forza has always been about the Physics, the graphics are just a big bonus.Racer850
you really think the performance wont take a hit now that the graphics are better? you do realize this is being done on the 360 right?

This guy is so blind it's funny. Apparently devs don't learn to get more out of consoles anymore.

Not to mention he still believes that the PS3 is far superior to the 360, Hardware wise.
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TruedUp

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#194 TruedUp
Member since 2002 • 691 Posts

[QUOTE="sexxxyboy"]

[QUOTE="Racer850"] It's still going to the best looking racing game on the 360, I will admit that GT5 has nailed the lighting but Forza has always been about the Physics, the graphics are just a big bonus.Tobin09

you really think the performance wont take a hit now that the graphics are better? you do realize this is being done on the 360 right?

This guy is so blind it's funny. Apparently devs don't learn to get more out of consoles anymore.

Nah, optimization is overrated.

Lol.

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Racer850

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#195 Racer850
Member since 2009 • 2293 Posts
The part I find the best is that we already know more about the V8s in Forza and it was just announced yesterday then we know about this so called Nascar in GT5 :lol: CanYouDiglt
Turn 10 know how to keep the hype up for their games.
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zero_snake99

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#196 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="TruedUp"]

Did anyone see that video showing some damage in GT5 in the other post? I figured with damage, the good ol' barrier sliding would be over, but it looks to be just as bad. Plus the damage wasnt that impressive but its probably just a very early build.

Racer850
Why would PD show an early build to debut the gameplay?

o_O You're asking this why? We are talking about a developer that had GT4: Prologue and GT5: Prologue. Not to mention a couple other variations.
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Racer850

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#197 Racer850
Member since 2009 • 2293 Posts
[QUOTE="TruedUp"]

[QUOTE="Racer850"][QUOTE="TruedUp"]

Did anyone see that video showing some damage in GT5 in the other post? I figured with damage, the good ol' barrier sliding would be over, but it looks to be just as bad. Plus the damage wasnt that impressive but its probably just a very early build.

Why would PD show an early build to debut the gameplay?

How the hell should I know? Lol, I was trying to look out for the GT nut-huggers, JEEZE! Thanks a lot.

Chill out mate i was only asking.
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Racer850

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#198 Racer850
Member since 2009 • 2293 Posts
[QUOTE="zero_snake99"][QUOTE="Racer850"][QUOTE="TruedUp"]

Did anyone see that video showing some damage in GT5 in the other post? I figured with damage, the good ol' barrier sliding would be over, but it looks to be just as bad. Plus the damage wasnt that impressive but its probably just a very early build.

Why would PD show an early build to debut the gameplay?

o_O You're asking this why? We are talking about a developer that had GT4: Prologue and GT5: Prologue. Not to mention a couple other variations.

Sorry for asking.
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zero_snake99

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#199 zero_snake99
Member since 2004 • 3478 Posts

I meant the adjustments themselves ….what the cars handles like.(post adjustment).. Not the limited amount of options you can adjust the car.

Meaning I put a value of positive toe into the set-up the car will have clear definitive trait and GT5P did not posses that at all..It took an unrealistic amount of an adjustment to get the desired outcome.

masiisam

I agree. It's not as extreme as you make it out to be, but I did have to go a little "over the top" with my settings. I was trying some drifting out, so I put a toe in on the rear, lowered the suspension, changed the bound/rebound, and it didn't change much, so I had to change the settings more for it to have an effect.

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CanYouDiglt

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#200 CanYouDiglt
Member since 2009 • 8500 Posts
[QUOTE="CanYouDiglt"]The part I find the best is that we already know more about the V8s in Forza and it was just announced yesterday then we know about this so called Nascar in GT5 :lol: Racer850
Turn 10 know how to keep the hype up for their games.

I think it honestly is more this Nascar will not be anything great.