[QUOTE="masiisam"][QUOTE="Couth_"] The same car in GT and Forza definitely feel different. I don't know which is more accurate though. To find out for sure you would have to drive every car in real life and every car in each of the games. My guess is your results will vary from car to car.Couth_
I felt the accuracy of the adjustments made on the car set-ups in FM2 were substantially better than GT5P.
It's a simple fact when you apply positive toe the car/set up will have greater turn in capacity. I found in GT5P you really had to go to some extremes (along with other settings Sway/Springs) to get the car to do what it's suppose to do.
Meaning the setting adjustment in GT5P were unrealistic as apposed to FM2 that were resembling closer to what we would see in a proper tune…From this consistent information I believe the physics in FM2 are better than GT5P….
Now I don't know about GT5 and FM3 ..We will just have to see when the games hit which one is more accurate …
I agree but the tuning in Prologue was extremely limited. Coupled with the fact you couldn't change parts. It's not a good representation of what we will see in the full Gt5. Even Gt3 and Gt4 had more intricate tuning that PrologueI meant the adjustments themselves ….what the cars handles like.(post adjustment).. Not the limited amount of options you can adjust the car.
Meaning I put a value of positive toe into the set-up the car will have clear definitive trait and GT5P did not posses that at all..It took an unrealistic amount of an adjustment to get the desired outcome.
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