Why Are People Justifying M$ Charging For Used Games?

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LOXO7

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#151 LOXO7
Member since 2008 • 5595 Posts

When will people realize in the console industry of gaming is an oligarchy? Every single game starts at $60 and $50 the generation before. Is it just a free market coincidence that all the publishers have picked the same price to sell their software?

$74.99. That doesn't look or sound right for a game. Instead of seeing inflation just added on, like we saw for this gen, we will see it with new restrictions. The price hike from 50 to 60 this gen didn't mean the games are harder to make. It means the dollar was worth more in 2001 then in 2005. Do you really think that the technology got harder and slower from 01 to 05, so that the prices of games increased because of it? Better technology would seem to make things more streamlined. When things are streamlined prices don't increase.

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LJS9502_basic

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#152 LJS9502_basic
Member since 2003 • 180186 Posts
[QUOTE="Bigboi500"]

[QUOTE="StormyJoe"]

Because you are not buying the game; you are buying a license. I write software, and I would be p*ssed if someone who purchased one of my apps and then sold it to someone else and I did not get any financial benefit.

The only software industry that lets people get away with it is the console gaming industry.

Cranler

That's dumb. I'm a carpenter, when I build a bookcase or a bunk bed I sell it one time, and don't expect the people who buy it on every re-sell to pay me more money.

Do you invest millions into the making of the bunkbeds and bookcases? Did you build the house and sell it at a loss so they would have a place to use the bunkbed? Can a brand new bunkbed be bought 1 year after release for a 5th of the original price?

Bullshit. The physical copy is sold and belongs to the purchaser. Don't like...don't make games.
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NFJSupreme

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#153 NFJSupreme
Member since 2005 • 6605 Posts

[QUOTE="Cranler"][QUOTE="Bigboi500"]That's dumb. I'm a carpenter, when I build a bookcase or a bunk bed I sell it one time, and don't expect the people who buy it on every re-sell to pay me more money.

LJS9502_basic

Do you invest millions into the making of the bunkbeds and bookcases? Did you build the house and sell it at a loss so they would have a place to use the bunkbed? Can a brand new bunkbed be bought 1 year after release for a 5th of the original price?

Bullshit. The physical copy is sold and belongs to the purchaser. Don't like...don't make games.

 

Do you know what intelectual property is?  Do what you want with the disk but the intelectual property on the disk doesn't belong to you.  It never did.

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GOGOGOGURT

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#154 GOGOGOGURT
Member since 2010 • 4470 Posts

Once a game is in the suspended state between hard copy and digital copy, then a fee is necessary to keep devs in business.  And if you split it, then you can get a new game for four friends.

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LJS9502_basic

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#155 LJS9502_basic
Member since 2003 • 180186 Posts

[QUOTE="LJS9502_basic"][QUOTE="Cranler"] Do you invest millions into the making of the bunkbeds and bookcases? Did you build the house and sell it at a loss so they would have a place to use the bunkbed? Can a brand new bunkbed be bought 1 year after release for a 5th of the original price?NFJSupreme

Bullshit. The physical copy is sold and belongs to the purchaser. Don't like...don't make games.

 

Do you know what intelectual property is?  Do what you want with the disk but the intelectual property on the disk doesn't belong to you.  It never did.

And when the individual sells the physical property they no longer have the use of it......and the physical copy WAS purchased from the publisher. They don't get more than one hit off ONE physical copy.
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Cranler

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#156 Cranler
Member since 2005 • 8809 Posts
[QUOTE="Cranler"][QUOTE="Bigboi500"]That's dumb. I'm a carpenter, when I build a bookcase or a bunk bed I sell it one time, and don't expect the people who buy it on every re-sell to pay me more money.LJS9502_basic
Do you invest millions into the making of the bunkbeds and bookcases? Did you build the house and sell it at a loss so they would have a place to use the bunkbed? Can a brand new bunkbed be bought 1 year after release for a 5th of the original price?

Bullshit. The physical copy is sold and belongs to the purchaser. Don't like...don't make games.

Dont like, dont buy used games and expect to play mp without additional cost.
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darksusperia

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#157 darksusperia
Member since 2004 • 6945 Posts
[QUOTE="NFJSupreme"]

[QUOTE="LJS9502_basic"] Bullshit. The physical copy is sold and belongs to the purchaser. Don't like...don't make games.LJS9502_basic

 

Do you know what intelectual property is?  Do what you want with the disk but the intelectual property on the disk doesn't belong to you.  It never did.

And when the individual sells the physical property they no longer have the use of it......and the physical copy WAS purchased from the publisher. They don't get more than one hit off ONE physical copy.

nope. you may own the disc but not whats on it. You are merely licenced to use it. I can buy a physical pc title that is steamworks. Sure I can install from the disc, or I can just punch in the licence code and download from steam. You dont own whats on the disc. Windows is no different. You dont own windows, you are just licenced to use it.
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TheFadeForever

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#159 TheFadeForever
Member since 2013 • 2655 Posts

Big developers/publisher are clearly supporting the Xbox one we all know that they don't get any money from used games sales I guess they worked  conjunction with Microsoft on the used game fees.

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Cranler

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#160 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"][QUOTE="Ginosaji"]

Bottom line is consumers have rights. If you have to piss on those rights in order to turn a profit, it's time to think of a new business strategy. Which isn't true in the slightest; the gaming industry is plenty profitable. They just want even more money.

Ginosaji

If it takes 3 years to turn a profit on a new console the new busniess strategy is to take a cut on used games or sell the console for profit.

Selling the console itself for profit is one of their options, though not necessarily their best. High prices and low replay value are largely to blame for how popular the used games market is. I suspect by tackling one or both of those issues they could noticeably mitigate the impact the used games market has on their bottom line, while providing a higher quality service to consumers.

But what I really don't understand is why people are misrepresenting the gaming industry as being in financial trouble, and these underhanded business practices as some kind of noble attempt to save gaming. We're talking about one of the more profitable industries in existence. They're just looking for ways to further increase those profits. We need to be sending a clear message that taking away our rights is not an option.

All games whether replayable or not have tons of used version available. I like open ended replayable type games but I also like scripted games like Uncharted. Trying to make all games the same isnt a good idea.
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Bebi_vegeta

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#161 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Ginosaji"]

Bottom line is consumers have rights. If you have to piss on those rights in order to turn a profit, it's time to think of a new business strategy. Which isn't true in the slightest; the gaming industry is plenty profitable. They just want even more money.

Cranler

If it takes 3 years to turn a profit on a new console the new busniess strategy is to take a cut on used games or sell the console for profit.

I taught the goal was for dev to get money back... not sony and microsoft...

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Cranler

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#163 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"][QUOTE="Ginosaji"]

Bottom line is consumers have rights. If you have to piss on those rights in order to turn a profit, it's time to think of a new business strategy. Which isn't true in the slightest; the gaming industry is plenty profitable. They just want even more money.

Bebi_vegeta

If it takes 3 years to turn a profit on a new console the new busniess strategy is to take a cut on used games or sell the console for profit.

I taught the goal was for dev to get money back... not sony and microsoft...

The console manufacturers are taking much bigger risks than the pub and devs. Game can turn a profit within a day of release. All recent consoles have taken years to turn a profit. I sure as hell wouldnt sell consoles at a loss and sit and watch as a 3rd of the owners strictly buy used and borrow.
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Cranler

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#164 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"] All games whether replayable or not have tons of used version available. I like open ended replayable type games but I also like scripted games like Uncharted. Trying to make all games the same isnt a good idea. Ginosaji

It's quite the leap to go from "adding replay value" to "making all games the same". I really can't wrap my head around consumers having such an anti-consumer mindset that it warps their sense of reality. Don't tell me you're one of those people who believe that publishers have your best interests at heart and will invest in better, more innovative games with their newfound riches.

The reality of the situation is if your game isn't worth keeping and you price it at $60 anyway, you're practically begging for a booming used games market.

Maybe I exaggerate but it would lead to less variety. If a game isnt worth keeping at $60 was it worth buying in the first place? I only buy games at full price that are worth full price. I mainly play pc games. My hardware isnt sold to me at a mega discount like consoles are and I cant resell my games. Dont see pc gamers whining about it.
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The_Power_of_X

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#165 The_Power_of_X
Member since 2013 • 563 Posts

The PS4 will do the same and publishers have already been doing it for the better half of this gen. Whether you like it or not this is where the industry is moving.

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MrGeezer

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#166 MrGeezer
Member since 2002 • 59765 Posts
[QUOTE="Cranler"] My point which was its ridiculous to compare completely different industries went over your head. The fact that games drop in price means that with a little patience you can get much more value for your dollar. Arkham City is $7.50 on Amazon right now, does that mean its a $hit product?

I can't speak for Arkham Asylum, I don't know anything about it other than that it's that Batman game. Generally speaking though, yes games are $hit (specifically the major releases, the big budget $60 games). Relative to the price, consumers clearly think they're trash or else they wouldn't be selling them off in droves a week after buying them.
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Cranler

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#167 Cranler
Member since 2005 • 8809 Posts
[QUOTE="MrGeezer"][QUOTE="Cranler"] My point which was its ridiculous to compare completely different industries went over your head. The fact that games drop in price means that with a little patience you can get much more value for your dollar. Arkham City is $7.50 on Amazon right now, does that mean its a $hit product?

I can't speak for Arkham Asylum, I don't know anything about it other than that it's that Batman game. Generally speaking though, yes games are $hit (specifically the major releases, the big budget $60 games). Relative to the price, consumers clearly think they're trash or else they wouldn't be selling them off in droves a week after buying them.

Show me an example of a game you think is good and lets see how many used copies are available on ebay and amazon.
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MrGeezer

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#168 MrGeezer
Member since 2002 • 59765 Posts

 

Do you know what intelectual property is?  Do what you want with the disk but the intelectual property on the disk doesn't belong to you.  It never did.

NFJSupreme
They can try to block the use of the intellectual property, but the bottom line is this...consumers aren't entitled to used sales and publishers aren't entitled to peoples' money. They can restrict used sales to the point where every user pays, that's absolutely their right. It's also the customer's right to say "f*** that" and then not buy the game. The publishers and consumers both have their terms that they demand, and failure for those terms to be met means that they're gonna opt out. For some people, their terms are that they aren't shelling out money unless they're allowed to be able to do certain things with the games. The publishers can say "f*** that", but a certain percentage of consumers WILL respond by simply not buying anything. How many consumers will respond that way? I don't know, but that's part of the determination that you come to before restricting use of games in such a matter. From my perspective as a consumer, the ONLY thing I need to concern myself with is whether or not I'm getting what I deem to be my money's worth that's it. If the answer is yes, I keep buying. If the answer is no, then I stop buying.
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#169 dr_jashugan
Member since 2006 • 2665 Posts

All this rejections for charging for used games, makes me wonder, do the developers realize that they are screwing themselves by screwing the consumers? :shock:

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The_Power_of_X

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#170 The_Power_of_X
Member since 2013 • 563 Posts

All this rejections for charging for used games, makes me wonder, do the developers realize that they are screwing themselves by screwing the consumers? :shock:

dr_jashugan

Gamestop and its ilk have gotten away with screwing gamers in far worse ways and its doing just fine in the minds of gamers. I think developers will be fine.

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Bebi_vegeta

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#171 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="Cranler"] If it takes 3 years to turn a profit on a new console the new busniess strategy is to take a cut on used games or sell the console for profit.Cranler

I taught the goal was for dev to get money back... not sony and microsoft...

The console manufacturers are taking much bigger risks than the pub and devs. Game can turn a profit within a day of release. All recent consoles have taken years to turn a profit. I sure as hell wouldnt sell consoles at a loss and sit and watch as a 3rd of the owners strictly buy used and borrow.

Maybe i'm not understanding the situation, i was under the impression dev wanted more money, is Sony/Microsoft geting money for every games ? Also, Xbox selling at loss is joke with XBL being priced anyway.

So kill the rental business aswell ?

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megaspiderweb09

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#172 megaspiderweb09
Member since 2009 • 3686 Posts

No CORPORATION deserves trust ever!!!

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MrGeezer

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#173 MrGeezer
Member since 2002 • 59765 Posts
Show me an example of a game you think is good and lets see how many used copies are available on ebay and amazon. Cranler
"Good" games? You're sort of asking the wrong person. I mean, I know of some games that I think are good compared to other games, but you're talking to someone who thinks that games are $hit. I guess Red Dead Redemption is a good example. I liked that game a lot, I got a LOT of enjoyment out of it, and I feel like it was worth the money that I spent on it. When I bought it new at $60, there was no f***ing way I would have traded it in to Gamestop any time soon. Any money I could have gotten from reselling it wasn't worth it because I was still having lots of fun with the game. Fastforward to now and I have no doubt that the game is selling for pennies, but that's exactly my point. Even GOOD games are pretty f***ing low on value. I'm done with RDR now and will probably never play it again, but there's no chance I'm gonna sell it. At this point, any money I could get off of it isn't even worth the effort of trying to sell it. If I'm lucky I might get a few bucks, which means it's worth it to me to just hold onto it (or worst case scenario, chuck it into the trash). But that sort of speaks to my point. The game was still sort of $hit, but it's not a "just a rental" type of game. It has enough value to it that the people who like it probably aren't just going to trade it in a week after buying it. It has legs, reducing the number of used copies that are competing with new copies in the critical post-release period when interest is at its highest and the game's price is at its highest. A game that doesn't have that kind of replay value should be budgeted and priced appropriately. There's nothing wrong with single player games with a five hour campaign, but if there's no replay value beyond the initial five f***ing hours then it'd better either be budgeted appropriately or sold at a lower price so that consumers are less likely to want to recover their money right after buying it.
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#174 donalbane
Member since 2003 • 16383 Posts

Lemmings enjoy getting Xboned by M$.

heeweesRus
You do know Sony is doing the exact same thing, right? They are just saying, "We're leaving it up to the publishers." Gee, I wonder what the publishers are going to decide to do?
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LJS9502_basic

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#175 LJS9502_basic
Member since 2003 • 180186 Posts
[QUOTE="LJS9502_basic"][QUOTE="NFJSupreme"]

 

Do you know what intelectual property is?  Do what you want with the disk but the intelectual property on the disk doesn't belong to you.  It never did.

darksusperia
And when the individual sells the physical property they no longer have the use of it......and the physical copy WAS purchased from the publisher. They don't get more than one hit off ONE physical copy.

nope. you may own the disc but not whats on it. You are merely licenced to use it. I can buy a physical pc title that is steamworks. Sure I can install from the disc, or I can just punch in the licence code and download from steam. You dont own whats on the disc. Windows is no different. You dont own windows, you are just licenced to use it.

Funny that it's not against the law to sell your physical copy.
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Zero_epyon

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#176 Zero_epyon
Member since 2004 • 20500 Posts
[QUOTE="heeweesRus"]

Lemmings enjoy getting Xboned by M$.

donalbane
You do know Sony is doing the exact same thing, right? They are just saying, "We're leaving it up to the publishers." Gee, I wonder what the publishers are going to decide to do?

When developers that charge for used games see a sharp decline in game sales vs those that don't, I'm sure I know what's going to happen. Also, publishers are usually the ones that complain about sales. Developers, not so much in my opinion.
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donalbane

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#177 donalbane
Member since 2003 • 16383 Posts
[QUOTE="donalbane"][QUOTE="heeweesRus"]

Lemmings enjoy getting Xboned by M$.

Zero_epyon
You do know Sony is doing the exact same thing, right? They are just saying, "We're leaving it up to the publishers." Gee, I wonder what the publishers are going to decide to do?

When developers that charge for used games see a sharp decline in game sales vs those that don't, I'm sure I know what's going to happen. Also, publishers are usually the ones that complain about sales. Developers, not so much in my opinion.

It would be great if they tried it and it backfired, but I'm not convinced. I hope you are right. Honestly, I see myself getting 100% of multiplats on PC going forward. You can't sell them, but they are cheaper and will work forever. You can trade them over Steam, too.
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whathursthemost

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#178 whathursthemost
Member since 2013 • 341 Posts
 here ya go
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PurpleMan5000

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#179 PurpleMan5000
Member since 2011 • 10531 Posts
The fee for used games is awful and not something I would support on any system. That said, I'm a little bit surprised that Xbox 360 users are as upset about it as they are. I mean, they are already paying for Xbox Live Gold. This is small potatoes in comparison.
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LJS9502_basic

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#180 LJS9502_basic
Member since 2003 • 180186 Posts
The fee for used games is awful and not something I would support on any system. That said, I'm a little bit surprised that Xbox 360 users are as upset about it as they are. I mean, they are already paying for Xbox Live Gold. This is small potatoes in comparison.PurpleMan5000
It's good that they are upset. It means they do take a stand....at least if they stay true to their word anyway. Consumers control the market. Don't give up that control.
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#181 curono
Member since 2005 • 7722 Posts
Some are emotionally attached to a piece of plastic. Heil68
Dude. Fleshlights DO become a steady relationship.
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Zero_epyon

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#182 Zero_epyon
Member since 2004 • 20500 Posts
[QUOTE="donalbane"][QUOTE="Zero_epyon"][QUOTE="donalbane"] You do know Sony is doing the exact same thing, right? They are just saying, "We're leaving it up to the publishers." Gee, I wonder what the publishers are going to decide to do?

When developers that charge for used games see a sharp decline in game sales vs those that don't, I'm sure I know what's going to happen. Also, publishers are usually the ones that complain about sales. Developers, not so much in my opinion.

It would be great if they tried it and it backfired, but I'm not convinced. I hope you are right. Honestly, I see myself getting 100% of multiplats on PC going forward. You can't sell them, but they are cheaper and will work forever. You can trade them over Steam, too.

Well that's why I think if it's going to happen, we're better off with Sony since for now it's mandatory on xbox. I still think it shouldn't be done and it will fail like EA's online pass.
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AlexKidd5000

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#184 AlexKidd5000
Member since 2005 • 3104 Posts
http://www.youtube.com/watch?v=2G_f8YBy39M Did anyone here watch the video by TotalBiscuit on used games? He explains why it'll be good for the game industry if used games are done away with.
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Heil68

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#185 Heil68
Member since 2004 • 60831 Posts
[QUOTE="AlexKidd5000"]http://www.youtube.com/watch?v=2G_f8YBy39M Did anyone here watch the video by TotalBiscuit on used games? He explains why it'll be good for the game industry if used games are done away with.

Well when console games get PC pricing and Steam like sales then we can talk otherwise he can go fvck himself.
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PurpleMan5000

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#186 PurpleMan5000
Member since 2011 • 10531 Posts
[QUOTE="AlexKidd5000"]http://www.youtube.com/watch?v=2G_f8YBy39M Did anyone here watch the video by TotalBiscuit on used games? He explains why it'll be good for the game industry if used games are done away with.

I disagree with him wholeheartedly.
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LJS9502_basic

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#187 LJS9502_basic
Member since 2003 • 180186 Posts
[QUOTE="AlexKidd5000"]http://www.youtube.com/watch?v=2G_f8YBy39M Did anyone here watch the video by TotalBiscuit on used games? He explains why it'll be good for the game industry if used games are done away with.

Already been discussed....and he's an idiot.
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donalbane

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#188 donalbane
Member since 2003 • 16383 Posts
[QUOTE="Zero_epyon"][QUOTE="donalbane"][QUOTE="Zero_epyon"] When developers that charge for used games see a sharp decline in game sales vs those that don't, I'm sure I know what's going to happen. Also, publishers are usually the ones that complain about sales. Developers, not so much in my opinion.

It would be great if they tried it and it backfired, but I'm not convinced. I hope you are right. Honestly, I see myself getting 100% of multiplats on PC going forward. You can't sell them, but they are cheaper and will work forever. You can trade them over Steam, too.

Well that's why I think if it's going to happen, we're better off with Sony since for now it's mandatory on xbox. I still think it shouldn't be done and it will fail like EA's online pass.

I almost never buy used, and only sell on occasion, so neither strategy worries me terribly. Truth is, this new generation will probably be the first time I buy most console games the same way I buy my PC games... via download.
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FIipMode

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#189 FIipMode
Member since 2009 • 10850 Posts
[QUOTE="AlexKidd5000"]http://www.youtube.com/watch?v=2G_f8YBy39M Did anyone here watch the video by TotalBiscuit on used games? He explains why it'll be good for the game industry if used games are done away with.

He's a moron.
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AlexKidd5000

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#190 AlexKidd5000
Member since 2005 • 3104 Posts
[QUOTE="FIipMode"][QUOTE="AlexKidd5000"]http://www.youtube.com/watch?v=2G_f8YBy39M Did anyone here watch the video by TotalBiscuit on used games? He explains why it'll be good for the game industry if used games are done away with.

He's a moron.

I can understand it being a bad thing, these are game consoles, and I highly doubt they will ever have PC prices, or steam level sales honestly. These are Sony and M$ we are talking about here. I don't even see Nintendo doing that if they went fully digital.
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LJS9502_basic

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#191 LJS9502_basic
Member since 2003 • 180186 Posts
[QUOTE="AlexKidd5000"][QUOTE="FIipMode"][QUOTE="AlexKidd5000"]http://www.youtube.com/watch?v=2G_f8YBy39M Did anyone here watch the video by TotalBiscuit on used games? He explains why it'll be good for the game industry if used games are done away with.

He's a moron.

I can understand it being a bad thing, these are game consoles, and I highly doubt they will ever have PC prices, or steam level sales honestly. These are Sony and M$ we are talking about here. I don't even see Nintendo doing that if they went fully digital.

I can assure you removing the used game market is only going to increase price.
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Sali217

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#192 Sali217
Member since 2012 • 1301 Posts
[QUOTE="Bigboi500"]

[QUOTE="StormyJoe"]

Because you are not buying the game; you are buying a license. I write software, and I would be p*ssed if someone who purchased one of my apps and then sold it to someone else and I did not get any financial benefit.

The only software industry that lets people get away with it is the console gaming industry.

Cranler

That's dumb. I'm a carpenter, when I build a bookcase or a bunk bed I sell it one time, and don't expect the people who buy it on every re-sell to pay me more money.

Do you invest millions into the making of the bunkbeds and bookcases? Did you build the house and sell it at a loss so they would have a place to use the bunkbed? Can a brand new bunkbed be bought 1 year after release for a 5th of the original price?

It's not the consumer's job to keep an industry a float. The consumer's only job is to buy a product if they deem that product worthy of being bought. If game companies don't think they are making enough money than they need to raise their prices. after you sell a product you lose your claim to that particular copy of that particular product. That's just the way it works in all industries.
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Ninja-Hippo

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#193 Ninja-Hippo
Member since 2008 • 23434 Posts
Here's a question: If the disc is no longer necessary and now all you do is install it and boot straight from the console from then on, how could there *not* be some form of restriction on reselling? Because you could just install the game then immediately return it. Or you could buy one copy and install it on all of your friends machines for free. They could impose a limit on the number of machines you can install on like with a lot of PC games and software, but then that'd be used games restriction too. You'd buy a used game and get it home only to be told sorry, this has reached the install limit. I genuinely cannot think of any way you can have a games market where the disc is only a delivery method and once the game is installed it is no longer needed without having something in place to stop you returning or reselling the disc and keeping the game. It's why the used games market on the PC is nowhere near what it is on consoles. For a long time stores wouldn't even accept PC games for trade in. Basically I'm just curious what their plans are. I know they're waiting to explain everything, but I cant think of what it could even be.
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the-obiwan

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#194 the-obiwan
Member since 2003 • 3747 Posts
people does the same if Sony follows that path, so what i do wonder is, What is the logic behind that o-o?
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clr84651

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#195 clr84651
Member since 2010 • 5643 Posts

Everything MS does they justify. The normal reaction would be to act bothered that they have to pay out more for gaming. So I guess they're not normal. MS drones they must be. 

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clr84651

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#196 clr84651
Member since 2010 • 5643 Posts

people does the same if Sony follows that path, so what i do wonder is, What is the logic behind that o-o? the-obiwan

I say BS if sony makes me pay to play online or I have to pay fees for used games. I don't defend bad business practices that make gaming more expensive for gamers. 

See, MS fans also believe Sony fans react the same way they do. News flash, we don't!!!!

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the-obiwan

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#197 the-obiwan
Member since 2003 • 3747 Posts

[QUOTE="the-obiwan"]people does the same if Sony follows that path, so what i do wonder is, What is the logic behind that o-o? clr84651

I say BS if sony makes me pay to play online or I have to pay fees for used games. I don't defend bad business practices that make gaming more expensive for gamers. 

See, MS fans also believe Sony fans react the same way they do. News flash, we don't!!!!

Lies ! i havent said anyone in particular but theres a group around here that were indiferent about malpractices towards consumers/gamers. im just pointing out this since i saw a similar thread a few days ago and what surprise me was that there were some persons sayng : i dont care i dont buy used games, he i dont mind paying few fees blah blah blah you get the point.
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StormyJoe

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#198 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

[QUOTE="Heroldp813"]

I dont get it. Its not okay regardless of how you try to put it.

Sali217

Because you are not buying the game; you are buying a license. I write software, and I would be p*ssed if someone who purchased one of my apps and then sold it to someone else and I did not get any financial benefit.

The only software industry that lets people get away with it is the console gaming industry.

And the software industry is being a bunch of dickwads by twisting things around like that. It goes against the spirit of the first sales doctrine. When I go to best buy to buy a game the section says "New games" not "New game licenses". They are selling under the pretense that it's a product that can be bought, sold and resold. Once you sell a product to a customer or to a store, that product is no longer yours. However, if we go by the BS license route that means I have a license to use the game, therefore if it's lost, broken or damaged I have the right to pirate a new copy. Because I've bought the license. You can't have your cake and eat it too.

You are not buying a game - you are buying a license. Software has always been this way. If you go to a bar, and play a song on the jukebox (or have a cover band), the owner of that bar pays royalties to the artists via a monthly fee to the ASCAP. There is no difference.

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#199 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

[QUOTE="Heroldp813"]

I dont get it. Its not okay regardless of how you try to put it.

Bigboi500

Because you are not buying the game; you are buying a license. I write software, and I would be p*ssed if someone who purchased one of my apps and then sold it to someone else and I did not get any financial benefit.

The only software industry that lets people get away with it is the console gaming industry.

That's dumb. I'm a carpenter, when I build a bookcase or a bunk bed I sell it one time, and don't expect the people who buy it on every re-sell to pay me more money.

You are not buying a game - you are buying a license. Software has always been this way. If you go to a bar, and play a song on the jukebox (or have a cover band), the owner of that bar pays royalties to the artists via a monthly fee to the ASCAP. There is no difference.

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LJS9502_basic

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#200 LJS9502_basic
Member since 2003 • 180186 Posts

[QUOTE="Bigboi500"]

[QUOTE="StormyJoe"]

Because you are not buying the game; you are buying a license. I write software, and I would be p*ssed if someone who purchased one of my apps and then sold it to someone else and I did not get any financial benefit.

The only software industry that lets people get away with it is the console gaming industry.

StormyJoe

That's dumb. I'm a carpenter, when I build a bookcase or a bunk bed I sell it one time, and don't expect the people who buy it on every re-sell to pay me more money.

You are not buying a game - you are buying a license. Software has always been this way. If you go to a bar, and play a song on the jukebox (or have a cover band), the owner of that bar pays royalties to the artists via a monthly fee to the ASCAP. There is no difference.

With digital. With physical you ARE buying the physical product.