Why are Valve still treating PS3 like trash?

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savagetwinkie

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#251 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Persistantthug"]

[QUOTE="killerfox39967"]

Valve doesn't like the ps3 because, as someone stated before, it would cost a lot to learn thearchitecture, and would not make that much money anyway. Valve is clearly not biased toward microsoft or the 360 because they are now bringing steam to macs. The ps3 architecture is just unnecessarily complicated and to difficult to work with.

No it's not difficult. Valve has enough resources to:

1. Hire a couple employess with their SPITLOADS of money to port games themselves.

2. Get someone to do it for them like Gearbox used to do, like they did for Left 4 Dead's XBOX Version

3. Get EA to do it because EA is always desperate to put games on as many systems as possible.

The train of thought you are putting forth doesn't add up, killerfox39967. Left 4 Dead 2 would have sold 1 million units minimum on the PS3...that's 30 million dollars in revenue. Since when does any business say, "nah, we don't want to make an extra 20-30 million dollars...no thanks, extra money is whack"

Don't you understand there is more going on here?

because they care about the quality of their game, and instead of letting a sub par game come out from someone else doing it, or spending millions to get a proper engine built for the ps3 would also be too time consuming, they need to finish episode 3 before we all murder them so they can't do anything else that takes to much time also. And left 4 dead is an incredibly multiplayer centric game, live has had since 2005 to build a really strong gaming community online, psn is still rather bare bone and its up to devs to create that kind of community right now. I mean you really think valve just wrote off 30 million? They don't have to make games for it, they are probably sitting comfortably with xbox and pc, and don't really feel the need to expand their company to dev on the ps3 also.
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savagetwinkie

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#252 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Persistantthug"]

[QUOTE="themyth01"]

Maybe if Sony paid Valve to make the game on PS3 they wouldn't mind. But Valve is a private small company, why should they spend their resources on a new (to them) platform with no guarantee of a return. I'd think if Sony decided to help them, I think they would gladly accept, it may that Sony hasn't taken an initiative with them, maybe Sony doesn't care for their games...

Sony doesn't pay cash for third party games.

But my point is, EA has already volunteered. EA was chomping at the bit for L4D2 PS3 version. That would have sold 1 million minimum easy. Like I said, there's a reason Valve declined, and it has absolutely nothing to do with porting ability or resources.

because your part of valve and know their business, small dev, they don't want someone else to work on it, and they don't want to expand to build it. its that simple, quality control and sticking to the systems that are already working for them.
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Persistantthug

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#253 Persistantthug
Member since 2009 • 1420 Posts

because your part of valve and know their business, small dev, they don't want someone else to work on it, and they don't want to expand to build it. its that simple, quality control and sticking to the systems that are already working for them.savagetwinkie

Because I know general business. I also know EA wanted the PS3 version game(s) made so they could publish/distribute them. I also know XBOX Left 4 Dead was a port from a small company called Certain Affinity. So most of what you're saying gets thrown out of the window.

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LOXO7

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#254 LOXO7
Member since 2008 • 5595 Posts

Valve is passing an untapped gaming community?! Maybe they choose to create games for other reasons that don't include money. More power to them.

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savagetwinkie

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#255 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"] because your part of valve and know their business, small dev, they don't want someone else to work on it, and they don't want to expand to build it. its that simple, quality control and sticking to the systems that are already working for them.Persistantthug

Because I know general business. I also know EA wanted the PS3 version game(s) made so they could publish/distribute them. I also know XBOX Left 4 Dead was a port from a small company called Certain Affinity. So most of what you're saying gets thrown out of the window.

it doesn't matter what EA wants, they don't own valve, and it does matter with ps3 ports since the first one was complete crap, so valve decided they probably have to do it themselves but just don't have the manpower. You don't know whats going on internally at valve so you can't really say why they do/dont do the things all i did was list more possibilities and you don't know enough about valve to make any assumptions or knock any one else's down. They might even be making a statement to sony not to pull complicated hardware like that, M$ really went out of the way to see what dev's wanted, and make their system programmable, maybe they just decided not to support the ps3 because sony didn't make any decisions regarding the gamers or devs, they shoved what they needed to into the console to promote their hardware and new people would take it because of the popularity of the ps brand.
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lusitanogamer

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#256 lusitanogamer
Member since 2006 • 9338 Posts
I don't understand why a company would want to put to waste thousands of sales to a considerably large fanbase. I guess they have their own reasons or some kind of "incentive" to do that.
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RedruM_I

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#257 RedruM_I
Member since 2009 • 3051 Posts
[QUOTE="killzonexbox"]I mean, why not just release the game on the ps3 and expand there potential market. The ps3 must have a fairly close market share by now and its growing everyday, I can think of maybe 3 reasons why they don't: 1)They're lazy and don't wanna learn the ps3 2)They're not happy with their skill with the ps3 yet and want their first proper release on the system to be of a high standard.(hopefully) 3)(For the conspiracy lovers)Microsoft t in coalition with the reverse vampires are paying them off not to release titles for the ps3 in an effort to destroy the ps3 and eliminate the meal of dinner.

I vote for 3. It sounds very much like the good old M$.
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KGB32

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#258 KGB32
Member since 2007 • 4279 Posts
Well, Valve was a PC dev first, so seeing them develop for consoles at all this gen was shocking. They would go for the 360 instead because of how easy it is to develop for. I mean, they're even going to make Steam compatible for Mac... what does that say for the PS3?
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-supercharged-

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#259 -supercharged-
Member since 2006 • 5820 Posts

Because they do not have the money to support the development of PS3 games.

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oajlu

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#260 oajlu
Member since 2006 • 2652 Posts

good news that they dont make ps3 games, so retail wouldnt waste space for their games in ps3 section, imo.

i am never like games since counter strike. I think they are overrated like MGS4, but it might be bad to some ps3 gamers who really want to play their games, which I doubt it could be many.

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deactivated-5d6e91f5c147a

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#261 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Because they can.
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oajlu

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#262 oajlu
Member since 2006 • 2652 Posts

good news that they dont make ps3 games, so retail wouldnt waste space for their games in ps3 section, imo.

i am never like games since counter strike. I think they are overrated like MGS4, but it might be bad to some ps3 gamers who really want to play their games, which I doubt it could be many.

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darthogre

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#263 darthogre
Member since 2006 • 5082 Posts
[QUOTE="VendettaRed07"]

[QUOTE="Phoenix534"]

Gabe Newell is a massive ******bag.

No not really. His reasons for not developing for the ps3 make total sense. They have to put twice as much work in, spend more money ect. to make the ps3 version every bit as good as the 360 version, and in the end it will only sell half the copies anyway. I dont get why people find that so ridiculous. I mean with how massive their games are on 360 and especially PC, they dont need to at all. Its just not worth it

you really think PS3 will only sell half of what X360 sells? Have you been tracking sales for the past year or two? Even when PS3 had half the installed base of X360 it still did better than HALF of X360 sales.
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TekkenMaster606

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#264 TekkenMaster606
Member since 2006 • 10980 Posts

Playstation 3 is complicated to program for and Valve is not a huge developer like many think. Their resources go into running the Steam platform. They probably just don't have time to dedicate time and energy into the machine that will net them the least returns in comparison to PC and Xbox.

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darthogre

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#265 darthogre
Member since 2006 • 5082 Posts
I also find these threads funny because all the hypocrites come out. X360 fanboys say they can do what they want, they feel they can make more money with just X360 (which a completely moronic argument to make). But when it comes to games like MGS4, the same fanboys were saying how stupid Konami was for not making it multiplat because they were cutting half their market out. The Cows do the same thing so I'm not saying it's just one side.
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-supercharged-

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#266 -supercharged-
Member since 2006 • 5820 Posts

good news that they dont make ps3 games, so retail wouldnt waste space for their games in ps3 section, imo.

i am never like games since counter strike. I think they are overrated like MGS4, but it might be bad to some ps3 gamers who really want to play their games, which I doubt it could be many.

oajlu

Most valve junkies have a PC...

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TekkenMaster606

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#267 TekkenMaster606
Member since 2006 • 10980 Posts

A 3Ghz Pentium 4 and a $50 Radeon 3850 will max out Valve games. Spending their time ensuring more compatibility on PC is more worthwhile than sinking resources into PS3 development. They own Steam. No licensing fees. No retail channels. That's straight up profit.

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04dcarraher

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#268 04dcarraher
Member since 2004 • 23858 Posts

A 3Ghz Pentium 4 and a $50 Radeon 3850 will max out Valve games. Spending their time ensuring more compatibility on PC is more worthwhile than sinking resources into PS3 development. They own Steam. No licensing fees. No retail channels. That's straight up profit.

TekkenMaster606
Not only having low system requirements their 6 year old source engine still looks great with some the face lifts over the years. This way they can target 90% of Pc community and make more money just on Pc then would 360 and PS3 combined.
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imprezawrx500

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#269 imprezawrx500
Member since 2004 • 19187 Posts
because the cell is junk at running pc game code and they have to completely re program the game to run on ps3. want valve games just buy a pc, problem solved.
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xionvalkyrie

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#270 xionvalkyrie
Member since 2008 • 3444 Posts

Valve's main user base is still the PC though. They probably don't feel they'll sell enough on the PS3 to justify the development costs.

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Persistantthug

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#271 Persistantthug
Member since 2009 • 1420 Posts

because the cell is junk at running pc game code and they have to completely re program the game to run on ps3. want valve games just buy a pc, problem solved. imprezawrx500

I might agree with you, except, that the Souce engine isn't some "beast" of an engine that's really hard or taxing for any system made post 2003.

The Orange Box, I suppose was slapped together for sale back in 2007, contrary to popular belief, actually plays pretty well on the PS3. Major glitches and problems were patched up years ago now.

I own the game, as it was the first game purchase along with my PS3 a year ago.

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Senor_Kami

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#272 Senor_Kami
Member since 2008 • 8529 Posts
We don't provide the 'easy to program for' console that [developers] want...Kaz_Hirai
That's why.
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PAL360

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#273 PAL360
Member since 2007 • 30574 Posts

That is a pretty arrogant question, TC

Why is not developing for PS3 treat it like trash? They just dont want to :|

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Verge_6

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#274 Verge_6
Member since 2007 • 20282 Posts

Oh, fanboys....you make SW so entertaining.

"This established and greatly respected developer and/or head won't develop games for my preferred console! Therefore, said developer and/or head must suck!" :roll:

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savagetwinkie

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#275 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="nhh18"]

[QUOTE="SpinoRaptor24"]

Valve are PC developers.

I honestly doubt they would even bother porting their games to the 360 if it wasn't easy to do so.

TF2 hasn't received half as many updates on the 360 compared to the PC.

they are making a mac game which would just mean they would have to port and optimize that for ps3.

mac is built on x86 processor now just like windows, they don't have to optimise anything except change the actual program starter to interface with macosx instead of windows, i believe source supports opengl so its probably not that difficult to add in.
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Silent-Hal

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#276 Silent-Hal
Member since 2007 • 9795 Posts
It's disappointing, sure, but I can see where they're coming from. I'd be happy if EA came along and did the port anyway though. I didn't think the PS3 version of The Orange Box was that bad at all.
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savagetwinkie

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#277 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="nhh18"]

[QUOTE="normal_gamer"][QUOTE="nhh18"]they just have to port 95% from the mac iteration.

But I don't think that the PS3's architecture is that similar to the Mac's architecture,what makes you think so?

Then it will run slow. The code for textures, physics, etc are all goign to be the exact same. If they want to optimize it they will have to add code.

it won't be anything like the ps3's, remember to get the same performance out of the ps3 you have to use the CELL spe's, otherwise your running a game on a system with 1 processor thats similar to a single core in the 360, and an inferior graphics card, you'd be getting a horrible port anyway. And secondly they would have to change the code, going from pc->mac the only thing that changes is the OS, your still building it on a x86 processor, the ps3 uses a power pc.
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JonnyEarthquake

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#278 JonnyEarthquake
Member since 2007 • 770 Posts

Oh Gabe, you card.

meanwhile at valve

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readingfc_1

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#279 readingfc_1
Member since 2004 • 2548 Posts
[QUOTE="killzonexbox"]I mean, why not just release the game on the ps3 and expand there potential market. The ps3 must have a fairly close market share by now and its growing everyday, I can think of maybe 3 reasons why they don't: 1)They're lazy and don't wanna learn the ps3 2)They're not happy with their skill with the ps3 yet and want their first proper release on the system to be of a high standard.(hopefully) 3)(For the conspiracy lovers)Microsoft t in coalition with the reverse vampires are paying them off not to release titles for the ps3 in an effort to destroy the ps3 and eliminate the meal of dinner.

4) They don't want to spend out training all their staff to program for the PS3. Stop moaning!
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rp108

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#280 rp108
Member since 2008 • 1743 Posts

I mean, why not just release the game on the ps3 and expand there potential market. The ps3 must have a fairly close market share by now and its growing everyday, I can think of maybe 3 reasons why they don't: 1)They're lazy and don't wanna learn the ps3 2)They're not happy with their skill with the ps3 yet and want their first proper release on the system to be of a high standard.(hopefully) 3)(For the conspiracy lovers)Microsoft t in coalition with the reverse vampires are paying them off not to release titles for the ps3 in an effort to destroy the ps3 and eliminate the meal of dinner.killzonexbox

1. It's not being lazy, my God already. It costs money to do these things and the way software sells on the PS3 I can imagine the costs outweigh the benefit.

2. Or they already tried developing for the PS3 and their rate of return was terrible.

3. Doubt Microsoft thinks Valve is worth paying off since they have released a whole 3 or 4 games on their console.

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normal_gamer

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#281 normal_gamer
Member since 2009 • 680 Posts
[QUOTE="nhh18"]

[QUOTE="normal_gamer"] But I don't think that the PS3's architecture is that similar to the Mac's architecture,what makes you think so?savagetwinkie

Then it will run slow. The code for textures, physics, etc are all goign to be the exact same. If they want to optimize it they will have to add code.

it won't be anything like the ps3's, remember to get the same performance out of the ps3 you have to use the CELL spe's, otherwise your running a game on a system with 1 processor thats similar to a single core in the 360, and an inferior graphics card, you'd be getting a horrible port anyway. And secondly they would have to change the code, going from pc->mac the only thing that changes is the OS, your still building it on a x86 processor, the ps3 uses a power pc.

Well then explain this to me please: How do devs like IW which have less employees than Valve make multiplatform games with nearly the same quality on all systems (Including PS3)?
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glenn2709

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#282 glenn2709
Member since 2005 • 1719 Posts
It sucks indeed, but I play my Valve games on PC so I don't really care.
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Stevo_the_gamer

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#283 Stevo_the_gamer  Moderator
Member since 2004 • 50164 Posts
Perhaps they don't like the PS3's architecture, they don't want to deal with the headache involved in developing for it. The Xbox 360 and PC are a breeze to develop for, then the PS3 enters the picture and Valve has to divert its resources to make the PS3 up to par with the other ones.