Eh, there is a fairly easy answer to that question TC.
Behind graphics, sound and looks (artistic) thre needs to be a stong fundament of gameplay, any game that is all flash and no substance dies off fast.
Now Kz2 and 3 are fairly interresting, Kz2 does have sort of a gameplay idendity, and it works fairly well. You can feel how they took a good long look at "what is cool in the industry today" and made thier game to talow the "now" But it did have a different feel, ironically the weight of the weapons/movement put alot of gamers off (you know, the kind of people who thinks rifles are these odd laser weapons, where the bullets reach the target as soon as you pull the trigger, no recoil, and gravity has no effect).
Anyways, Kz2 was a love or hate game. It was atleast Kz2!
Kz3 went the "me too" route completely, tryied to please everyone, and thus ended up pleasing no one, it is an identityless game, that feels and plays like every other of that kind of game, what little identity and gameplay Kz2 could call its own, was torn out in favor of a broader mass appeal.
Thus making me outright hate it. (Kz3, not 2)
I honestly can't figure out how it scored aswell as it did, goes to show that hype, and a big name behind it, can raise any games score.
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