I enjoyed it so w/e
Haters gonna hate
This topic is locked from further discussion.
[QUOTE="heeweesRus"]Bethesda needs to learn how to populate its f*cking world. What's the point of having a huge ass map if their isnt anything in half of it? They need to take notes from R*.BPoole96Every dev needs to take notes from Rockstar though
If every dev were more like CDPR,R* and Naughty Dog we would all have much better games
[QUOTE="Rocker6"]
This... also, I'd really love if they limited the scope of the game, have a smaller game world with less dungeons and places, but have most of them unique and varied, wih some small side stories, special pieces of loot that are actually useful, etc.
Bethesda RPGs like Skyrim and Oblivion are big for the sake of being big, while I'd much prefer if the design revolved over quality, instead of quantity.
Oh, and they should also finally make the jump animations look good, they're consistently atrocious! :P
seanmcloughlin
Yep, I made a video talking about how Skyrim is big for the sake of being big and the whole mission and fast travel system they implemented completely trivialises the open world aspect of it
It's impressive to see a world that big but when it's just there for the sake of it and the game doesn't utilise it properly then it's pretty bad. It's why I am worrying a bit about TW3 going full open world with a similar fast travel mechanic
Yeah, Skyrim is very enjoyable at the start while you're admiring the world size, but after some 30 hours when you fought most of the enemies, explored most of the dungeon types, etc, it gradually becomes more and more boring.
And yeah, I'm also slightly worried about TW3, but the dev promises the game will still be story orriented and focused, the open world aspect won't water it down, and I really hope they can deliver on it. TW series works best as a more focused RPG with smaller, but highly detailed environments.
Every dev needs to take notes from Rockstar though[QUOTE="BPoole96"][QUOTE="heeweesRus"]Bethesda needs to learn how to populate its f*cking world. What's the point of having a huge ass map if their isnt anything in half of it? They need to take notes from R*.seanmcloughlin
If every dev were more like CDPR,R* and Naughty Dog we would all have much better games
Yep, they are all masters of their craft. I'd love to say From Software as well but outside the Souls games and early Armored Core games they have made a lot of garbage. It depresses me to know they made Steel Battalion[QUOTE="seanmcloughlin"][QUOTE="BPoole96"] Every dev needs to take notes from Rockstar thoughBPoole96
If every dev were more like CDPR,R* and Naughty Dog we would all have much better games
Yep, they are all masters of their craft. I'd love to say From Software as well but outside the Souls games and early Armored Core games they have made a lot of garbage. It depresses me to know they made Steel BattalionI would say them too but they embarrassed themselves with that PC version. Their technical department seems to be pretty clueless on basic things
But they did make my second favourite game ever so I'll let it slide
Now if only my internet wasn't atrocious I would have started Demon's already :(
If every dev were more like [...] Naughty Dog we would all have much better gamesseanmcloughlin
Skyrim is a fantastic game, but I just can't get in to it like I got into Oblivion back in the day... I played it for 30-40 hours and got bored, but I don't know why. I thought I'd be spending hundreds of hours like I did with TESIV. I had a character that clocked 250 hours of game time, and another with 200+ and a couple of 50-100 hour characters...Â
Skyrim features a cast of more than 70 voice actors, including many notable actors. Really?[QUOTE="Heil68"][QUOTE="seanmcloughlin"]Also they need new Voice Actors. I'm sick of hearing generic guy #7 all over the placeseanmcloughlin
Yeah and I was excited for that too before playing it, until you get in and every single guard has the same voice or they all sound the bloody same anyway.Â
Even notable characters who you spend a lot of time with don't have unique voices. I know it's hard for a game that size but Skyrim is shameless for repeating phrases and voices everywhere. They still sound the same as they did in Oblivion
Or they use different voice actors to say the exact same line. How dumb is that?[QUOTE="seanmcloughlin"]If every dev were more like [...] Naughty Dog we would all have much better gamesfoxhound_fox
Every dev needs to take notes from Rockstar though[QUOTE="BPoole96"][QUOTE="heeweesRus"]Bethesda needs to learn how to populate its f*cking world. What's the point of having a huge ass map if their isnt anything in half of it? They need to take notes from R*.seanmcloughlin
If every dev were more like CDPR,R* and Naughty Dog we would all have much better games
You want shitty gunplay and combat mechanics in all your games? :o
As I said on many occassions, I find UC to be the AAA game with the worst gunplay I've seen this gen, and according to some of you, that didn't change in TLoU, but the saving grace is how the game doesn't rely on shooting much. Their production values are impressive... the rest, nah...
I'm also not a fan of their extreme linearity, I find it very heavy-handed.
Because Oblivion is 100x better.
Oblivion has legendary guilds and side quests,and cyrodill is FAR more interesting that skyrim.And when you consider mods like unique landscapes,better cities and obscuro's oblivion overhaul,skyrim looks like a freeware flash game made in the 80s in comparison.
TC seems jealous that he can't play TLOU, he can't stop talking about it... it even comes up in his threads about open world rpgs. Poor guy :P
Yep, they are all masters of their craft. I'd love to say From Software as well but outside the Souls games and early Armored Core games they have made a lot of garbage. It depresses me to know they made Steel Battalion[QUOTE="BPoole96"][QUOTE="seanmcloughlin"]
If every dev were more like CDPR,R* and Naughty Dog we would all have much better games
seanmcloughlin
I would say them too but they embarrassed themselves with that PC version. Their technical department seems to be pretty clueless on basic things
But they did make my second favourite game ever so I'll let it slide
Now if only my internet wasn't atrocious I would have started Demon's already :(
Yes, you REALLY need to play Demon's Souls. I'm really curious to hear your perspective on it since you played Dark Souls first and are playing its predecessor second. I hate choosing between the two but if someone held a gun to my head I would say I enjoyed Demons Souls moreEvery dev needs to take notes from Rockstar though[QUOTE="BPoole96"][QUOTE="heeweesRus"]Bethesda needs to learn how to populate its f*cking world. What's the point of having a huge ass map if their isnt anything in half of it? They need to take notes from R*.seanmcloughlin
If every dev were more like CDPR,R* and Naughty Dog we would all have much better games
Yea, cause the combat in the Witcher games and Uncharted and TLOU is reeeeeal good :roll: wait, no its not.The game was dumbed down you couldn't kill certain NPC and the answers to all the puzzle for the dungeons were right in front you not to mention the design were almost all similar. Atmosphere for the game just like Fallout 3 was very bland Bethesda never did well in that category. Dialogue was boring didn't feel like talking to NPC they should take notes from the Witcher.
  Google Search  Google Translate  Wikipedia  Search YouTube  Search Amazon  Share Share:Google+FacebookTwitterLinkedInRedditEmail ÂFrom Software has been a bit hit and miss to be honest. clyde46If they keep making games like Dark Souls, I'll keep buying them. The game barely has any spoken narrative at all, and yet can tell a story through gameplay and atmosphere better than most this generation. It's kind of like Metroid Prime in a way.
Because Oblivion is 100x better.
Oblivion has legendary guilds and side quests,and cyrodill is FAR more interesting that skyrim.And when you consider mods like unique landscapes,better cities and obscuro's oblivion overhaul,skyrim looks like a freeware flash game made in the 80s in comparison.
call_of_duty_10
Right now, Oblivion is roughly 7 year old game... while Skyrim is not even 2 years old. How many of your listed mods were fully fleshed out in 2 years?
My point is, by the time Skyrim is 7 years old, who knows what kind of mods we'll have... modding communities last a loooong time on the PC, there are decade old games still getting community patches and levels.
Almost everyone was in awe of this game when it releaesed, it won more goty's than any game in recent memory, people sunk over 100 hours in it... is it angry PS3 fans because they got the broken version?
Yes it is buggy and the ai glitches out sometimes, but given the size and scope of the game it's amazing...
look at a game like TLOU which is arguably even buggier, with horrendous AI, only it's LINEAR and tiny in comparison to Skyrims sprawling vistas with virtually NO npcs, while skyrim has the most advanced and abundant use of npcs in gaming history.robotapple
LOL................you seem some what obsessed with TLoU dude.............I don't know why,I mean it flopped here so is now a shit game.......right?
I guess the fact its really one of the best games of the generation despite what some plum on gamespot thinks burns deep..............LOL.MORON.
[QUOTE="seanmcloughlin"][QUOTE="BPoole96"] Every dev needs to take notes from Rockstar thoughmems_1224
If every dev were more like CDPR,R* and Naughty Dog we would all have much better games
Yea, cause the combat in the Witcher games and Uncharted and TLOU is reeeeeal good :roll: wait, no its not. Well,its about opinions... I give equal importance to story,presentation,gameplay mechanics/combat,characters,environments etc Since cdpr and nd's games get almost all of the stuff right,I too consider them to be top quality devs.[QUOTE="seanmcloughlin"]If every dev were more like [...] Naughty Dog we would all have much better gamesfoxhound_fox
Well I'd lump FROM in there too then but I stand by ND.
We need the fan service, updating games years after release for free and anti DRM of CDPR
We need the scope and scale (not every game needs this) and the ability ti fully realise a world like R* can
The voice actin, mocap and over all attention to detail of NDÂ
and the highy interactive gameplay of a FROMsoft game
People are reacting negatively to me saying ND, but they are fvcking good at their craft.Â
My theory: Playstation fanboys are some of the most childish. Â They are also the loudest. Â Skyirim didnt play very well on the PS3 because it was incredibly difficult to develop on. Â I swear to God there must be some strange uplink to Sony (thats where they spent all of their R&D because it sure as hell wasnt on the console) that feeds fanboys phrases, feelings and general direction. Â They unite on forums literally all over the internet, they're even on Majornelson.com, to bash anything and everything that doesnt praise Sony or benefit it. (Edit: By benefiting Sony I mean in mind share, their fanboys arent great at giving them much money or buying all of those excellent exclusives we hear so much about) Â I used to think Sony Defense Force was a joke, I chuckled and moved on, but I quickly realized its in every Playstation box. Â
Proof? Â
Microsoft considered making games more difficult to buy used. Â HELL BREAKS LOOSE.
Sony makes their users pay for online multiplayer after it was a major selling point to the PS3. Â No a word is really said about it. Â
[QUOTE="clyde46"]From Software has been a bit hit and miss to be honest. foxhound_foxIf they keep making games like Dark Souls, I'll keep buying them. The game barely has any spoken narrative at all, and yet can tell a story through gameplay and atmosphere better than most this generation. It's kind of like Metroid Prime in a way.
Yep, I keep saying Dark Souls has enough story and lore in one game to fill a trilogy and it does it all without cutscenes or forcing you through endless dialogue. It's mightily impressive.Â
I think that Skyrim is a great game. In the 150+ hours that I've put into it, I've only ran into one glitch. Well, it did crash to the desktop a few times before the first patch. But besides that, there was a bookshelf in the Breezehome that would move books to other bookshelves in the home. That's not bad at all. In fact, I would go play it right now, but the 8 year old power supplies in my desktop started to fail a few nights ago...superclocked
Well, 8 years is a good life for a PSU... but better get that replaced soon, a bad PSU failure can be very costly, as I'm sure you know! :P
[QUOTE="seanmcloughlin"]
[QUOTE="BPoole96"] Every dev needs to take notes from Rockstar thoughRocker6
If every dev were more like CDPR,R* and Naughty Dog we would all have much better games
You want shitty gunplay and combat mechanics in all your games? :o
As I said on many occassions, I find UC to be the AAA game with the worst gunplay I've seen this gen, and according to some of you, that didn't change in TLoU, but the saving grace is how the game doesn't rely on shooting much. Their production values are impressive... the rest, nah...
I'm also not a fan of their extreme linearity, I find it very heavy-handed.
From Naughty Dog I would say their better at production value type stuff than actual gameplay (although I have yet to play TLOU). I usually bash Rockstar for having auto targeting in their games but they proved they can make excellent gunplay in Max Payne 3. CDPR is pretty average with gameplay, but at least their games gives you actual choice that isn't completely black and white where you say "I'm guna be da bad guy dis tyme!!!"[QUOTE="Stringerboy"]http://www.youtube.com/watch?v=8rnBZoYnVq8foxhound_fox:lol: Oh the comments! :lol:
Damn I missed that post :lol:Â
[QUOTE="mems_1224"][QUOTE="seanmcloughlin"]Yea, cause the combat in the Witcher games and Uncharted and TLOU is reeeeeal good :roll: wait, no its not. Well,its about opinions... I give equal importance to story,presentation,gameplay mechanics/combat,characters,environments etc Since cdpr and nd's games get almost all of the stuff right,I too consider them to be top quality devs. They are quality devs, but so is Bethesda. CDPR and ND are both bad in the gameplay mechanics/combat area, probably just as bad as Bethesda. Neither can create huge, interesting worlds like Bethesda though.If every dev were more like CDPR,R* and Naughty Dog we would all have much better games
call_of_duty_10
[QUOTE="call_of_duty_10"]
Because Oblivion is 100x better.
Oblivion has legendary guilds and side quests,and cyrodill is FAR more interesting that skyrim.And when you consider mods like unique landscapes,better cities and obscuro's oblivion overhaul,skyrim looks like a freeware flash game made in the 80s in comparison.
Rocker6
Right now, Oblivion is roughly 7 year old game... while Skyrim is not even 2 years old. How many of your listed mods were fully fleshed out in 2 years?
My point is, by the time Skyrim is 7 years old, who knows what kind of mods we'll have... modding communities last a loooong time on the PC, there are decade old games still getting community patches and levels.
Yes,I can understand that. But no mod can make skyrim's quests and guilds(i.e the most important stuff in ES games) better than those in oblivion. See,the thing is,mods can easily make a good game great,but they rarely make bad games good(talking about game mechanics here,not technical stuff like bugs).[QUOTE="Rocker6"]Every game is flawed though. Why does a game like TLOU or Journey get a pass on all their flaws but people shit on skyrim all the time? They don't?It's a rather flawed game, and lots of valid criticisms can be made. That said, I still enjoyed it, but there are many glaring design issues on display, and most can be summed up by describing the game as "the ocean the depth of a puddle."
mems_1224
Almost everyone was in awe of this game when it releaesed, it won more goty's than any game in recent memory, people sunk over 100 hours in it... is it angry PS3 fans because they got the broken version?
Yes it is buggy and the ai glitches out sometimes, but given the size and scope of the game it's amazing...
look at a game like TLOU which is arguably even buggier, with horrendous AI, only it's LINEAR and tiny in comparison to Skyrims sprawling vistas with virtually NO npcs, while skyrim has the most advanced and abundant use of npcs in gaming history.robotapple
It's an average game with a huge world, nothing to piss yourself in your panties about. Plenty of things in it could've been done much better.
The voice actin, mocap and over all attention to detail of NDÂ
People are reacting negatively to me saying ND, but they are fvcking good at their craft.Â
seanmcloughlin
Alright, that's fair enough, but the problem is, for those attributes to be noticeable the most, the game needs to be highly linear.
Still, they do a great job when it comes to production values, one would have to be crazy to deny that.
We had pretty much the final version of OOO in 2007. That was a year after Oblivion released. Skyrim's mod community is the fraction of the size that Oblivion's ever was.Right now, Oblivion is roughly 7 year old game... while Skyrim is not even 2 years old. How many of your listed mods were fully fleshed out in 2 years?
My point is, by the time Skyrim is 7 years old, who knows what kind of mods we'll have... modding communities last a loooong time on the PC, there are decade old games still getting community patches and levels.
Rocker6
[QUOTE="Rocker6"][QUOTE="seanmcloughlin"]
If every dev were more like CDPR,R* and Naughty Dog we would all have much better games
BPoole96
You want shitty gunplay and combat mechanics in all your games? :o
As I said on many occassions, I find UC to be the AAA game with the worst gunplay I've seen this gen, and according to some of you, that didn't change in TLoU, but the saving grace is how the game doesn't rely on shooting much. Their production values are impressive... the rest, nah...
I'm also not a fan of their extreme linearity, I find it very heavy-handed.
From Naughty Dog I would say their better at production value type stuff than actual gameplay (although I have yet to play TLOU). I usually bash Rockstar for having auto targeting in their games but they proved they can make excellent gunplay in Max Payne 3. CDPR is pretty average with gameplay, but at least their games gives you actual choice that isn't completely black and white where you say "I'm guna be da bad guy dis tyme!!!" Yea but the world in The Witcher 2 is very very small compared to Skyrim. Lets see if the can keep the same densely populated world and meaningful choices once they switch to an open world game in The Witcher 3.[QUOTE="mems_1224"][QUOTE="Rocker6"]Every game is flawed though. Why does a game like TLOU or Journey get a pass on all their flaws but people shit on skyrim all the time? They don't? Not really.It's a rather flawed game, and lots of valid criticisms can be made. That said, I still enjoyed it, but there are many glaring design issues on display, and most can be summed up by describing the game as "the ocean the depth of a puddle."
Granny_Spanked
[QUOTE="Rocker6"][QUOTE="call_of_duty_10"]
Because Oblivion is 100x better.
Oblivion has legendary guilds and side quests,and cyrodill is FAR more interesting that skyrim.And when you consider mods like unique landscapes,better cities and obscuro's oblivion overhaul,skyrim looks like a freeware flash game made in the 80s in comparison.
call_of_duty_10
Right now, Oblivion is roughly 7 year old game... while Skyrim is not even 2 years old. How many of your listed mods were fully fleshed out in 2 years?
My point is, by the time Skyrim is 7 years old, who knows what kind of mods we'll have... modding communities last a loooong time on the PC, there are decade old games still getting community patches and levels.
Yes,I can understand that. But no mod can make skyrim's quests and guilds(i.e the most important stuff in ES games) better than those in oblivion. See,the thing is,mods can easily make a good game great,but they rarely make bad games good(talking about game mechanics here,not technical stuff like bugs).Alright, I can agree with that, Oblivion indeed had much more memorable quests, and guilds were far better, more detail, more interesting storylines, etc. Dark Brotherhood was the most awesome of all, of course! :P
Sad how in Skyrim, the guilds had very short and uninteresting questlines with lots of padding based on the radiant quest system... I just wanted to get them over with, and that sucks...
[QUOTE="Granny_Spanked"][QUOTE="mems_1224"][QUOTE="Rocker6"]Every game is flawed though. Why does a game like TLOU or Journey get a pass on all their flaws but people shit on skyrim all the time? They don't? Not really. [/QUOTE You're right about Journey, it probably deserves more criticism than it got. But, The Last of Us has caught far more flak than Skyrim ever has.It's a rather flawed game, and lots of valid criticisms can be made. That said, I still enjoyed it, but there are many glaring design issues on display, and most can be summed up by describing the game as "the ocean the depth of a puddle."
mems_1224
The voice actin, mocap and over all attention to detail of NDseanmcloughlinWhat does this have to do with making a game fun? Retro Studios has an attention to detail that I personally feel is pretty much unmatched by any current developer (I cite Metroid Prime as my evidence). Motion capture might make animations "more realistic" but what if the game is being made to be unrealistic? Like Okami? Team ICO is obsessed with perfected motion capture and look where that got them with The Last Guardian. I honestly haven't played a Naughty Dog game yet that I have truly enjoyed. Crash Bandicoot, Jak & Daxter, and Uncharted... the only game from those three franchises I liked was Crash Bash, and ND didn't make it. What they make might be entertaining for many, but it isn't for me, and I don't think they are essential to the progress of the gaming industry. Not like Nintendo, Platinum or CDPR might be.
[QUOTE="Rocker6"]We had pretty much the final version of OOO in 2007. That was a year after Oblivion released. Skyrim's mod community is the fraction of the size that Oblivion's ever was. Is that a fact?I always felt so,but I didn't know that skyrim mod community is smaller. I mean,whenever I go to skyrim nexus,I get the feeling that most modders are concentrating only on garbage like skimpy armour and catgirls. I checked the skyrim nexus profiles of the elite oblivion modders like bananasplit,and most of them had uploaded literally nothing.A few of them had uploaded some small mods that don't change the gameplay...Just some programs to make modding easier.Right now, Oblivion is roughly 7 year old game... while Skyrim is not even 2 years old. How many of your listed mods were fully fleshed out in 2 years?
My point is, by the time Skyrim is 7 years old, who knows what kind of mods we'll have... modding communities last a loooong time on the PC, there are decade old games still getting community patches and levels.
foxhound_fox
[QUOTE="Rocker6"][QUOTE="seanmcloughlin"]
If every dev were more like CDPR,R* and Naughty Dog we would all have much better games
BPoole96
You want shitty gunplay and combat mechanics in all your games? :o
As I said on many occassions, I find UC to be the AAA game with the worst gunplay I've seen this gen, and according to some of you, that didn't change in TLoU, but the saving grace is how the game doesn't rely on shooting much. Their production values are impressive... the rest, nah...
I'm also not a fan of their extreme linearity, I find it very heavy-handed.
From Naughty Dog I would say their better at production value type stuff than actual gameplay (although I have yet to play TLOU). I usually bash Rockstar for having auto targeting in their games but they proved they can make excellent gunplay in Max Payne 3. CDPR is pretty average with gameplay, but at least their games gives you actual choice that isn't completely black and white where you say "I'm guna be da bad guy dis tyme!!!"Yeah, I can agree with that, ND really drops the ball as far as gameplay is concerned IMO, and since lots of time in UC is spent around shooting, it's no wonder I find the entire franchise mediocre.
And true, CDPR doesn't have the best gamplay around, but as a whole package, I find both Witcher games awesome. I mean, I could point out a lot of shortcomings if I analyzed every game element on its own, but ultimately, everything ties together nicely, and that's what matters the most.
-----------
Also, have you played MP3 on the PC?
For me, it's easily the best TPS this gen, has awesome combat mechanics and the most satisfying gunplay I saw this gen. My only complaint was a few cutscenes too many...
Yea but the world in The Witcher 2 is very very small compared to Skyrim. Lets see if the can keep the same densely populated world and meaningful choices once they switch to an open world game in The Witcher 3.mems_1224I think the important aspect here is striking a balance between the largeness of the world and how populated it can be given technical limitations. Liberty City in GTAIV on consoles feels the same way as Skyrim due to the technical limitations of number of cars and pedestrians allowed. If Skyrim and GTAIV were developed as PC exclusives, I don't doubt they would have been much different games. They would have had densely populated worlds with plenty of things to do in them. Rather than wasting resources on scenery and square-mileage.
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