And less skills don't equal more fun. What skills do mean is specialisation and personalisation; where you build a character who is entirely unique to the next you create, which enhances the role playing. Now good design is making sure these skills are all meaningful in this context, and you want to cut down which are not -indeed your point is absolutely spot on. However on the flip side we have Oblivion, a game where skills and specialisation was almost worthless when the player was capable of absolutely everything, and other specialisations were absolutely useless; all in the name making sure the payer 'didn't miss out on anything' when playing the game. Add in the dumb as bricks plot, the impressively bland and dull game world, wonky combat (which was focused on massively) and quest design spanning from some of the worst in any role playing game to genuinely inventive - and I'd say that gamers aren't in the wrong position at all of questioning and scrutinising Bethesda. Now this cutting down for Skyrim could be better, who knows, what I do think is that the game will have far more direction and purpose than its plodding sibling Olbivion which didn't do particularly anything well at all; despite clearly wanting to be more of an action oriented hack and slash RPG in an open world. If Skyrim does that well then I'd be more than happy.More skills DO NOT equal more fun! I would rather have 18 skills that are unique and fun and useful to play with than a 100 "skills" that are all useless and serve no purpose....
I wish more people would realise this.
ShadowMoses900
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