[QUOTE="Coyo7e"][QUOTE="Blackbond"][QUOTE="Ontain"][QUOTE="Coyo7e"]well it depends on a well made game doesnt it?
By not having the power to do cuting edge gameplay, nintendo automaticly cuts out a major portion of what current gen games are doing.
But please, tell me how the physics in HL 2 did not directly translate into gameplay?
Ontain
HL2 has the best use of physics in an fps game that i've ever played. but it's also one of the fps's of modern days that has the lowest system requirements. even on the lowest settings the physics are the same. only the graphics are less. doesn't that hurt your argument?
Not to mention the physics for the game don't change whether I have it on HIGH Settings or LOW Settings. Imagine that :shock:
The wii has enouph power to run a 3 year old game. SOurce can be done reasonably well on the wii.
But I expect games to take interactivity and physics to a much higher level before this generation is over, a level on witch we all know the wii doesnt have a dream of achieving.
There are no settings for the physics of the game. Hmmm maybe thats not true, I seem to recall a game where I could adjust the level of physics detail but cant recall if it was HL2. But regardless, when it came out source was making use of current gen tech to create a physics model that effected gameplay.
honestly source type graphics are fine. the interactivity is fine too. both are higher than 99% of games i saw for consoles last gen.
and no HL2 didn't have a physics detail. Fear did but Fear didn't even use physics as part of it's game play. just to make things look cooler.
I still like half life 2 but it is starting to show its age. As I was playing through it again with the release of the orange box and the thing that annoyed me most was the enemy AI for the soldiers. It was really crappy and they are way to easy to defeat.
Log in to comment