[QUOTE="texasgoldrush"]Seriously, the answer is hype.
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Because Metro Last Light is a far superior game in gameplay, atmosphere, and story. But critics have to judge MLL far more harshly because it was not hyped as much, unlike Bioshock Infinite, which had years of hype. Hell, the only thing I think Infinite does better is the music, which is world class in that department.
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Gamplay....lets see, a variety pack in which you have choice in the gameplay (hell, you don't have to kill any human until the last guys at the end of the game) done reall well, or an average shooting gallery that is dumbed down from its predecessors. But reviewers seemingly want to give BSI a free pass for its shallow gameplay while criticizing aspects of MLL's harshly, such as the AI in MLL (which the AI is far from bad, it just follows the rules of the game). One things for sure, the human AI in MLL doesn't banzai rush you like idiots. Hell BSI enemies aren't much different from splicers in initellegence.
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The writing is far superior in MLL than it is in Bioshock Infinite. You can tell, a novelist wrote the game, not some game designer. While MLL does have its weak plot moments, such as the handling of Anna's character (hopefully the novel Metro 2035 can fix as well as DLC), Infinite's plot has so many more problems, such as the plot holes, all the handwaving where depth should be, and the arbitrary nature that forces the plot into a ridicoulous cop out ending. Nevermind that in BSI, the supernatural elements take away from the human themes, MLL's supernatural elements reinforce them.
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The primary reason that MLL is better than Infinite is not the story or its gameplay, or its atmosphere....its how it handles its themes. Bioshock Infinite approaches its themes with a handwave....its cartoony. Its treated with kids gloves, and ultimately the story actually could have done without it. Metro Last Light approaches its themes on humanity with care and frightening percision, with many brutal parts that fit the narrative. You could not have MLL without these themes, it wouldn't work. It revolves around them. While BSI revolves around dimensions and deus ex machina, with its human themes at a distance, MLL is brave enough to have its story revolve around its themes...and dare I say, MLL may be one of the best statements on the human condition in gaming. Its that well done.
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But between an overhyped AAA shooter with a brand name vs. an eastern european shooter with no hype....the latter just can't win. At least Kevin V gave them just as much due as the former. Kudos Kevin Van Ord.
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Hype is the reason games like mgs 4 get good reviews
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