[QUOTE="bungie93"]The PS3 is a more powerful system, but the xbox 360 will produce better graphics. It has a higher fill-rate and can display more polygons.
The PS3 is better at number-crunching. It is basically a supercomputer, but that does NOT mean that it can produce amazing graphics. The Xbox 360 is designed purely for gaming, and the choice of a high-end graphics card really payed off for Microsoft.
superferret2029
Dude you dont even know what youre saying. polygons are basically number crunching. what century do you live in. the Cell is not "basically a supercomputer". Its a (pay attention) SCALABLE ARCHITECTURE with an emphasis on image processing.... oh by the way. the Cell is basically a souped up and upgraded PowerPC. the regular powerPC is in the 360 so saying the Cell wasnt meant for gaming basically implies the 360 wasnt meant for gaming.:lol:
Tell me what good a "scalable architecture" is in a uniprocessor machine? If the PS3 were a blade server then you'd have a point. Oh, it's emphasis in on being a DSP, it can work with a ton of video streams...once again not applicable to the PS3. The cell is a server processor that performs "well enough" to be in the PS3, but running game code is FAR from one of its strengths, bringing the "supercomputer on a chip" down to a level slightly above the 360 CPU, but without the flexibility. Oh, BTW, show me another example of a 3.2 Ghz tricore PowerPC in order to call the 360 CPU "regular powerPC". Also, simply sharing a partial architecture doesn't mean both are ill suited for gaming. The cell NEEDS extreme parallelism in its code to be running full tilt and gaming is NOT one of those applications. The cell inside the PS3 will never have all its execution units running full bore, while since the 360 has three full blown cores able to run any of the code, it can be more fully used. The cell has more theoretical performance while the 360 CPU will be used more fully. THink of it like this on a scale of 1-100 the cells theoretical peak would be a 90 while the 360 would be a 70, but real world performance more of the 360 cpu will end up being used so the cell will use 60% of that "90" while the 360 will use 90% of that "70" bringing their performance more or less the same. What you CAN do is then use some of that unused CPU power to help with graphics, but since the RSX is not as good a performer as the 360 GPU all that does is merely bring the graphics ability of the RSX up to the level of Xeos...making the performance of the two machines basically a wash. Lo and behold the games on the two systems are pretty much identical. Judging from the fact that you were pretty much compeltely wrong in your posts in this thread, and you used a metric that is pretty much irrelevant to performance to support your view, you probably will ignore this and continue on with your fanboyish dribble.
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