With the XB1 reaching 1080p parity with the PS4...

Avatar image for GrenadeLauncher
GrenadeLauncher

6843

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#251  Edited By GrenadeLauncher
Member since 2004 • 6843 Posts

@sts106mat said:

Last time bellend

I dont have to press a button every single time i play, in the off chance that something will happen. nor do i have to go back and delete useless recordings.

I get a sweet kill in the match I say, "Xbox record that" and the last 15 seconds or so is instantly saved, so that i can watch it again / upload if i want to.

There is no comparison.

I suggest you man up and admit its a usefull feature.

Probably not the last time, I know you get continually upset over this. :)

No, you have say a five syllable sentence and hope your Xbone managed to catch it instead of press a button. And somehow this is easier. Durrrrr.

You're right, there is no comparison. Voice commands are a garbage gimmick. Even MS figured it out when they kneecapped the camera. :)

Avatar image for GrenadeLauncher
GrenadeLauncher

6843

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#253  Edited By GrenadeLauncher
Member since 2004 • 6843 Posts

@sts106mat said:

so on the PS4, if i press that button, it will record something that has already happened?

Nah, just do it before a game, if nothing interesting happens, just ditch it. Doesn't take long to find and edit out any crap and it stops the proliferation of shit 20 second 10 view noscope clips on Youtube. Isn't it great? And no need to wrestle with a barely-functioning camera.

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#254 B4X
Member since 2014 • 5660 Posts

@b4x said:

@tormentos said:

@ActicEdge said:

I'm not saying no gap exists. I'm saying a port to different hardware by different teams isn't a good comparison. DF exist to analyze what's there and they are good at it. I'm saying if you wanna judge performance fairly you should have the same developer working on the port for both versions so discrepancies in talent don't exist among the teams. Again, there are tons of examples out there that still support what you're saying. I'm just pointing out that Tomb Raider or Sniper Elite aren't good comparison points because all was not equal during development. You're not even listening to what I'm saying though.

You are simply downplaying it because 2 different teams make each version,which could be admissible if the game in question wasn't a DX game which mean porting it is way easier than to PS4 where developer have to do more code because DX basically do most of the word for developers.

Why SE3 is not a good example.? Hell Rebellion has been nothing but Kissing MS butt for months stating left and right that the xbox one was getting close that they were worry about 6 months before the interview but not any more,that the game was running comfortably in 1080p when in reality it was lagging behind..

@b4x said:

Making a comparison and saying something is the same are two different debates. He thinks I'm actually talking about power differences. When I'm talking about architecture and environment.

They aren't close. The results may be similar. Getting from point A to point B to achieve those results is NOT the same. That's why DigitalFoundry and any other site that have benched both consoles in a PC environment have disclaimers in their articles.

He actually thinks I'm trying to say one is more powerful than the other.. I have never said that. All I was saying is. Using a PC to determine the power of two different closed environment consoles.... is never going to be accurate.

There are to many factors at play. Sure you can say this CPU > This CPU...or GPU>GPU. That's not the whole picture though.

You can look at both schematics of the PS4 and X1. They are not the same. The end result may be. Getting to that same result was not achieved the same way. In a PC benchmark, they are the same test bed, you're just swapping the GPU.

That's why all these sites that perform these benchmarks do not claim the results as FACTS. Tormentos does.

EDIT: He throws around PC benchmarks as gospel.

Prove to me that GPU on console will perform even 20% better than their PC counterpart...

I already showed you the 7770 doing Tomb Raider at 1920x1200 on Ultra at 29FPS average show me the xbox one can do that,because last i remember it wasn't ultra settings,and it wasn't 1920x1200 either.

The same with the 7770 and Diablo 3 which didn't need a patch on PC to reach 1080p on the 7770.

Oh please it is spot on the fact that you want to downplay it because you think some how a 7770 on consoles will perform like a 7970 is a damn joke,stop your butthurt denial dude,i compare GPU on a even field,you can hold tied to ESRAM and DDR3 FACT IS THOSE AREN'T ADVANTAGES FOR THE XBOX ONE.

Esram is a problem so is DDR3 which MS chose because it was cost effective not because ESRAM hold some hidden performance that no one knows about.

The fact thing is that you truly believe the xbox one will catch up,based on nothing but some magical API that MS does that no one else can,even that it has been prove that MS was behind the curve with Tile resources just like they were behind the curve in to the metal as well.

The fun part is that you want to give credit to DF for using a 7850 to represent the xbox one,but some how don't want to admit that the xbox one is basically spot of with the 7770 more than with the 7850..

Prove to me using PC benchmarks to represent consoles is accurate. You have already went on record the that schematics of the X1 and PS4 were the same. Which is complete horse shit.

Now you're trying to tell me a GPU in a console means everything...

If that's the case smart guy... Why does Uncharted and the Last of Us rival the X360 superior gpu games...You know why..... I'll let you pull something out of your ass on this one. Then I'll explain why for you.

Holes my friend, to many HOLES.

No comment @tormentos?

Avatar image for santoron
santoron

8584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#255  Edited By santoron
Member since 2006 • 8584 Posts

Dumb thread is dumb. Consoles had native 1080p games in 2006. Does that mean they reached"parity" with the new machines? Derp.

The B4X meltdown about lostrib was pretty hilarious though.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#256  Edited By tormentos
Member since 2003 • 33793 Posts

@slimdogmilionar said:

You still don't understand the purpose of the cloud. Microsoft is not the one's who are developing the middleware to make cloud rendering possible they are just providing the physical hardware needed to make it possible. Cloud based rendering

Dx12 demoed on surface showed a huge on cpu overhead which once again is what we can expect to see on xbox, Dx12 is not on the xbox. Dx12 is a much more efficient API than dx11, it is geared toward multi-thread rendering, direct x 12 showed a 50% frame rate increase just by reducing cpu overhead.

Esram is not as bad as people think, honestly I don't understand how developers can say it's not enough when last gen with only 10mb they did so much with it. Not only does it allow for the xbox to have higher real world memory bandwidth than the PS4 it gives it an extra 6gb's of ram. If PS4 needed to store 6gb of resident textures it couldn't because you only have about 4.5gb of ram to work with, on xbox you could store 6gb's in esram without touching main ram, but you could also store textures in main ram but that would be best for things that don't require fast bandwidth.

oh yeah Sony lied about the Ps4 bandwidth being 176gb/s it's more like 120-140gb/s Sony PS4 Effective GPU Bandwidth is 140 GB/s Not 176 GB/s – Disproportionate CPU and GPU Scaling

Cloud is a hoax and its biggest gain is dedicated severs which is nice servers are great.

DX12 demo was on PC which has high CPU over head than consoles,DX12 is nothing more than the xbox API on PC,just like Mantle which showed CPU gains as well.On xbox one it will bring no gains because DX12 is already there and i already make a thread about this read it for fu** sake i even quote MS it self stating that they would bring XBO 3d3 API gains to PC which is what DX12 is.

http://www.gamespot.com/forums/system-wars-314159282/dx12-xbox-tool-done-on-pc-31228472/

From MS own mouth.

WTF...hahahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

So you don't have a clue about Tile resources and you think ESRAM add 6GB more of ram for the XBO...hahah

My god that is sig worthy can one have sig here still.? I don't know i use to have my sig off.

Basically you confirmed that you don't know what Tile Resources is and what is does,the PS4 just need a 32MB buffer to do the same,which can be make by any developer they just use 32mb from the 4.5 GB and there you have it 6GB of textures can be store and unlike on xbox one where it has to change from 2 different memory set ups on PS4 is the same memory address.lol

That link you posted show a scenario where the PS4 CPU can consume bandwidth disproportionally not all scenarios..

http://www.explosion.com/41649/oddworld-dev-on-ps4-fact-that-memory-operates-at-172gbs-is-amazing/

One scenario doesn't equal all,oddworld developer already was operating at 172GB'/s which is faster than MS 140 to 150GB/s,but the xbox one can have 300GB/s it would not matter with that wimp GPU.

@b4x said:

Prove to me using PC benchmarks to represent consoles is accurate. You have already went on record the that schematics of the X1 and PS4 were the same. Which is complete horse shit.

Now you're trying to tell me a GPU in a console means everything...

If that's the case smart guy... Why does Uncharted and the Last of Us rival the X360 superior gpu games...You know why..... I'll let you pull something out of your ass on this one. Then I'll explain why for you.

Holes my friend HOLES.

It is more accurate not mater what the gain is those GPU will not work better with a Jaguar than with an I7,since maybe that is the reason why the 7770 does 1920x1200 on Ultra on Tomb Raider when the xbox one can only do 1080p with mid to high quality and lower quality effects and 900p cut scenes on Tomb Raider so unless you show me that the xbox one can even beat a 7770 you have no argument here,i am been generous the 7770 is outperforming the xbox one and i am using it to represent it,hell i use the 250X which is a refresh a tap faster than the 7770.

The PS3 vs the 360 in nothing compare to the xbox one and PS4.

Xenos >>>>>RSX.

Cell >>>>>>>>>Xenon.

Cell was a CPU hybrid and early day APU is you will it was like having dual GPU smart guy,sony could offload GPU task to Cell,that is because sony intended to use 2 Cell on the PS3 and found out Cell wasn't as good as a stand alone GPU,so they put late a GPU from Nvidia,but there RSX was capable of doing GPU task which free GPU time which helped the PS3 not to stay close but to even surpass the xbox 360.

The scenario we have now is this.

Jaguar CPU equal on both.

GPU from the same family on both the PS4 one is just stronger.

No there wasn't no hole the PS3 CPU was a hybrid CPU something the xbox one CPU is not is the same hardware on both..lol

Never have 2 consoles been so alike hardware wise the only real difference is ESRAM and DDR3 which are not i repeat which are not a damn advantage for the xbox one in any way.

And i did make a reply to this post already i don't know why they didn't get in,this is in response of your post calling me out for not replying to you i did the post just didn't get in apparently.

Avatar image for Scipio8
Scipio8

937

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#257 Scipio8
Member since 2013 • 937 Posts

The PS4 is unbalanced and bottlenecked, in real world terms the PS4 hasn't got a huge advantage. The Xbox One does benefit from a better software stack and cloud compute. Its only getting started, it will be like the rabbit & hare story but my only concern is that Sony may not be around as they are going down the crapper.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#258  Edited By tormentos
Member since 2003 • 33793 Posts

@Scipio8 said:

The PS4 is unbalanced and bottlenecked, in real world terms the PS4 hasn't got a huge advantage. The Xbox One does benefit from a better software stack and cloud compute. Its only getting started, it will be like the rabbit & hare story but my only concern is that Sony may not be around as they are going down the crapper.

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#259  Edited By B4X
Member since 2014 • 5660 Posts

@tormentos

@b4x said:

Prove to me using PC benchmarks to represent consoles is accurate. You have already went on record the that schematics of the X1 and PS4 were the same. Which is complete horse shit.

Now you're trying to tell me a GPU in a console means everything...

If that's the case smart guy... Why does Uncharted and the Last of Us rival the X360 superior gpu games...You know why..... I'll let you pull something out of your ass on this one. Then I'll explain why for you.

Holes my friend HOLES.

It is more accurate not mater what the gain is those GPU will not work better with a Jaguar than with an I7,since maybe that is the reason why the 7770 does 1920x1200 on Ultra on Tomb Raider when the xbox one can only do 1080p with mid to high quality and lower quality effects and 900p cut scenes on Tomb Raider so unless you show me that the xbox one can even beat a 7770 you have no argument here,i am been generous the 7770 is outperforming the xbox one and i am using it to represent it,hell i use the 250X which is a refresh a tap faster than the 7770.

The PS3 vs the 360 in nothing compare to the xbox one and PS4.

Xenos >>>>>RSX.

Cell >>>>>>>>>Xenon.

Cell was a CPU hybrid and early day APU is you will it was like having dual GPU smart guy,sony could offload GPU task to Cell,that is because sony intended to use 2 Cell on the PS3 and found out Cell wasn't as good as a stand alone GPU,so they put late a GPU from Nvidia,but there RSX was capable of doing GPU task which free GPU time which helped the PS3 not to stay close but to even surpass the xbox 360.

The scenario we have now is this.

Jaguar CPU equal on both.

GPU from the same family on both the PS4 one is just stronger.

No there wasn't no hole the PS3 CPU was a hybrid CPU something the xbox one CPU is not is the same hardware on both..lol

Never have 2 consoles been so alike hardware wise the only real difference is ESRAM and DDR3 which are not i repeat which are not a damn advantage for the xbox one in any way.

And i did make a reply to this post already i don't know why they didn't get in,this is in response of your post calling me out for not replying to you i did the post just didn't get in apparently.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#260 tormentos
Member since 2003 • 33793 Posts

@b4x said:

So basically you have no argument ok...hahahaaaaaaaaaaaaa

But but tormentos replay to me...hahahaaa

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#261  Edited By B4X
Member since 2014 • 5660 Posts

@tormentos said:

@b4x said:

So basically you have no argument ok...hahahaaaaaaaaaaaaa

But but tormentos replay to me...hahahaaa

There's no place to start... Stick with one story.

I give you a scenario where Console games are outpacing the performance of their respective GPU's by way more than 20%. Uncharted, Halo 4, Last of Us, Gears 3...... Then you go back to tell me it's the CPU or just maybe the console architecture and environment... Make up your mind man. You're all over the place.

Before you say it again. The API and architecture in the PS4 and X1 are NOT alike. The hardware yes. The way they make a picture on your screen is a big NO.

So what is it.... PC benchmarks= Console benchmarks...? or are you telling me I'm right and you can't go by just slapping 2 different GPU's in a PC and saying these benchmarks are facts... when comparing the two different environments of the X1 and PS4.

How can you use PC benchmarks to make a point after saying what you just stated in your last post?

Your claims are kind of contradicting the whole PC benchmark theory. Are they not?

PC benchmarks are theoretical... when comparing console hardware and environments. You know this is a fact, why do you keep grasping onto the BS... When every article that has benched these consoles in PC environments has "Clauses". If they don't have clauses. They're full of shit. You know this.

So what is it?

Avatar image for Martin_G_N
Martin_G_N

2124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#262 Martin_G_N
Member since 2006 • 2124 Posts

@Scipio8 said:

The PS4 is unbalanced and bottlenecked, in real world terms the PS4 hasn't got a huge advantage. The Xbox One does benefit from a better software stack and cloud compute. Its only getting started, it will be like the rabbit & hare story but my only concern is that Sony may not be around as they are going down the crapper.

Do you even know the specs of each console? The Xone is the one that is unbalanced and bottlenecked, with the slower GPU and memory. Developers have been working they're asses off to get the Xone versions running at 1080p, while on the PS4 it's much easier. It's about optimizing the game for each platform, but there is no doubt that had they optimized the PS4 version even more, they could easily have added more graphical effects, or even physics. It has more power, and it's easy to work with.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#263 tormentos
Member since 2003 • 33793 Posts

@b4x said:

There's no place to start... Stick with one story.

I give you a scenario where Console games are outpacing the performance of their respective GPU's by way more than 20%. Uncharted, Halo 4, Last of Us, Gears 3...... Then you go back to tell me it's the CPU or just maybe the console architecture and environment... Make up your mind man. You're all over the place.

Before you say it again. The API and architecture in the PS4 and X1 are NOT alike. The hardware yes. The way they make a picture on your screen is a big NO.

So what is it.... PC benchmarks= Console benchmarks...? or are you telling me I'm right and you can't go by just slapping 2 different GPU's in a PC and saying these benchmarks are facts... when comparing the two different environments of the X1 and PS4.

How can you use PC benchmarks to make a point after saying what you just stated in your last post?

Your claims are kind of contradicting the whole PC benchmark theory. Are they not?

PC benchmarks are theoretical... when comparing console hardware and environments. You know this is a fact, why do you keep grasping onto the BS... When every article that has benched these consoles in PC environments has "Clauses". If they don't have clauses. They're full of shit. You know this.

So what is it?

No you walking pancake,Cell was a CPU capable of doing GPU task you don't comprehend this because you know sh** about hardwre,that mean if both games need it to run 5 jobs unlike the xbox 360 GPU which would do most of the heavy lifting,on PS3 those jobs would not have been handle solely by the RSX which would have cripple its performance since it wasn't as capable of running everything as the Xenos was,so the jobs got split and the CPU actually lifted 2 or more of the process from the GPU which helped the RSX actually reach its peak easier.

Yeah they are not Sony ones are actually faster than MS API stated by developers it self,was behind sony in APi as well,so if your argument here is that MS can do things that sony can't by software you are completely wrong there is a reason why PRT is also on xbox one but is call Tile Resources don't let the name fool you,both are the same sh** because everything one can do by API so can the other do it as well.

Which is something you don't want to admit,the PS4 is not bound by legacy and sony will always push it to its limits,if there is one of the to that will push the console to its limits is sony is basically a tradition on PS consoles.

Benchmarks on PC no matter what will perform better with an i7 period,i already prove my point the 7770 out does the xbox one in several games,what does that tell you.?

No i didn't saying anything on my post that contradict anything period,the PS3 beating the 360 graphically had to do more with the CPU than with its architecture it self.

The CPU was the key component there,the CPU on xbox one is the same crap.

No you buffoon what is theoretical are the paper specs the performance on benchmarks actually show real time performance under gaming,theoretical my ass you don't even know the difference between theoretical and real time benchmark.

Avatar image for Scipio8
Scipio8

937

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#264 Scipio8
Member since 2013 • 937 Posts

@Martin_G_N said:

@Scipio8 said:

The PS4 is unbalanced and bottlenecked, in real world terms the PS4 hasn't got a huge advantage. The Xbox One does benefit from a better software stack and cloud compute. Its only getting started, it will be like the rabbit & hare story but my only concern is that Sony may not be around as they are going down the crapper.

Do you even know the specs of each console? The Xone is the one that is unbalanced and bottlenecked, with the slower GPU and memory. Developers have been working they're asses off to get the Xone versions running at 1080p, while on the PS4 it's much easier. It's about optimizing the game for each platform, but there is no doubt that had they optimized the PS4 version even more, they could easily have added more graphical effects, or even physics. It has more power, and it's easy to work with.

Just the paper specs mean nothing, in real world terms the PS4 has little advantage of the XB1

Avatar image for GrenadeLauncher
GrenadeLauncher

6843

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#265 GrenadeLauncher
Member since 2004 • 6843 Posts

@Martin_G_N said:

@Scipio8 said:

The PS4 is unbalanced and bottlenecked, in real world terms the PS4 hasn't got a huge advantage. The Xbox One does benefit from a better software stack and cloud compute. Its only getting started, it will be like the rabbit & hare story but my only concern is that Sony may not be around as they are going down the crapper.

Do you even know the specs of each console? The Xone is the one that is unbalanced and bottlenecked, with the slower GPU and memory. Developers have been working they're asses off to get the Xone versions running at 1080p, while on the PS4 it's much easier. It's about optimizing the game for each platform, but there is no doubt that had they optimized the PS4 version even more, they could easily have added more graphical effects, or even physics. It has more power, and it's easy to work with.

Don't mind Insipid8, he likes Xbox more than is healthy.

Avatar image for slimdogmilionar
slimdogmilionar

1345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

#266 slimdogmilionar
Member since 2014 • 1345 Posts
@tormentos said:

@slimdogmilionar said:

You still don't understand the purpose of the cloud. Microsoft is not the one's who are developing the middleware to make cloud rendering possible they are just providing the physical hardware needed to make it possible. Cloud based rendering

Dx12 demoed on surface showed a huge on cpu overhead which once again is what we can expect to see on xbox, Dx12 is not on the xbox. Dx12 is a much more efficient API than dx11, it is geared toward multi-thread rendering, direct x 12 showed a 50% frame rate increase just by reducing cpu overhead.

Esram is not as bad as people think, honestly I don't understand how developers can say it's not enough when last gen with only 10mb they did so much with it. Not only does it allow for the xbox to have higher real world memory bandwidth than the PS4 it gives it an extra 6gb's of ram. If PS4 needed to store 6gb of resident textures it couldn't because you only have about 4.5gb of ram to work with, on xbox you could store 6gb's in esram without touching main ram, but you could also store textures in main ram but that would be best for things that don't require fast bandwidth.

oh yeah Sony lied about the Ps4 bandwidth being 176gb/s it's more like 120-140gb/s Sony PS4 Effective GPU Bandwidth is 140 GB/s Not 176 GB/s – Disproportionate CPU and GPU Scaling

Cloud is a hoax and its biggest gain is dedicated severs which is nice servers are great.

DX12 demo was on PC which has high CPU over head than consoles,DX12 is nothing more than the xbox API on PC,just like Mantle which showed CPU gains as well.On xbox one it will bring no gains because DX12 is already there and i already make a thread about this read it for fu** sake i even quote MS it self stating that they would bring XBO 3d3 API gains to PC which is what DX12 is.

http://www.gamespot.com/forums/system-wars-314159282/dx12-xbox-tool-done-on-pc-31228472/

From MS own mouth.

WTF...hahahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

So you don't have a clue about Tile resources and you think ESRAM add 6GB more of ram for the XBO...hahah

My god that is sig worthy can one have sig here still.? I don't know i use to have my sig off.

Basically you confirmed that you don't know what Tile Resources is and what is does,the PS4 just need a 32MB buffer to do the same,which can be make by any developer they just use 32mb from the 4.5 GB and there you have it 6GB of textures can be store and unlike on xbox one where it has to change from 2 different memory set ups on PS4 is the same memory address.lol

That link you posted show a scenario where the PS4 CPU can consume bandwidth disproportionally not all scenarios..

http://www.explosion.com/41649/oddworld-dev-on-ps4-fact-that-memory-operates-at-172gbs-is-amazing/

One scenario doesn't equal all,oddworld developer already was operating at 172GB'/s which is faster than MS 140 to 150GB/s,but the xbox one can have 300GB/s it would not matter with that wimp GPU.

Like I said M$ only provided the hardware for the cloud it's up to these guys to try and make their middleware work, but judging from the company's they have on board already they must have came up with something tangible.

cloudgine.com

"We're delivering rendering and processing power from the cloud, allowing game creators to define new ground-breaking online gaming mechanics." That's what it says on their front page.

http://www.cloudgine.com/technology.html

This page shows who they are collaborating with right now. Not just Microsoft, but HAvok, Nvidia, and Epic. Just from Epic's support we can already expect UE4 to support cloudgine's middleware for cloud based rendering.

http://www.gamespot.com/forums/system-wars-314159282/dx12-xbox-tool-done-on-pc-31228472/ From your own link "The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One." Your thread is about DX12 not doubling Xbox one gpu not DX12 being on xbox one now.

Basically you confirmed that you don't know what Tile Resources is and what is does,the PS4 just need a 32MB buffer to do the same,which can be make by any developer they just use 32mb from the 4.5 GB and there you have it 6GB of textures can be store and unlike on xbox one where it has to change from 2 different memory set ups on PS4 is the same memory address.lol

Obviously you don't have a clue about esram I bet you tried to Google some info to debunk the whole 32mb=6gb of textures but you can't it's the first thing to pop up when you search xbox esram. And to a point I agree that PS4 could do the same thing which is why I think M$ made Dx12 exclusive to M$ platforms, as of right now PS4 uses opengl and you have no way of doing this in opengl right now, you see Infamous second son used pretty much all of the PS4's ram. Not to mention in order to fit those textures in esram I'm thinking they would have to be heavily compressed, Xbox has DMA engines to uncompress and move files very fast and the DMA engine work by themselves without the help of the cpu or gpu. On PS4 if those files needed to be uncompressed either the cpu or gpu would have to get involved to do so, when files need to be sent from esram to main memory it can be done without using cpu or gpu time on xbone.

After reading the above post you can see how using tiled textures the way the xbox one does wouldn't really mesh with the PS4's architecture, especially seeing as how the more you use the cpu the less bandwidth you have for the gpu so uncompressing and moving textures on the fly would not be an ideal scenario for PS.

Didn't rebellion devs already say xbox esram was faster than PS4 gddr5 "But definitely there’s this eSRAM. PS4 has 8GB and it’s almost as fast as eSRAM [bandwidth wise] but at the same time you can go a little bit further with it" Notice how he said almost as fast as esram.

It's you who really knows nothing about hardware. Keep blindly copying and pasting info without taking the time to comprehend it.

Avatar image for sirrektsalot
sirrektsalot

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#267 sirrektsalot
Member since 2014 • 32 Posts

Given time, things will even out. Maybe even the gaming community will be less shit. lol

Avatar image for GrenadeLauncher
GrenadeLauncher

6843

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#269 GrenadeLauncher
Member since 2004 • 6843 Posts

@sts106mat said:

thanks for confirming exactly my point. The xbox record that feature, doesn't require me to remember to press it, or "ditch it after". If something cool just happened, i just say three magic words and its saved. way more convenient

Barely. A bit of editing you have to do anyway isn't balanced by having to use the appalling, disastrous, Kinect atrocity.

Avatar image for GrenadeLauncher
GrenadeLauncher

6843

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#271 GrenadeLauncher
Member since 2004 • 6843 Posts

@sts106mat said:

nope, way more convenient. its there if i need it and i dont have to worry / mess about if i if i use it or not.

Also 9 times out of 10, the "xbox record that" clips dont even require editing cause its captured exactly what you wanted when you wanted it.

"disastrous kinect atrocity"

lol, how come it does what i ask it to then?

Pressing a button is more convenient than shouting at your camera and hoping it complies. My sides are in orbit.

It does what you ask because you had to change your entire speaking pattern for it to recognise you. Unfortunately strangers now think you are quite slow when they speak to you. :(

Avatar image for GrenadeLauncher
GrenadeLauncher

6843

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#273 GrenadeLauncher
Member since 2004 • 6843 Posts

@sts106mat said:

once again, you have no experience with it, so your opinion is invalid

pressing a button every time and then having to piss about deleting stuff, yes that is inconvenient compared to the one use of a voice command on the xbox.

I never have to shout at it, nor do i have to speak in a stupid voice. i speak naturally and it works.

you cant argue with me about it, and so, as usual you are irrelevant.

I have, actually. Was fun seeing all the failed attempts to start Ryse. More fun than the actual game.

Better hope your glorious clip isn't longer than 30 seconds. On the plus side, that's your average lem's attention span.

Funny, all the times I've seen people say they had to change the way they speak to get the Kinect to recognise their commands. Benefit of already sounding slow, I guess.

Like I said, Kinect voice commands are pretty much universally recognised as a pointless gimmick, so I won the argument before it started.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#275 tormentos
Member since 2003 • 33793 Posts

@slimdogmilionar said:

Like I said M$ only provided the hardware for the cloud it's up to these guys to try and make their middleware work, but judging from the company's they have on board already they must have came up with something tangible.

cloudgine.com

"We're delivering rendering and processing power from the cloud, allowing game creators to define new ground-breaking online gaming mechanics." That's what it says on their front page.

http://www.cloudgine.com/technology.html

This page shows who they are collaborating with right now. Not just Microsoft, but HAvok, Nvidia, and Epic. Just from Epic's support we can already expect UE4 to support cloudgine's middleware for cloud based rendering.

http://www.gamespot.com/forums/system-wars-314159282/dx12-xbox-tool-done-on-pc-31228472/ From your own link "The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One." Your thread is about DX12 not doubling Xbox one gpu not DX12 being on xbox one now.

Basically you confirmed that you don't know what Tile Resources is and what is does,the PS4 just need a 32MB buffer to do the same,which can be make by any developer they just use 32mb from the 4.5 GB and there you have it 6GB of textures can be store and unlike on xbox one where it has to change from 2 different memory set ups on PS4 is the same memory address.lol

Obviously you don't have a clue about esram I bet you tried to Google some info to debunk the whole 32mb=6gb of textures but you can't it's the first thing to pop up when you search xbox esram.

And to a point I agree that PS4 could do the same thing which is why I think M$ made Dx12 exclusive to M$ platforms, as of right now PS4 uses opengl and you have no way of doing this in opengl right now, you see Infamous second son used pretty much all of the PS4's ram.

Not to mention in order to fit those textures in esram I'm thinking they would have to be heavily compressed, Xbox has DMA engines to uncompress and move files very fast and the DMA engine work by themselves without the help of the cpu or gpu. On PS4 if those files needed to be uncompressed either the cpu or gpu would have to get involved to do so, when files need to be sent from esram to main memory it can be done without using cpu or gpu time on xbone.

After reading the above post you can see how using tiled textures the way the xbox one does wouldn't really mesh with the PS4's architecture, especially seeing as how the more you use the cpu the less bandwidth you have for the gpu so uncompressing and moving textures on the fly would not be an ideal scenario for PS.

Didn't rebellion devs already say xbox esram was faster than PS4 gddr5 "But definitely there’s this eSRAM. PS4 has 8GB and it’s almost as fast as eSRAM [bandwidth wise] but at the same time you can go a little bit further with it" Notice how he said almost as fast as esram.

It's you who really knows nothing about hardware. Keep blindly copying and pasting info without taking the time to comprehend it.

All that is joke Havok work with Physics,Physics run on CPU which is what the xbox one can offload,the xbox one can offload Physics to the cloud as long as the results are not need it to be in the same frame.

Online connection lack the bandwidth to deliver data fast enough.

What do you quoted there from my thread doesn't suit your argument,in fact read all the post and you will see why DX12 = the XBO tools on PC..hahahaa

http://channel9.msdn.com/Events/Build/2013/4-063

This ^^ is the link you posted on another thread,now start the video from 0 and you will hear him say it will work on console and PC will you mind pointing to me the GPU on PC with ESRAM.?

Since you basically claim that this doesn't work on PS4 and that ESRAM give it an edge i want to ask you why MS say PC when no PC GPU has ESRAM on it.?

In fact that demo which you linked was done on PC and demo on a PC not xbox one,so all the GPU need it to do 3GB of textures on 16MB you walking pancake was 16MB of the GPU memory,in other words the PS4 only need 16MB from its 4.5 GB memory to do that,and not the stupidity you claimed a few days ago,were you claimed the PS4 would need 6GB but only has 4.5..lol

Tribes already use PRT on both platforms and was 1080p on PS4 900p on xbox one and had bigger frame drops on XBO as well.

You have basically a PHD in stupidity,OpenGL has support PRT since 2011 on PC,when MS will support it on late 2015 with DX12,so basically it was MS who was late,and the PS4 can use Opengl but the most used tool is GNM which isn't Opengl or DX.

Wrapping things up, for the time being while Southern Islands will bring hardware support for PRT software support will remain limited. As D3D is not normally extensible it’s really only possible to easily access the feature from other APIs (e.g. OpenGL), which when it comes to games is going to greatly limit the adoption of the technology. AMD of course is working on the issue, but there are few ways around D3D’s tight restrictions on non-standard features.

http://www.anandtech.com/show/5261/amd-radeon-hd-7970-review/6

Hahah you know shit about what your talking..hahahaa

Tile Resources has been supported on GCN by OpenGL since 2011..ahahahaa And there are already a game on PS4 that uses it and performs better on PS4 than xbox one..hahaha

Tribes Fusion...hahahaa

The PS4 has 2 Data move engines they are call DMA,for the 100 times stop saying sh**,MS changed the came again to trick suckers like you DME and DMA are the same,just like Tile Resources and Partially Resident Textures which MS pretended was something new..hahaha

Nop that was an example from sony on what not to do,on a game developers conference,already was a game using 172Gb/s from the 176Gb's pool so wring again..lol

Rebellion? Rebellion Rebellion oh i remember now who Rebellion is...hahahahaaa

Loading Video...

They make this game which has as big as 19FPS gap on this video ^^ in favor of the PS4,which also have higher quality effects on PS4,which also has a horrible screen tearing which need it to be patch,so if you chose to active V-synch to lower the screen tearing problems then you get even more screwed by the PS4 version.

Loading Video...

This is what happen when you active V-synch which on PS4 is on by default i may add,on XBO was added as a patch,because on the original release Rebellion let it off to speed off frames on xbox one because while V-synch the XBO version wasn't even close to the PS4 one.

Even with V-synch off the XBO version loss for as much as 19FPS,when V-synch is on the xbox one version lock into 30FPS and the PS4 command a devastating gap that can be as big as 30FPS double the frames of the xbox one,you chose the worse the developer to quote,as its game show one of the biggest recorded gaps of the PS4 vs the xbox one alone side Tomb Raider.

Average like 20FPS when the xbo is V-synch,is not even close..

You know why this happen.?

Because regardless of the so call bandwidth the xbox one can have,it mean sh** when your GPU is a 7770 like or weaker,it could have 300Gb/s it would still mean sh** with the GPU it has,like i already told you the 660TI has almost 100GB/s less in bandwidth than the 7950 yet both perform about the same and the 660TI win in several test.

You have been owned again...

Rebellion Game to become irrelevant in 10,9,8,7,6......lol

Avatar image for GrenadeLauncher
GrenadeLauncher

6843

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#276  Edited By GrenadeLauncher
Member since 2004 • 6843 Posts

@sts106mat said:

maybe you talk funny in real life and thats why it failed?

you wont even tell us which country you come from FFS , have you got something to hide?

xbox play ryse / titanfall etc, it works everytime for me. no need to talk differently.

kinect voice commands on the 360 were a bit hit and miss. in my experience with the XB1, they are damn near perfect.

you haven't won an argument, because an argument has taken place. You tried to make a point, but for the longest time, you failed to understand the difference between "xbox record that" working retroactively and the PS4 share button needing to be pressed before anything happens.

Once again, I suggest you get yourself a girlfriend and stop crying about features you cannot use because they are on a console you dont own.

Got a very neutral, non-regional southern British accent. Probably the best one for something temperamental like the wagglecam.

That's nice for you. It's also nice that the wagglecam is, for all your shilling for it, pretty much pointless and worthless and doesn't deserve to exist. It's pretty obvious neither of us are going to change the other's mind so there we go. But when MS recognises my point to the extent they kneecapped it to try and drive sales, yeah, you ain't got a leg to stand on.

Nice work implying I'm missing out on these garbage features. I've had a smartphone for three years and never once felt the need to speak to it, or any else of my electronics.

Avatar image for GrenadeLauncher
GrenadeLauncher

6843

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#278  Edited By GrenadeLauncher
Member since 2004 • 6843 Posts

@sts106mat said:

so you are english? why'd you try and hide it? or perhaps you are an illegal immigrant?

I also have had a smarphone for years, i don't speak to it either, because, to my knowledge it doesn't feature voice commands that i'd find useful.

AS for your other point, yes, MS killed kinect 2.0 by making it an option. It is useless for gaming, but i use it a great deal for switching on, pausing movies, opening settings / achievements and all sorts of stuff recording stuff. I find it It really does work well and think anyone getting an XB1 without kinect would be missing out on a feature that really separates it from the competition. so yes, you are missing out on some cool stuff, because PS4 simply doesn't do things xone does.

with the PS4 rather muddled menu's interfaces, you have to do a lot of pissing about for relatively simple things.

Whilst PS4 is giving marginally better frame rates and resolution, the Xbox one is giving much better and more useful features. I

ALl my outstanding pre-orders are for PS4 games, because I am playing mainly on the PS4 at the moment, but if parity is really being reached, there is not much reason to go with multiplats on PS4, when you factor in the features, controller and robust xbox live etc.

It's great we solved that riddle, Simon. You want to turn up at my front door with a bouquet of roses and a box of Milk Tray? Join the queue. ;)

Funnily enough, my phone has voice recognition for url input instead of using the tiny on-screen keyboard, but I still prefer the keyboard because it's substantially less stupid.

Wow, how next gen. Well worth the $100/£80 markup. GG MS.

Muddled? If you're a simpleton, maybe. Pressing a button once doesn't qualify as that, but I constantly underestimate the incompetence of lems.

Thing is, better frame rate and resolution is fact, "better and useful features" is subjective. Ditto with the controller. Online? Whatever. Always been auxiliary as far as I'm concerned, especially when they don't have the longevity because the community inevitably moves on.

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#279  Edited By B4X
Member since 2014 • 5660 Posts

@tormentos said:

@b4x said:

There's no place to start... Stick with one story.

I give you a scenario where Console games are outpacing the performance of their respective GPU's by way more than 20%. Uncharted, Halo 4, Last of Us, Gears 3...... Then you go back to tell me it's the CPU or just maybe the console architecture and environment... Make up your mind man. You're all over the place.

Before you say it again. The API and architecture in the PS4 and X1 are NOT alike. The hardware yes. The way they make a picture on your screen is a big NO.

So what is it.... PC benchmarks= Console benchmarks...? or are you telling me I'm right and you can't go by just slapping 2 different GPU's in a PC and saying these benchmarks are facts... when comparing the two different environments of the X1 and PS4.

How can you use PC benchmarks to make a point after saying what you just stated in your last post?

Your claims are kind of contradicting the whole PC benchmark theory. Are they not?

PC benchmarks are theoretical... when comparing console hardware and environments. You know this is a fact, why do you keep grasping onto the BS... When every article that has benched these consoles in PC environments has "Clauses". If they don't have clauses. They're full of shit. You know this.

So what is it?

No you walking pancake,Cell was a CPU capable of doing GPU task you don't comprehend this because you know sh** about hardwre,that mean if both games need it to run 5 jobs unlike the xbox 360 GPU which would do most of the heavy lifting,on PS3 those jobs would not have been handle solely by the RSX which would have cripple its performance since it wasn't as capable of running everything as the Xenos was,so the jobs got split and the CPU actually lifted 2 or more of the process from the GPU which helped the RSX actually reach its peak easier.

Yeah they are not Sony ones are actually faster than MS API stated by developers it self,was behind sony in APi as well,so if your argument here is that MS can do things that sony can't by software you are completely wrong there is a reason why PRT is also on xbox one but is call Tile Resources don't let the name fool you,both are the same sh** because everything one can do by API so can the other do it as well.

Which is something you don't want to admit,the PS4 is not bound by legacy and sony will always push it to its limits,if there is one of the to that will push the console to its limits is sony is basically a tradition on PS consoles.

Benchmarks on PC no matter what will perform better with an i7 period,i already prove my point the 7770 out does the xbox one in several games,what does that tell you.?

No i didn't saying anything on my post that contradict anything period,the PS3 beating the 360 graphically had to do more with the CPU than with its architecture it self.

The CPU was the key component there,the CPU on xbox one is the same crap.

No you buffoon what is theoretical are the paper specs the performance on benchmarks actually show real time performance under gaming,theoretical my ass you don't even know the difference between theoretical and real time benchmark.

If your post holds any water explain "Gears 1 to Gears 3" and "Halo 3 to Halo 4". "Uncharted 1 to Uncharted 3 - Last of Us" Those games alone prove my POINT. Pc's are not reliable test beds for consoles. If you're trying to tell me which hardware is better in a PC environment. Then yes I believe you. That's not what you're doing. You are saying these PC Benchmarks you spam are facts.

It does not matter if the processor is an I5 or I7... or if the graphics cards are different. What part of that don't you understand? The disclaimer is NOT about the hardware. The disclaimer is about the API's and closed environment. Not the hardware. Mister Spinner.

Please don't tell me how the PS3 works guy. I'm aware. With it's split ram and cell architecture. Copying texture packs several times on one blu-ray disk to achieve goals. Because of the 2x speed of the Blu-ray player. My examples still show games exceeding the GPU's in the consoles by 20%. Just like you asked.

Also the games I mentioned blow your whole PC benchmarks = Gospel BS out of the water. So when developers start writing code for the balanced CPU threads that are NOT implemented in the API of the X1 or PS4 at this point. Does that change anything? Most games out right now Are CPU thread 0 heavy . With most games not even accessing the additional 7 cores. Read the digital foundry article with the Metro developer or the article with Infinity Ward... That state their games are not evening the workload across the CPU cores of the X1. That are relying on brute force to make their games at this point.

Also show me one game using Tiled resources on the X1 at this point...... None are. Why even bring that up? What happens to your PC benchmark theory when tiled resources go into play?

Software is software. The theoretical benchmarks they are doing on the PC to compare these systems are CPU thread 0 dependent also. Relying heavily on the GPUs for the workload.

Your PC benchmarks are a complete Joke. You know this mister spinner. Just because they output the same image on your TV. That makes them the same? Are you high? You sit in here and act like these API's in these systems are going to remain the same.... You act as if PS4 and X1 developers aren't going to push these consoles to the limit, and discover different coding techniques to utilize these consoles.

If that is the case........ PC bench marks are not Valid.

I want to make this very clear with this EDIT. This has nothing to do with console power. It was never about power. No matter how you try to spin it. I know the PS4 has a better GPU.

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#280  Edited By lostrib
Member since 2009 • 49999 Posts

wow b4x vs el tormo...

everybody loses

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#281 B4X
Member since 2014 • 5660 Posts

@lostrib said:

wow b4x vs el tormo...

everybody loses

Who's right? Don't say neither. If you do, me and you can have a hardware debate.

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#283 B4X
Member since 2014 • 5660 Posts

@scottpsfan14 said:
@b4x said:

@lostrib said:

wow b4x vs el tormo...

everybody loses

Who's right? Don't say neither. If you do, me and you can have a hardware debate.

I love hardware debates. Let me in on dis shi.

He keeps trying to spin this into a "which machine is more powerful debate...." I'm telling him ONLY.. You cannot use PC benchmarks to get a true sense of what these console can achieve. Why he keeps spinning... I have no clue. He thinks I'm trying to say one is more powerful than the other.

I have no clue where he's pulling this shit from... I'm not claiming anything about power.

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#284 lostrib
Member since 2009 • 49999 Posts

@b4x: I didn't read it

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#285  Edited By B4X
Member since 2014 • 5660 Posts

@lostrib said:

@b4x: I didn't read it

So just a troll post?

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#286 lostrib
Member since 2009 • 49999 Posts

@b4x: an observation

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#287 B4X
Member since 2014 • 5660 Posts

@lostrib said:

@b4x: an observation

A flag worthy observation?

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#289  Edited By lostrib
Member since 2009 • 49999 Posts

@b4x: doubtful. But if you have any questions I'm sure the mods can help you

although i would avoid bothering Gamespot again, I'm sure they're tired of hearing from you

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#290 B4X
Member since 2014 • 5660 Posts

@scottpsfan14 said:
@b4x said:

@scottpsfan14 said:
@b4x said:

@lostrib said:

wow b4x vs el tormo...

everybody loses

Who's right? Don't say neither. If you do, me and you can have a hardware debate.

I love hardware debates. Let me in on dis shi.

He keeps trying to spin this into a "which machine is more powerful debate...." I'm telling him ONLY.. You cannot use PC benchmarks to get a true sense of what these console can achieve. Why he keeps spinning... I have no clue. He thinks I'm trying to say one is more powerful than the other.

I have no clue where he's pulling this shit from... I'm not claiming anything about power.

Yep. That's correct. PC =/= console. Completely different software layers. Different API's and single specs.

PS4 is more powerful than XB1. But that doesn't matter if MS decides to max out the API, while a PS4 dev doesn't thus XB1 coming out on top.

Here's how it should pan out. The PS4 and XB1 both are consoles. So no it's not the same as comparing a 7770 to a 7850 on PC. Consoles are very dependant on API. You give PS4 a high level wrapper API only, and XB1 DX12, the PS4 will fall short since the devs won't to be able to "hit the metal" so to speak. But since both have similar hardware and pretty much identicle GPU's (in feature set), DX12 would probably work just as good on PS4 as on XB1 and vice versa with GNM (PS4's API) on XB1. There is eSRAM, that is different between the two. But apart from that, they are very similar consoles.

So, now that we both know that PS4 and XB1 are in fact consoles with console software and API (NOT PC), where does that leave us? The difference in raw power. PS4 has more power. Games can run better on it. Best bet is to wait for next gen multiplats that don't have a 360 version and are flexing the new console GPU's more. But as it stands, the PS4 and XB1 have similar hardware and software (API) with the latter being more powerful. Taking these circumstances into account, they are directly comparable and results of games depend entirely on the developer. Typically, it would take more optimization to get the XB1 running the same graphics, resolution and framerate as PS4 due to the weaker GPU. Which is why the Destiny beta was 900p on XB1. They simply needed more time.

If it's the power difference you seek, look it up. I'm sure you already know. But it is how it is. What else is there to say?

First part) That's all I'm telling him. He keeps spamming PC benchmarks as facts... /smh

Secong Part) I'm sure you have seen the schematics of the X1 and PS4? How they achieve their goals?

You would have to see them to say their similar right? Could you give me a breakdown of these facts from a reputable article? Since you guys claim this? I would honestly like to see where you are getting this information. AnandTech, Beyond 3-D, ars technical, digital foundry?

From what every DEV that has talked about the two systems, as I recall. They are nothing alike? A little info on this subject would be helpful.

I know the hardware is alike. Getting the code to the TV... Is that alike?

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#291  Edited By B4X
Member since 2014 • 5660 Posts

@lostrib said:

@b4x: doubtful. But if you have any questions I'm sure the mods can help you

although i would avoid bothering Gamespot again, I'm sure they're tired of hearing from you

I imagine when you're involved. With your drive by posting habits. Derail attempts. Trolling.

I'll bet they love the way you take ownership of their website, or brag about people being suspended. With your armchair moderation of the forums.

You're such an amazing asset for Gamespot. You're the reason people come here to post. My bad people don't come here. They leave or get banned because of you. My mistake.

You can blame it on the design of the website though. Which I don't mind. You do have a job to do though. /amiright?

I edit for you lostrib.

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#292  Edited By lostrib
Member since 2009 • 49999 Posts

@b4x said:

@lostrib said:

@b4x: doubtful. But if you have any questions I'm sure the mods can help you

although i would avoid bothering Gamespot again, I'm sure they're tired of hearing from you

I imagine when you're involved. With you're drive by posting habits. Derail attempts. Trolling.

I'll bet the love the way you take ownership of their website, or brag about people being suspended.

You're such an amazing asset for Gamespot. You're the reason people come here to post. My bad people don't come here. They leave or get banned because of you. My mistake.

You can blame it on the design of the website though. Which I don't mind. You do have a job to do though. /amiright?

Yes I do have a job

and people (like you) get banned/suspended for their own actions, not because of anything I did. Take responsibility for your own terrible actions.

Also, "you're" means "you are"

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#293  Edited By B4X
Member since 2014 • 5660 Posts

@lostrib said:

@b4x said:

@lostrib said:

@b4x: doubtful. But if you have any questions I'm sure the mods can help you

although i would avoid bothering Gamespot again, I'm sure they're tired of hearing from you

I imagine when you're involved. With you're drive by posting habits. Derail attempts. Trolling.

I'll bet the love the way you take ownership of their website, or brag about people being suspended.

You're such an amazing asset for Gamespot. You're the reason people come here to post. My bad people don't come here. They leave or get banned because of you. My mistake.

You can blame it on the design of the website though. Which I don't mind. You do have a job to do though. /amiright?

Yes I do have a job

and people (like you) get banned/suspended for their own actions, not because of anything I did. Take responsibility for your own terrible actions.

Also, "you're" means "you are"

You try way to hard.

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#294 lostrib
Member since 2009 • 49999 Posts

@b4x said:

@lostrib said:

@b4x said:

@lostrib said:

@b4x: doubtful. But if you have any questions I'm sure the mods can help you

although i would avoid bothering Gamespot again, I'm sure they're tired of hearing from you

I imagine when you're involved. With you're drive by posting habits. Derail attempts. Trolling.

I'll bet the love the way you take ownership of their website, or brag about people being suspended.

You're such an amazing asset for Gamespot. You're the reason people come here to post. My bad people don't come here. They leave or get banned because of you. My mistake.

You can blame it on the design of the website though. Which I don't mind. You do have a job to do though. /amiright?

Yes I do have a job

and people (like you) get banned/suspended for their own actions, not because of anything I did. Take responsibility for your own terrible actions.

Also, "you're" means "you are"

You try way to hard.

*too

Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#295  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

As if this thread wasn't already awkward enough, lulz.

Parity Achieved

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#296  Edited By B4X
Member since 2014 • 5660 Posts

@lostrib: Too* hundred posts a day on this forum of attacking people.

I lostrib have a Job. My ass you do. I live on a forum with a job also..... My boss loves my multi-tasking SKiLLZ! Way to rip off your employer if you do have a job.../golfclap

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#297 lostrib
Member since 2009 • 49999 Posts

@b4x said:

@lostrib: Too* hundred posts a day on this forum of attacking people.

I lostrib have a Job. My ass you do. I live on a forum with a job also..... My boss loves my multi-tasking SKiLLZ! Way to rip off your employer if you do have a job.../golfclap

Yep, I have a job. Not sure why that makes you so upset all the time

Avatar image for slimdogmilionar
slimdogmilionar

1345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

#298 slimdogmilionar
Member since 2014 • 1345 Posts

@tormentos:

So you mean to tell me a company started that site as a joke and that Nvidia, Havok, M$, and Epic are all on board as part of some joke?

Here is the gpu with dram you asked for M$ has more insight on the tech industry than Sony ever will, they work with companies like AMD, Nvidia, IBM, Intel on a daily basis.

in other words the PS4 only need 16MB from its 4.5 GB memory to do that,and not the stupidity you claimed a few days ago,were you claimed the PS4 would need 6GB but only has 4.5..lol

Which is exactly why I said it's the only reason I think M$ made DX an Microsoft system exclusive. Ps4 is Directx ready so if Sony could have used Directx it would have made things even harder for M$.

In the tech industry you can't just take someone else's work and label it your own. If that was the case with TIled Resources M$ would be getting sued out the ass, they probably just made one little change in the code to avoid a lawsuit, or maybe by implementing a workaround ion Dx12 that saved them.

Avatar image for b4x
B4X

5660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#299 B4X
Member since 2014 • 5660 Posts

@lostrib said:

@b4x said:

@lostrib: Too* hundred posts a day on this forum of attacking people.

I lostrib have a Job. My ass you do. I live on a forum with a job also..... My boss loves my multi-tasking SKiLLZ! Way to rip off your employer if you do have a job.../golfclap

Yep, I have a job. Not sure why that makes you so upset all the time

So you say.

Avatar image for -Damien-
-Damien-

5355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#300 -Damien-
Member since 2004 • 5355 Posts

parity, huh?.....HHAHAHAHAHAHAHA