@slimdogmilionar said:
@tormentos:
So you mean to tell me a company started that site as a joke and that Nvidia, Havok, M$, and Epic are all on board as part of some joke?
Here is the gpu with dram you asked for M$ has more insight on the tech industry than Sony ever will, they work with companies like AMD, Nvidia, IBM, Intel on a daily basis.
in other words the PS4 only need 16MB from its 4.5 GB memory to do that,and not the stupidity you claimed a few days ago,were you claimed the PS4 would need 6GB but only has 4.5..lol
Which is exactly why I said it's the only reason I think M$ made DX an Microsoft system exclusive. Ps4 is Directx ready so if Sony could have used Directx it would have made things even harder for M$.
In the tech industry you can't just take someone else's work and label it your own. If that was the case with TIled Resources M$ would be getting sued out the ass, they probably just made one little change in the code to avoid a lawsuit, or maybe by implementing a workaround ion Dx12 that saved them.
You don't know what cloudine is,just like you don't know what PRT is either or how it works.
I sustain it you have a freaking PHD in stupidity what you have done..hahahahaa
You see that bold part i bold there alone side your link for a GPU with DRAM.?
Yeah that isn't like on xbox one you walking pancake,that is staked memory which isn't the same as DRAM in fact the own link stated so..hahaha
WTF man...hahahaaaaaaaaaaaaaaaaaaa
Pascal's primary innovation will be the integration of stacked "3D" memory situated on the same substrate with the GPU, providing substantially higher bandwidth than traditional DRAMs mounted on the same circuit board.
Basically that is superior to EDRAM or ESRAM mounted on GPU like the 360 and xbox one,that is staked memory and is further than 2016..hahahahaha
The demo shown on PC was done on current PC using existing GPU not a pascal GPU,stop spinning you have not freaking argument and the more you try the more you own your self..hahah
First of all MS didn't make DX exclusive,Sony doesn't want those tools period,the PS4 is not DX ready alto i am sure it would run it if sony allow it,the PS4 own API has features of DX + OpenGL in other words the features you find on DX and Open GL sony has a tool that has them is call GNM.
I don't think any one owns the right to PRT is basically virtual texturing on hardware,but i am sure they will not get sued since PRT is a feature of the GPU they are buying from AMD,and if they want to call it Tile Resources that is up to them,fact is developers and middle ware creators have confirm it PRT = Tile Resource.
Hell there is a bigger chance is call Tile Resource because of Nvidia than because of MS DX12 also support Nvidia GPU.
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