So...
the thing’s all but unplayable on my system, even on its lowest settings. I’m not alone in this, but while troubles are reported on a myriad of systems, AMD-ATI graphics card users have been hit particularly hard. I even bought a Radeon R290 yesterday for the express purposes of this and Watch Dogs, but I’m looking at 10-20 FPS most of the time.
The guy says Nvidia owners are a bit luckier:
By and large NVIDIA owners are doing a little better, and patches and driver updates are no doubt being feverishly worked on (following a 10GB day-one patch already). Buzz about the game itself from consoleland’s reviews falls mostly into the ‘quite good’ camp (though there are a significant number of dissenting opinions), so this is a bit of a shame.
Sauce. (RPS)
Andy began playing the game during its midnight launch last night on a 64bit system with a 3.2Ghz i7-950, 6Gb of RAM and a Radeon HD 6890. Initially, he couldn't load the game at all - the game would boot into a white screen and then crash with a Windows error.
Both Andy and I encountered extremely low framerates when playing through the tutorial - 2-5FPS, unplayably bad. Andy's issue may be due to AMD's Catalyst software, which reportedly causes problems in its current version.
In my case, I resolved it by knocking the settings down to their lowest for this opening sequence, in which case I got 25FPS for most of the tutorial and 10-15FPS for a sequence involving cloth physics. This is on a 64bit system with a 3.3Ghz i5, 16Gb of RAM, and a GeForce GTX 560 Ti.
Every machine we've tested the game on has nontheless had problems with texture pop-in when you turn quickly. Remember RAGE? It's not as pronounced as it was in the first id Tech 5 game, but it's the same issue. Higher graphics settings help the issue slightly but don't solve it entirely and come with their own FPS issues.
It seems likely that the most serious issues are being caused by drivers, and as such it's likely that updates from AMD, NVidia and the game's developers will be able to resolve the issue.
Sauce. (PCG)
Well, we meet you again crappy console port.
Seems like Bethesda did everything they can to lure people away from the PC version.
What do you think?
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