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XBL isn't free.Bluray001
but in order to play this game you'd already need a gold account. the dedicated server is you8r pc and likely has no cost associated meaning no extra charge.
In other words you have to pay $50 a year to play on your own server. LOL ^^ What he said.did you guys read the article? "Players will be able to download an application on their PC that will allow them to turn it into a dedicated server for the game. When playing on a dedicated server -- developer TimeGate will be hosting some as well This has been going on for literally decades on PC and its always free, not really sure why this is such a big issue. When is giving people more options a bad thing??POJO_MOFOExcept people pay 50 dollars on Xbox Live for something that has "always been free".
XBL isn't free.[QUOTE="Bluray001"][QUOTE="cowgriller"]
and exactly where does it say the user will have to pay anything? it just says the user will have to download an app on their pc that turns it into a server. for all we know, it could be free.
cowgriller
but in order to play this game you'd already need a gold account. the dedicated server is you8r pc and likely has no cost associated meaning no extra charge.
The point is if you have a gold account, you're paying a subscription fee for a stupid matchmaking/chat system which in and of itself is highway robbery, but when a game is trying to ditch p2p for dedicated servers, MS won't even shell out the relatively tiny cost (relative to what they make off xbl) to maintan a couple of servers, and instead pass that cost on to consumers. While it's "free" to run a dedicated server off your own pc, the point is all the maintenance, power, costs etc that should have been shouldered by microsoft, will be shouldered instead by the collective poor schmucks who run their own servers. So in essence, the people who run servers as a whole are paying what MS rightfully should have paid at the very least considering it's charging a subscription fee for services that programs on PC have provided for free for years, and now a service that PSN is providing for free. Not only that, as xbl's direct competition, sony provides and maintains dedicated servers for many of their games.
[QUOTE="cowgriller"]
[QUOTE="Bluray001"] XBL isn't free.ace52387
but in order to play this game you'd already need a gold account. the dedicated server is you8r pc and likely has no cost associated meaning no extra charge.
The point is if you have a gold account, you're paying a subscription fee for a stupid matchmaking/chat system which in and of itself is highway robbery, but when a game is trying to ditch p2p for dedicated servers, MS won't even shell out the relatively tiny cost (relative to what they make off xbl) to maintan a couple of servers, and instead pass that cost on to consumers. While it's "free" to run a dedicated server off your own pc, the point is all the maintenance, power, costs etc that should have been shouldered by microsoft, will be shouldered instead by the collective poor schmucks who run their own servers. So in essence, the people who run servers as a whole are paying what MS rightfully should have paid at the very least considering it's charging a subscription fee for services that programs on PC have provided for free for years, and now a service that PSN is providing for free. Not only that, as xbl's direct competition, sony provides and maintains dedicated servers for many of their games.
So use the servers that the developer will be supplying if you feel that strongly about it.Damn XBL really is trash. But I guess that's the price you pay to have those really "cool" bootleg Mii avatars huh? "Bam! There it is..."
did you guys read the article? "Players will be able to download an application on their PC that will allow them to turn it into a dedicated server for the game. When playing on a dedicated server -- developer TimeGate will be hosting some as well This has been going on for literally decades on PC and its always free, not really sure why this is such a big issue. When is giving people more options a bad thing??POJO_MOFOBecause as Messiahbolical already said "In other words you have to pay $50 a year to play on your own server", you don't find that kinda silly? you have to pay a fee to play on the server you setup yourself which in turn also costs you the host to run (PC cost, internet cost, electric cost etc). PC gamers have never ever been asked to pay $50 a year to connect to there own servers, this is the main problem.
[QUOTE="savagetwinkie"]lol, i think i found a use for my ps3, install linux onto it and turn it into a server for xbox games! this makes me pleasedxscott1018cool would that even work? it is a good idea i guess about this. a lot of people that play PC make their own servers. my friend uses his computer as a dedicated server. it is a good idea i guess. people would have to go onto their computer if they have a server compiled for ppc linux then it would
and exactly where does it say the user will have to pay anything? it just says the user will have to download an app on their pc that turns it into a server. for all we know, it could be free.
cowgriller
it likely will be free, i think he just means people are paying a yearly fee for providing their own online gaming service.
while i don't think anybody likes the xbox live fee, this company is just offering more than what usually happens, which is actually a good thing. games tend to be p2p only on live, this allows people to use their computers as servers too.
microsoft don't really have anything to do with this.
[QUOTE="POJO_MOFO"]did you guys read the article? "Players will be able to download an application on their PC that will allow them to turn it into a dedicated server for the game. When playing on a dedicated server -- developer TimeGate will be hosting some as well This has been going on for literally decades on PC and its always free, not really sure why this is such a big issue. When is giving people more options a bad thing??Bluray001Except people pay 50 dollars on Xbox Live for something that has "always been free".
I'll gladly pay that $50 a year for XBL, especially since it is vastly superior to PSN.
Except people pay 50 dollars on Xbox Live for something that has "always been free".[QUOTE="Bluray001"][QUOTE="POJO_MOFO"]did you guys read the article? "Players will be able to download an application on their PC that will allow them to turn it into a dedicated server for the game. When playing on a dedicated server -- developer TimeGate will be hosting some as well This has been going on for literally decades on PC and its always free, not really sure why this is such a big issue. When is giving people more options a bad thing??Sir_Lawl
I'll gladly pay that $50 a year for XBL, especially since it is vastly superior to PSN.
There is no such thing as a "superior peer to peer" connection. In addition, PSN provides more dedicated servers, free of charge.[QUOTE="Sir_Lawl"][QUOTE="Bluray001"] Except people pay 50 dollars on Xbox Live for something that has "always been free".Bluray001
I'll gladly pay that $50 a year for XBL, especially since it is vastly superior to PSN.
There is no such thing as a "superior peer to peer" connection. In addition, PSN provides more dedicated servers, free of charge.XBL also provides dedicated servers. And not every PS3 game has dedicated servers. Only a couple, so I wouldn't really brag about it.
There is absolutely nothing good about PSN. You have Home, which is trash filled with advertisements and boring minigames.
[QUOTE="Bluray001"][QUOTE="Sir_Lawl"]
I'll gladly pay that $50 a year for XBL, especially since it is vastly superior to PSN.
There is no such thing as a "superior peer to peer" connection. In addition, PSN provides more dedicated servers, free of charge.XBL also provides dedicated servers. And not every PS3 game has dedicated servers. Only a couple, so I wouldn't really brag about it.
There is absolutely nothing good about PSN. You have Home, which is trash filled with advertisements and boring minigames.
PSN has more, and for free. The only game that has a dedicated server on XBL is Final Fantasy XI, which requires an additional subscription fee because it is an MMORPG[QUOTE="TOAO_Cyrus1"]ORLY? When's the last time Steam asked you to pick up a new subscription card?ORLY? When's the last time a PC gaming developer provided dedicated gaming servers for their game out of their own pocket? Where do you think most dedicated gaming servers come from?90% of servers in most popular PC FPS's are payed for by users, I don't see any difference.
Brownesque
[QUOTE="cowgriller"]
[QUOTE="Bluray001"] XBL isn't free.ace52387
but in order to play this game you'd already need a gold account. the dedicated server is you8r pc and likely has no cost associated meaning no extra charge.
The point is if you have a gold account, you're paying a subscription fee for a stupid matchmaking/chat system which in and of itself is highway robbery, but when a game is trying to ditch p2p for dedicated servers, MS won't even shell out the relatively tiny cost (relative to what they make off xbl) to maintan a couple of servers, and instead pass that cost on to consumers. While it's "free" to run a dedicated server off your own pc, the point is all the maintenance, power, costs etc that should have been shouldered by microsoft, will be shouldered instead by the collective poor schmucks who run their own servers. So in essence, the people who run servers as a whole are paying what MS rightfully should have paid at the very least considering it's charging a subscription fee for services that programs on PC have provided for free for years, and now a service that PSN is providing for free. Not only that, as xbl's direct competition, sony provides and maintains dedicated servers for many of their games.
ORLY? Do you really know how much a gaming server costs to obtain and maintain, especially if it's a high-traffic server? And as for PSN's dedicated servers, 1) consider this: they're mostly provided by Sony, 2) Sony last reported in the red, and 3) those company-provided dedicated servers won't be around forever--just ask a MGS3:S fan.[QUOTE="cowgriller"]
but in order to play this game you'd already need a gold account. the dedicated server is you8r pc and likely has no cost associated meaning no extra charge.
The point is if you have a gold account, you're paying a subscription fee for a stupid matchmaking/chat system which in and of itself is highway robbery, but when a game is trying to ditch p2p for dedicated servers, MS won't even shell out the relatively tiny cost (relative to what they make off xbl) to maintan a couple of servers, and instead pass that cost on to consumers. While it's "free" to run a dedicated server off your own pc, the point is all the maintenance, power, costs etc that should have been shouldered by microsoft, will be shouldered instead by the collective poor schmucks who run their own servers. So in essence, the people who run servers as a whole are paying what MS rightfully should have paid at the very least considering it's charging a subscription fee for services that programs on PC have provided for free for years, and now a service that PSN is providing for free. Not only that, as xbl's direct competition, sony provides and maintains dedicated servers for many of their games.
ORLY? Do you really know how much a gaming server costs to obtain and maintain, especially if it's a high-traffic server? And as for PSN's dedicated servers, 1) consider this: they're mostly provided by Sony, 2) Sony last reported in the red, and 3) those company-provided dedicated servers won't be around forever--just ask a MGS3:S fan. How is that different from EA closing servers on XBL for NBA 2006-08?XBL to use user dedicated servers
So XBL users pay Microsoft an annual fee for peer to peer matchmaking, and have to provide their own dedicated servers? Isn't this the equivelant of going to a restaurant, paying for dinner but having to cook the dinner yourself and provide your own silverware, glasses and plates?
WHy would Microaoft provide dedicated servers for a 3rd party game?But that was strictly at THQ's prerogative. What about smaller devs who may not have the experience to do good netcode or the backing to provide proper gaming servers? As noted, almost all of the dedicated-server games on the PS3 are from Sony themselves, who are providing the servers at their own expense (and to their own detriment) to tweak Microsoft's nose and possibly steal some of their customers (unfortunately for Sony, it doesn't seem to be working too well).UFC 2009 is proof that when it comes to peer to peer, it provides the exact same service as PSN. The only difference is PSN is free.
In UFC 2009, XBL and PSN players use the exact same Gamespy Matchmaking and statkeeping servers.
Bluray001
XBL to use user dedicated servers
So XBL users pay Microsoft an annual fee for peer to peer matchmaking, and have to provide their own dedicated servers? Isn't this the equivelant of going to a restaurant, paying for dinner but having to cook the dinner yourself and provide your own silverware, glasses and plates?
WHy would Microaoft provide dedicated servers for a 3rd party game? Because they charge 50 bucks a year?Am I the only one who thinks that matchmaking and p2p is actually a decent feature? I mean its so much easier to get 1 match games together and get much more varied gameplay types.
With dedicated servers you usually miss out on over half the maps as people pick their favorites and stay with those. Then you get dedicated servers that don't actually play any map but one. Then you have to actually look for an empty spot. Sure on the Pc this is fine as you have quick interfaces and a mouse and keyboard to quickly set fliters and stuff. With a console though, you wont have these things because of the controller. I say stick with matchmaking and let me get into games quicker.
It would be if it works the way he said. Your PC would be the dedicated server. I find it to be a pretty interesting idea and something I would also like to see in PS3 games as an option. I wouldn't have a problem using my PC in this way. I have done it before for PC games like Soldier of Fortune 2 for example. The real question is, would this make it easier for hackers to gain access to your PC? can you hack someone's pc from a 360?AFAIK, no, and don't expect to be able to hack 360's from the server end. Odds are this server software is going to be wrapped up tighter than Microsoft's purse strings: closed off, signed, and protected to heck and back (IOW, don't try to hack the code or your IP will be blacklisted).[QUOTE="TheGreatOutdoor"]
[QUOTE="JangoWuzHere"] Dedicated servers are never free.savagetwinkie
XBL to use user dedicated servers
So XBL users pay Microsoft an annual fee for peer to peer matchmaking, and have to provide their own dedicated servers? Isn't this the equivelant of going to a restaurant, paying for dinner but having to cook the dinner yourself and provide your own silverware, glasses and plates?
Bluray001
Dude, your just trolling. Where is the proof?
[QUOTE="Bluray001"]
XBL to use user dedicated servers
So XBL users pay Microsoft an annual fee for peer to peer matchmaking, and have to provide their own dedicated servers? Isn't this the equivelant of going to a restaurant, paying for dinner but having to cook the dinner yourself and provide your own silverware, glasses and plates?
Dude, your just trolling. Where is the proof?
You want proof that XBL users pay 50 bucks a year for Peer to Peer connections?and exactly where does it say the user will have to pay anything? it just says the user will have to download an app on their pc that turns it into a server. for all we know, it could be free.
Dedicated servers are never free. You can easily run a server from your home pc and play on the 360. I wish more games would do this. It doesn't cost a thing.XBL to use user dedicated servers
So XBL users pay Microsoft an annual fee for peer to peer matchmaking, and have to provide their own dedicated servers? Isn't this the equivelant of going to a restaurant, paying for dinner but having to cook the dinner yourself and provide your own silverware, glasses and plates?
WHy would Microaoft provide dedicated servers for a 3rd party game? Because they charge 50 bucks a year? OOOOOOOOOOOO you mean like how sony provides servers for 3rd party games even though its a free service then?You probably are. The big complaints from gamers seem to be lag (especially uneven lag) and the related problem of host advantage. That's why the big clamor for dedicated servers--a dedicated machine can devote all its time to the game's back end, especially the networking, so doesn't have to juggle CPU so much and the netcode isn't at risk of getting bogged down. Not only that, since everyone has to jump the network to reach the server, there's no host advantage--the lag issue boils down to the same issues faced by any netgoer--geography and the backhaul (where end users have no more control).Am I the only one who thinks that matchmaking and p2p is actually a decent feature? I mean its so much easier to get 1 match games together and get much more varied gameplay types.
With dedicated servers you usually miss out on over half the maps as people pick their favorites and stay with those. Then you get dedicated servers that don't actually play any map but one. Then you have to actually look for an empty spot. Sure on the Pc this is fine as you have quick interfaces and a mouse and keyboard to quickly set fliters and stuff. With a console though, you wont have these things because of the controller. I say stick with matchmaking and let me get into games quicker.
Wasdie
[QUOTE="Bluray001"]
XBL to use user dedicated servers
So XBL users pay Microsoft an annual fee for peer to peer matchmaking, and have to provide their own dedicated servers? Isn't this the equivelant of going to a restaurant, paying for dinner but having to cook the dinner yourself and provide your own silverware, glasses and plates?
Dude, your just trolling. Where is the proof?
You want proof that XBL users pay 50 bucks a year for Peer to Peer connections? Do you have a clue what a peer to peer connection is? Most games are client server connection unless it's an rts or fighting game.[QUOTE="Wasdie"]You probably are. The big complaints from gamers seem to be lag (especially uneven lag) and the related problem of host advantage. That's why the big clamor for dedicated servers--a dedicated machine can devote all its time to the game's back end, especially the networking, so doesn't have to juggle CPU so much and the netcode isn't at risk of getting bogged down. Not only that, since everyone has to jump the network to reach the server, there's no host advantage--the lag issue boils down to the same issues faced by any netgoer--geography and the backhaul (where end users have no more control).Am I the only one who thinks that matchmaking and p2p is actually a decent feature? I mean its so much easier to get 1 match games together and get much more varied gameplay types.
With dedicated servers you usually miss out on over half the maps as people pick their favorites and stay with those. Then you get dedicated servers that don't actually play any map but one. Then you have to actually look for an empty spot. Sure on the Pc this is fine as you have quick interfaces and a mouse and keyboard to quickly set fliters and stuff. With a console though, you wont have these things because of the controller. I say stick with matchmaking and let me get into games quicker.
HuusAsking
actually when you use dedicated servers you trade host advantage for speed advantage, the user closest and with the least amount of latency to the server gets an advantage to those that aren't.
and exactly where does it say the user will have to pay anything? it just says the user will have to download an app on their pc that turns it into a server. for all we know, it could be free.
Dedicated servers are never free. You can easily run a server from your home pc and play on the 360. I wish more games would do this. It doesn't cost a thing.The big problem is security. A big reason why Live and PSN are still mostly clean and free from the darker influences of the Net is because they're both closed networks: tightly controlled and regulated by their respective central command. A walled garden, IOW. By keeping the membership solely to end-user consoles and servers owned by or at least registered with the console makers, they keep the garden walled up. Start bringing end-user PCs into the mix, and you risk getting holes punched in the wall. If you want end-users to be able to run console game servers, you'll have to do it very carefully: most likely using specialized, closed, signed, and protected software (with plenty of phone-home diagnostics) to ensure any new "gardeners" don't try to hack at the walls.You probably are. The big complaints from gamers seem to be lag (especially uneven lag) and the related problem of host advantage. That's why the big clamor for dedicated servers--a dedicated machine can devote all its time to the game's back end, especially the networking, so doesn't have to juggle CPU so much and the netcode isn't at risk of getting bogged down. Not only that, since everyone has to jump the network to reach the server, there's no host advantage--the lag issue boils down to the same issues faced by any netgoer--geography and the backhaul (where end users have no more control).[QUOTE="HuusAsking"][QUOTE="Wasdie"]
Am I the only one who thinks that matchmaking and p2p is actually a decent feature? I mean its so much easier to get 1 match games together and get much more varied gameplay types.
With dedicated servers you usually miss out on over half the maps as people pick their favorites and stay with those. Then you get dedicated servers that don't actually play any map but one. Then you have to actually look for an empty spot. Sure on the Pc this is fine as you have quick interfaces and a mouse and keyboard to quickly set fliters and stuff. With a console though, you wont have these things because of the controller. I say stick with matchmaking and let me get into games quicker.
WilliamRLBaker
actually when you use dedicated servers you trade host advantage for speed advantage, the user closest and with the least amount of latency to the server gets an advantage to those that aren't.
Noted, but speed advantage is more random in nature, especially if users aren't so familiar with the network's geography (IOW, do they know where the other players and the server are located?). Plus the speed advantage is not likely to be as profound as a host advantage since it still involves a net connection that inevitably produces some lag.[QUOTE="Xerran"][QUOTE="Bluray001"]
XBL to use user dedicated servers
So XBL users pay Microsoft an annual fee for peer to peer matchmaking, and have to provide their own dedicated servers? Isn't this the equivelant of going to a restaurant, paying for dinner but having to cook the dinner yourself and provide your own silverware, glasses and plates?
Bluray001
Dude, your just trolling. Where is the proof?
You want proof that XBL users pay 50 bucks a year for Peer to Peer connections?Sure. You got any?
[QUOTE="Jamex1987"][QUOTE="JangoWuzHere"] Dedicated servers are never free.HuusAskingYou can easily run a server from your home pc and play on the 360. I wish more games would do this. It doesn't cost a thing.The big problem is security. A big reason why Live and PSN are still mostly clean and free from the darker influences of the Net is because they're both closed networks: tightly controlled and regulated by their respective central command. A walled garden, IOW. By keeping the membership solely to end-user consoles and servers owned by or at least registered with the console makers, they keep the garden walled up. Start bringing end-user PCs into the mix, and you risk getting holes punched in the wall. If you want end-users to be able to run console game servers, you'll have to do it very carefully: most likely using specialized, closed, signed, and protected software (with plenty of phone-home diagnostics) to ensure any new "gardeners" don't try to hack at the walls. This is not the first game that allowed you to run a server from the PC and play on the 360.
[QUOTE="Bluray001"][QUOTE="Xerran"]You want proof that XBL users pay 50 bucks a year for Peer to Peer connections? Do you have a clue what a peer to peer connection is? Most games are client server connection unless it's an rts or fighting game. Most people use the P2P term as a misnomer. Assume they mean client-hosted sessions.Dude, your just trolling. Where is the proof?
Jamex1987
[QUOTE="HuusAsking"][QUOTE="Jamex1987"] You can easily run a server from your home pc and play on the 360. I wish more games would do this. It doesn't cost a thing.Jamex1987The big problem is security. A big reason why Live and PSN are still mostly clean and free from the darker influences of the Net is because they're both closed networks: tightly controlled and regulated by their respective central command. A walled garden, IOW. By keeping the membership solely to end-user consoles and servers owned by or at least registered with the console makers, they keep the garden walled up. Start bringing end-user PCs into the mix, and you risk getting holes punched in the wall. If you want end-users to be able to run console game servers, you'll have to do it very carefully: most likely using specialized, closed, signed, and protected software (with plenty of phone-home diagnostics) to ensure any new "gardeners" don't try to hack at the walls. This is not the first game that allowed you to run a server from the PC and play on the 360. Hmm? Last I checked, the only other user-server games around involved turning another console into a dedicated server, but that took that console out of the game play-wise. Since it was a console using closed and signed software (an official game disc--hard as heck to hack undetected) performing the server work, the garden walls stayed up.
[QUOTE="WilliamRLBaker"][QUOTE="HuusAsking"]You probably are. The big complaints from gamers seem to be lag (especially uneven lag) and the related problem of host advantage. That's why the big clamor for dedicated servers--a dedicated machine can devote all its time to the game's back end, especially the networking, so doesn't have to juggle CPU so much and the netcode isn't at risk of getting bogged down. Not only that, since everyone has to jump the network to reach the server, there's no host advantage--the lag issue boils down to the same issues faced by any netgoer--geography and the backhaul (where end users have no more control).HuusAsking
actually when you use dedicated servers you trade host advantage for speed advantage, the user closest and with the least amount of latency to the server gets an advantage to those that aren't.
Noted, but speed advantage is more random in nature, especially if users aren't so familiar with the network's geography (IOW, do they know where the other players and the server are located?). Plus the speed advantage is not likely to be as profound as a host advantage since it still involves a net connection that inevitably produces some lag. But much like a host advantage a latency advantage will all ways be profound and will infact be available to more people, a fast well paid for connection and physical location gives advantage in these cirucmstances you can and will experience lag on dedicated servers its not a client server model only thing....I've taken shots at people in games like uncharted 2, and killzone 2 and missed because of lag.XBL to use user dedicated servers
So XBL users pay Microsoft an annual fee for peer to peer matchmaking, and have to provide their own dedicated servers? Isn't this the equivelant of going to a restaurant, paying for dinner but having to cook the dinner yourself and provide your own silverware, glasses and plates?
Way to take the article out of context, son. You do NOT have to have your own dedicated server. You have the OPTION to install an app on your PC, and use that as a dedicated server, which costs you nothing. I really wish people would stop twisting news to suit their fanboy behavior. Again, the devs will still have their own servers, for those who do not want to use their own.[QUOTE="Bluray001"][QUOTE="Jamex1987"] WHy would Microaoft provide dedicated servers for a 3rd party game?WilliamRLBakerBecause they charge 50 bucks a year? OOOOOOOOOOOO you mean like how sony provides servers for 3rd party games even though its a free service then?
That really dosen't make any sense, itwill still cost you 50 dollars a year to play ANY games online with xbox360 no matter who provides it 1st or 3rd party
How dose talking about what sony dose change that fact?
if its on sony's PS3 regardless of whether it's dedicated serviers on1st party games or per to per on 3rd party games it's still aFREE service to all it's users. You trying to turn this around and point the finger at sony in some kind of way is really rediclious.
OOOOOOOOOOOO you mean like how sony provides servers for 3rd party games even though its a free service then?[QUOTE="WilliamRLBaker"][QUOTE="Bluray001"] Because they charge 50 bucks a year?gaboi09
Thatreally dosen't make any sense, itwill stillcost you 50 dollars a year to play ANY games online with xbox360 no matter who provides it 1st or 3rd party
if its on sony'sPS3 regardless of whether it's dedicated serviers on1st partygames or per to per on 3rd party games it's still aFREE service to allit'susers. You trying to turn this around and point the finger at sony in some kind of way is really rediclious.
and you often try to do the same thing with no developer know how or any thing you make statements as trying to show microsoft and 360 looking bad so why shouldn't i do the same thing? As for that its a perfectly valid argument since bluray actually makes out constantly there are no dedicated server games, infact he is on record as saying only one game on xbox live is dedicated server and thats Final Fantasy 11. Sony doesn't pay for 3rd party servers, why should microsoft? oh because they charge money for the service? a service VASTLY superior to psn in every way? Id rather they put that money into keeping xbox live the superior service instead of providng dedicated servers i have no problem playing the games on xbox live, and all a dedicated server gurantees is you never play a game with people outside your area cause if you play on a dedicate server too far away and it will lag just as badly as any client side game on xbox live.Please Log In to post.
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