xbox 1 gets cpu boost 1.60 to 1.75...also in full production..linky inside

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ronvalencia

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#251 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="granddogg"]

http://www.geekwire.com/2013/xbox-update-console-full-production-improved-cpu-performance/

MoneySha
Microsoft is going to blow their freakin engine out by trying to catch up to the fastest car (PS4)... ...I see a much repeated RROD in Xbox One's future.

The TDP increase between 1.6Ghz to 1.75Ghz would be very minor.
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ronvalencia

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#252 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Spartan070"][QUOTE="PinkiePirate"]I honestly think that Microsoft overclocking their hardware shows insecurity and a lack of confidence in their product. Douevenlift_bro

What about just making the best console they can make, even if the differences are incremental?

So they're best is still weaker than PS4?

 

Damn :lol:

It depends on the workload type, but PS4 has the edge with CU count.
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ronvalencia

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#253 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="FoxbatAlpha"][QUOTE="Nonstop-Madness"]

I would also like to clarify the whole "max 2.75Ghz" thing. 2.75GHz is that max clock speed of both CPU and GPU combined because the APU is a single chip.

GPU - 800 MHz

+

CPU - 1.6GHz to 1.8GHz

+

Overclock head way for dev kit. 

=

2.75GHz


Nonstop-Madness
Or could that be the potential CPU speed out of the box before Sony started fiddlng with it? This sound more truerererer.

Probably not. I wouldn't see why Sony would try to overclock a low power CPU by at least 750Mhz (1.5GHz-2.0Ghz is the standard for Jaguar cores). They would have been better off choose a different core architecture for their APU.

Could you name that "different core architecture"?
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MoneySha

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#254 MoneySha
Member since 2013 • 209 Posts
[QUOTE="MoneySha"][QUOTE="granddogg"]

http://www.geekwire.com/2013/xbox-update-console-full-production-improved-cpu-performance/

ronvalencia
Microsoft is going to blow their freakin engine out by trying to catch up to the fastest car (PS4)... ...I see a much repeated RROD in Xbox One's future.

The TDP increase between 1.6Ghz to 1.75Ghz would be very minor.

I know and I'm not calling Microsoft dumb or anything; I'm pretty sure they've done rigorous R&D on this before actually doing it... My concern is Microsoft trying to push both the CPU and GPU past their yields; and how far they're willing to keep pushing them before it becomes a problem?!?!? I don't care how much Microsoft boast about "future proofing" their machine, the CPU and GPU don't have the insurmountable power to keep being over clocked; not sure how many times they've done this but, I know I keep reading about it. Because, if this is the prelude to another RROD epidemic, I'm just simply not going to buy the console, regardless of what games it has... Anyway, just a concerned gamer, that's all!!!
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ronvalencia

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#255 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="SUD123456"]

In B4 Tormentos arrives to tell us how this is bad, how he predicted it, and how cboat leaked it.

freedomfreak

Ronvalencia, I choose you!

I never stated PS4 was a bad console.

For the given TDP levels, both consoles are good game consoles. The alternative X86 based console would be 8 core Intel Silvermont (i.e. the out-of-order Intel Atom) + NVIDIA GK106 combo.

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Malta_1980

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#256 Malta_1980
Member since 2008 • 11890 Posts

And wait till the powah of the cloud kicks in... the CPU will go up to 4GHz :)

Seriously though, its always good news when something gets improved/upgraded even if by a small margin...

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Raziel831991

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#257 Raziel831991
Member since 2013 • 631 Posts

Upclock?

In b4 RROD 2.0

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Spartan070

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#258 Spartan070
Member since 2004 • 16497 Posts

Upclock?

In b4 RROD 2.0

Raziel831991
"inb4" 250 posts into the thread? I'm sorry that's :lol: worthy...
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PS4TrumpsXbox1

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#259 PS4TrumpsXbox1
Member since 2013 • 1371 Posts
[QUOTE="blackace"][QUOTE="PS4TrumpsXbox1"][QUOTE="blackace"] The thing is most of the negative stuff has been reversed, yet you trolls continue to bash it. Even when there are positive things about the system we still see the same bias negative BS from idiots like you who obviously have to much time on their hands and not enough quality PS3 games to play. You cows are like a Chatty Cathy doll with a broken ripcord. Yak.. yak.. yak, with the same stupid comments over and over again.

Because most people still question MS motives. They change something new like every week lol. Only xbox and fanboys still believe in them. Other, more rationale think people know better.

Sony did the same thing with the PS3. How soon we forget. Removing the B/C for the PS2 from the PS3. Removing Linux support. Adding Rumble to the Dual Shock. Now adding pay-to-play for online gaming for the PS4, yet Cows are completely fine with all of that and have stuck by Sony thick and thin. Give it a rest dude. You bias fanboys still believe in Sony even after they forced Blu-Ray on you and made you pay $500 - $600 for a PS3. Like I said, you cows are hypocritical idiots. Unlike you, I support both Sony and Microsoft. Why, because both systems have some kick-@$$ games I want to play. Sh!t I even support PC after seeing Star Citizen. It's not about the platform, it's about those damn awesome games.

There is a big difference between what Company A (Sony) did 7 or 8 years ago to Company B (Microsoft) that is doing even dumber crap Now (or a couple months ago). The only reason PS3 launched at 600 bucks was cuz at the time bluerays cost like 300. At least Sony learned from that mistake and look at MS now they have set themselves up for an even bigger debacle than Sony did when they launched PS3. Biased? you sound like another blind Xbot fanboy who just comes up with dumb justifications for the stupid stuff MS tried to do. You should thank sony for forcing MS's hand on doing those 180 on the policies. If you want to support a company that tried to screw you left and right (DRM policies, which they will bring back, otherwise they would get rid of the DRM completely instead of requiring a day one patch) and has no regard to military members or people that dont have internet (everyone should be able to enjoy video games regardless) thats your prerogative, I will not. No game is that "must have" to support a such a greedy company. And by the way cows arent hypocritical, lems are the idiots that come up with dumb justifications like "I have internet so who cares" or "I already pay for gold, so the features behine the paywall are just added bonuses". I too play multiple platforms. I enjoy nintendo products just as much as Sony products
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Raziel831991

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#260 Raziel831991
Member since 2013 • 631 Posts

I saw a pretty good post on neogaf written by antic604

http://www.neogaf.com/forum/showthread.php?t=668813&page=29

I can't really go through last 28 pages, but let's get this into perspective:

Xbox One: GPU @853Mhz = 1.31TF + CPU @1.75GHz = 0.112TF = 1.42TF TOTAL
PS4: GPU @800 MHz = 1,84TF + CPU @1.6GHz = 0.102TF = 1.94TF TOTAL

That's still 36.5% lead for PS4 compared to Xbox One, down from 45.8% before GPU & CPU up-clocks.

I mean that's great for Xbox and multiplatform games in general - no doubt about it, but nowhere near as significant as MS would like everyone to believe.

Problem is, Sony is quiet allowing MS to lead the general public into thinking Xbox is more powerful on top of other - much less concrete and thus very relative - claims about 'value proposition', integrated entertainment, better launch games lineup, etc. Has Sony got too confident again?

Sorry lems Ps4 is still more powerful:cool:

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gpuking

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#261 gpuking
Member since 2004 • 3914 Posts
So what's that puny 6% clock bump gonna do to a vastly superior 1.84 tf gpu in the grand scheme of things? PS4 still pulls ahead effortlessly and I guarantee it we will see the difference in The Witcher 3 for starters.
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Gaming-Planet

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#262 Gaming-Planet
Member since 2008 • 21107 Posts

I wonder if that same hardware will now last less than 10 years.

But then again their GPU and CPU clock boosts are very minimum and probably will only favor the windows 8 OS instead of games.

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ManatuBeard

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#263 ManatuBeard
Member since 2012 • 1121 Posts

3 months from launch and they are STILL discovering and tweaking hardware...

Incoming clusterf*ck launch....

 

Its almos like they didnt design the console! Maybe they stole the plans for it, started producing and finding out how it works.

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Gaming-Planet

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#264 Gaming-Planet
Member since 2008 • 21107 Posts

Wow, a big shadow falls over the PS4.

That's why they have such a big box, the Xbone keeps growing inside .

Will it be able to restrain all that power and when will it stop growing ?

Caseytappy

It's a big box because there is a giant ass heatsink cooling the chip.

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Spartan070

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#265 Spartan070
Member since 2004 • 16497 Posts
So what's that puny 6% clock bump gonna do to a vastly superior 1.84 tf gpu in the grand scheme of things? PS4 still pulls ahead effortlessly and I guarantee it we will see the difference in The Witcher 3 for starters.gpuking
6%? Typo?
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ronvalencia

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#266 ronvalencia
Member since 2008 • 29612 Posts

I saw a pretty good post on neogaf written by antic604

http://www.neogaf.com/forum/showthread.php?t=668813&page=29

I can't really go through last 28 pages, but let's get this into perspective:

Xbox One: GPU @853Mhz = 1.31TF + CPU @1.75GHz = 0.112TF = 1.42TF TOTAL
PS4: GPU @800 MHz = 1,84TF + CPU @1.6GHz = 0.102TF = 1.94TF TOTAL

That's still 36.5% lead for PS4 compared to Xbox One, down from 45.8% before GPU & CPU up-clocks.

I mean that's great for Xbox and multiplatform games in general - no doubt about it, but nowhere near as significant as MS would like everyone to believe.

Problem is, Sony is quiet allowing MS to lead the general public into thinking Xbox is more powerful on top of other - much less concrete and thus very relative - claims about 'value proposition', integrated entertainment, better launch games lineup, etc. Has Sony got too confident again?Raziel831991

Sorry lems Ps4 is still more powerful:cool:

antic604 didn't include integer performance.
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ronvalencia

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#267 ronvalencia
Member since 2008 • 29612 Posts

I wonder if that same hardware will now last less than 10 years.

But then again their GPU and CPU clock boosts are very minimum and probably will only favor the windows 8 OS instead of games.

Gaming-Planet

A LOL post. what a silly post.

Let's see, 50 Mhz upclock for my 7950's 900Mhz only favor the windows 8 OS instead of games .... it doesn't sound logical.

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ronvalencia

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#268 ronvalencia
Member since 2008 • 29612 Posts
So what's that puny 6% clock bump gonna do to a vastly superior 1.84 tf gpu in the grand scheme of things? PS4 still pulls ahead effortlessly and I guarantee it we will see the difference in The Witcher 3 for starters.gpuking
One shouldn't compare workloads from CPU vs GPU e.g. branching performance from a CPU is superior when compared to a GPU.
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Gaming-Planet

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#269 Gaming-Planet
Member since 2008 • 21107 Posts

[QUOTE="Gaming-Planet"]

I wonder if that same hardware will now last less than 10 years.

But then again their GPU and CPU clock boosts are very minimum and probably will only favor the windows 8 OS instead of games.

ronvalencia

A LOL post. what a silly post.

Let's see, 50 Mhz upclock for my 7950's 900Mhz only favor the windows 8 OS instead of games .... it doesn't sound logical.

We don't know the allocation of clock speeds so it's hard to say. 53mhz is definitely not a huge boost when it comes to overclocking a GPU. They never specified where it was a core or memory clock boost. You might get 1-2 frames at most. Although most games will be GPU intensive instead of CPU, and all of it is integrated on the AMD chip.
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ronvalencia

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#270 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"]

[QUOTE="Gaming-Planet"]

I wonder if that same hardware will now last less than 10 years.

But then again their GPU and CPU clock boosts are very minimum and probably will only favor the windows 8 OS instead of games.

Gaming-Planet

A LOL post. what a silly post.

Let's see, 50 Mhz upclock for my 7950's 900Mhz only favor the windows 8 OS instead of games .... it doesn't sound logical.

We don't know the allocation of clock speeds so it's hard to say. 53mhz is definitely not a huge boost when it comes to overclocking a GPU. They never specified where it was a core or memory clock boost. You might get 1-2 frames at most. Although most games will be GPU intensive instead of CPU, and all of it is integrated on the AMD chip.

53Mhz uplift for the GPU i.e. 853 Mhz GPU was from hotchips.org reveal. 150Mhz uplift for the CPU i.e. 1.75 Ghz. You can't minimise the CPU or you'll get MSI GX60's results.
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Opus_Rea-333

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#271 Opus_Rea-333
Member since 2013 • 1238 Posts

so theres 8 cpu cores running at 1.75ghz for Xbox One instead of 1.60 of PS4       

 

thats huge deal for games

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gpuking

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#272 gpuking
Member since 2004 • 3914 Posts
[QUOTE="gpuking"]So what's that puny 6% clock bump gonna do to a vastly superior 1.84 tf gpu in the grand scheme of things? PS4 still pulls ahead effortlessly and I guarantee it we will see the difference in The Witcher 3 for starters.ronvalencia
One shouldn't compare workloads from CPU vs GPU e.g. branching performance from a CPU is superior when compared to a GPU.

Sure but the onscreen end result overall would be much more pronounced on PS4. It would be like PS4 runs everything on High setting with two less character AIs while Xbone runs everything on Medium with two more character AIs.
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MonsieurX

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#273 MonsieurX
Member since 2008 • 39858 Posts

so theres 8 cpu cores running at 1.75ghz for Xbox One instead of 1.60 of PS4       

 

thats huge deal for games

Opus_Rea-333
No it's not
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psymon100

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#274 psymon100
Member since 2012 • 6835 Posts

What it needs is great games. 

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tormentos

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#275 tormentos
Member since 2003 • 33798 Posts

Oh Boy where do i start here..

 

So the same people who have endless months saying that 40 to 50% more GPU power is nothing,now want to act like a 6% GPU gain and a 9% CPU gain is something.? :lol:

Here my 2 cents on why the xbox one got this upclocks,amd what it could mean in the end.

 

The xbox one is under power greatly,and people know it,MS need something not only to boots the crappy specs,and somenthing that they could use to claim their systems is superior,when some people here that even know a few things about GPU actually say 853mhz > 800 you know MS propaganda is working.

A bump to 1.75 is not bad by any means,but the xbox one needs it more than the PS4 does,is really quite simple on the PS4 sony found a way to use loss cycles that always end as wasted performance on GPU as compute,the PS4 can run compute jobs at teh same time as graphics without compute impacting those graphics,is whay all the cache bypass,volatile bit and * ACES + 64 commands is all about.

So while the xbox one has to run physics the CPU because running them on the GPU will decrease performance of the graphics,the PS4 can run it on the GPU with little impact to graphics,what does this mean.?

Easy the CPU will have a much easier time because it does't have to run as much compute as the xbox CPU has to,think about Cell vs the Xenon where the Xenon could barely help the Xenos,while Cell helped the GPU in almost everythingm,MS knows this very well,every spec bump you see here is the product of MS knowing the xbox one is gimped.

The fact that they are already saying 1.7 > 1.6 say it all,all they want is something that they can use as advertising,is the reason why they have been pretending for so long that the xbox one GPU will use even close to 204GB/s.

This bump means nothing when the PS4 can use its GPU for compute and leave the CPU untouch for phycis and stuff like that,and no it is not been done by now like that Killzone SF post morten article show the CPU is doing the physics,so once sony change gears and start using compute on the GPU the CPU will have more easier time vs the xbox one CPU.

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Caseytappy

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#276 Caseytappy
Member since 2005 • 2199 Posts

[QUOTE="Caseytappy"]

Wow, a big shadow falls over the PS4.

That's why they have such a big box, the Xbone keeps growing inside .

Will it be able to restrain all that power and when will it stop growing ?

Gaming-Planet

It's a big box because there is a giant ass heatsink cooling the chip.

 

That´s because they want to get somewhat below the 35 % failure rate of the early 360 machines .

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tormentos

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#277 tormentos
Member since 2003 • 33798 Posts

53Mhz uplift for the GPU i.e. 853 Mhz GPU was from hotchips.org reveal. 150Mhz uplift for the CPU i.e. 1.75 Ghz. You can't minimise the CPU or you'll get MSI GX60's results. ronvalencia

 

Irrelevant when the CPU on the xbox has to do phycis and other compute jobs,and on PS4 you can do them on the GPU with little impact to graphics,the xbox one doesn't have a volatile bit,8 ACES 64 commands,and cache bypass.

 

The PS4 is custom to run compute alone side graphics without impacting graphics performance on xbox one you do this and you impact graphics.

Is the reason why i have been saying all alone that the PS4 doesn't need a strong CPU,hell you your self have posted charts comparing AMD GPU compute vs CPU compute where the GPU basically let stronger than Jaguar CPU on the dust you know this you your self have posted it.

 A fraction of the GPU for compute will be enough to outdo the xbox one Jaguar for physics and other compute jobs.

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tormentos

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#278 tormentos
Member since 2003 • 33798 Posts

 

 

That´s because they want to get somewhat below the 35 % failure rate of the early 360 machines .

Caseytappy

 

Is because MS is not as good as sony deseging consoles.

The PS3 was big but it had a build in power supply,and a much bigger fan than the xbox 360 small ones,imagine how much bigger the 360 would have been if the power brick was inside,it would have been even bigger than the xbox one.

Look at the PS4 is way smaller and again it has a build in power supply,the xbox one doesn't have one as is huge and bigger,imagine how much bigger it would be with a power supply build in.

This is where sony shine because they are a hardware company at heart.

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Caseytappy

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#279 Caseytappy
Member since 2005 • 2199 Posts

Oh Boy where do i start here..

 

 

This bump means nothing when the PS4 can use its GPU for compute and leave the CPU untouch for phycis and stuff like that

tormentos

 

Thank you El Tormo , looking at the broken English which doesn´t make a lot of sense and the time it took you to post it we assume that altough you searched hard and long you couldn't find anything relevant to copy/paste .

Here's some phycis .

dqw

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CanYouDiglt

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#280 CanYouDiglt
Member since 2009 • 8500 Posts
It is making it easy to choose the X1 over the PS4. Even if the PS4 is more powerful with upgrades like this the difference will be so small it will not matter. Exclusives and features make it a easy choice for X1 since there really will not be a power difference.
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tormentos

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#281 tormentos
Member since 2003 • 33798 Posts

antic604 didn't include integer performance.ronvalencia

 

He didn't include the xbox one 10% GPU reservation either.

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#282 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="ronvalencia"]antic604 didn't include integer performance.tormentos

 

He didn't include the xbox one 10% GPU reservation either.

Here we go again with tormento's delusion that 100% of PS4's GPU will go entirely to games. :roll:

Sony hasn't announced any kind of reservation yet but there is a thing called common sense.

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ronvalencia

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#283 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]antic604 didn't include integer performance.tormentos

He didn't include the xbox one 10% GPU reservation either.

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

------------------

To get 40 percent more power. 1.84/131 = 1.4045 or ~40 percent more power. Notice it's NOT 55 percent more power.

Your 10 percent is debunked.

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ronvalencia

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#284 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="gpuking"]So what's that puny 6% clock bump gonna do to a vastly superior 1.84 tf gpu in the grand scheme of things? PS4 still pulls ahead effortlessly and I guarantee it we will see the difference in The Witcher 3 for starters.gpuking
One shouldn't compare workloads from CPU vs GPU e.g. branching performance from a CPU is superior when compared to a GPU.

Sure but the onscreen end result overall would be much more pronounced on PS4. It would be like PS4 runs everything on High setting with two less character AIs while Xbone runs everything on Medium with two more character AIs.

It's minor.

http://www.videogamer.com/news/xbox_one_and_ps4_have_no_advantage_over_the_other_says_redlynx.html

Speaking to VideoGamer.com at E3, Ilvessuo said: " Obviously we have been developing this game for a while and you can see the comparisons. I would say if you know how to use the platform they are both very powerful. I don't see a benefit over the other with any of the consoles."

----

http://www.videogamer.com/xboxone/metal_gear_solid_5_the_phantom_pain/news/ps4_and_xbox_one_power_difference_is_minimal_says_kojima.html

"The difference is small, and I don't really need to worry about it," he said, suggesting versions for Xbox One and PS4 won't be dramatically different.

----

http://gamingbolt.com/ubisoft-explains-the-difference-between-ps4-and-xbox-one-versions-of-watch_dogs

"Of course, the Xbox One isnt to be counted out. We asked Guay how the Xbox One version of Watch_Dogs would be different compared to the PC and PS4 versions of the game, to which he replied that, The Xbox One is a powerful platform, as of now we do not foresee a major difference in on screen result between the PS4 and the Xbox One. Obviously since we are still working on pushing the game on these new consoles, we are still doing R&D."

----

link

"We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay answered. "It's obvious to us that its going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us thats good, but everyday it changes almost. Were pushing it and were going to continue doing that until [Watch Dogs] ship date."

http://www.polygon.com/2013/8/1/4580380/carmack-on-next-gen-console-hardware-very-close-very-good

Carmack on next-gen console hardware: 'very close,' 'very good'

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

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tormentos

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#285 tormentos
Member since 2003 • 33798 Posts

It is making it easy to choose the X1 over the PS4. Even if the PS4 is more powerful with upgrades like this the difference will be so small it will not matter. Exclusives and features make it a easy choice for X1 since there really will not be a power difference.CanYouDiglt

 

And all of this is based on what.?

 

The xbox one has 10% GPU reservation,2 core are confirmed to be use for OS,the PS4 doesn't have that in fact the only article claiming 2 core for OS is DF Leadbetter arcticle pulled from Killzone SF post morten article which is based on unfinish hardware,in fact in that demo the Audio is done on CPU when the audio it self with be done of a separate audio block.

 

And this is a launch title, weve just got new hardware and we werent using some of the hardware acceleration for stuff like audio at the time we did the demo, which we have now done. So I think theres a lot more left in the system.

 

http://www.edge-online.com/features/killzone-shadow-fall-and-the-power-of-playstation-4/

This is a fact not my opinion.

 

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ronvalencia

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#286 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"] 53Mhz uplift for the GPU i.e. 853 Mhz GPU was from hotchips.org reveal. 150Mhz uplift for the CPU i.e. 1.75 Ghz. You can't minimise the CPU or you'll get MSI GX60's results. tormentos

Irrelevant when the CPU on the xbox has to do phycis and other compute jobs,and on PS4 you can do them on the GPU with little impact to graphics,the xbox one doesn't have a volatile bit,8 ACES 64 commands,and cache bypass.

The PS4 is custom to run compute alone side graphics without impacting graphics performance on xbox one you do this and you impact graphics.

Is the reason why i have been saying all alone that the PS4 doesn't need a strong CPU,hell you your self have posted charts comparing AMD GPU compute vs CPU compute where the GPU basically let stronger than Jaguar CPU on the dust you know this you your self have posted it.

A fraction of the GPU for compute will be enough to outdo the xbox one Jaguar for physics and other compute jobs.

AMD GCN CU "hardware scheduler" with out-of-order wavefront processing.

http://www.tomshardware.com/reviews/radeon-hd-7970-benchmark-tahiti-gcn,3104-2.html

Compute-unit-dependency-handling.jpg

Notice each CU has it's own "hardware scheduler" that manages out-of-order wavefront processing.

Compute-Unit.jpg

7970 has 32 "hardware scheduler" for 32 CUs. X1 would have 12 "hardware scheduler" for 12 CUs.

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ronvalencia

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#287 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="CanYouDiglt"]It is making it easy to choose the X1 over the PS4. Even if the PS4 is more powerful with upgrades like this the difference will be so small it will not matter. Exclusives and features make it a easy choice for X1 since there really will not be a power difference.tormentos

And all of this is based on what.?

The xbox one has 10% GPU reservation,2 core are confirmed to be use for OS,the PS4 doesn't have that in fact the only article claiming 2 core for OS is DF Leadbetter arcticle pulled from Killzone SF post morten article which is based on unfinish hardware,in fact in that demo the Audio is done on CPU when the audio it self with be done of a separate audio block.

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

------------------

To get 40 percent more power. 1.84/131 = 1.4045 or ~40 percent more power. Notice it's NOT 55 percent more power.

Your 10 percent is debunked.

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ronvalencia

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#288 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="tormentos"]

[QUOTE="ronvalencia"]antic604 didn't include integer performance.Wickerman777

He didn't include the xbox one 10% GPU reservation either.

Here we go again with tormento's delusion that 100% of PS4's GPU will go entirely to games. :roll:

Sony hasn't announced any kind of reservation yet but there is a thing called common sense.

A Windows OS doesn't reserve 10 precent of GPU power e.g. my GPU is currently sitting at ~0 precent usage. Windows 8 targets ARM SoC chips like NVIDIA's Tegra 3 e.g. Microsoft Surface RT.

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tormentos

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#289 tormentos
Member since 2003 • 33798 Posts

[QUOTE="tormentos"]

[QUOTE="ronvalencia"]antic604 didn't include integer performance.ronvalencia

 

He didn't include the xbox one 10% GPU reservation either.

 

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

 

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

 

------------------

To get 40 percent more power. 1.84/131 = 1.4045 or ~40 percent more power. Notice it's NOT 55 percent more power.

 

Your 10 percent is debunked.

 

 

 

How the fu** that article debunked my post how.?

It basically confirms 40% more GPU power,so oyu mean to tell me that the difference between the 7870 and 7950 is nothing..?

And don't dare briging over clocked cards stock vs stock,the 7870 has less power it perform worse period that is how it is,trying to pretend that 40% is nothing is a joke wow so 9% CPU upgrade = the greatest thing ever,but 40% more GPU power = nothing..:lol:

 

Wow just wow...

 

Rovalencia your rewrited all performance benchmarks across the complete interent with this theory.

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tormentos

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#290 tormentos
Member since 2003 • 33798 Posts

[QUOTE="tormentos"]

[QUOTE="ronvalencia"] 53Mhz uplift for the GPU i.e. 853 Mhz GPU was from hotchips.org reveal. 150Mhz uplift for the CPU i.e. 1.75 Ghz. You can't minimise the CPU or you'll get MSI GX60's results. ronvalencia

 

Irrelevant when the CPU on the xbox has to do phycis and other compute jobs,and on PS4 you can do them on the GPU with little impact to graphics,the xbox one doesn't have a volatile bit,8 ACES 64 commands,and cache bypass.

 

The PS4 is custom to run compute alone side graphics without impacting graphics performance on xbox one you do this and you impact graphics.

Is the reason why i have been saying all alone that the PS4 doesn't need a strong CPU,hell you your self have posted charts comparing AMD GPU compute vs CPU compute where the GPU basically let stronger than Jaguar CPU on the dust you know this you your self have posted it.

A fraction of the GPU for compute will be enough to outdo the xbox one Jaguar for physics and other compute jobs.

 

AMD GCN CU "hardware scheduler" with out-of-order wavefront processing.

 

http://www.tomshardware.com/reviews/radeon-hd-7970-benchmark-tahiti-gcn,3104-2.html

 

 

Notice each CU has it's own "hardware scheduler" that manages out-of-order wavefront processing.

 

 

 

7970 has 32 "hardware scheduler" for 32 CUs. X1 would have 12 "hardware scheduler" for 12 CUs.

 

The xbox one has a 7970 LINK please...

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tormentos

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#291 tormentos
Member since 2003 • 33798 Posts

 

Here we go again with tormento's delusion that 100% of PS4's GPU will go entirely to games. :roll:

Sony hasn't announced any kind of reservation yet but there is a thing called common sense.

Wickerman777

 

NO it will not be 100% for games,but find me 1 source even hinting at 5% GPU reservation for the PS4,the xbox one use to require online every 24 hours and blocked used games did sony did the same.?

The xbox one uses a snap feature that does requires GPU reservation,because it runs games alone side the snap on the PS4 there is no such thing.

You know it and yousay it your self MS make mistakes with the hardware so don't pin those on sony just because MS has them,in fact not even the 2 core for OS has been confirmed and was based on a old demo done and a unfinish dev kit.

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ronvalencia

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#292 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="tormentos"]

He didn't include the xbox one 10% GPU reservation either.

tormentos

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

------------------

To get 40 percent more power. 1.84/131 = 1.4045 or ~40 percent more power. Notice it's NOT 55 percent more power.

Your 10 percent is debunked.

How the fu** that article debunked my post how.?

It basically confirms 40% more GPU power,so oyu mean to tell me that the difference between the 7870 and 7950 is nothing..?

And don't dare briging over clocked cards stock vs stock,the 7870 has less power it perform worse period that is how it is,trying to pretend that 40% is nothing is a joke wow so 9% CPU upgrade = the greatest thing ever,but 40% more GPU power = nothing..:lol:

Wow just wow...

Rovalencia your rewrited all performance benchmarks across the complete interent with this theory.

My postings are backed by several dev quotes.

---

40 percent more power is basic math i.e. 1.84 TFLOPS vs 1.31 TFLOPS. using Crysis 2 example, that's 32 fps vs 45 fps.

Read the link i.e. http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

The context was the GPU power and the game.

-----------

Against 7870 Ghz Edition, 7950 shows it's power when going beyond 1080p i.e. PC is not limited to 1080p resolutions.

----------

As for "don't dare briging over clocked cards stock vs stock" statement. I'll dare. you're nothing to me.

AMD has issued a free 7950 Boost Edition firmware update for reference 7950 cards and you can fu*k-*ff with "don't dare briging over clocked cards stock vs stock" statement.

Stock vs AIB overclocks are not as important when compared to AIB's warranty support for thier product regardless if they are factory overclocked or stock.

My 7950 has 900Mhz AIB firmware.

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Wickerman777

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#293 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="Wickerman777"]

 

Here we go again with tormento's delusion that 100% of PS4's GPU will go entirely to games. :roll:

Sony hasn't announced any kind of reservation yet but there is a thing called common sense.

tormentos

 

NO it will not be 100% for games,but find me 1 source even hinting at 5% GPU reservation for the PS4,the xbox one use to require online every 24 hours and blocked used games did sony did the same.?

The xbox one uses a snap feature that does requires GPU reservation,because it runs games alone side the snap on the PS4 there is no such thing.

You know it and yousay it your self MS make mistakes with the hardware so don't pin those on sony just because MS has them,in fact not even the 2 core for OS has been confirmed and was based on a old demo done and a unfinish dev kit.

The point is you shouldn't go around using the 10% GPU reservation of Xbox One as a bullet point when you know damned well there will be some kind of reservation with the PS4's GPU. We don't know how much it will be, but there WILL be one. Just leave it out of the discussion until we know what it is for both consoles.

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deactivated-5ba16896d1cc2

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#294 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="xboxiphoneps3"]

[QUOTE="ronvalencia"] There's still no confirmation on this rumor.ronvalencia

what? what rumor? its not a rumor

its widely known Xbox One OS will use 10% GPU power for OS so...

No confirmation from MS.

----

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

----

1.84 TFLOPS / 1.31 TFLOPS = 1.403 or 40 percent more powerful.

Microsoft circulated the information towards the beginning of this year to the developers about the 5 states of the OS, when the game is running, 10% of the GPU will be reserved for OS, and im strictly talking about the GPU only, and its performance, which is still roughly 1.18 teraflops for graphics rendering available.. and if Xbox One wanted to match PS4 in compute, it would have less then 1 teraflops for graphics
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ronvalencia

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#295 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="tormentos"]

Irrelevant when the CPU on the xbox has to do phycis and other compute jobs,and on PS4 you can do them on the GPU with little impact to graphics,the xbox one doesn't have a volatile bit,8 ACES 64 commands,and cache bypass.

The PS4 is custom to run compute alone side graphics without impacting graphics performance on xbox one you do this and you impact graphics.

Is the reason why i have been saying all alone that the PS4 doesn't need a strong CPU,hell you your self have posted charts comparing AMD GPU compute vs CPU compute where the GPU basically let stronger than Jaguar CPU on the dust you know this you your self have posted it.

A fraction of the GPU for compute will be enough to outdo the xbox one Jaguar for physics and other compute jobs.

tormentos

AMD GCN CU "hardware scheduler" with out-of-order wavefront processing.

http://www.tomshardware.com/reviews/radeon-hd-7970-benchmark-tahiti-gcn,3104-2.html

Notice each CU has it's own "hardware scheduler" that manages out-of-order wavefront processing.

7970 has 32 "hardware scheduler" for 32 CUs. X1 would have 12 "hardware scheduler" for 12 CUs.

The xbox one has a 7970 LINK please...

I was referring to GCN's CU element and X1 has 12 of them. You just follow the marketing model numbers and not thinking about the building blocks.

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deactivated-5ba16896d1cc2

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#296 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="tormentos"]

[QUOTE="Wickerman777"]

 

Here we go again with tormento's delusion that 100% of PS4's GPU will go entirely to games. :roll:

Sony hasn't announced any kind of reservation yet but there is a thing called common sense.

Wickerman777

 

NO it will not be 100% for games,but find me 1 source even hinting at 5% GPU reservation for the PS4,the xbox one use to require online every 24 hours and blocked used games did sony did the same.?

The xbox one uses a snap feature that does requires GPU reservation,because it runs games alone side the snap on the PS4 there is no such thing.

You know it and yousay it your self MS make mistakes with the hardware so don't pin those on sony just because MS has them,in fact not even the 2 core for OS has been confirmed and was based on a old demo done and a unfinish dev kit.

The point is you shouldn't go around using the 10% GPU reservation of Xbox One as a bullet point when you know damned well there will be some kind of reservation with the PS4's GPU. We don't know how much it will be, but there WILL be one. Just leave it out of the discussion until we know what it is for both consoles.

ok so when they annouce/reveal/leaks some information on GPU reservation for PS4 then we will kindly add it to the equation.. for now, we know Xbox One reserves 10% and that is what we will use now
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ronvalencia

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#297 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="xboxiphoneps3"] what? what rumor? its not a rumor

its widely known Xbox One OS will use 10% GPU power for OS so...

xboxiphoneps3

No confirmation from MS.

----

http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

----

1.84 TFLOPS / 1.31 TFLOPS = 1.403 or 40 percent more powerful.

Microsoft circulated the information towards the beginning of this year to the developers about the 5 states of the OS, when the game is running, 10% of the GPU will be reserved for OS, and im strictly talking about the GPU only, and its performance, which is still roughly 1.18 teraflops for graphics rendering available.. and if Xbox One wanted to match PS4 in compute, it would have less then 1 teraflops for graphics

Based on http://kotaku.com/the-five-possible-states-of-xbox-one-games-are-strangel-509597078 info. It doesn't have a dev name on it.

The link from http://www.edge-online.com/news/gaijin-games-on-why-war-thunder-isnt-coming-to-xbox-one/ counters it.

How much more powerful?

AY: It depends what youre doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what youre doing.

How is that going to translate to on-screen results for the kinds of games you want to make? So to optimise War Thunder on both consoles you could hypothetically make a better, prettier version on PS4?

AY: Yep.

KY: Probably yes. But again, thats not a very big deal.

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Kaz_Son

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#298 Kaz_Son
Member since 2013 • 1389 Posts
An insignificant boost. This is hardly thread worthy.
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Wickerman777

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#299 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="Wickerman777"]

[QUOTE="tormentos"]

 

NO it will not be 100% for games,but find me 1 source even hinting at 5% GPU reservation for the PS4,the xbox one use to require online every 24 hours and blocked used games did sony did the same.?

The xbox one uses a snap feature that does requires GPU reservation,because it runs games alone side the snap on the PS4 there is no such thing.

You know it and yousay it your self MS make mistakes with the hardware so don't pin those on sony just because MS has them,in fact not even the 2 core for OS has been confirmed and was based on a old demo done and a unfinish dev kit.

xboxiphoneps3

The point is you shouldn't go around using the 10% GPU reservation of Xbox One as a bullet point when you know damned well there will be some kind of reservation with the PS4's GPU. We don't know how much it will be, but there WILL be one. Just leave it out of the discussion until we know what it is for both consoles.

ok so when they annouce/reveal/leaks some information on GPU reservation for PS4 then we will kindly add it to the equation.. for now, we know Xbox One reserves 10% and that is what we will use now

Lol, you're missing the point. He keeps subtracting 10% from Xbox One and in the same breath listing PS4's full GPU power. It's disingenuous because he knows as well as I do that it won't be 1.84 tflops dedicated to games. If ya wanna subtract 10% from Xbox One's GPU then fine, MS already announced it. But don't in the same breath list 1.84 tflops for games for PS4 cuz if you have any understanding whatsoever about these things, and he does, you know it won't actually be that.

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lockjaw333

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#300 lockjaw333
Member since 2003 • 1743 Posts

I can't wait till after release so we can stop having threads derailed by Tormentos and ronvalencia having a pissing contest. What a waste of time.