If you want to argue between 2 system's libraries, you can use any amount of games that is playable on the system as ammunition. Therefore, you can use multiplats as long as it isn't found on the other debating platform. Example: 360 vs PS3; one can use Mass Effect 2 as part of the 360's library.
If you are going to argue between 2 system's exclusive lineups, you cannot use multiplats for any reason, meaning you cannot use a game if it is able to be played on 2 or more systems. You could not use Mass Effect 2 as part of your argument because it is playable on PC, which is also....*GASP*....a system.
On these forums, the term exclusive is used to say it is playable on one system. Regardless of how "exclusive" is used outside these forums, this is the definition we use here. If we say "Mass Effect is a PC and 360 exclusive," then we would have to say "Dragon Age is a PC, 360, and PS3 exclusive," "Assasin's Creed is a PC, 360, and PS3 exclusive," and "Pokemon is a Gameboy, Gameboy Pocket, Gameboy Color, Gameboy Advance, Gameboy SP, Nintendo 64, Gamecube, Nintendo DS, and Nintendo Wii exclusive." That is quite a mess.
If it is not clear yet, on this website, Exclusive means playable on ONE SINGLE SYSTEM. Anything above ONE SYSTEM is considered a multiplatform game.
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Just because Microsoft owns Windows does not mean that they see money from transactions over their OS. If that was the case, then they would receive money from the people who purchase Adobe Photoshop. However they do not. If I were to make an indie game and release it on Windows, I would see the money, not Microsoft. Unless Microsoft is a part of the development or publishing procedure (Microsoft Game Studios) they will not see any money.
In Fable III's case, since it is being published by Microsoft for both the 360 and PC (which makes it a multiplatform game since 2 systems are involved) they will see money from anyone that buys it on either platform.
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