Xbox One and PS4 CPU less than a quarter the grunt of a Core i5-3570K

This topic is locked from further discussion.

Avatar image for Mystery_Writer
Mystery_Writer

8351

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 Mystery_Writer
Member since 2004 • 8351 Posts

The AMD Jaguar CPU that lies at the heart of both PS4 and Xbox One may not be the gaming beast we had expected.

Rock Paper Shotgun got its hands on an 4-core 1.5Ghz variant of the 8-core 1.6Ghz chip found in both consoles. It speculates that once the multitasking nature of both consoles is taken into account, only four cores are likely to be left for gaming computations.

The sites conclusions are less than encouraging.

"Is it any good? In a word, no. Not in a gaming context," it stated. "To be fair to AMD, the A4-5000 is a nice chip for its intended market - mobile devices at the cheaper end of the market." But as a gaming CPU?

"In raw processing terms, these four Jaguar cores have slightly less than a quarter the grunt of a Core i5-3570K. Its the same story on a core-by-core basis. Less than one quarter of the performance."

"On the one hand, it does rather look like [PC gamers will] pretty much never have to upgrade your CPU to cope with the next decade of console ports. Almost any half decent CPU you currently have will be game enough."

The same author has previously claimed that the Jaguar chip will even fall behind AMDs FX series by a margin of 50 per cent.

Good news for PC gamers, then. But what does it mean for the next-generation of games? Is the supposed generational leap offered by the new hardware actually going to hold gaming back?

"I just cant see how developers are going to really ramp up game engine technology with these CPU cores. Next-gen AI, fancy physics, dont see how its possible", the site adds.

"At this point, somebody will pitch up and opine that they'll shove some of that onto the GPU. But the graphics grunt in the new consoles is merely OK, so wheres the spare headroom? Pinching GPU resources will limit graphical fidelity. Then again, it might just mean nobody bothers at all and were doomed to suffer a future largely populated with console-compromised ports."

Sauce

mcvuk

ouch!

P.S. as usual, apologies if old.

Avatar image for APiranhaAteMyVa
APiranhaAteMyVa

4160

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 APiranhaAteMyVa
Member since 2011 • 4160 Posts
Good stuff, my i5 should last a while then. My 460GTX will probably start to fail soon enough though, but only needing a GPU upgrade all gen will be pretty decent..
Avatar image for ZoomZoom2490
ZoomZoom2490

3943

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 ZoomZoom2490
Member since 2008 • 3943 Posts

he's not talking from console world programming, that was straight from pc way of things.

Avatar image for legalize82
legalize82

2293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 legalize82
Member since 2013 • 2293 Posts
4 core =/= 8 core and u know both ms ans sony modified the chips
Avatar image for ZoomZoom2490
ZoomZoom2490

3943

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 ZoomZoom2490
Member since 2008 • 3943 Posts

PS4 and Xone will expose the fact that you dont need expensive cpu's to run games. i repeat, to run games.

Avatar image for Mystery_Writer
Mystery_Writer

8351

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 Mystery_Writer
Member since 2004 • 8351 Posts

4 core =/= 8 core and u know both ms ans sony modified the chipslegalize82
Unless the OS of those consoles would add more resources rather than take, I don't see how this is not bad news.

Cause even if the OS doesn't take any resources, we're still less than 50% of a Core i5-3570K.

Avatar image for C_Rule
C_Rule

9816

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 C_Rule
Member since 2008 • 9816 Posts
This isn't good news for PC gamers, this isn't good news for anyone. It's looking like the next generation of consoles will again be holding back gaming, but this time, right from the beginning.
Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#8 Kinthalis
Member since 2002 • 5503 Posts

Low powered cores like these are going to severely limit what consles cna get accomplished next gen.

As mentioned, the GPU is merely adequate for "next gen" visuals. With no spare room on the CPU and no spare room on the GPU, we're not going to see much in terms of the sophisticated AI, physics, etc that devs have bene hyping up.

Except, perhaps on PC.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 ronvalencia
Member since 2008 • 29612 Posts

[quote="mcvuk"]

The AMD Jaguar CPU that lies at the heart of both PS4 and Xbox One may not be the gaming beast we had expected.

Rock Paper Shotgun got its hands on an 4-core 1.5Ghz variant of the 8-core 1.6Ghz chip found in both consoles. It speculates that once the multitasking nature of both consoles is taken into account, only four cores are likely to be left for gaming computations.

The sites conclusions are less than encouraging.

"Is it any good? In a word, no. Not in a gaming context," it stated. "To be fair to AMD, the A4-5000 is a nice chip for its intended market - mobile devices at the cheaper end of the market." But as a gaming CPU?

"In raw processing terms, these four Jaguar cores have slightly less than a quarter the grunt of a Core i5-3570K. Its the same story on a core-by-core basis. Less than one quarter of the performance."

"On the one hand, it does rather look like [PC gamers will] pretty much never have to upgrade your CPU to cope with the next decade of console ports. Almost any half decent CPU you currently have will be game enough."

The same author has previously claimed that the Jaguar chip will even fall behind AMDs FX series by a margin of 50 per cent.

Good news for PC gamers, then. But what does it mean for the next-generation of games? Is the supposed generational leap offered by the new hardware actually going to hold gaming back?

"I just cant see how developers are going to really ramp up game engine technology with these CPU cores. Next-gen AI, fancy physics, dont see how its possible", the site adds.

"At this point, somebody will pitch up and opine that they'll shove some of that onto the GPU. But the graphics grunt in the new consoles is merely OK, so wheres the spare headroom? Pinching GPU resources will limit graphical fidelity. Then again, it might just mean nobody bothers at all and were doomed to suffer a future largely populated with console-compromised ports."

Sauce

Mystery_Writer

ouch!

P.S. as usual, apologies if old.

AMD A6-5000 = quad core Jaguar @ 1.5 Ghz. 8 core Jaguar doubles the performance.

900x900px-LL-c348e2e5_AMD-APU-Performanc

The key feature with AMD Jaguar is with the chip size i.e. you could fit 3 to 4 Jaguar cores with 1 Haswell core.

2013_core_sizes_768.jpg

Within a given chip size budget, you could fit more GPU on the console.

On BOM basis, AMD Jaguar is the first X86-64 CPU to rival ARM Cortex A15. Intel Atom is not cost competitive enough against ARM Cortex A15. You don't win total war with German Tiger tanks.

Avatar image for legalize82
legalize82

2293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 legalize82
Member since 2013 • 2293 Posts

Low powered cores like these are going to severely limit what consles cna get accomplished next gen.

As mentioned, the GPU is merely adequate for "next gen" visuals. With no spare room on the CPU and no spare room on the GPU, we're not going to see much in terms of the sophisticated AI, physics, etc that devs have bene hyping up.

Except, perhaps on PC.

Kinthalis
WRONG.. Dont compare consoles with pcs
Avatar image for kraken2109
kraken2109

13271

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 kraken2109
Member since 2009 • 13271 Posts

Guess my phenom won't need replacing then.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 nameless12345
Member since 2010 • 15125 Posts

Consoles don't really need much CPU power.

A beefier GPU is more important for a console.

I would not be surprised if future console games will be programmed with the GPU in mind, also off-loading some CPU related tasks to it.

Both consoles are a modern, APU-like design with lots of memory, capable GPUs and decent CPUs.

Infact, this is the first gen where consoles actually have a comparable amount of RAM to most PCs.

In the previous gens the shortage of RAM was the biggest issue for the consoles.

Avatar image for shadowlusterx
shadowlusterx

295

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#13 shadowlusterx
Member since 2008 • 295 Posts

8 Powerful Cores> 8 Low Powered Cores > 4 High Powered Cores

Graphics/Physics processing is all about threading/parallel processing. 8 high powered cores would be better, but this is fine. Better than the i5 actually.

PCers probably still won't have to upgrade though, as I don't think most PC developers are even utilizing 4 cores properly yet, despite the 360 being tricore, so I doubt they'll reach optimization for 8 cores for some time.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 ronvalencia
Member since 2008 • 29612 Posts

8 Powerful Cores> 8 Low Powered Cores > 4 High Powered Cores

Graphics/Physics processing is all about threading/parallel processing. 8 high powered cores would be better, but this is fine. Better than the i5 actually.

PCers probably still won't have to upgrade though, as I don't think most PC developers are even utilizing 4 cores properly yet, despite the 360 being tricore, so I doubt they'll reach optimization for 8 cores for some time.

shadowlusterx

On physics, AMD GCN (i.e. 8790M) with 6 CUs murders intel Core i5-2500K.

clbenchmark.png

Consoles doesn't have PC's issue with 60ms DX11 compute shader results turn around (feed back to CPU for game play processing). AMD bypass this DX issue with HSA for Windows software. Read http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games

Avatar image for Mystery_Writer
Mystery_Writer

8351

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 Mystery_Writer
Member since 2004 • 8351 Posts

@ronvalencia

Those charts paint such a grim picture of next gen. Core i5 equipped with the same GPU would run circles around both next gen consoles according to this (let alone i7).

Where you expecting this low level of performance when the specs first leaked about Jaguar capabilities?

Avatar image for shadowlusterx
shadowlusterx

295

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#16 shadowlusterx
Member since 2008 • 295 Posts

[QUOTE="shadowlusterx"]

8 Powerful Cores> 8 Low Powered Cores > 4 High Powered Cores

Graphics/Physics processing is all about threading/parallel processing. 8 high powered cores would be better, but this is fine. Better than the i5 actually.

PCers probably still won't have to upgrade though, as I don't think most PC developers are even utilizing 4 cores properly yet, despite the 360 being tricore, so I doubt they'll reach optimization for 8 cores for some time.

ronvalencia

 

On physics, AMD GCN (i.e. 8790M) with 6 CUs murders intel Core i5-2500K.

 

clbenchmark.png

 

Consoles doesn't have PC's issue with 60ms DX11 compute shader results turn around. AMD bypass this DX issue with HSA for Windows software.

 

 

I agree with your overall point, but isn't that benchmark super flawed? Like... Intel 4000 graphics beats the 670M (And the 3570k).

7850 also completely destroys 3570k... and even beats TITAN by a good margin. O.o

So yes, putting everything on the GPU would be easy and nice. But you have to be using the CPU for something. :P

Avatar image for Lucianu
Lucianu

10347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#17 Lucianu
Member since 2007 • 10347 Posts

Rovalencia sharing the language of the Gods .. always nice to see. Even I have trouble comprehending on occasions, i'll have to ascend back into the heavens before my brain turns into consolite mush!

 

 

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 nameless12345
Member since 2010 • 15125 Posts

@ronvalencia

Those charts paint such a grim picture of next gen. Core i5 would run circles around both next gen consoles according to this (let alone i7!).

Where you expecting this low level of performance when the specs first leaked about Jaguar capabilities?

Mystery_Writer

 

Your point is?

The Intel Q6600 ran circles around PS3's and 360's CPUs too.

Still didn't prevent them from being successful game systems.

And you're still missing the point he's trying to make - within the given budget, cooling and form-factor limitations, those CPUs are good.

Avatar image for shadowlusterx
shadowlusterx

295

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#19 shadowlusterx
Member since 2008 • 295 Posts

@ronvalencia

Those charts paint such a grim picture of next gen. Core i5 equipped with the same GPU would run circles around both next gen consoles according to this (let alone i7).

Where you expecting this low level of performance when the specs first leaked about Jaguar capabilities?

Mystery_Writer
I'm interpreting his post completely differently from you. If the GPU can destroy the CPU in most every type of processing necessary for games, why even use the CPU all that much (hence GPGPU).
Avatar image for Mystery_Writer
Mystery_Writer

8351

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 Mystery_Writer
Member since 2004 • 8351 Posts

[QUOTE="Mystery_Writer"]

@ronvalencia

Those charts paint such a grim picture of next gen. Core i5 would run circles around both next gen consoles according to this (let alone i7!).

Where you expecting this low level of performance when the specs first leaked about Jaguar capabilities?

nameless12345

 

Your point is?

The Intel Q6600 ran circles around PS3's and 360's CPUs too.

Still didn't prevent them from being successful game systems.

And you're still missing the point he's trying to make - within the given budget, cooling and form-factor limitations, those CPUs are good.

so you're happy about the CPU in next gen consoles?
Avatar image for ShepardCommandr
ShepardCommandr

4939

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#21 ShepardCommandr
Member since 2013 • 4939 Posts
I guess i won't have to upgrade my cpu for the next 8-10 years.
Avatar image for NoodleFighter
NoodleFighter

11897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 NoodleFighter
Member since 2011 • 11897 Posts
Watch as they reply with "Optimization"
Avatar image for Mystery_Writer
Mystery_Writer

8351

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 Mystery_Writer
Member since 2004 • 8351 Posts

[QUOTE="Mystery_Writer"]

@ronvalencia

Those charts paint such a grim picture of next gen. Core i5 equipped with the same GPU would run circles around both next gen consoles according to this (let alone i7).

Where you expecting this low level of performance when the specs first leaked about Jaguar capabilities?

shadowlusterx

I'm interpreting his post completely differently from you. If the GPU can destroy the CPU in most every type of processing necessary for games, why even use the CPU all that much (hence GPGPU).

But even the GPU isn't powerful. I once asked ronvelancia on whether or not the new console GPUs (when first leaked) are more powerful than my more than 2 years old HD 6990. And he said, no they're not.

So, what kind of a cheap hardware went into those consoles?

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Mystery_Writer"]

@ronvalencia

Those charts paint such a grim picture of next gen. Core i5 would run circles around both next gen consoles according to this (let alone i7!).

Where you expecting this low level of performance when the specs first leaked about Jaguar capabilities?

Mystery_Writer

 

Your point is?

The Intel Q6600 ran circles around PS3's and 360's CPUs too.

Still didn't prevent them from being successful game systems.

And you're still missing the point he's trying to make - within the given budget, cooling and form-factor limitations, those CPUs are good.

so you're happy about the CPU in next gen consoles?

 

Me?

I already implyed what I think.

I'd personally rather see Sony and MS expanding on their previous Power architecture (for the sake of backwards compatibility) but the given CPUs will do the job.

Devs can always resort to GPGPU if they want to.

Avatar image for Sushiglutton
Sushiglutton

10456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#25 Sushiglutton
Member since 2009 • 10456 Posts

He didn't try the supercharged version. BTW, Ps4 is designed to move a lot of the computation to the GPU as Cerny explained during the conference.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="shadowlusterx"][QUOTE="Mystery_Writer"]

@ronvalencia

Those charts paint such a grim picture of next gen. Core i5 equipped with the same GPU would run circles around both next gen consoles according to this (let alone i7).

Where you expecting this low level of performance when the specs first leaked about Jaguar capabilities?

Mystery_Writer

I'm interpreting his post completely differently from you. If the GPU can destroy the CPU in most every type of processing necessary for games, why even use the CPU all that much (hence GPGPU).

But even the GPU isn't powerful. I once asked ronvelancia on whether or not the new console GPUs (when first leaked) are more powerful than my more than 2 years old HD 6990. And he said, no they're not.

So, what kind of a cheap hardware went into those consoles?

 

So you want them to make a high-end desktop PC instead of a compact-case games console?

It seems to me some people were expecting super computers instead of gaming consoles...

Avatar image for shadowlusterx
shadowlusterx

295

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#27 shadowlusterx
Member since 2008 • 295 Posts

[QUOTE="shadowlusterx"][QUOTE="Mystery_Writer"]

@ronvalencia

Those charts paint such a grim picture of next gen. Core i5 equipped with the same GPU would run circles around both next gen consoles according to this (let alone i7).

Where you expecting this low level of performance when the specs first leaked about Jaguar capabilities?

Mystery_Writer

I'm interpreting his post completely differently from you. If the GPU can destroy the CPU in most every type of processing necessary for games, why even use the CPU all that much (hence GPGPU).

But even the GPU isn't powerful. I once asked ronvelancia on whether or not the new console GPUs (when first leaked) are more powerful than my more than 2 years old HD 6990. And he said, no they're not.

So, what kind of a cheap hardware went into those consoles?

Hardware cheap enough so that you're not paying over $500 for the GPU alone, and will most likely be paying between $300-$400 for the whole system.
Avatar image for C_Rule
C_Rule

9816

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 C_Rule
Member since 2008 • 9816 Posts

Consoles don't really need much CPU power.

A beefier GPU is more important for a console.

I would not be surprised if future console games will be programmed with the GPU in mind, also off-loading some CPU related tasks to it.

Both consoles are a modern, APU-like design with lots of memory, capable GPUs and decent CPUs.

Infact, this is the first gen where consoles actually have a comparable amount of RAM to most PCs.

In the previous gens the shortage of RAM was the biggest issue for the consoles.

nameless12345
Going off what we know, GPU in next gen consoles is pretty mediocre. Comparable to a mid-range graphics card of today.
Avatar image for deactivated-5ac102a4472fe
deactivated-5ac102a4472fe

7431

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#29 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

Not much new her ein this thread, no matter of optimation can make the consoles compare, nor do they need to.

As usual I will reserve judgement tilll I see concrete coding lines, as proof of what they are or are not capable of.

But if they turn out too weak to give any leap in AI and the like, then there might be an entirely different reason why this gen of consoles might be the last.

It has been some strange months here, These consoles are far inferior to the 360 and PS3 when they came out, yet it might prove overall more flexible and cost performance superior.

Expecting these consoles to crush PCs are halfway a joke, all games will likel take a good kick up, since the playingfield in graphics and tools used will be more similar again, but expecting the consoles to perform like a higher end gaming pc will likely be a mistake.

The first party titles will be nice to see, only 1 hardware combination to focus at, will portray how the consoles CAN look, so far most of what we have seen are multiplats, and despite multiplats overall should be far better optimized and quicker to squeeze good performance out of the consoles, I think it is the exclusives that will be the first true demonstration of the consoles. Strengths and flaws.

Alot of technical info gets thrown around here, alot of it purely theoretic, so I will not even try to guess at which and what might be the more precise.

Avatar image for faizan_faizan
faizan_faizan

7869

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="C_Rule"]This isn't good news for PC gamers, this isn't good news for anyone. It's looking like the next generation of consoles will again be holding back gaming, but this time, right from the beginning.

How can you be so sure we will still receive console ports again this gen?
Avatar image for C_Rule
C_Rule

9816

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 C_Rule
Member since 2008 • 9816 Posts

[QUOTE="Mystery_Writer"]

[QUOTE="shadowlusterx"] I'm interpreting his post completely differently from you. If the GPU can destroy the CPU in most every type of processing necessary for games, why even use the CPU all that much (hence GPGPU).nameless12345

But even the GPU isn't powerful. I once asked ronvelancia on whether or not the new console GPUs (when first leaked) are more powerful than my more than 2 years old HD 6990. And he said, no they're not.

So, what kind of a cheap hardware went into those consoles?

 

So you want them to make a high-end desktop PC instead of a compact-case games console?

It seems to me some people were expecting super computers instead of gaming consoles...

I think people were expecting something that will at least be able to run future games at 1080p & 60fps (without gimping textures and such), the next gen consoles are going to struggle to do that and we have 4K right around the corner.
Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Mystery_Writer"]

But even the GPU isn't powerful. I once asked ronvelancia on whether or not the new console GPUs (when first leaked) are more powerful than my more than 2 years old HD 6990. And he said, no they're not.

So, what kind of a cheap hardware went into those consoles?

C_Rule

 

So you want them to make a high-end desktop PC instead of a compact-case games console?

It seems to me some people were expecting super computers instead of gaming consoles...

I think people were expecting something that will at least be able to run future games at 1080p & 60fps (without gimping textures and such), the next gen consoles are going to struggle to do that and we have 4K right around the corner.

 

Resolution and framerate are developer's choice.

And I think Sony did say they are targeting the resolution and framerate you mentioned.

Textures should be fine given the amount of RAM they have on offer.

Avatar image for faizan_faizan
faizan_faizan

7869

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="C_Rule"][QUOTE="nameless12345"]

 

So you want them to make a high-end desktop PC instead of a compact-case games console?

It seems to me some people were expecting super computers instead of gaming consoles...

nameless12345

I think people were expecting something that will at least be able to run future games at 1080p & 60fps (without gimping textures and such), the next gen consoles are going to struggle to do that and we have 4K right around the corner.

 

Resolution and framerate are developer's choice.

And I think Sony did say they are targeting the resolution and framerate you mentioned.

Textures should be fine given the amount of RAM they have on offer.

Developer's means nothing, you won't be able to play KZSF on 60FPS on PS4 anyway.
Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#34 clyde46
Member since 2005 • 49061 Posts

[QUOTE="ronvalencia"]

[QUOTE="shadowlusterx"]

8 Powerful Cores> 8 Low Powered Cores > 4 High Powered Cores

Graphics/Physics processing is all about threading/parallel processing. 8 high powered cores would be better, but this is fine. Better than the i5 actually.

PCers probably still won't have to upgrade though, as I don't think most PC developers are even utilizing 4 cores properly yet, despite the 360 being tricore, so I doubt they'll reach optimization for 8 cores for some time.

shadowlusterx

 

On physics, AMD GCN (i.e. 8790M) with 6 CUs murders intel Core i5-2500K.

 

clbenchmark.png

 

Consoles doesn't have PC's issue with 60ms DX11 compute shader results turn around. AMD bypass this DX issue with HSA for Windows software.

 

 

I agree with your overall point, but isn't that benchmark super flawed? Like... Intel 4000 graphics beats the 670M (And the 3570k).

7850 also completely destroys 3570k... and even beats TITAN by a good margin. O.o

So yes, putting everything on the GPU would be easy and nice. But you have to be using the CPU for something. :P

In terms of raw power, AMD cards will always win. The way AMD design their cards is by using lots of tiny cores to create a monster.
Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#35 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Mystery_Writer"]

@ronvalencia

Those charts paint such a grim picture of next gen. Core i5 equipped with the same GPU would run circles around both next gen consoles according to this (let alone i7).

Where you expecting this low level of performance when the specs first leaked about Jaguar capabilities?

shadowlusterx

I'm interpreting his post completely differently from you. If the GPU can destroy the CPU in most every type of processing necessary for games, why even use the CPU all that much (hence GPGPU).

PC has a problem with DX's compute latency i.e. the problem is with the software infrastructure. The hardware is ready but the software (i.e. the Microsoft factor) is gimping PC hardware. Microsoft is not offering "Xbox OS" software for OEM gaming PCs.

For AMD's POV on this issue, please read http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games

NVIDIA has TCC driver to solve DX/WDDM's compute latency but the problem is with the interop with Direct3D. i.e. the TCC driver is targeting servers first not gaming PCs.

Both NVIDIA and AMD may follow Intel's lead in kitbashing DirectX with real direct access APIs.

The next gen consoles are just PCs without Microsoft's DX/WDDM gimping PC's GPUs.

Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

A fully fledged desktop CPU beats a tablet type CPU? shocking.

I hope those CPUs don't hold back the next consoles cos the rest of the systems sound pretty decent

Avatar image for faizan_faizan
faizan_faizan

7869

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="shadowlusterx"]

[QUOTE="ronvalencia"]

 

On physics, AMD GCN (i.e. 8790M) with 6 CUs murders intel Core i5-2500K.

 

clbenchmark.png

 

Consoles doesn't have PC's issue with 60ms DX11 compute shader results turn around. AMD bypass this DX issue with HSA for Windows software.

 

 

clyde46

I agree with your overall point, but isn't that benchmark super flawed? Like... Intel 4000 graphics beats the 670M (And the 3570k).

7850 also completely destroys 3570k... and even beats TITAN by a good margin. O.o

So yes, putting everything on the GPU would be easy and nice. But you have to be using the CPU for something. :P

In terms of raw power, AMD cards will always win. The way AMD design their cards is by using lots of tiny cores to create a monster.

AMD cards don't always win, AMD's Graphics Cards only dominate in general compute performance, for raster, Nvidia cards are more powerful. Next Gen seems to be compute driven so you can expect better performances with AMD Cards for next gen games.
Avatar image for faizan_faizan
faizan_faizan

7869

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 faizan_faizan
Member since 2009 • 7869 Posts
I agree with your overall point, but isn't that benchmark super flawed? Like... Intel 4000 graphics beats the 670M (And the 3570k).

7850 also completely destroys 3570k... and even beats TITAN by a good margin. O.o

So yes, putting everything on the GPU would be easy and nice. But you have to be using the CPU for something. :P

shadowlusterx
Like I said in my latter post, AMD dominates in compute performance so it's no shock to see the 7850 beating the Titan in compute performance.
Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#39 ronvalencia
Member since 2008 • 29612 Posts
Watch as they reply with "Optimization"NoodleFighter
Some of X86 console's optimization would benefit the X86 PCs e.g. that CELL software that runs on PS4 would be nice for 8 thread Intel Core i7s or 12 thread Intel Core i7 Extreme Edition.
Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 tormentos
Member since 2003 • 33793 Posts

[quote="mcvuk"]

The AMD Jaguar CPU that lies at the heart of both PS4 and Xbox One may not be the gaming beast we had expected.

Rock Paper Shotgun got its hands on an 4-core 1.5Ghz variant of the 8-core 1.6Ghz chip found in both consoles. It speculates that once the multitasking nature of both consoles is taken into account, only four cores are likely to be left for gaming computations.

The sites conclusions are less than encouraging.

"Is it any good? In a word, no. Not in a gaming context," it stated. "To be fair to AMD, the A4-5000 is a nice chip for its intended market - mobile devices at the cheaper end of the market." But as a gaming CPU?

"In raw processing terms, these four Jaguar cores have slightly less than a quarter the grunt of a Core i5-3570K. Its the same story on a core-by-core basis. Less than one quarter of the performance."

"On the one hand, it does rather look like [PC gamers will] pretty much never have to upgrade your CPU to cope with the next decade of console ports. Almost any half decent CPU you currently have will be game enough."

The same author has previously claimed that the Jaguar chip will even fall behind AMDs FX series by a margin of 50 per cent.

Good news for PC gamers, then. But what does it mean for the next-generation of games? Is the supposed generational leap offered by the new hardware actually going to hold gaming back?

"I just cant see how developers are going to really ramp up game engine technology with these CPU cores. Next-gen AI, fancy physics, dont see how its possible", the site adds.

"At this point, somebody will pitch up and opine that they'll shove some of that onto the GPU. But the graphics grunt in the new consoles is merely OK, so wheres the spare headroom? Pinching GPU resources will limit graphical fidelity. Then again, it might just mean nobody bothers at all and were doomed to suffer a future largely populated with console-compromised ports."

Sauce

Mystery_Writer

ouch!

P.S. as usual, apologies if old.

 

The whole article is a piece of sh**,even the xbox one who has a more taxing OS leave 6 cores for gaming,the PS4 is say to use all for gaming,since it has an extra ARM CPU for background task.

There is no 8 core Jaguar on PC.

Avatar image for SaltyMeatballs
SaltyMeatballs

25165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#41 SaltyMeatballs
Member since 2009 • 25165 Posts
Old and inaccurate.
Avatar image for faizan_faizan
faizan_faizan

7869

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 faizan_faizan
Member since 2009 • 7869 Posts
Old and inaccurate.SaltyMeatballs
Dat excuse.
Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 tormentos
Member since 2003 • 33793 Posts

Like I said in my latter post, AMD dominates in compute performance so it's no shock to see the 7850 beating the Titan in compute performance.faizan_faizan

 

This ^^^ is something in which the PS4 GPU has been modify.

 

The GCN the PS4 GPU is based on has 4 compute queues 2 Aces,the PS4 one has 64 compute queues and 8 Aces,it was one of the customizations done to the GPU,the PS4 will hardness thant compute power way better than any PC with GCN ever will.

Then it will use cache by pass,and its CPU has out of order execution so no stallments,if one job stall another just pass,the PS4 can also run both compute and graphics at the same time.

This is the reason why the PS4 doesn't need a I7 CPU,a fraction of that GPU for compute will boost that CPU to hell and beyond.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#45 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="faizan_faizan"]Like I said in my latter post, AMD dominates in compute performance so it's no shock to see the 7850 beating the Titan in compute performance.tormentos

This ^^^ is something in which the PS4 GPU has been modify.

The GCN the PS4 GPU is based on has 4 compute queues 2 Aces,the PS4 one has 64 compute queues and 8 Aces,it was one of the customizations done to the GPU,the PS4 will hardness thant compute power way better than any PC with GCN ever will.

Then it will use cache by pass,and its CPU has out of order execution so no stallments,if one job stall another just pass,the PS4 can also run both compute and graphics at the same time.

This is the reason why the PS4 doesn't need a I7 CPU,a fraction of that GPU for compute will boost that CPU to hell and beyond.

For cache bypass, use GCN's OpenCL Atomic instructions. Somebody is not reading their AMD's OpenCL docs.

Read and learn from http://www.whatmannerofburgeristhis.com/blog/gcn-opencl-memory-fences-update-and-inline-ptx/

Use atomics to bypass the L1 cache if you need strong memory consistency across workgroups

From http://developer.amd.com/resources/heterogeneous-computing/what-is-heterogeneous-system-architecture-hsa/

The HSA team at AMD analyzed the performance of Haar Face Detect, a commonly used multi-stage video analysis algorithm used to identify faces in a video stream. The team compared a CPU/GPU implementation in OpenCL against an HSA implementation. The HSA version seamlessly shares data between CPU and GPU, without memory copies or cache flushes because it assigns each part of the workload to the most appropriate processor with minimal dispatch overhead.

Avatar image for OneInchMan99
OneInchMan99

1248

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 OneInchMan99
Member since 2012 • 1248 Posts

Should this be important to me?.............Because,this is not important to me.:)

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 tormentos
Member since 2003 • 33793 Posts

For cache bypass, use GCN's OpenCL Atomic instructions. Somebody is not reading their AMD's OpenCL docs.ronvalencia

 

Yeah because the majority of games on PC are done with OpenCL and not DirectX...:lol:

By the way funny did not saw you talk about the 64 compute queues and 8 Aces vs GCN 4 compute queues an 2 Aces,some things on the PS4 GPU were modified,to take advantage AMD great compute performance which know exist.

By the way did i say Cache bypass was PS4 exclusive there.?

Avatar image for silversix_
silversix_

26347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 silversix_
Member since 2010 • 26347 Posts
Mark Cerny failed us, throw tomatoes at him during E3 if you're going to see the conference. This is kinda sad to read, really. If they're outdated from day one just imagine in 3 years, will be worst than ps360 vs pc in 2012.
Avatar image for Aidenfury19
Aidenfury19

2488

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#49 Aidenfury19
Member since 2007 • 2488 Posts

I'd love to see their reasoning behind only 4 CPU cores being available for games given that we already know Killzone Shadowfall was running on six cores back in February.

EDIT: FTA

Dunno about you, but when I watched that quick-switching, multi-tasking demo for the new Xbox One, I distinctly got the impression that the trick involves keeping everything running all the time.

And that makes me think the CPU cores are going to be partitioned. In other words, games are likely only going to have access to a limited number of cores. On that note, the Jaguar CPU architecture essentially groups cores in modules of four.

Communications between those modules are sub optimal compared to core-to-core comms between cores in a module. That only lends weight to the idea that both consoles will use one quad-core module for games and the other for everything else.

So his reasoning was as silly as I thought it was. No basis is provided for why communication would be sub-optimal (is it even confirmed that we're talking about 2 4-core dies?) and the facts and rumors we know of up to this point directly contradict it.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#50 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"] For cache bypass, use GCN's OpenCL Atomic instructions. Somebody is not reading their AMD's OpenCL docs.tormentos

 

Yeah because the majority of games on PC are done with OpenCL and not DirectX...:lol:

By the way funny did not saw you talk about the 64 compute queues and 8 Aces vs GCN 4 compute queues an 2 Aces,some things on the PS4 GPU were modified,to take advantage AMD great compute performance which know exist.

By the way did i say Cache bypass was PS4 exclusive there.?

A PC with a powerful narrow thread CPU designs can generate GPU commands at a higher rate compared to weaker CPU designs. AMD is not dumb enough to link a PC GCN that was designed for powerful narrow thread CPU designs (i.e. most of AMD's GCN marketing benchmarks uses high clock rate Intel Core i7s) with 8 low clock speed/light weight CPU cores. One would need a larger queue count for 8 weaker CPU sources i.e. you are not going to waste a CPU so it can bundle GPU commands from 7 light weight CPU sources. One would modify the hardware parts so it can work properly with the intended hardware combo. The consoles can't afford to waste CPU cycles on GPU management code.