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lol why cows always said that ps4 $100 cheaper when xbox one came with kinect that device it self worth $200
nyzma23
WTF is kinect?
and you're the only one who wants it. MS is shoving it up in your ass and make you pay the additional 100$.lol why cows always said that ps4 $100 cheaper when xbox one came with kinect that device it self worth $200
nyzma23
Both GPUs based of 7790, with the Xbox having lesser CU to accomodate the ESRAM
Scipio8
LOL WAT?
Go home, you are drunk mastercheif.
and you're the only one who wants it. MS is shoving it up in your ass and make you pay the additional 100$.[QUOTE="nyzma23"]
lol why cows always said that ps4 $100 cheaper when xbox one came with kinect that device it self worth $200
silversix_
lol i wants it and my family wants it ,is that what consoles purpose is a family entertament
and you're the only one who wants it. MS is shoving it up in your ass and make you pay the additional 100$. Hey don't knock the Kinect, its awesome your just jealous you don't have it. Prancing around the room with my kids is easy worth the extra cost, never mind the potential in other games.[QUOTE="nyzma23"]
lol why cows always said that ps4 $100 cheaper when xbox one came with kinect that device it self worth $200
silversix_
[QUOTE="NFJSupreme"]the PS4 is more powerful on paper but you can't compare individual parts in a console. Doesn't work that way.shadiezz2012if ps4 is more powerful on paper then it is more poweful nothing more to say
wasn't my point. My point is that comparing benchmarks of just their GPU counterparts is not an accurate way to judge the power difference. We all know the PS4 is more powerful no one but a deranged lemming would argue that. How much more powerful we don't know.
[QUOTE="badb0y"]
First, the person comparing the GTX 680 to a GTX 670 and coming to the conclusion that the PS4 and Xbox One would have a similar disparity in performance because of the difference in teraflops is wrong. The GTX 680 and GTX 670 are based off of the same GK104 chip so everything on these chips are exactly the same except the core clock and the texture units/stream processors. The PS4's GPU on the other hand is based of off "Pitcairn" which is the chip used in HD 7850/7870s while the Xbox One's GPU is based off of "Bonaire" which is a chip used in the HD 7790s. So what does that mean in layman's terms? The chip used as a reference for the Xbox One's GPU is a mainstream part while the chip used in the PS4 is part of the enthusiast class GPUs.
To get a better understanding of the disparity in power here, take a look at Anandtech's fantastic benchmark suite: http://www.anandtech.com/bench/Product/776?vs=857PinkiePirate
If you take a look at those benchmarks, it looks like the PS4 GPU is significantly more powerful. The comparable GPUs found in PCs show a 10-15 FPS lead over the other. And it makes sense. The PS4 has twice the fillrate power and 50% more raw shading performance. Should be a no brainer.
On benchmarks, Radeon HD 8870M beats Radeon HD 7770M
8870M has 640 stream processors, 32 Z/Stencil ROP Units and 8 Color ROP Units @ 725 Mhz with 775Mhz Turbo. 1125Mhz GDDR5.
7770M has 512 stream processors, 64 Z/Stencil ROP Units and 16 Color ROP Units @ 675Mhz. 1000Mhz GDDR5.
In Battefield 3, 8870M is 10 percent less than desktop 7770. Desktop 7770 has 640 stream processors, 64 Z/Stencil ROP Units and 16 Color ROP Units @ 1Ghz.
My point,
1. ROP factors has less influence with modern DX11 titles.
OR
2. AMD made some improvements for 8870M's ROPs.
[QUOTE="PinkiePirate"]
[QUOTE="badb0y"]
First, the person comparing the GTX 680 to a GTX 670 and coming to the conclusion that the PS4 and Xbox One would have a similar disparity in performance because of the difference in teraflops is wrong. The GTX 680 and GTX 670 are based off of the same GK104 chip so everything on these chips are exactly the same except the core clock and the texture units/stream processors. The PS4's GPU on the other hand is based of off "Pitcairn" which is the chip used in HD 7850/7870s while the Xbox One's GPU is based off of "Bonaire" which is a chip used in the HD 7790s. So what does that mean in layman's terms? The chip used as a reference for the Xbox One's GPU is a mainstream part while the chip used in the PS4 is part of the enthusiast class GPUs.
To get a better understanding of the disparity in power here, take a look at Anandtech's fantastic benchmark suite: http://www.anandtech.com/bench/Product/776?vs=857ronvalencia
If you take a look at those benchmarks, it looks like the PS4 GPU is significantly more powerful. The comparable GPUs found in PCs show a 10-15 FPS lead over the other. And it makes sense. The PS4 has twice the fillrate power and 50% more raw shading performance. Should be a no brainer.
On benchmarks, Radeon HD 8870M beats Radeon HD 7770M
8870M has 640 stream processors, 32 Z/Stencil ROP Units and 8 Color ROP Units @ 725 Mhz with 775Mhz Turbo. 1125Mhz GDDR5.
7770M has 512 stream processors, 64 Z/Stencil ROP Units and 16 Color ROP Units @ 675Mhz. 1000Mhz GDDR5.
My point, the ROP factors has less influence with modern DX11 titles.
ofcourse ronvalencia on damage control[QUOTE="PAL360"]Indeed, just look at the silence from the die hard lemmings. PS4 most powerful console in video game history, feels good, awwwww yeahhhh :cool:PS4 hardware is factually more powerful, now!
Heil68
Yep, hardware wise the difference seems to be as big as Xbox vs PS2. Pretty impressive, since PS4 is also easy to develop for!
This will be an interesting 'system war' :twisted:
[QUOTE="PAL360"]Indeed, just look at the silence from the die hard lemmings. PS4 most powerful console in video game history, feels good, awwwww yeahhhh :cool: yaaa bby we got the goooood shit no mainstream crapPS4 hardware is factually more powerful, now!
Heil68
[QUOTE="silversix_"]and you're the only one who wants it. MS is shoving it up in your ass and make you pay the additional 100$. Hey don't knock the Kinect, its awesome your just jealous you don't have it. Prancing around the room with my kids is easy worth the extra cost, never mind the potential in other games. You have to realize most of the Kinect haters don't have kids or social lives and hate it because of that ....[QUOTE="nyzma23"]
lol why cows always said that ps4 $100 cheaper when xbox one came with kinect that device it self worth $200
tdkmillsy
I think games will end up looking the same, just like last gen, maybe a slight edge with PS4 exclusives. Heil68First gen games will mostly be comparable. Second Gen and Second Gen exclusives (with a full development cycle on final hardware) will definitely show a difference. Third gen software, where developers start using SPURS to have the GPU read off the CPU cache, will be some order of magnitude beyond what the XBone will be capable of.
Indeed, just look at the silence from the die hard lemmings. PS4 most powerful console in video game history, feels good, awwwww yeahhhh :cool:[QUOTE="Heil68"][QUOTE="PAL360"]
PS4 hardware is factually more powerful, now!
PAL360
Yep, hardware wise the difference seems to be as big as Xbox vs PS2. Pretty impressive, since PS4 is also easy to develop for!
This will be an interesting 'system war' :twisted:
XBOX One is also easy to develop for, why are people believing otherwise?[QUOTE="PAL360"][QUOTE="Heil68"] Indeed, just look at the silence from the die hard lemmings. PS4 most powerful console in video game history, feels good, awwwww yeahhhh :cool: faizan_faizan
Yep, hardware wise the difference seems to be as big as Xbox vs PS2. Pretty impressive, since PS4 is also easy to develop for!
This will be an interesting 'system war' :twisted:
XBOX One is also easy to develop for, why are people believing otherwise? Its not that the XB1 has ever been thought hard to develop for, its just that (despite cows protesting otherwise) the playstation family has always been notoriously a pain do develop for. Sony learned its lesson (finally) and has made steps to change that at last with the PS4, removing a significant advantage that MS held previously.[QUOTE="ronvalencia"][QUOTE="PinkiePirate"]
If you take a look at those benchmarks, it looks like the PS4 GPU is significantly more powerful. The comparable GPUs found in PCs show a 10-15 FPS lead over the other. And it makes sense. The PS4 has twice the fillrate power and 50% more raw shading performance. Should be a no brainer.
legalize82
On benchmarks, Radeon HD 8870M beats Radeon HD 7770M
8870M has 640 stream processors, 32 Z/Stencil ROP Units and 8 Color ROP Units @ 725 Mhz with 775Mhz Turbo. 1125Mhz GDDR5.
7770M has 512 stream processors, 64 Z/Stencil ROP Units and 16 Color ROP Units @ 675Mhz. 1000Mhz GDDR5.
My point, the ROP factors has less influence with modern DX11 titles.
ofcourse ronvalencia on damage controlJust reporting issues with GCN (Sea Islands) vs GCN (Southern Islands).
In Battlefield 3 (ultra details), 8870M is 10 precent less than desktop 7770. Desktop 7770 has 640 stream processors, 64 Z/Stencil ROP Units and 16 Color ROP Units @ 1Ghz. I can close the desktop 7770's gap with 1 Ghz OC.
My point,
1. ROP factors has less influence with modern DX11 titles.
OR
2. AMD made some improvements for 8870M's ROPs.
[QUOTE="PAL360"][QUOTE="Heil68"] Indeed, just look at the silence from the die hard lemmings. PS4 most powerful console in video game history, feels good, awwwww yeahhhh :cool: faizan_faizan
Yep, hardware wise the difference seems to be as big as Xbox vs PS2. Pretty impressive, since PS4 is also easy to develop for!
This will be an interesting 'system war' :twisted:
XBOX One is also easy to develop for, why are people believing otherwise?32 mb of eSRAM is okay if all you're aiming for are corridor shooters and linear hack-and-slash games.
[QUOTE="faizan_faizan"][QUOTE="PAL360"]XBOX One is also easy to develop for, why are people believing otherwise? Its not that the XB1 has ever been thought hard to develop for, its just that (despite cows protesting otherwise) the playstation family has always been notoriously a pain do develop for. Sony learned its lesson (finally) and has made steps to change that at last with the PS4, removing a significant advantage that MS held previously. Yep, it's the same reason why X360 multiplats were better the whole gen. Now since the PS4 and XBOX One are both easy to develop for, now the hardware will do the rest, PS4 is a lot stronger this time.Yep, hardware wise the difference seems to be as big as Xbox vs PS2. Pretty impressive, since PS4 is also easy to develop for!
This will be an interesting 'system war' :twisted:
blue_hazy_basic
[QUOTE="faizan_faizan"][QUOTE="PAL360"]XBOX One is also easy to develop for, why are people believing otherwise? Its not that the XB1 has ever been thought hard to develop for, its just that (despite cows protesting otherwise) the playstation family has always been notoriously a pain do develop for. Sony learned its lesson (finally) and has made steps to change that at last with the PS4, removing a significant advantage that MS held previously.Yep, hardware wise the difference seems to be as big as Xbox vs PS2. Pretty impressive, since PS4 is also easy to develop for!
This will be an interesting 'system war' :twisted:
blue_hazy_basic
The PS1 was easy to develop for. SONY's plan to make their architecture complex was to drain up 3rd party finances so they didn't have enough budget to port to other consoles.
ofcourse ronvalencia on damage control[QUOTE="legalize82"][QUOTE="ronvalencia"]
On benchmarks, Radeon HD 8870M beats Radeon HD 7770M
8870M has 640 stream processors, 32 Z/Stencil ROP Units and 8 Color ROP Units @ 725 Mhz with 775Mhz Turbo. 1125Mhz GDDR5.
7770M has 512 stream processors, 64 Z/Stencil ROP Units and 16 Color ROP Units @ 675Mhz. 1000Mhz GDDR5.
My point, the ROP factors has less influence with modern DX11 titles.
ronvalencia
Just reporting issues with GCN (Sea Islands) vs GCN (Southern Islands).
In Battlefield 3, 8870M is 10 precent less than desktop 7770. Desktop 7770 has 640 stream processors, 64 Z/Stencil ROP Units and 16 Color ROP Units @ 1Ghz. I can close the desktop 7770's gap with 1 Ghz OC.
My point,
1. ROP factors has less influence with modern DX11 titles.
OR
2. AMD made some improvements for 8870M's ROPs.
ure stats are always **** up ask tormentosps4 has unifed ram thats whyBoth consoles are X86 with AMD jaguar CPU's, how is one easier to code for??
LOLOLOLOLOLOL :cool:
AMD655
[QUOTE="ronvalencia"][QUOTE="legalize82"] ofcourse ronvalencia on damage control legalize82
Just reporting issues with GCN (Sea Islands) vs GCN (Southern Islands).
In Battlefield 3, 8870M is 10 precent less than desktop 7770. Desktop 7770 has 640 stream processors, 64 Z/Stencil ROP Units and 16 Color ROP Units @ 1Ghz. I can close the desktop 7770's gap with 1 Ghz OC.
My point,
1. ROP factors has less influence with modern DX11 titles.
OR
2. AMD made some improvements for 8870M's ROPs.
ure stats are always **** up ask tormentosI'm just reporting notebookcheck.com's results and doing my own test on my 8870M
On tormentos
1. You can't get ROPS count right for post-AMD Radeon HD 5000s. Your "16 ROPS" for post-Radeon HD 5000 release shows that you don't know about AMD GPUs. Fuzzy approach to detail.
2. You don't even know the requirements for a unix like OS. Another fuzzy approach to detail.
3. You went against IBM's statement on SPE being "DSP like" processors. Another fuzzy approach to detail.
4. Please provide proof that I equated 7770 to X1. I have always disagreed with 7770 for X1 i.e. there's massive transistor hole with 5 billion transistor budget.
5. FirePro W5000 is actually closer to X1 i.e. matching "2 primitive per cycle", TMU count and memory bandwidth range.
6. JIT LZ/JPEG compression was reported by VGleaks. Any network architect would know the benefits with JIT compression/decompression. Your brain can't go beyond X1 and PS4 wars.
7. You attempted to use PS4's ZLib as X1's equivalent was shown to be stupid i.e. missed the LZ "compression" part. There are two sides with X1's JIT compression/decompression hardware i.e. it's not just decompression. The context was for boosting blu-ray loading. Another fuzzy approach to detail.
7. "GDDR5 having diminishing returns" was from http://www.amd.com/us/products/technologies/gddr5/
8. "GDDR5 low effective bandwidth" was from Intel Corp. I then posted a graph which shows the effective 256bit GDDR5 bandwidth for a known Radeon HD 5870. Your brain can't go beyond X1 and PS4 wars.
[QUOTE="blue_hazy_basic"][QUOTE="faizan_faizan"] XBOX One is also easy to develop for, why are people believing otherwise?faizan_faizanIts not that the XB1 has ever been thought hard to develop for, its just that (despite cows protesting otherwise) the playstation family has always been notoriously a pain do develop for. Sony learned its lesson (finally) and has made steps to change that at last with the PS4, removing a significant advantage that MS held previously. Yep, it's the same reason why X360 multiplats were better the whole gen. Now since the PS4 and XBOX One are both easy to develop for, now the hardware will do the rest, PS4 is a lot stronger this time. But you still don't have any games that prove we're going to see a gigantic difference between the systems. That's the point. Specs are awesome and facts about the guts of the machine. But until the games are released its just figures on paper. And one thing we have seen in every gen is that every systems games start to look better as the years go buy and the devs figure out how to get the most out f them. I don't think you will; ever see a PS4 game and think to yourself it would be impossible to get that on the Xbox One unless its an exclusive Sony title.
Yep, it's the same reason why X360 multiplats were better the whole gen. Now since the PS4 and XBOX One are both easy to develop for, now the hardware will do the rest, PS4 is a lot stronger this time. But you still don't have any games that prove we're going to see a gigantic difference between the systems. That's the point. Specs are awesome and facts about the guts of the machine. But until the games are released its just figures on paper. And one thing we have seen in every gen is that every systems games start to look better as the years go buy and the devs figure out how to get the most out f them. I don't think you will; ever see a PS4 game and think to yourself it would be impossible to get that on the Xbox One unless its an exclusive Sony title.[QUOTE="faizan_faizan"][QUOTE="blue_hazy_basic"] Its not that the XB1 has ever been thought hard to develop for, its just that (despite cows protesting otherwise) the playstation family has always been notoriously a pain do develop for. Sony learned its lesson (finally) and has made steps to change that at last with the PS4, removing a significant advantage that MS held previously.shawn30
Considering that the ONE is having trouble playing linear games with bad graphics and no destrcutibility (Ryse), I'd say InFamous: SS is impossible on the ONE.
People seem to forget the PS2 was severely underpowered and it still sold tons of systems. And people seem to forget that The Cell processor was supposed to blow away the Xbox 360, and it didn't. Keep ramping yourselves up for a eat cookies and cry weekend when the Xbox One actually sells system. Me I will be enjoying both systems.AshFromEvilDead
- PS2 was quite powerful when it came out. It was almost 2 years AFTER the PS2's release that the xbox came out. By then, SONY already had a 75% marketshare and had all the 3rd party exclusives.
- The PS3 was hampered by a weak GPU and a split memory architecture. This time, the PS4 has no disadvantages against the ONE while the ONE has plenty of disadvantages against the PS4.
Think of it like having a PC with an Intel Core i5, 4 GB of DDR3 RAM and an GTX 470 . You upgrade the PC to an Intel i5, 8 GB of DDR3 RAM at a higher clockspeed, and a GTX 680. Would you even say, "Real world performance is more important than theoretical performance, so the first option may still perform better than the 2nd option."? No. No one would say that. The 2nd option is straight up more powerful. It's an apples to apples comparison now.
- Price sells consoles. The PS4's preorder numbers are outpacing the ONE in the US, which is the xbox's strongest territory. In the UK, which is xbox's 2nd strongest territory, the PS4 is currently top 10 while the ONE is 70. Do you realize how significant this is? The ONE is most likely going to have a sales disaster and we actually might see the return of 3rd party exclusives.
But you still don't have any games that prove we're going to see a gigantic difference between the systems. That's the point. Specs are awesome and facts about the guts of the machine. But until the games are released its just figures on paper. And one thing we have seen in every gen is that every systems games start to look better as the years go buy and the devs figure out how to get the most out f them. I don't think you will; ever see a PS4 game and think to yourself it would be impossible to get that on the Xbox One unless its an exclusive Sony title.[QUOTE="shawn30"]
[QUOTE="faizan_faizan"] Yep, it's the same reason why X360 multiplats were better the whole gen. Now since the PS4 and XBOX One are both easy to develop for, now the hardware will do the rest, PS4 is a lot stronger this time.Sonysexual1
Considering that the ONE is having trouble playing linear games with bad graphics and no destrcutibility (Ryse), I'd say InFamous: SS is impossible on the ONE.
Go watch the Drive Club footage, and then Forza 5 and TitanFall. After you're done crying get back to me :)[QUOTE="Sonysexual1"][QUOTE="shawn30"] But you still don't have any games that prove we're going to see a gigantic difference between the systems. That's the point. Specs are awesome and facts about the guts of the machine. But until the games are released its just figures on paper. And one thing we have seen in every gen is that every systems games start to look better as the years go buy and the devs figure out how to get the most out f them. I don't think you will; ever see a PS4 game and think to yourself it would be impossible to get that on the Xbox One unless its an exclusive Sony title.
shawn30
Considering that the ONE is having trouble playing linear games with bad graphics and no destrcutibility (Ryse), I'd say InFamous: SS is impossible on the ONE.
Go watch the Drive Club footage, and then Forza 5 and TitanFall. After you're done crying get back to me :)And? InFamous: SS is more technically advanced than all of them, including Forza 5.
[QUOTE="Sonysexual1"][QUOTE="shawn30"] But you still don't have any games that prove we're going to see a gigantic difference between the systems. That's the point. Specs are awesome and facts about the guts of the machine. But until the games are released its just figures on paper. And one thing we have seen in every gen is that every systems games start to look better as the years go buy and the devs figure out how to get the most out f them. I don't think you will; ever see a PS4 game and think to yourself it would be impossible to get that on the Xbox One unless its an exclusive Sony title.
shawn30
Considering that the ONE is having trouble playing linear games with bad graphics and no destrcutibility (Ryse), I'd say InFamous: SS is impossible on the ONE.
Go watch the Drive Club footage, and then Forza 5 and TitanFall. After you're done crying get back to me :) claiming ownage with launch titels bahahaha... killzone and infamous ownes them all everything dynamic in those world something u labrats cant have with those static bakery crap[QUOTE="legalize82"][QUOTE="ronvalencia"]ure stats are always **** up ask tormentos tormentos 1. You can't get ROPS count right for post-AMD Radeon HD 5000s. Your "16 ROPS" for post-Radeon HD 5000 release shows that you don't know about AMD GPUs. Fuzzy approach to detail. 2. You don't even know the requirements for a unix like OS. Another fuzzy approach to detail. 3. You went against IBM's statement on SPE being "DSP like" processors. Another fuzzy approach to detail. 4. Please provide proof that I equated 7770 to X1. I have always disagreed with 7770 for X1 i.e. there's massive transistor hole with 5 billion transistor budget. 5. FirePro W5000 is actually closer to X1 i.e. matching "2 primitive per cycle", TMU count and memory bandwidth range. 6. JIT LZ/JPEG compression was reported by VGleaks. Any network architect would know the benefits with JIT compression/decompression. Your brain can't go beyond X1 and PS4 wars. 7. You attempted to use PS4's ZLib as X1's equivalent was shown to be stupid i.e. missed the LZ "compression" part. There are two sides with X1's JIT compression/decompression hardware i.e. it's not just decompression. The context was for boosting blu-ray loading. Another fuzzy approach to detail. 7. "GDDR5 having diminishing returns" was from http://www.amd.com/us/products/technologies/gddr5/ 8. "GDDR5 low effective bandwidth" was from Intel Corp. I then posted a graph which shows the effective 256bit GDDR5 bandwidth for a known Radeon HD 5870. Your brain can't go beyond X1 and PS4 wars. http://www.notebookcheck.net/AMD-Radeon-HD-8870M.86798.0.html is where I am assuming you got that 10% performance differential from. That is very flawed so I propose that we choose option 3, none of the above. Those website charts do not tell you the CPU or Memory used in the laptop and they do not tell you what spec of PC the 7770 was in. It also does not include the driver versions because in your BF3 example the High setting shows an increase of 26% but Ultra it is only 10%. Considering the advantages that the 7770 has it is possible that the Ultra test was done on an older set of drivers before the big performance improvement in the never settle drivers. How fuzzy in the details do you want to get? Now for some of your other points. 1) A GCN ROP module consists of 1 Colour ROP and 4 Z/stencil ROPs. That is a fact. If you know how many modules there are (16 in Xbox, 32 in PS4) then you know how many Z/Stencil ROPs there are. It is very simple and the fact you keep arguing on these points shows your ignorance. 2) Nobody knows the requirements for the Xbox 1 or the PS4 OS at this stage. MS is provisioning 3GB of ram, 2 cores and 10% GPU but I bet that changes over time as they get a better idea of what the minimum actually is. We have no way of not being fuzzy here because not even MS and Sony know exactly what resources will be used which is why MS is over provisioning and will probably reduce this in the future to open up some more performance for games. 4) From what I have read nobody is equating the X1 GPU to the 7770 directly. They are just saying that it is in the performance ball park because the Shader, texture and ROP performance is similar. There are a few differences of course and the X1 GPU is probably slightly faster but we are not using it to say 'this is what the X1 will perform like' we are using it to say 'this is what the X1 will perform like RELATIVE to the PS4 (using the 7850 as a surrogate for the PS4 GPU which also has some differences to the PS4 and is infact slightly weaker so these comparisons show the X1 in a better light). 5) The firepro is a workstation class GPU running on a different driver base so it is not 100% comparable. There are some strange results with the W5000 where it out performed the 7850 in BF3 @ 2560x1440. This is obviously a driver bug in the 7850 driver base that is not present in the drivers for the W5000. This is being very fuzzy in the details because you are changing more than just the GPU. 6) It will help with the reduced bandwidth of the X1 but considering the X1 will have good enough bandwidth to feed the GPU having extra data does not really matter in the large scheme of things. Claiming that it will do more for performance than reduce the bandwidth deficit is wishful thinking. 7b) That is comparing different memory capacities at different speeds so I do not see the diminishing returns you are claiming. Bandwidth helps upto the point where the GPU is saturated then it down to the GPU. In both the X1 and the PS4 the bandwidth is sufficient for this to be the case in most scenarios so you do not have any sort of argument here. 8) You mean GDDR5 has higher latency than a L4 cache. Well no shit that a local cache can be accessed in fewer cycles than the GDDR5 meaning small read/writes are indeed improved between the GPU and the cache. Again this is just a bandwidth argument though and if there is enough, which there is, then it stops being a performance benefit. Sticking the memory system of the 7970 onto a 7770 will not greatly increase performance because the GPU does not have enough grunt to make use of the data. Now who is being fuzzy with the details?Just reporting issues with GCN (Sea Islands) vs GCN (Southern Islands).
In Battlefield 3, 8870M is 10 precent less than desktop 7770. Desktop 7770 has 640 stream processors, 64 Z/Stencil ROP Units and 16 Color ROP Units @ 1Ghz. I can close the desktop 7770's gap with 1 Ghz OC.
My point,
1. ROP factors has less influence with modern DX11 titles.
OR
2. AMD made some improvements for 8870M's ROPs.
ronvalencia
Yep, it's the same reason why X360 multiplats were better the whole gen. Now since the PS4 and XBOX One are both easy to develop for, now the hardware will do the rest, PS4 is a lot stronger this time. But you still don't have any games that prove we're going to see a gigantic difference between the systems. That's the point. Specs are awesome and facts about the guts of the machine. But until the games are released its just figures on paper. And one thing we have seen in every gen is that every systems games start to look better as the years go buy and the devs figure out how to get the most out f them. I don't think you will; ever see a PS4 game and think to yourself it would be impossible to get that on the Xbox One unless its an exclusive Sony title.Are you serious? The consoles aren't even released yet for Christ's sake.[QUOTE="faizan_faizan"][QUOTE="blue_hazy_basic"] Its not that the XB1 has ever been thought hard to develop for, its just that (despite cows protesting otherwise) the playstation family has always been notoriously a pain do develop for. Sony learned its lesson (finally) and has made steps to change that at last with the PS4, removing a significant advantage that MS held previously.shawn30
this time its ferari vs ladaNot too sure why cows are celebrating
both consoles look weak as 5hit
its like bragging that your hyandai is faster than a civic
Evo_nine
Not too sure why cows are celebrating
both consoles look weak as 5hit
its like bragging that your hyandai is faster than a civic
Evo_nine
exactly.
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