Xbox One X's Project Cars 2 running 4K (update)

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QuadKnight

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#201 QuadKnight
Member since 2015 • 12916 Posts

@ronvalencia said:
@Douevenlift_bro said:

What an embarrassing thread for lems. Hurrah! one more game MIGHT run at 4K, take it cows and hermits! we are more powerful than teh 1070!!!

buffoons hahaha

The only buffoon is you. ARC Survival example doesn't have 4K resolution while X1X still rivals GTX 1070 results.

?Epic thread backfire! You fail ronbot.

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tormentos

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#202 tormentos
Member since 2003 • 33793 Posts

@ronvalencia said:

Try again old man.

Again Trusted site vs your garbage without any credibility.

The 1070GTX >>>>>>>>>>>>>> Scorpio....hahahhaaa

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EG101

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#203 EG101
Member since 2007 • 2091 Posts

@zaryia said:
@ronvalencia said:
@zaryia said:
@Pedro said:

Well the claim that this system is fake 4K is going to have a swift death. Its time to go back to, "it has no games".

The claim was most of the games are fake 4k. That "claim" is still true.

Also, it does objectively have the weakest library. By a lot.

My argument wasn't close to 100 percent 4K since GTX 1070 class GPU is less 4K capable than GTX 1080/Titan XP 1.0/ GTX 1080 Ti/Titan XP 2.0 and incoming RX-Vega 56/RX Vega 64.

A cheer squad is to cheer PC gaming without actually owning GTX 1080/Titan XP 1.0/ GTX 1080 Ti/Titan XP 2.0 and I own GTX 1080 Ti.

1. I didn't reply to you. I never talked about your argument. Whats wrong with you.

2. Most XB1X games can not do true 4K. A high end PC will be able to do this.

PC will always be superior.

Of course PC will always be superior when you can get a GPU alone that costs several hundred dollars more than any console.

That's like stating that a Lamborghini will always be a better Car than a Corvette. Of course the Lamborghini will be the better Car.

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ni6htmare01

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#204  Edited By ni6htmare01
Member since 2005 • 3990 Posts

So already so many games not navie4k? Wow, faster than I expected. lol what's the point to advertise as true 4Kmachine?

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Zaryia

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#205 Zaryia
Member since 2016 • 21607 Posts

@EG101 said:

Of course PC will always be superior when you can get a GPU alone that costs several hundred dollars more than any console.

That's like stating that a Lamborghini will always be a better Car than a Corvette. Of course the Lamborghini will be the better Car.

You don't need a GPU costing several hundred dollars more than a XB1X to build a PC that runs games better than XB1X. It'll cost you around $800-1000. After XBL charges, that isn't too far off.

PC costs more and is a superior product, but it doesn't cost exponentially more. Lets not exaggerate the cost please.

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EG101

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#206 EG101
Member since 2007 • 2091 Posts

@zaryia said:
@EG101 said:

Of course PC will always be superior when you can get a GPU alone that costs several hundred dollars more than any console.

That's like stating that a Lamborghini will always be a better Car than a Corvette. Of course the Lamborghini will be the better Car.

You don't need a GPU costing several hundred dollars more than a XB1X to build a PC that runs games better than XB1X. It'll cost you around $800-1000. After XBL charges, that isn't too far off.

PC costs more and is a superior product, but it doesn't cost exponentially more. Lets not exaggerate the cost please.

If you're going to mention little things like paying for Xbox Live (which comes with it's own value like 6 free games a month) as an advantage over XB1X then you have to mention the fact your electrical consumption will Double using a PC over a Console. That's also a fact that will add a couple of bucks a month to your electric bill and will end up costing you more than Live.

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Zaryia

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#207  Edited By Zaryia
Member since 2016 • 21607 Posts

@EG101 said:

If you're going to mention little things like paying for Xbox Live.

How is base online gaming a little thing? To not include the price of XBL when deciding between PC or XBOX would be asinine. That's stupid. One of the major benefits of PC gaming is the free and superior online.

But yes, PC IS more expensive, it's also better. However, "GPU alone that costs several hundred dollars more than any console", was just a lie on your part. Don't use hyperbole, it ruins your argument. Just say a PC superior to 1X costs a few hundred more. You get your point across without being disingenuous.

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EG101

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#208 EG101
Member since 2007 • 2091 Posts

@zaryia said:
@EG101 said:

If you're going to mention little things like paying for Xbox Live.

How is base online gaming a little thing? To not include the price of XBL when deciding between PC or XBOX would be asinine. That's stupid. One of the major benefits of PC gaming is the free and superior online.

But yes, PC IS more expensive, it's also better. However, "GPU alone that costs several hundred dollars more than any console", was just a lie on your part. Don't use hyperbole, it ruins your argument. Just say a PC superior to 1X costs a few hundred more. You get your point across without being disingenuous.

Well this is System Wars where Hyperbole is the #1 Weapon of choice! ;-P

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Tessellation

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#209 Tessellation
Member since 2009 • 9297 Posts

Uhm well they can get it to run at 4K but no running at 60FPS all the time,i guess they prefer pretty over performance.

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ronvalencia

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#210  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:
@ronvalencia said:

Try again old man.

Again Trusted site vs your garbage without any credibility.

The 1070GTX >>>>>>>>>>>>>> Scorpio....hahahhaaa

Try again old man.

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RyviusARC

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#211 RyviusARC
Member since 2011 • 5708 Posts

@EG101 said:
@zaryia said:
@EG101 said:

Of course PC will always be superior when you can get a GPU alone that costs several hundred dollars more than any console.

That's like stating that a Lamborghini will always be a better Car than a Corvette. Of course the Lamborghini will be the better Car.

You don't need a GPU costing several hundred dollars more than a XB1X to build a PC that runs games better than XB1X. It'll cost you around $800-1000. After XBL charges, that isn't too far off.

PC costs more and is a superior product, but it doesn't cost exponentially more. Lets not exaggerate the cost please.

If you're going to mention little things like paying for Xbox Live (which comes with it's own value like 6 free games a month) as an advantage over XB1X then you have to mention the fact your electrical consumption will Double using a PC over a Console. That's also a fact that will add a couple of bucks a month to your electric bill and will end up costing you more than Live.

a similar performing PC will only produce a couple hundred watts more at most.

It would be a fraction of the cost of an Xbox Live subscription even after a whole year.

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04dcarraher

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#212 04dcarraher
Member since 2004 • 23858 Posts

still overlooking this ye bit..... gpu isnt being fully utilized.....

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Zero_epyon

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#213 Zero_epyon
Member since 2004 • 20500 Posts

@Tessellation said:

Uhm well they can get it to run at 4K but no running at 60FPS all the time,i guess they prefer pretty over performance.

From their statement, they're dropping resolution to try to maintain the proper performance.

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ronvalencia

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#214  Edited By ronvalencia
Member since 2008 • 29612 Posts

@04dcarraher said:

still overlooking this ye bit..... gpu isnt being fully utilized.....

The programmers wasn't able properly to populate the GPU and missed 16.6 ms frame time target.

Another example.

The programmers wasn't able properly to populate the GPU and missed 16.6 ms frame time target. Something is causing the GPU to stall.

To obtain 60 fps, the frame render time must be equal or less than 16.6 ms.

From https://www.youtube.com/watch?v=_PgIJBvdFDY&feature=youtu.be&t=79

http://gamingbolt.com/f1-2017-already-running-at-4k60fps-with-hdr-on-xbox-one-x-features-numerous-graphical-enhancements

Xbox One X's F1 2017 has 4K and 60 fps.

GamingBolt spoke to creative director Lee Mather at E3 2017 and he replied, “So, we are already running on Xbox One X over in the Microsoft stand. So that’s here this year already. It’s already running at 4K and 60 frames per second with HDR enabled. It’s still early days with that build but we’ve already started to turn up some of the features.”

We’re going to see how far we can get to being close to a high spec PC. We’ve increased the fidelity of the mirrors, so they run a higher frame rate and higher detail. Shadows can be better. Reflections can be better. See, it’s still early days for that one. But we are already running on it, and it’s here at the show.”

Developers for Project Cars 2 has to work harder/smarter and avoid stalling the GPU.

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scatteh316

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#215 scatteh316
Member since 2004 • 10273 Posts

Wow.... Ron seems to be getting a beating just lately..... Suppose that's what happens when you spend ages defending it as an equivalent 1070 only to find out it isn't.

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tdkmillsy

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#216 tdkmillsy
Member since 2003 • 6617 Posts

@scatteh316 said:

Wow.... Ron seems to be getting a beating just lately..... Suppose that's what happens when you spend ages defending it as an equivalent 1070 only to find out it isn't.

So why are developers who actually have used it saying it is??

They are talking ball park figures, there will always be exceptions.

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tormentos

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#217 tormentos
Member since 2003 • 33793 Posts

@tdkmillsy said:
@scatteh316 said:

Wow.... Ron seems to be getting a beating just lately..... Suppose that's what happens when you spend ages defending it as an equivalent 1070 only to find out it isn't.

So why are developers who actually have used it saying it is??

They are talking ball park figures, there will always be exceptions.

You mean like the developer claiming DX12 would give xbox one owners a GPU twice as fast.?

Or how Titanfall wasn't possible without the power of the cloud.?

Is a Polaris 6TF GPU equivalent to a RX580 or 480 OC which in non of the cases beat a 1070GTX.

The game can't run at 4k 60FPS which mean it is weaker than a 1070GTX which doesn't drop max out below 60FPS in PC in 4k.

@ronvalencia said:
@04dcarraher said:

still overlooking this ye bit..... gpu isnt being fully utilized.....

The programmers wasn't able properly to populate the GPU and missed 16.6 ms frame time target.

Another example.

The programmers wasn't able properly to populate the GPU and missed 16.6 ms frame time target. Something is causing the GPU to stall.

To obtain 60 fps, the frame render time must be equal or less than 16.6 ms.

From https://www.youtube.com/watch?v=_PgIJBvdFDY&feature=youtu.be&t=79

http://gamingbolt.com/f1-2017-already-running-at-4k60fps-with-hdr-on-xbox-one-x-features-numerous-graphical-enhancements

Xbox One X's F1 2017 has 4K and 60 fps.

Developers for Project Cars 2 has to work harder/smarter and avoid stalling the GPU.

Wait so when Forza which is a game done for xbox one at heart runs better on the XBO X than on PC it because it is superior,but when 1070GTX clearly beat the xbox one X in one game some how its the developers fault,and it has to work harder? Hahahaahhhaa

My god you are such a hypocrite is not even funny should i quote you claiming the PS4 is bottleneck CPU wise in Alien Isolation when that game was totally broken and you didn't care? You simple claim it was the PS4 CPU when it wasn't but now you want to pretend is the developers fault as if the load on Project Cars was the same as on Forza which is a highly unimpressive game.

Man you are a true hypocrite,i would not be surprise to know you have a xbox logo tattoo on your ass.

@EG101 said:

If you're going to mention little things like paying for Xbox Live (which comes with it's own value like 6 free games a month) as an advantage over XB1X then you have to mention the fact your electrical consumption will Double using a PC over a Console. That's also a fact that will add a couple of bucks a month to your electric bill and will end up costing you more than Live.

Little thing my ass and there are TONS of free games on PC to play as well,and much better prices to most of the time.

The xbox one X doesn't draw the same current either as the XBOS so your bill also rises with the xbox one X by the way.

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tormentos

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#218  Edited By tormentos
Member since 2003 • 33793 Posts

@ronvalencia said:

Try again old man.

No Caption Provided

You are the one who need to try again and stop posting screen without any validity or credibility Toms Harware >>>>>>>>> you and your charts..hahhahaaa

Oh and your screen what really proof is that the GPU wasn't been use properly which mean way more room to improve,not that the benchmark we already showed you doesn't destroy your argument.

1070GTX = 4k 60FPS on PC.

Scorpio sub 4k with lower quality and sub 60FPS...lol

@Tessellation said:

Uhm well they can get it to run at 4K but no running at 60FPS all the time,i guess they prefer pretty over performance.

Yes but they would have to sacrifice livetrack and a host of other things to get there,this is nothing new and show that scorpio is not as powerful as some lemmings wanted to pretend it would be.

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scatteh316

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#219 scatteh316
Member since 2004 • 10273 Posts

@tdkmillsy said:
@scatteh316 said:

Wow.... Ron seems to be getting a beating just lately..... Suppose that's what happens when you spend ages defending it as an equivalent 1070 only to find out it isn't.

So why are developers who actually have used it saying it is??

They are talking ball park figures, there will always be exceptions.

Care to link me to direct quotes and articles?

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scatteh316

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#221 scatteh316
Member since 2004 • 10273 Posts

@kuu2 said:
@scatteh316 said:
@tdkmillsy said:
@scatteh316 said:

Wow.... Ron seems to be getting a beating just lately..... Suppose that's what happens when you spend ages defending it as an equivalent 1070 only to find out it isn't.

So why are developers who actually have used it saying it is??

They are talking ball park figures, there will always be exceptions.

Care to link me to direct quotes and articles?

And if we do then what?

I am genuinely curious as who these developers are...... makes it sound like there's loads of them.

But I don't remember you being part of this discussion between me and tdk.

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kingtito

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#223  Edited By kingtito
Member since 2003 • 11775 Posts

@leonkennedy97 said:

@kingtito: How did you prove me wrong? Forza is a good looking racing game. There is tons of good looking racing games. The closest the Bone has that compares with something to GoW or UC4 ironically is Ryse. The sad thing is nothing visually has surpassed that on the X1X and the only game in the same league on the system is Gears of War 4.

And as far as the gameplay reveal of UC4 it wasn't downgraded. And its pushing technically more advanced visuals then anything we seen on the X1. You say my view on crackdown is just an opinion? Well it seems to be a pretty popular opionion. Even previews of the game have talked about how visually unimpressive it is. Does that not annoy you? A big budget 1st party game on the most powerful console and people talk about how unimpressive it looks?

Regardless i respect opinions and i think you mistake my intentions. I own a Xbox one and i will buy a X1X ( despite what fanboys say it is a nice piece of hardware especially for the price). I just call things how i see it. Sony has fucked up on backwards compatibility and not allowing crossplay while MS has fucked up on investing in games and develooers that can push their hardware. Im just calling out the companies on their weakness in hopes that maybe they will improve.

You said no game came close to anything on PS4. I proved you wrong with Forza and now you're trying to move the goalpost. That's called being rekted

Yeah we'll see when it comes to GoW since Sony is KNOWN for downgrades prior to release. It happened with UC4 and no matter of denial is going to change that.

And popular opinion =/= fact.... doesn't matter how many people agree with you. You really having that much trouble discerning the differences between fact and opinion?

No, doesn't bother me in the least. Graphics don't make me like or dislike a game? I'm currently playing Breath of the Wild on my Switch and that's not the most visually impressive game I've seen yet that hasn't hampered my enjoyment.

Finally something we can agree on.

Fair enough. Good to have a nice discussion for once instead of the typical fanboy banter

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leonkennedy97

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#224 leonkennedy97
Member since 2017 • 83 Posts

@kingtito: I'm not moving the goal post at all you just made an apple to oranges comparison.

You keep saying their known for downgrades when I gave you a list of games that were never downgraded. Not to mention UC4 looks better then the original gameplay reveal. If you factor in the PS4 pro patch UC4 factually looks better then it ever has. Downgrades won't be an issue with either console since they did mid gen refreshes.

Low poly character models and environments isn't an opoinion that's a fact. How you think it looks personally would be an opoinion. See the difference? Its funny you mention Breath of the Wild which looked great due to its outstanding art style. I'm not a fan of CDs art style(which is an opinion) but it's low quality poly counts is a fact.

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ronvalencia

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#225  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:
@ronvalencia said:

Try again old man.

You are the one who need to try again and stop posting screen without any validity or credibility Toms Harware >>>>>>>>> you and your charts..hahhahaaa

Oh and your screen what really proof is that the GPU wasn't been use properly which mean way more room to improve,not that the benchmark we already showed you doesn't destroy your argument.

1070GTX = 4k 60FPS on PC.

Scorpio sub 4k with lower quality and sub 60FPS...lol

@Tessellation said:

Uhm well they can get it to run at 4K but no running at 60FPS all the time,i guess they prefer pretty over performance.

Yes but they would have to sacrifice livetrack and a host of other things to get there,this is nothing new and show that scorpio is not as powerful as some lemmings wanted to pretend it would be.

For Project Cars, GTX 1070 is a borderline 4K 60 fps card with less headroom than GTX 1080, Titan XP 1.0, GTX 1080 Ti and Titan XP 2.0.

GTX 1070's results are similar to GTX 980 Ti.

https://i2.wp.com/www.babeltechreviews.com/wp-content/uploads/2016/05/Big-Pic-fx.jpg

My posted Youtube videos has shown GTX 1070 cards dipping under 60 fps.

Too bad for you, X1X's fps range is similar to GTX 1070 and GTX 980 Ti class GPU cards.

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Jebus213

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#226 Jebus213
Member since 2010 • 10056 Posts

@ronvalencia: I mean really, do you keep this shit saved to your PC?

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Shewgenja

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#227  Edited By Shewgenja
Member since 2009 • 21456 Posts

True 4k console, meaning, what exactly?

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ronvalencia

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#228 ronvalencia
Member since 2008 • 29612 Posts

@Shewgenja said:

True 4k console, meaning, what exactly?

Garbage. Any compute hardware can be bloated down to 1920x1080p. GTX 1070 or GTX 980 Ti examples are used to illustrate the difference with RX-470 class GPU results.

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deactivated-63d2876fd4204

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#229 deactivated-63d2876fd4204
Member since 2016 • 9129 Posts

@Shewgenja said:

True 4k console, meaning, what exactly?

Better than PS4 Pro apparently. That's the only standard the Xbox One X is being held to by Lems. None of the pre E3 hype matters anymore. Checkerboard/upscaling is now acceptable. Except when the PS4 Pro does it, then of course not. Cows and Lems have traded places, but not all of us suffer from amnesia.


I am loaded with hypocrisy ammunition for days.



"You guys should really take it easy you both have a long way till Scorpio launch and I would hate for either of you to hurt yourselves prior to seeing true 4k/60fps on consoles."
"For Sony the future is Dynamic..........."
@kuu2 is a gold mine

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kingtito

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#230 kingtito
Member since 2003 • 11775 Posts

@leonkennedy97 said:

@kingtito: I'm not moving the goal post at all you just made an apple to oranges comparison.

You keep saying their known for downgrades when I gave you a list of games that were never downgraded. Not to mention UC4 looks better then the original gameplay reveal. If you factor in the PS4 pro patch UC4 factually looks better then it ever has. Downgrades won't be an issue with either console since they did mid gen refreshes.

Low poly character models and environments isn't an opoinion that's a fact. How you think it looks personally would be an opoinion. See the difference? Its funny you mention Breath of the Wild which looked great due to its outstanding art style. I'm not a fan of CDs art style(which is an opinion) but it's low quality poly counts is a fact.

That game you mentioned was downgraded and looked nowhere near as good as the reveal. You keep saying game play but the game play they've showed was in fact a downgrade and just because you say it wasn't =/= fact.

Low poly character modems =/= poor graphics. You're acting like they're 1990s level of char models. I watched it and didn't have an issue with it but to each his own.

I see the difference but that's not what you said. You said it's a fact the game looks bad/poor/ugly. That's an opinion and low poly count =/= ugly. Do YOU see the difference?

Says who? I don't think it looks outstanding, I think it looks fine but far from outstanding. You see, your statement == opinion, my statement == opinion. You keep trying to push your opinion off as fact and you use other peoples opinions to try and back it up. A bunch of random opinions =/= fact no matter how many agree or disagree.

I didn't argue that point though. You said it wasn't a good looking game then you brought in the low poly models. Even if the models are low it would still be an opinion and not a fact unless we're talking OG Xbox or PS1.

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leonkennedy97

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#231  Edited By leonkennedy97
Member since 2017 • 83 Posts

@kingtito: Looked nowhere near as good? Lmao that is hyperbole at its finest. Even DF said they reached the target in the final product. Its issue was is that it was running at half the framerate as the initial reveal (which wasn't gameplay). Its asset quality was in fact kept in the final game. Whats even more hillarious is you say (Sony) is known for downgrading games when in fact Naughty Dog and Sony Santa Monica are completely different studios. GoW3 actually looked better in the final game then it did on its intial reveal. So acting like all of Sonys studios follow the same development process is both ignorant and laughable.

And when i say low poly models im talking about how it compares to current games in the same genre. Obviously its not PS2 quality but compare it to other open world games and it seems to lag behind. I just thought being an exclusive it was an opportunity to really show what the hardware could do and they seem to be missing the opportunity.

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asylumni

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#232  Edited By asylumni
Member since 2003 • 3304 Posts

@ronvalencia said:
@tormentos said:
@ronvalencia said:

Try again old man.

You are the one who need to try again and stop posting screen without any validity or credibility Toms Harware >>>>>>>>> you and your charts..hahhahaaa

Oh and your screen what really proof is that the GPU wasn't been use properly which mean way more room to improve,not that the benchmark we already showed you doesn't destroy your argument.

1070GTX = 4k 60FPS on PC.

Scorpio sub 4k with lower quality and sub 60FPS...lol

@Tessellation said:

Uhm well they can get it to run at 4K but no running at 60FPS all the time,i guess they prefer pretty over performance.

Yes but they would have to sacrifice livetrack and a host of other things to get there,this is nothing new and show that scorpio is not as powerful as some lemmings wanted to pretend it would be.

For Project Cars, GTX 1070 is a borderline 4K 60 fps card with less headroom than GTX 1080, Titan XP 1.0, GTX 1080 Ti and Titan XP 2.0.

GTX 1070's results are similar to GTX 980 Ti.

https://i2.wp.com/www.babeltechreviews.com/wp-content/uploads/2016/05/Big-Pic-fx.jpg

My posted Youtube videos has shown GTX 1070 cards dipping under 60 fps.

Too bad for you, X1X's fps range is similar to GTX 1070 and GTX 980 Ti class GPU cards.

The info on that chart is very old, from about the time the GTX 1070 launched, and well before Nvidia worked out the kinks in the drivers.

That video, while more recent, also has it set to render 4 frames ahead, increasing controller latency to smooth out stuttering. This really shouldn't be an issue at 60 FPS anyways. Here's what happens when it's turned down to 3.

Loading Video...

Much better frame rates. But I would like to see the video of the frame rate test for the X1X.

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ronvalencia

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#233 ronvalencia
Member since 2008 • 29612 Posts

@asylumni said:
@ronvalencia said:
@tormentos said:

You are the one who need to try again and stop posting screen without any validity or credibility Toms Harware >>>>>>>>> you and your charts..hahhahaaa

Oh and your screen what really proof is that the GPU wasn't been use properly which mean way more room to improve,not that the benchmark we already showed you doesn't destroy your argument.

1070GTX = 4k 60FPS on PC.

Scorpio sub 4k with lower quality and sub 60FPS...lol

Yes but they would have to sacrifice livetrack and a host of other things to get there,this is nothing new and show that scorpio is not as powerful as some lemmings wanted to pretend it would be.

For Project Cars, GTX 1070 is a borderline 4K 60 fps card with less headroom than GTX 1080, Titan XP 1.0, GTX 1080 Ti and Titan XP 2.0.

GTX 1070's results are similar to GTX 980 Ti.

https://i2.wp.com/www.babeltechreviews.com/wp-content/uploads/2016/05/Big-Pic-fx.jpg

My posted Youtube videos has shown GTX 1070 cards dipping under 60 fps.

Too bad for you, X1X's fps range is similar to GTX 1070 and GTX 980 Ti class GPU cards.

The info on that chart is very old, from about the time the GTX 1070 launched, and well before Nvidia worked out the kinks in the drivers.

That video, while more recent, also has it set to render 4 frames ahead, increasing controller latency to smooth out stuttering. This really shouldn't be an issue at 60 FPS anyways. Here's what happens when it's turned down to 3.

Loading Video...

Much better frame rates. But I would like to see the video of the frame rate test for the X1X.

Still dips below 60 fps and it's not a wet track which hammers GTX 1070 class GPUs with this game.

https://www.gamersnet.nl/nieuws/201706/project_cars_2_belooft_native_4k_op_xbox_one_x_playstation_4_pro_nog_onzeker/

Yes, Project CARS 2 wil run 4K/60 natively on Xbox One X. [...] We are not ready to define the exact resolution on PlayStation 4 Pro yet.

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859876

Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859906

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

X1X is still somewhere around GTX 1070 class GPU.

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#234 PinkAnimal
Member since 2017 • 2380 Posts

@ronvalencia said:
@asylumni said:
@ronvalencia said:
@tormentos said:

You are the one who need to try again and stop posting screen without any validity or credibility Toms Harware >>>>>>>>> you and your charts..hahhahaaa

Oh and your screen what really proof is that the GPU wasn't been use properly which mean way more room to improve,not that the benchmark we already showed you doesn't destroy your argument.

1070GTX = 4k 60FPS on PC.

Scorpio sub 4k with lower quality and sub 60FPS...lol

Yes but they would have to sacrifice livetrack and a host of other things to get there,this is nothing new and show that scorpio is not as powerful as some lemmings wanted to pretend it would be.

For Project Cars, GTX 1070 is a borderline 4K 60 fps card with less headroom than GTX 1080, Titan XP 1.0, GTX 1080 Ti and Titan XP 2.0.

GTX 1070's results are similar to GTX 980 Ti.

https://i2.wp.com/www.babeltechreviews.com/wp-content/uploads/2016/05/Big-Pic-fx.jpg

My posted Youtube videos has shown GTX 1070 cards dipping under 60 fps.

Too bad for you, X1X's fps range is similar to GTX 1070 and GTX 980 Ti class GPU cards.

The info on that chart is very old, from about the time the GTX 1070 launched, and well before Nvidia worked out the kinks in the drivers.

That video, while more recent, also has it set to render 4 frames ahead, increasing controller latency to smooth out stuttering. This really shouldn't be an issue at 60 FPS anyways. Here's what happens when it's turned down to 3.

Loading Video...

Much better frame rates. But I would like to see the video of the frame rate test for the X1X.

Still dips below 60 fps and it's not a wet track which hammers GTX 1070 class GPUs with this game.

https://www.gamersnet.nl/nieuws/201706/project_cars_2_belooft_native_4k_op_xbox_one_x_playstation_4_pro_nog_onzeker/

Yes, Project CARS 2 wil run 4K/60 natively on Xbox One X. [...] We are not ready to define the exact resolution on PlayStation 4 Pro yet.

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859876

Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859906

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

X1X is still somewhere around GTX 1070 class GPU.

No ronbot, it isn't, in the same thread he clarifies that the resolution will be lower than 4k and upscaled to maintain the best fps. If you don't believe me read it on post #4658. Why do you insist on selectively ignoring information to support your completely unrealistic expectations?

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#235 ronvalencia
Member since 2008 • 29612 Posts

@pinkanimal said:
@ronvalencia said:
@asylumni said:
@ronvalencia said:
@tormentos said:

You are the one who need to try again and stop posting screen without any validity or credibility Toms Harware >>>>>>>>> you and your charts..hahhahaaa

Oh and your screen what really proof is that the GPU wasn't been use properly which mean way more room to improve,not that the benchmark we already showed you doesn't destroy your argument.

1070GTX = 4k 60FPS on PC.

Scorpio sub 4k with lower quality and sub 60FPS...lol

Yes but they would have to sacrifice livetrack and a host of other things to get there,this is nothing new and show that scorpio is not as powerful as some lemmings wanted to pretend it would be.

For Project Cars, GTX 1070 is a borderline 4K 60 fps card with less headroom than GTX 1080, Titan XP 1.0, GTX 1080 Ti and Titan XP 2.0.

GTX 1070's results are similar to GTX 980 Ti.

https://i2.wp.com/www.babeltechreviews.com/wp-content/uploads/2016/05/Big-Pic-fx.jpg

My posted Youtube videos has shown GTX 1070 cards dipping under 60 fps.

Too bad for you, X1X's fps range is similar to GTX 1070 and GTX 980 Ti class GPU cards.

The info on that chart is very old, from about the time the GTX 1070 launched, and well before Nvidia worked out the kinks in the drivers.

That video, while more recent, also has it set to render 4 frames ahead, increasing controller latency to smooth out stuttering. This really shouldn't be an issue at 60 FPS anyways. Here's what happens when it's turned down to 3.

Loading Video...

Much better frame rates. But I would like to see the video of the frame rate test for the X1X.

Still dips below 60 fps and it's not a wet track which hammers GTX 1070 class GPUs with this game.

https://www.gamersnet.nl/nieuws/201706/project_cars_2_belooft_native_4k_op_xbox_one_x_playstation_4_pro_nog_onzeker/

Yes, Project CARS 2 wil run 4K/60 natively on Xbox One X. [...] We are not ready to define the exact resolution on PlayStation 4 Pro yet.

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859876

Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859906

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

X1X is still somewhere around GTX 1070 class GPU.

No ronbot, it isn't, in the same thread he clarifies that the resolution will be lower than 4k and upscaled to maintain the best fps. If you don't believe me read it on post #4658. Why do you insist on selectively ignoring information to support your completely unrealistic expectations?

No pinky, Project Cars on GTX 1070 is not a solid 60 fps either, but it's close to 60 fps.

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

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#236 PinkAnimal
Member since 2017 • 2380 Posts

@ronvalencia said:
@pinkanimal said:
@ronvalencia said:
@asylumni said:
@ronvalencia said:

For Project Cars, GTX 1070 is a borderline 4K 60 fps card with less headroom than GTX 1080, Titan XP 1.0, GTX 1080 Ti and Titan XP 2.0.

GTX 1070's results are similar to GTX 980 Ti.

https://i2.wp.com/www.babeltechreviews.com/wp-content/uploads/2016/05/Big-Pic-fx.jpg

My posted Youtube videos has shown GTX 1070 cards dipping under 60 fps.

Too bad for you, X1X's fps range is similar to GTX 1070 and GTX 980 Ti class GPU cards.

The info on that chart is very old, from about the time the GTX 1070 launched, and well before Nvidia worked out the kinks in the drivers.

That video, while more recent, also has it set to render 4 frames ahead, increasing controller latency to smooth out stuttering. This really shouldn't be an issue at 60 FPS anyways. Here's what happens when it's turned down to 3.

Loading Video...

Much better frame rates. But I would like to see the video of the frame rate test for the X1X.

Still dips below 60 fps and it's not a wet track which hammers GTX 1070 class GPUs with this game.

https://www.gamersnet.nl/nieuws/201706/project_cars_2_belooft_native_4k_op_xbox_one_x_playstation_4_pro_nog_onzeker/

Yes, Project CARS 2 wil run 4K/60 natively on Xbox One X. [...] We are not ready to define the exact resolution on PlayStation 4 Pro yet.

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859876

Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859906

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

X1X is still somewhere around GTX 1070 class GPU.

No ronbot, it isn't, in the same thread he clarifies that the resolution will be lower than 4k and upscaled to maintain the best fps. If you don't believe me read it on post #4658. Why do you insist on selectively ignoring information to support your completely unrealistic expectations?

No pinky, Project Cars on GTX 1070 is not a solid 60 fps either, but it's close to 60 fps.

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

You really should learn english. I'm talking about 4k resolution not fps. It's not going to be native 4k on the X1X.

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ronvalencia

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#237  Edited By ronvalencia
Member since 2008 • 29612 Posts

@pinkanimal said:
@ronvalencia said:
@pinkanimal said:
@ronvalencia said:

Still dips below 60 fps and it's not a wet track which hammers GTX 1070 class GPUs with this game.

https://www.gamersnet.nl/nieuws/201706/project_cars_2_belooft_native_4k_op_xbox_one_x_playstation_4_pro_nog_onzeker/

Yes, Project CARS 2 wil run 4K/60 natively on Xbox One X. [...] We are not ready to define the exact resolution on PlayStation 4 Pro yet.

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859876

Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859906

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

X1X is still somewhere around GTX 1070 class GPU.

No ronbot, it isn't, in the same thread he clarifies that the resolution will be lower than 4k and upscaled to maintain the best fps. If you don't believe me read it on post #4658. Why do you insist on selectively ignoring information to support your completely unrealistic expectations?

No pinky, Project Cars on GTX 1070 is not a solid 60 fps either, but it's close to 60 fps.

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

You really should learn english. I'm talking about 4k resolution not fps. It's not going to be native 4k on the X1X.

You really should learn English with a capital E. I'm talking about performance results being close to 4K with frame rate and finding a PC GPU with similar results.

Loading Video...

According to NVIDIA, GTX 1080 has 4k 60 fps for Project Cars 2.

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#238  Edited By PinkAnimal
Member since 2017 • 2380 Posts

@ronvalencia said:
@pinkanimal said:
@ronvalencia said:
@pinkanimal said:

No ronbot, it isn't, in the same thread he clarifies that the resolution will be lower than 4k and upscaled to maintain the best fps. If you don't believe me read it on post #4658. Why do you insist on selectively ignoring information to support your completely unrealistic expectations?

No pinky, Project Cars on GTX 1070 is not a solid 60 fps either, but it's close to 60 fps.

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

You really should learn english. I'm talking about 4k resolution not fps. It's not going to be native 4k on the X1X.

You really should learn English with a capital E. I'm talking about performance results being close to 4K with frame rate and finding a PC GPU with similar results.

There's a video above showing Project Cars running at native 4k with almost locked 60fps. The X1X will not run at native 4k and go lower than 60fps and you insist they are equivalent? Are you dumb or english is really challenging for you? Also notice how he doesn't single out the X1X, he is talking in general about both consoles: Pro and X1X

From your own link

"

Isn't running it at 4k also a form of chest beating? Why not run it at a lower resolution to maintain 60 fps at all times? Lower resolution isn't distracting during a race, but loss of smoothness due to framerate fluctuations definitely is.

Yes, hence why we're not (At least we're almost certain of that).

And I'm referring to non PC systems of course."

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#239 asylumni
Member since 2003 • 3304 Posts

@ronvalencia said:
@asylumni said:

The info on that chart is very old, from about the time the GTX 1070 launched, and well before Nvidia worked out the kinks in the drivers.

That video, while more recent, also has it set to render 4 frames ahead, increasing controller latency to smooth out stuttering. This really shouldn't be an issue at 60 FPS anyways. Here's what happens when it's turned down to 3.

Loading Video...

Much better frame rates. But I would like to see the video of the frame rate test for the X1X.

Still dips below 60 fps and it's not a wet track which hammers GTX 1070 class GPUs with this game.

https://www.gamersnet.nl/nieuws/201706/project_cars_2_belooft_native_4k_op_xbox_one_x_playstation_4_pro_nog_onzeker/

Yes, Project CARS 2 wil run 4K/60 natively on Xbox One X. [...] We are not ready to define the exact resolution on PlayStation 4 Pro yet.

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859876

Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859906

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

X1X is still somewhere around GTX 1070 class GPU.

"We're running sub 60 FPS at 4K and we'll probably always be unless..." doesn't mean, mostly at 60 with a few drops. If it was, they wouldn't need to drop resolution, especially since they later say they're willing to drop a few frames to really push the system. "We'll" is a contraction of "we will". So, "We'll be 60 most of the time in normal racing" is a forward looking statement; it's their goal, not what's currently happening.

But yes, it does drop below 60 FPS in that video. Not long, but too long to be smoothed out with a locked frame-rate. There is, however, a notable improvement in frame rate with the "render frames ahead" set at 3 compared to at 4. Lowering this to 2 or 1 would probably be enough to keep the frame rate over 60 for the whole time. But there's also no mention of visual settings for the X1X, either.

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#240  Edited By ronvalencia
Member since 2008 • 29612 Posts

@asylumni said:
@ronvalencia said:
@asylumni said:

The info on that chart is very old, from about the time the GTX 1070 launched, and well before Nvidia worked out the kinks in the drivers.

That video, while more recent, also has it set to render 4 frames ahead, increasing controller latency to smooth out stuttering. This really shouldn't be an issue at 60 FPS anyways. Here's what happens when it's turned down to 3.

Loading Video...

Much better frame rates. But I would like to see the video of the frame rate test for the X1X.

Still dips below 60 fps and it's not a wet track which hammers GTX 1070 class GPUs with this game.

https://www.gamersnet.nl/nieuws/201706/project_cars_2_belooft_native_4k_op_xbox_one_x_playstation_4_pro_nog_onzeker/

Yes, Project CARS 2 wil run 4K/60 natively on Xbox One X. [...] We are not ready to define the exact resolution on PlayStation 4 Pro yet.

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859876

Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859906

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

X1X is still somewhere around GTX 1070 class GPU.

"We're running sub 60 FPS at 4K and we'll probably always be unless..." doesn't mean, mostly at 60 with a few drops. If it was, they wouldn't need to drop resolution, especially since they later say they're willing to drop a few frames to really push the system. "We'll" is a contraction of "we will". So, "We'll be 60 most of the time in normal racing" is a forward looking statement; it's their goal, not what's currently happening.

But yes, it does drop below 60 FPS in that video. Not long, but too long to be smoothed out with a locked frame-rate. There is, however, a notable improvement in frame rate with the "render frames ahead" set at 3 compared to at 4. Lowering this to 2 or 1 would probably be enough to keep the frame rate over 60 for the whole time. But there's also no mention of visual settings for the X1X, either.

Your Portuguese video has the following settings

1. Particle Level set to high.

2. Texture Resolution set to high

3. Blur set to off

4. SMAA set to off.

The above has SMAA enabled. Practically, max/ultra settings. AA is high.

Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable

To improve 60 fps, they may need to start to drop other things.

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#241 PinkAnimal
Member since 2017 • 2380 Posts

@ronvalencia said:
@asylumni said:
@ronvalencia said:
@asylumni said:

The info on that chart is very old, from about the time the GTX 1070 launched, and well before Nvidia worked out the kinks in the drivers.

That video, while more recent, also has it set to render 4 frames ahead, increasing controller latency to smooth out stuttering. This really shouldn't be an issue at 60 FPS anyways. Here's what happens when it's turned down to 3.

Loading Video...

Much better frame rates. But I would like to see the video of the frame rate test for the X1X.

Still dips below 60 fps and it's not a wet track which hammers GTX 1070 class GPUs with this game.

https://www.gamersnet.nl/nieuws/201706/project_cars_2_belooft_native_4k_op_xbox_one_x_playstation_4_pro_nog_onzeker/

Yes, Project CARS 2 wil run 4K/60 natively on Xbox One X. [...] We are not ready to define the exact resolution on PlayStation 4 Pro yet.

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859876

Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859906

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

X1X is still somewhere around GTX 1070 class GPU.

"We're running sub 60 FPS at 4K and we'll probably always be unless..." doesn't mean, mostly at 60 with a few drops. If it was, they wouldn't need to drop resolution, especially since they later say they're willing to drop a few frames to really push the system. "We'll" is a contraction of "we will". So, "We'll be 60 most of the time in normal racing" is a forward looking statement; it's their goal, not what's currently happening.

But yes, it does drop below 60 FPS in that video. Not long, but too long to be smoothed out with a locked frame-rate. There is, however, a notable improvement in frame rate with the "render frames ahead" set at 3 compared to at 4. Lowering this to 2 or 1 would probably be enough to keep the frame rate over 60 for the whole time. But there's also no mention of visual settings for the X1X, either.

Your Portuguese video has the following settings

1. Particle Level set to high.

2. Texture Resolution set to high

3. Blur set to off

4. SMAA set to off.

The above has SMAA enabled. Practically, max/ultra settings. AA is high

You completely ignored the fact that asylumni said that that chart is old and that his video is running with newer drivers which increase performance. You are aware of the fact that being willfully ignorant is not going to change reality right?

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#242 kingtito
Member since 2003 • 11775 Posts

@leonkennedy97 said:

@kingtito: Looked nowhere near as good? Lmao that is hyperbole at its finest. Even DF said they reached the target in the final product. Its issue was is that it was running at half the framerate as the initial reveal (which wasn't gameplay). Its asset quality was in fact kept in the final game. Whats even more hillarious is you say (Sony) is known for downgrading games when in fact Naughty Dog and Sony Santa Monica are completely different studios. GoW3 actually looked better in the final game then it did on its intial reveal. So acting like all of Sonys studios follow the same development process is both ignorant and laughable.

And when i say low poly models im talking about how it compares to current games in the same genre. Obviously its not PS2 quality but compare it to other open world games and it seems to lag behind. I just thought being an exclusive it was an opportunity to really show what the hardware could do and they seem to be missing the opportunity.

So you rely on what others say? I used my own eyes since I owned and completed the game. It didn't look nearly as good as the reveal and I didn't need anyone to tell me.

Do I really need to explain that any exclusive game coming out on a particular system whether it's 1st party or 3rd the blame is still going to come down on the console manufacturer. So yeah Sony is known for downgrades and over promising, which all companies are guilty of. I'm not why you have a problem with this.

Are you projecting your own thoughts for me? Where did I say ALL? I said they're known for downgrades, which is true. I don't recall saying EVERY single game has been downgraded. Let's not confuse downgrades with looking bad cause not once have I called any of the games you mentioned bad looking.

You're over-exaggerating a bit because they're not that low.

The final product isn't out yet and the game was designed with the original X1 in mind. We'll just have to wait and see what the final product looks like. In any case, it's not nearly as ugly as you're making it out to be.

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leonkennedy97

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#243  Edited By leonkennedy97
Member since 2017 • 83 Posts

@kingtito: I rely on my eyes typically but when two people disagree its nice to bring in a website that analyzes games for a living to get their input. There was virtually no difference visually. Polycount, texture quality , lighting etc. So what we have here is a difference in opionion.

Again over promising and downgrading shouldn't be an issue for either manufacturer since both have consoles far more powerful then the original specs.

I also don't think crakdown looks "horrible" but it looks worse then most current open world games when in fact it should be one of the best.

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asylumni

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#244 asylumni
Member since 2003 • 3304 Posts

@ronvalencia said:
@asylumni said:
@ronvalencia said:
@asylumni said:

The info on that chart is very old, from about the time the GTX 1070 launched, and well before Nvidia worked out the kinks in the drivers.

That video, while more recent, also has it set to render 4 frames ahead, increasing controller latency to smooth out stuttering. This really shouldn't be an issue at 60 FPS anyways. Here's what happens when it's turned down to 3.

Loading Video...

Much better frame rates. But I would like to see the video of the frame rate test for the X1X.

Still dips below 60 fps and it's not a wet track which hammers GTX 1070 class GPUs with this game.

https://www.gamersnet.nl/nieuws/201706/project_cars_2_belooft_native_4k_op_xbox_one_x_playstation_4_pro_nog_onzeker/

Yes, Project CARS 2 wil run 4K/60 natively on Xbox One X. [...] We are not ready to define the exact resolution on PlayStation 4 Pro yet.

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859876

Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread-coming-september-22nd-2017.342814/page-155#post-11859906

We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

X1X is still somewhere around GTX 1070 class GPU.

"We're running sub 60 FPS at 4K and we'll probably always be unless..." doesn't mean, mostly at 60 with a few drops. If it was, they wouldn't need to drop resolution, especially since they later say they're willing to drop a few frames to really push the system. "We'll" is a contraction of "we will". So, "We'll be 60 most of the time in normal racing" is a forward looking statement; it's their goal, not what's currently happening.

But yes, it does drop below 60 FPS in that video. Not long, but too long to be smoothed out with a locked frame-rate. There is, however, a notable improvement in frame rate with the "render frames ahead" set at 3 compared to at 4. Lowering this to 2 or 1 would probably be enough to keep the frame rate over 60 for the whole time. But there's also no mention of visual settings for the X1X, either.

Your Portuguese video has the following settings

1. Particle Level set to high.

2. Texture Resolution set to high

3. Blur set to off

4. SMAA set to off.

The above has SMAA enabled. Practically, max/ultra settings. AA is high.

Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable

To improve 60 fps, they may need to start to drop other things.

And that is how it ran at the launch of the GTX 1070, not now. Most of those settings would only increase GPU usage and the video I provided had a higher GPU usage than the one you got the screen shot from, hence something else must be in play - like a side effect of the "render frames ahead" option causing the GPU to stall while waiting on the screen refresh, or the like.

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kingtito

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#245 kingtito
Member since 2003 • 11775 Posts

@leonkennedy97 said:

@kingtito: I rely on my eyes typically but when two people disagree its nice to bring in a website that analyzes games for a living to get their input. There was virtually no difference visually. Polycount, texture quality , lighting etc. So what we have here is a difference in opionion.

Again over promising and downgrading shouldn't be an issue for either manufacturer since both have consoles far more powerful then the original specs.

I also don't think crakdown looks "horrible" but it looks worse then most current open world games when in fact it should be one of the best.

Yeah but we're disagreeing on something subjective. There is no right or wrong, just differing opinions and bringing in a website that's also voicing opinions doesn't validate any one person.

Like I said, we'll just have to wait and see with the final product. It most likely won't change much but we just won't until then.

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#246  Edited By tormentos
Member since 2003 • 33793 Posts

@ronvalencia said:

You really should learn English with a capital E. I'm talking about performance results being close to 4K with frame rate and finding a PC GPU with similar results.

According to NVIDIA, GTX 1080 has 4k 60 fps for Project Cars 2.

According to Toms hardware one of the mos trusted sites for PC the 1070GTX runs on ultra 4k and doesn't drop from 60... The rest is damage control on your part you were proved wrong the XBO X version will be sub 4k and sub 60 so yeah not on part with the 1070gtx.

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#247 QuadKnight
Member since 2015 • 12916 Posts

@tormentos said:
@ronvalencia said:

You really should learn English with a capital E. I'm talking about performance results being close to 4K with frame rate and finding a PC GPU with similar results.

According to NVIDIA, GTX 1080 has 4k 60 fps for Project Cars 2.

According to Toms hardware one of the mos trusted sites for PC the 1070GTX runs on ultra 4k and doesn't drop from 60... The rest is damage control on your part you were proved wrong the XBO X version will be sub 4k and sub 60 so yeah not on part with the 1070gtx.

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#248 Jebus213
Member since 2010 • 10056 Posts

@tormentos said:
@ronvalencia said:

You really should learn English with a capital E. I'm talking about performance results being close to 4K with frame rate and finding a PC GPU with similar results.

According to NVIDIA, GTX 1080 has 4k 60 fps for Project Cars 2.

According to Toms hardware one of the mos trusted sites for PC the 1070GTX runs on ultra 4k and doesn't drop from 60... The rest is damage control on your part you were proved wrong the XBO X version will be sub 4k and sub 60 so yeah not on part with the 1070gtx.

Yeah I'll take toms hardware over any of the crap rons been posting.

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ronvalencia

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#249  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Jebus213 said:
@tormentos said:
@ronvalencia said:

You really should learn English with a capital E. I'm talking about performance results being close to 4K with frame rate and finding a PC GPU with similar results.

According to NVIDIA, GTX 1080 has 4k 60 fps for Project Cars 2.

According to Toms hardware one of the mos trusted sites for PC the 1070GTX runs on ultra 4k and doesn't drop from 60... The rest is damage control on your part you were proved wrong the XBO X version will be sub 4k and sub 60 so yeah not on part with the 1070gtx.

Yeah I'll take toms hardware over any of the crap rons been posting.

Too bad for you, there are other youtube videos which shows GTX 1070 dipping below 60 fps at 4K.

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#250  Edited By rmpumper
Member since 2016 • 2328 Posts

Why is anyone assuming that X1X will come with 1070 power GPU is baffling me. Just because both run a single game at 4k 60fps does not mean that the settings on X1X are also set to Ultra with MSAA on. Just disabling AA on X1X would gain a very significant FPS advantage.