Which is the better GPU the 360's ATI Xenos,the Wii's Hollywood, or that RSX PS3
You do not have to include just graphics you could say Hollywood is the best because it has BC or something but personally I like the Xenos.
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Which is the better GPU the 360's ATI Xenos,the Wii's Hollywood, or that RSX PS3
You do not have to include just graphics you could say Hollywood is the best because it has BC or something but personally I like the Xenos.
Hollywood of course. It was so awesome in the Gamecube that they decided to keep it for the next gen!
I jest.
Well in the Infamous topic PS3 fans were telling me it was better because it worked with the CPU... lolXenos! This is not even an opinion so i assume those who vote Hollywood or RSX, do it just for fun!
PAL360
[QUOTE="PAL360"]Well in the Infamous topic PS3 fans were telling me it was better because it worked with the CPU... lol we are not comparing CPU's this was solely about GPU, if you are including CPU then the RSX/CPU combo is better, but if we are looking at solely gpu Xenos is obviously a better gpuXenos! This is not even an opinion so i assume those who vote Hollywood or RSX, do it just for fun!
Banjo_Kongfooie
Are you kidding ??
the Wii gfx chip is called Hollywood ???
2mrw
I guess because it is like Hollywood productions with its amazing graphics lol j/k I personally like its name the best but the Xenos is the best
yah but there really isn't any big discussion, hollywood is a low budget card, rsx isn't really anything special, and xenos is a shared architecture to which all video cards have followed since. xenos is easily the best and most efficient period. The Hollywood might even be based off a similar architecture if not just a higher clocked gcube processor.you are so walking into some legnthy posts about different architectures haha.
o0squishy0o
[QUOTE="o0squishy0o"]yah but there really isn't any big discussion, hollywood is a low budget card, rsx isn't really anything special, and xenos is a shared architecture to which all video cards have followed since. xenos is easily the best and most efficient period. The Hollywood might even be based off a similar architecture if not just a higher clocked gcube processor. eh...no. ATIs cards are somewhat similar to the xenos..though they have made alot of imporvements to the design since. the only thing nvidia cards have in common to ATI ones is that ther both unified shader architecture. outside of that..the way nvidia cards work is almost entirely different to ATI cards. 2 very different animals. the WII GPU also has nothing in common with xenos. the wiis GPU has more in common with a geforce 2 in terms of design.you are so walking into some legnthy posts about different architectures haha.
savagetwinkie
[QUOTE="Banjo_Kongfooie"][QUOTE="PAL360"]Well in the Infamous topic PS3 fans were telling me it was better because it worked with the CPU... lol we are not comparing CPU's this was solely about GPU, if you are including CPU then the RSX/CPU combo is better, but if we are looking at solely gpu Xenos is obviously a better gpu it really depends on what your doing, to fully utilize the cpu in PS3 you'd really need a lot of prebaked stuff because of cache thrashing, its horribly easier to get 100% utililaztion with 360, its peak isn't as high, but its guaranteed to be at a higher average utilization over a period.Xenos! This is not even an opinion so i assume those who vote Hollywood or RSX, do it just for fun!
Diviniuz
[QUOTE="PAL360"]Well in the Infamous topic PS3 fans were telling me it was better because it worked with the CPU... lolXenos! This is not even an opinion so i assume those who vote Hollywood or RSX, do it just for fun!
Banjo_Kongfooie
PS3´s CPU is indeed better than 360´s one just like 360´s GPU is better than PS3´s one. At the end both consoles are about the same
[QUOTE="PAL360"]Well in the Infamous topic PS3 fans were telling me it was better because it worked with the CPU... lolXenos! This is not even an opinion so i assume those who vote Hollywood or RSX, do it just for fun!
Banjo_Kongfooie
:| What, are you"lol"ing at? They were telling you the truth.
You say, you like the xenos better? WTH does that even mean? Gfx aren't like flavors of icecream, in the end the best graphics put out by xbox360 are inferior to what the PS3 is producing ,so you liking xenos better means absolutly nothing.
Tell me specifically what games on xbox360 make you like xenos graphics better? Even tho it dosen't matter because the best graphics out on consoles are games that use PS3's CPU (cell)and RSX together (your "lol" dosn't change that fact) and since the xenos in xbox360 together with it's CPU can't over come that combo, your post is ultimately...
Well in the Infamous topic PS3 fans were telling me it was better because it worked with the CPU... lol[QUOTE="Banjo_Kongfooie"][QUOTE="PAL360"]
Xenos! This is not even an opinion so i assume those who vote Hollywood or RSX, do it just for fun!
hard_body79
:| What, are you"lol"ing at? They were telling you the truth.
You say, you like the xenos better? WTH does that even mean? Gfx aren't like flavors of icecream, in the end the best graphics put out by xbox360 are inferior to what the PS3 is producing ,so you liking xenos better means absolutly nothing.
Tell me specifically what games on xbox360 make you like xenos graphics better? Even tho it dosen't matter because the best graphics out on consoles are games that use PS3's CPU (cell)and RSX together (your "lol" dosn't change that fact) and since the xenos in xbox360 together with it's CPU can't over come that combo, your post is ultimately...
Would that be tech or artwork? Factor in Rage or Crysis 2.
Are you ready for a debate on Xbox 360 vs PS3?
Well in the Infamous topic PS3 fans were telling me it was better because it worked with the CPU... lol[QUOTE="Banjo_Kongfooie"][QUOTE="PAL360"]
Xenos! This is not even an opinion so i assume those who vote Hollywood or RSX, do it just for fun!
hard_body79
:| What, are you"lol"ing at? They were telling you the truth.
You say, you like the xenos better? WTH does that even mean? Gfx aren't like flavors of icecream, in the end the best graphics put out by xbox360 are inferior to what the PS3 is producing ,so you liking xenos better means absolutly nothing.
Tell me specifically what games on xbox360 make you like xenos graphics better? Even tho it dosen't matter because the best graphics out on consoles are games that use PS3's CPU (cell)and RSX together (your "lol" dosn't change that fact) and since the xenos in xbox360 together with it's CPU can't over come that combo, your post is ultimately...
So because this is running on the PC, that's all the PC is capable of?
Here's Crysis 2 running on the 360, and it technically as good as ANYTHING on the PS3. Collision particles, wind physics, GI, lighting, hell, even each particle emits it's own light.
[QUOTE="WhenCicadasCry"]>here's Crysis 2 running on the 360DiviniuzHave we even seen crysis 2 on 360? I thought crytek confirmed the footage was that of a pc on low settings
The dev said it's either 360, or PC at 360 spec. They alternate between the 2 due to instability reasons. Those gifs I posted are 360 footage. The only true PC footage we've seen is the 3D trailer.
Well in the Infamous topic PS3 fans were telling me it was better because it worked with the CPU... lol[QUOTE="Banjo_Kongfooie"][QUOTE="PAL360"]
Xenos! This is not even an opinion so i assume those who vote Hollywood or RSX, do it just for fun!
PAL360
PS3´s CPU is indeed better than 360´s one just like 360´s GPU is better than PS3´s one. At the end both consoles are about the same
Yet the PS3 always gets the console graphics kings that are miles ahead of anything the 360 has shown thus far. Hmmm....Yet the PS3 always gets the console graphics kings that are miles ahead of anything the 360 has shown thus far. Hmmm....[QUOTE="AcidSoldner"][QUOTE="PAL360"]
PS3´s CPU is indeed better than 360´s one just like 360´s GPU is better than PS3´s one. At the end both consoles are about the same
WhenCicadasCry
Miles? :? They look great, but nothing the 360 isn't capable of. If you honestly think the 360 couldn't run Killzone, or UC2, then Sony did their job with brainwashing. :roll:
To be fair, the 360 can't run Killzone and UC2 etc... because they were programmed for the ps3 :P . haha but yeah, if they were built from the ground up on the 360 you would get very similar results.
I vote my SVGA Hercules card taht I had in my 25mhz 386. Pumping out the pixles :PtrasherheadNote that Xbox 360 Slim has fused it's PPE X3 and ATI Xenos into one chip package.
[QUOTE="trasherhead"]I vote my SVGA Hercules card taht I had in my 25mhz 386. Pumping out the pixles :PronvalenciaNote that Xbox 360 Slim has fused it's PPE X3 and ATI Xenos into one chip package. Still can not come colse to what this card can pump out even at stock settings. Even 3 Xenos GPU's aren't even in the same League.
Ok, it's game on then.
[QUOTE="ronvalencia"][QUOTE="trasherhead"]I vote my SVGA Hercules card taht I had in my 25mhz 386. Pumping out the pixles :PtrasherheadNote that Xbox 360 Slim has fused it's PPE X3 and ATI Xenos into one chip package. Still can not come colse to what this card can pump out even at stock settings. Even 3 Xenos GPU's aren't even in the same League.
If 6 SPEs = "3 Xenos GPUs", how come ATI Radeon HD 1950 smashes PS3 CELL almost twice over on Fold @ Home?
Where's G71 SLI killing PS3 Quake III benchmark scores (OpenGL on SPEs)?
On http://research.scea.com/ps3_deferred_shading.pdf
5 SPEs just under G70 on deferred pixel rendering. Where your CELL = "3 Xenos GPU"? Remember "Xenos" refers to the ATI's GpGPU.
If 6 SPEs = "3 Xenos GPUs", why bother with RSX/G70 at all? I recall the initial PS3 was all about CELL and later it would not be enough against "one trick pony" NVIDIA and ATI.
Are you claiming CELL = 3 G70 in SLI mode? This is BS and you know it.
I have already debated with Nicko in amigaworld.net and amiga.org. Unlike RSX/Geforce 7, ATI Xenos is not "just" a GPU.
For example, on the subject on
1. architectural registers, X86-64 has architectural registers count similar to another RISC ISA it's called ARM.
2. Intel Itanium, refer to Intel Core 2.
On Xbox 360 vs PS3, David Shippy's statement factors in "The GPU is highly sophisticated in the Xbox 360". http://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php?page=3
"I'm going to have to answer with an 'it depends,'" laughs Shippy, after a pause. "Again, they're completely different models. So in the PS3, you've got this Cell chip which has massive parallel processing power, the PowerPC core, multiple SPU cores… it's got a GPU that is, in the model here, processing more in the Cell chip and less in the GPU. So that's one processing paradigm -- a heterogeneous paradigm."
"With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU," Shippy explains. "The GPU is highly sophisticated in the Xbox 360."
He concludes: "At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models."
Let's see 4 SPEs matches ATI's Tessellation hardware i.e. SPEs are not hardwired for Tessellation. You then have RSX's vertex shader bottlenecks.
Examples,
1. RSX doesn't support DX10's 3DC+ texture compression.
2. RSX doesn't have decoupled pixel shader and texture unit design i.e. causes a pixel shader to stall during a texture fetch.
3. RSX doesn't have unified shaders for vertex shading. "Unified shaders" combines vertex shader and pixel instruction sets.
4. RSX's MSAA hardware doesn't have HDR FP support.
5. RSX doesn't have Tessellation (Geometry) hardware.
6. RSX doesn't have competent Early-Z cull hardware.
7. RSX doesn't have competent shader branch unit hardware.
8. RSX doesn't have ATI's memport hardware. Useful with vertex shader programs as with the capabilities to scatter and gather to and from system RAM the graphics processor suddenly becomes a very wide processor for general purpose floating point operations(1).1. http://www.beyond3d.com/content/articles/4/10
With the capability to fetch from anywhere in memory, perform arbitrary ALU operations and write the results back to memory, in conjunction with the raw floating point performance of the large shader ALU array, the MEMEXPORT facility does have the capability to achieve a wide range of fairly complex and general purpose operations; basically any operation that can be mapped to a wide SIMD array can be fairly efficiently achieved and in comparison to previous graphics pipelines it is achieved in fewer cycles and with lower latencies. For instance, this is probably the first time that general purpose physics calculation would be achievable, with a reasonable degree of success, on a graphics processor and is a big step towards the graphics processor becoming much more like a vector co-processor to the CPU.
You going to have alot of workarounds for the 6 SPEs.
I vote my SVGA Hercules card taht I had in my 25mhz 386. Pumping out the pixles :PtrasherheadNothing can hold a candle to the 3dfx Voodoo graphics accelerator.
[QUOTE="WhenCicadasCry"]>here's Crysis 2 running on the 360DiviniuzHave we even seen crysis 2 on 360? I thought crytek confirmed the footage was that of a pc on low settings
DF said today that they only showed 360 version on E3 and they even showed it in 3D behind closed doors.On topic,XENOS without doubt.Its better than both of those combined and then much more...
Xenos. In order for the RSX to compete it needs help from the Cell. And Hollywood...well I don't know why this is here.
RSX is outclassed by Xenos in multiple ways, but with consoles it's all about how the whole system works together. The SPU's are a gift that keeps on giving when you put in the effort required to make them work with your data, and Sony first party has no shortage if awesome programmers that know how to do it. Xenos probably has a lot of untapped potential, but not a lot of people are really working to use it.
Imagine if just one of the modern GPUs was put to their max potential. The "modest" ATI HD 5770 would blow all of these console's GPUs out of the water combinded. I voted Xenos since it is the better GPU, even though you can do simular stuff with the RSX with the SPU's assisting it that is still with the SPU's assisting it so yeah the Xenos is the best GPU this gen of consols.RSX is outclassed by Xenos in multiple ways, but with consoles it's all about how the whole system works together. The SPU's are a gift that keeps on giving when you put in the effort required to make them work with your data, and Sony first party has no shortage if awesome programmers that know how to do it. Xenos probably has a lot of untapped potential, but not a lot of people are really working to use it.
Teufelhuhn
These videos completely explain the differences imbetween the PS3's and 360's graphic capabillities. And the videos will describe it in a way the average person can understand. Though with generic GPU comparisons the Xenos>RSX. PS3 with cell and RSX working together in a real game like experience is close to the 360's graphics but is better and worse graphically wise in different aspects. http://www.youtube.com/watch?v=Xw0NMjnhapE http://www.youtube.com/watch?v=D1WJJ1DVj8o&feature=channelTigerrus
You can't compare Mhz for Mhz between NVIDIA RSX and ATI Xenos.
For example, NVIDIA RSX or Geforce 7 has this issue.
Notice G7X's math/pixel shader's stalls during texture operations.
[QUOTE="Teufelhuhn"]Imagine if just one of the modern GPUs was put to their max potential. The "modest" ATI HD 5770 would blow all of these console's GPUs out of the water combinded. I voted Xenos since it is the better GPU, even though you can do simular stuff with the RSX with the SPU's assisting it that is still with the SPU's assisting it so yeah the Xenos is the best GPU this gen of consols.RSX is outclassed by Xenos in multiple ways, but with consoles it's all about how the whole system works together. The SPU's are a gift that keeps on giving when you put in the effort required to make them work with your data, and Sony first party has no shortage if awesome programmers that know how to do it. Xenos probably has a lot of untapped potential, but not a lot of people are really working to use it.
Tigerrus
In basic terms, 5770 is just DX11 version of ex-flagchip 4850/4870.
DICE's Frostbite 2.0 engine in DX11 (PC) mode is going to use ComputeShaders(CS) 5.0 for it's deferred rendering. From MS SDK DX11 examples, CS5 examples are faster than non-CS5 examples.
[QUOTE="Tigerrus"]These videos completely explain the differences imbetween the PS3's and 360's graphic capabillities. And the videos will describe it in a way the average person can understand. Though with generic GPU comparisons the Xenos>RSX. PS3 with cell and RSX working together in a real game like experience is close to the 360's graphics but is better and worse graphically wise in different aspects. http://www.youtube.com/watch?v=Xw0NMjnhapE http://www.youtube.com/watch?v=D1WJJ1DVj8o&feature=channelsavagetwinkiehe doesn't really know what he's talking about having more transistors makes it more complex, not more powerful, having the memory controller built into the xenos is more likely to explain the higher transistor count. and having a faster processor means it has a faster clock, but you have to look at architecture to truly understand which has more throughput. he says rsx has a higher pixel shader ops even though his labels clearly show 360 can have more, 96 billion > 66 billion but you'd have to throw some of that too vertex shading, which i believe he said rsx had 8.8 billion... I'm not sure if its 1:1 but you can dedicate quite a bit of vertex shading before you fall below the pixel shading on the ps3. and, there was a dev forum i followed way back when said in order for ps3 to match 360's vertex setup it would have to use the cell entirely to do so. those vids are a bit misleading NVIDIA's RSX includes it's own memory controller e.g. what's connected to RSX's GDDR3 memory modules?
One programmer that posts on b3d posted so many things that spus have to do to keep up with xenos among those unified shaders,"free" MSAA,transparencies,big bandwidth...
Bus-A-Bus
Yeah most PS3 games do the majority of their vertex processing on the SPU, since RSX is so bad it. RSX is pretty bad with transparents too, but there's not much Cell can do to help that.
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