here's the link below to the video showcasing Fable Legends while using DX12, in all its glory.
THE YOUTUBE VIDEO IS NOT THE D12 DEMONSTRATION. follow the link to that...
At E3 this year, Microsoft showed off "Fable Legends" for Xbox One, a new take on the RPG franchise's well-loved world of magic, humor and high adventure. Fable Legends' stunning visuals were created using Unreal Engine 4, so, we asked our friends at Lionhead if they'd do a bit of experimentation with us. The resulting tech demo created by Lionhead showcases the rich, immersive graphics of Albion that are possible -with DX12- and Maxwell.
the youtube video is basically a guy explaining the situation between consoles and their power right now. how MS is gradually shifting from the weaker console to a graphical powerhouse with 4x MSAA AND D12 in tow to boost performance. pretty great for MS...after the Forza Horizon 2 Demo the system seems to be nothing but capable to go head up against the ps4.
http://blogs.msdn.com/b/directx/archive/2014/09/18/directx-12-lights-up-nvidia-s-maxwell-editor-s-day.aspx
How do we know DirectX 12 on Unreal Engine 4 is ready for game developers?
At E3 this year, Microsoft showed off “Fable Legends” for Xbox One, a new take on the RPG franchise’s well-loved world of magic, humor and high adventure. Fable Legends’ stunning visuals were created using Unreal Engine 4, so, we asked our friends at Lionhead if they’d do a bit of experimentation with us. The resulting tech demo created by Lionhead showcases the rich, immersive graphics of Albion that are possible with DX12 and Maxwell.
You can see the full video here. In addition to the demos, Max also discussed new hardware features supported by both DX11.3 and DX12, which you can see here
thoughts?
Log in to comment