Zelda has to move with the times and increase its presentation and production.

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too_much_eslim

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#151 too_much_eslim
Member since 2006 • 10727 Posts
All I think they need to do is somehow combined all the previous Zelda game into one, have each branch off each other. They should hire me, I have some interesting ideas. But no voice acting.ArisShadows
In this day voice acting is a must. Voices make iconic characters last longer. look at vader.
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Not-A-Stalker

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#152 Not-A-Stalker
Member since 2006 • 5165 Posts

I'd also throw in a motorcycle with chainsaws sticking out the sides. And 1:1 sword combat with a bullet-time feature! And the whole soundtrack consisting of heavy metal!

I'd buy it.

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MoldOnHold

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#153 MoldOnHold
Member since 2005 • 11760 Posts

it gives the game more depth and strategy. Nothing wrong with ambitious games. ALso TP boss battles were not funfor me. The only one I liked was when you had to defeat that dragon head riding on the top like device.too_much_eslim
Might be a tad too ambitious. But hey, if it works out it would be sweet.

And since TP was essentially my first 3D Zelda, I didn't have other boss fights to compare it to. I do know that the boss fights were some of the most memorable moments of this entire generation. It's all opinion I suppose. :P

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super_mario_128

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#154 super_mario_128
Member since 2006 • 23884 Posts

[QUOTE="MoldOnHold"][QUOTE="Shinobishyguy"][QUOTE="MoldOnHold"]Damn....watch the quote chains guys... Shinobishyguy

you remember super mario galaxy's levels right?

Yep. Memorable game overall. :P

hmm...you too eh?

what say you super mario 128?

1) I'm pretty sure he said "memorable game overall" to end our debate. Then again, I'm no lawyer.

2) You and him =/= the gaming population.

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MoldOnHold

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#155 MoldOnHold
Member since 2005 • 11760 Posts
I'm still not entirely clear how SMG came up in a debate about Zelda's production values. >_>
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Shinobishyguy

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#156 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="Shinobishyguy"]

[QUOTE="MoldOnHold"][QUOTE="Shinobishyguy"][QUOTE="MoldOnHold"]Damn....watch the quote chains guys... super_mario_128

you remember super mario galaxy's levels right?

Yep. Memorable game overall. :P

hmm...you too eh?

what say you super mario 128?

1) I'm pretty sure he said "memorable game overall" to end our debate. Then again, I'm no lawyer.

2) You and him =/= the gaming population.

and you saying that the game is forgettable =/= the gaming population saying that SMG is forgettable.
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Episode_Eve

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#157 Episode_Eve
Member since 2004 • 16986 Posts

Must Haves:

- Voice overs (Zelda is such an animated world. Great VO would add so much to that.
- More sidequests
- New villain (I love Ganon, but a new villain would be fresh)
- Orchestrated music

Other than that Zelda is AMAZING gameplay wise.

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Shinobishyguy

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#158 Shinobishyguy
Member since 2006 • 22928 Posts
I'm still not entirely clear how SMG came up in a debate about Zelda's production values. >_>MoldOnHold
I said "if the next zelda gets the SMG treatment in terms of innovation then it's sure to be good"
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DOS4dinner

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#159 DOS4dinner
Member since 2008 • 1072 Posts

Okay list, but we do not need voice acting. I like reading, actually.

What I think we need is a change in location. When I played TP, I knew what was coming when I walked into a new area. Between OOT, TP, WW,MM, and ALTTP their levels are predictable. You know what the mountain dungeon, the water dungeon, the forest dungeon, are going to be like. That was my problem with TP; Most of the dungeons were much like every other in the series. Some rocked the cazba(temple of time, the sky base, the russian house in the mountain thing, for instance), but most were redone from previous games. We need more of a futuristic/space setting, crazy crystal fantasy land setting, or just something where you have no idea what the dungeon is like when you go in.

Other than that, Nothing really needs to be improved. Combat could be made a bit more complex, but just increasing the difficulty would do the trick too. We do need masks though. I loved that bunny mask that made you go sonic speed.

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too_much_eslim

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#160 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="too_much_eslim"]it gives the game more depth and strategy. Nothing wrong with ambitious games. ALso TP boss battles were not funfor me. The only one I liked was when you had to defeat that dragon head riding on the top like device.MoldOnHold

Might be a tad too ambitious. But hey, if it works out it would be sweet.

And since TP was essentially my first 3D Zelda, I didn't have other boss fights to compare it to. I do know that the boss fights were some of the most memorable moments of this entire generation. It's all opinion I suppose. :P

If you want memorable boss fights play OoT.
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MoldOnHold

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#161 MoldOnHold
Member since 2005 • 11760 Posts
[QUOTE="MoldOnHold"]I'm still not entirely clear how SMG came up in a debate about Zelda's production values. >_>Shinobishyguy
I said "if the next zelda gets the SMG treatment in terms of innovation then it's sure to be good"

Hah! Well I think that's completely true.
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too_much_eslim

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#162 too_much_eslim
Member since 2006 • 10727 Posts

Okay list, but we do not need voice acting. I like reading, actually.

What I think we need is a change in location. When I played TP, I knew what was coming when I walked into a new area. Between OOT, TP, WW,MM, and ALTTP their levels are predictable. You know what the mountain dungeon, the water dungeon, the forest dungeon, are going to be like. That was my problem with TP; Most of the dungeons were much like every other in the series. Some rocked the cazba(temple of time, the sky base, the russian house in the mountain thing, for instance), but most were redone from previous games. We need more of a futuristic/space setting, crazy crystal fantasy land setting, or just something where you have no idea what the dungeon is like when you go in.

Other than that, Nothing really needs to be improved. Combat could be made a bit more complex, but just increasing the difficulty would do the trick too. We do need masks though. I loved that bunny mask that made you go sonic speed.

DOS4dinner
MM was not predictable.
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super_mario_128

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#163 super_mario_128
Member since 2006 • 23884 Posts
[QUOTE="super_mario_128"][QUOTE="Shinobishyguy"]

[QUOTE="MoldOnHold"][QUOTE="Shinobishyguy"][QUOTE="MoldOnHold"]Damn....watch the quote chains guys... Shinobishyguy

you remember super mario galaxy's levels right?

Yep. Memorable game overall. :P

hmm...you too eh?

what say you super mario 128?

1) I'm pretty sure he said "memorable game overall" to end our debate. Then again, I'm no lawyer.

2) You and him =/= the gaming population.

and you saying that the game is forgettable =/= the gaming population saying that SMG is forgettable.

As I've said on numerous occasions, the game is very forgettable in comparison to OoT and SM64 - at least to me. I don't think I've said once that it will be forgotten, except on the occasion where I admitted that my post was ignorant.

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Shinobishyguy

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#164 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="DOS4dinner"]

Okay list, but we do not need voice acting. I like reading, actually.

What I think we need is a change in location. When I played TP, I knew what was coming when I walked into a new area. Between OOT, TP, WW,MM, and ALTTP their levels are predictable. You know what the mountain dungeon, the water dungeon, the forest dungeon, are going to be like. That was my problem with TP; Most of the dungeons were much like every other in the series. Some rocked the cazba(temple of time, the sky base, the russian house in the mountain thing, for instance), but most were redone from previous games. We need more of a futuristic/space setting, crazy crystal fantasy land setting, or just something where you have no idea what the dungeon is like when you go in.

Other than that, Nothing really needs to be improved. Combat could be made a bit more complex, but just increasing the difficulty would do the trick too. We do need masks though. I loved that bunny mask that made you go sonic speed.

too_much_eslim
MM was not predictable.

and for the record...WW being set on the high seas was a pretty new thing for the series.
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ArisShadows

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#165 ArisShadows
Member since 2004 • 22784 Posts

[QUOTE="ArisShadows"]All I think they need to do is somehow combined all the previous Zelda game into one, have each branch off each other. They should hire me, I have some interesting ideas. But no voice acting.too_much_eslim
In this day voice acting is a must. Voices make iconic characters last longer. look at vader.

I don't think they make them last longer. One of the charms of Link is his voiceless chatter. You get your brief "erf" and such sounds, which makes the game have more charm. Iconic characters become iconic characters because of how they present their charm. You get the full personality of Link by his actions and quirky sounds.

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super_mario_128

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#166 super_mario_128
Member since 2006 • 23884 Posts

[QUOTE="Shinobishyguy"][QUOTE="MoldOnHold"]I'm still not entirely clear how SMG came up in a debate about Zelda's production values. >_>MoldOnHold
I said "if the next zelda gets the SMG treatment in terms of innovation then it's sure to be good"

Hah! Well I think that's completely true.

You just demonstrated how this whole, four page arguement could have been avoided. Amazing. :|

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SSCyborg

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#167 SSCyborg
Member since 2007 • 7625 Posts

They announce Zelda.

I buy a Wii.

:|

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too_much_eslim

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#168 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="too_much_eslim"][QUOTE="ArisShadows"]All I think they need to do is somehow combined all the previous Zelda game into one, have each branch off each other. They should hire me, I have some interesting ideas. But no voice acting.ArisShadows

In this day voice acting is a must. Voices make iconic characters last longer. look at vader.

I don't think they make them last longer. One of the charms of Link is his voiceless chatter. You get your brief "erf" and such sounds, which makes the game have more charm. Iconic characters become iconic characters because of how they present their charm. You get the full personality of Link by his actions and quirky sounds.

well I said Link doesn't have to talk.
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Shinobishyguy

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#169 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="Shinobishyguy"][QUOTE="super_mario_128"][QUOTE="Shinobishyguy"]

[QUOTE="MoldOnHold"][QUOTE="Shinobishyguy"][QUOTE="MoldOnHold"]Damn....watch the quote chains guys... super_mario_128

you remember super mario galaxy's levels right?

Yep. Memorable game overall. :P

hmm...you too eh?

what say you super mario 128?

1) I'm pretty sure he said "memorable game overall" to end our debate. Then again, I'm no lawyer.

2) You and him =/= the gaming population.

and you saying that the game is forgettable =/= the gaming population saying that SMG is forgettable.

As I've said on numerous occasions, the game is very forgettable in comparison to OoT and SM64 - at least to me. I don't think I've said once that it will be forgotten, except on the occasion where I admitted that my post was ignorant.

oh...well I'll agree with you on that. Mostly because SM64 and OOT were the games that shaped 3d gameplay for both platformers and the action adventure genre. In that regard SMG isn't as memorable. But it's still a top tier game none the less.
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Episode_Eve

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#170 Episode_Eve
Member since 2004 • 16986 Posts
[QUOTE="Shinobishyguy"]

and you saying that the game is forgettable =/= the gaming population saying that SMG is forgettable.super_mario_128

As I've said on numerous occasions, the game is very forgettable in comparison to OoT and SM64 - at least to me. I don't think I've said once that it will be forgotten, except on the occasion where I admitted that my post was ignorant.

Every game is forgettable comapred to OoT and SM64 :lol:.

I hope Nintendo does something special for the new Zelda though.

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ArisShadows

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#171 ArisShadows
Member since 2004 • 22784 Posts
[QUOTE="ArisShadows"]

[QUOTE="too_much_eslim"][QUOTE="ArisShadows"]All I think they need to do is somehow combined all the previous Zelda game into one, have each branch off each other. They should hire me, I have some interesting ideas. But no voice acting.too_much_eslim

In this day voice acting is a must. Voices make iconic characters last longer. look at vader.

I don't think they make them last longer. One of the charms of Link is his voiceless chatter. You get your brief "erf" and such sounds, which makes the game have more charm. Iconic characters become iconic characters because of how they present their charm. You get the full personality of Link by his actions and quirky sounds.

well I said Link doesn't have to talk.

I guess, but I like if they did a half-talk can of thing, where is not truely talking but making sounds if there were.

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skrat_01

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#172 skrat_01
Member since 2007 • 33767 Posts

I agree and disagree.

Twilight Princess did feel kind of dated, but nostalgic at the same time. A real hark back to the N64 era, in good and bad ways.

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too_much_eslim

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#173 too_much_eslim
Member since 2006 • 10727 Posts
[QUOTE="too_much_eslim"][QUOTE="ArisShadows"]

[QUOTE="too_much_eslim"][QUOTE="ArisShadows"]All I think they need to do is somehow combined all the previous Zelda game into one, have each branch off each other. They should hire me, I have some interesting ideas. But no voice acting.ArisShadows

In this day voice acting is a must. Voices make iconic characters last longer. look at vader.

I don't think they make them last longer. One of the charms of Link is his voiceless chatter. You get your brief "erf" and such sounds, which makes the game have more charm. Iconic characters become iconic characters because of how they present their charm. You get the full personality of Link by his actions and quirky sounds.

well I said Link doesn't have to talk.

I guess, but I like if they did a half-talk can of thing, where is not truely talking but making sounds if there were.

AQ game as epic as Zeldadeserves voice acting.
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ArisShadows

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#174 ArisShadows
Member since 2004 • 22784 Posts

AQ game as epic as Zeldadeserves voice acting.too_much_eslim

The voice overs would throw me off and that charm factor that Zelda present in quirky sounds and text form. It is epic without voiced words.

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super_mario_128

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#175 super_mario_128
Member since 2006 • 23884 Posts
[QUOTE="super_mario_128"][QUOTE="Shinobishyguy"]

and you saying that the game is forgettable =/= the gaming population saying that SMG is forgettable.Episode_Eve

As I've said on numerous occasions, the game is very forgettable in comparison to OoT and SM64 - at least to me. I don't think I've said once that it will be forgotten, except on the occasion where I admitted that my post was ignorant.

Every game is forgettable comapred to OoT and SM64 :lol:.

I hope Nintendo does something special for the new Zelda though.

Yep. SMG revitalised platformers but it still stuck to the old Mario formula (collect stars to progress to new galaxies). If the new Zelda got rid of the traditional Zelda formula (go to dungeon, collect item, kill boss, lather, rinse ....) then it could be incredible in ways that SMG could only dream of being...if it's done right of course. Not to mention, some new scenery (Hyrule is no longer nostalgic for me - I'd like something new and intelligent; a futuristic civilisation could work, for example).

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DOS4dinner

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#176 DOS4dinner
Member since 2008 • 1072 Posts
[QUOTE="too_much_eslim"][QUOTE="DOS4dinner"]

Okay list, but we do not need voice acting. I like reading, actually.

What I think we need is a change in location. When I played TP, I knew what was coming when I walked into a new area. Between OOT, TP, WW,MM, and ALTTP their levels are predictable. You know what the mountain dungeon, the water dungeon, the forest dungeon, are going to be like. That was my problem with TP; Most of the dungeons were much like every other in the series. Some rocked the cazba(temple of time, the sky base, the russian house in the mountain thing, for instance), but most were redone from previous games. We need more of a futuristic/space setting, crazy crystal fantasy land setting, or just something where you have no idea what the dungeon is like when you go in.

Other than that, Nothing really needs to be improved. Combat could be made a bit more complex, but just increasing the difficulty would do the trick too. We do need masks though. I loved that bunny mask that made you go sonic speed.

Shinobishyguy

MM was not predictable.

and for the record...WW being set on the high seas was a pretty new thing for the series.

You are right, I should have thought about my list. MM did have unique dungeons (partly due to the time limit, but mostly due to just being awesome). I disagree on WW though. The water was a "new thing" for Zelda, but it did little good for the game. Also, I did not like any of the dungeons in WW. To me, they were nowhere near as fun and awe-inspiring as OOT, MM, or even TP. I can hardly even remember any of the dungeons of WW.

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too_much_eslim

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#177 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="too_much_eslim"] AQ game as epic as Zeldadeserves voice acting.ArisShadows

The voice overs would throw me off and that charm factor that Zelda present in quirky sounds and text form. It is epic without voiced words.

eh!!? I don't see how.
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chazasul

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#178 chazasul
Member since 2003 • 3852 Posts
I think the main issue is that it needs to be more challenging. Especially boss battles. I understand Nintendo are trying to make their games more accesible but I don't see the problem with having an easy, normal and hard mode.
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#179 Meat_Wad_Fan
Member since 2002 • 9054 Posts

I agree.

I have been a HUGE zelda fan since I was played the original on the NES. The franchise was most definitely my favorite, and OoT was the pinnacle of gaming for me.

The characters, setting, style, and graphics for Wind Waker blew me away, but the story, endless sailing, and triforce hunting at the the end of the game kept it from topping OoT.

Twilight Princess tried very hard to recapture the greatness that was OoT. But it failed in more ways than it suceeded. The art direction was the worst I've seen in a Zelda game since the second game on the NES. Nothing about the game shined or stood out. The music was in midi format, rubbish. Where was the magic bar? That was a huge upset. I didn't want to play as a useless wolf either. To me it ruined the gameplay. We already had Okami out, which was a fantastic game which stared a mythical wolf. Nintendo even delayed the game, , just to sell it as a Wii title. Making me wait and wait, and then wait more for an official delay, made the game that more disapointing.

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naruto7777

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#180 naruto7777
Member since 2007 • 8059 Posts
i agree
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#181 wagexslave
Member since 2007 • 1123 Posts
[QUOTE="wagexslave"]

I disagree with your first point where you said "Link doesn't need to talk". Come on now, it's 2008... Link needs to be able to say more than just "HA!!!" "HUGH!!!" and "HEEYAHHHH!!!!!". Since he's the main character he should have at least some kind of voice and communication with other people. It's kind of sad in Zelda games when you walk around as Link talking to people like your family and your "girlfriend" and Link just stands there and doesn't say a word to them. Who would like a guy that never says a word?

Haha what if your girlfriend suddenly went mute, wouldn't that suck? Link needs a damn voice too! Someone needs to teach him some english.

Silenthps

Um, no. Gordon Freeman doesn't even talk and he's in an fps. I tend to feel more in touch with silent protagonist then with those who talk. It make it feel more like im in the game.

Yes, but Gordon doesn't have much of a reason to talk. He just takes commands to go here, go there. He's a just point and shoot type of guy and him talking wouldn't really add anything too interesting to HL2. He doesn't even have an audible voice throughout the entire game but link has a voice you can hear a lot, only he doesn't say any real words. He just grunts and moans.

He already has a voice. He should at least be able to say a few things with it. Maybe not be the life of the conversations but when people talk to him he should be able to have at least a few short responses here and there.