Zeno Clash gets 6.5 on GS.

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Dystopian-X

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#101 Dystopian-X
Member since 2008 • 8998 Posts

[QUOTE="Dystopian-X"] Again, I am not arguing in favor of the GS review itself or what other reviewers do/say. But saying it's ok for it to not have that much content, simplistic gameplay or ignore some other of it's flaws just because it's $20;just like you did right now, is pretty much the same as what you claim reviewers do when they ignore flaws in big mainstream games. naval

Okay let's see, so you want 20-25 hours of game for 20$, amrite :roll: .How stupid of me to want more content when I pay more for a game. and the fact that a game provides 1/3rd of lenght at 1/3rd of price is a falw :lol: . I guess each of teh half lfie episodes should have been full 10-15 hours of lenght, but it sitll gets a user score of 8.9. ahh.. these peopel giving games high score and ignoring it's short lenght just because it is an indie game ..oh wait :shock:
Specially since other $20 games and even free mods offer as much content as ZC or any other simplistic mainstream game.Dystopian-X
Once again how does it matters about other indie game, it's not like anyone is complaining that it didn't get 10/10. if there are better indie games for the same price , they should get higher score. But if any one does that , I am prety sure how you will point out how people always caplian about low scores given to indie games, right ?
PS : People ignore faults in game like bioshock don't they ? I see you yourself have given it 9.0 despite it being linear shalow and having clunky combat. So I guess should say you ignore game's flaws just because they are mainstream ?

It's not so much just about the gameplay hours but the content itself the game provides and the simplistic kind of gameplay it had, what I am allowed to do and have in the game.

Part of the reason I scored Bioshock that high is because of all the stuff and different approaches the game allowed me to do/take looking past the straightforward main quest. Unlike ZC that kinda forced me to do something then right way throws me in the next scene without letting me check around for anything and even if I did there wouldn't be much to do other than pull some of the moves on enemies that don't even respawn unless it's part of the objective.

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Dystopian-X

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#102 Dystopian-X
Member since 2008 • 8998 Posts

Of course its bloody ok. You can't hold Zeno Clash to the same standards as a game with millions of dollars in development expenditures and a publisher willing to plug the crap out of it. Zeno Clash, for an indie budget game, is amazingly well done. It should be rated based on what it is, not compare it to games like Half-Life 2. The game is wickedly unique, interesting story, great gameplay, and an overall unique experience.Vandalvideo
And this is why I brought the other games that were around it's price tag and mods up for comparison in case naval was still wondering why.

Also, I loved the style in ZC but I disagree with the great gameplay part and I won't ignore that just because of the style.

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Vandalvideo

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#103 Vandalvideo
Member since 2003 • 39655 Posts
Also, I loved the style in ZC but I disagree with the great gameplay part and I won't ignore that just because of the style.Dystopian-X
The gameplay is a nice mix between fist combat, guns, and melee. We haven't really seen this kind of mix which is so fluid and hammered out since Butcher Bay quite a few years ago. Very rarely do we see FPS games with flushed out combo systems. Yes, the gunplay isn't amazing by itself. Yes, the hand combat isn't amazing by itself. But what is amazing is how the developer was able to flesh out each aspect and have them work together so well. It is a linear game, yes, but that is more than made up for by how well done the game is. For an indie game, the gamepaly is great.
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Timbury

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#104 Timbury
Member since 2005 • 552 Posts
As i said in the PC forum about the same subject this joke of a review . . . everyone is entitled to their own opinion im gonna be the last person to say someone is wrong "because i say so" but for this persons review to stray so far from every other review somethings worng?!?! All the points about the dialog, weapons and melee mechanics are completely false did he play the same game i did?!
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thegoldenpoo

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#105 thegoldenpoo
Member since 2005 • 5136 Posts
[QUOTE="Timbury"]As i said in the PC forum about the same subject this joke of a review . . . everyone is entitled to their own opinion im gonna be the last person to say someone is wrong "because i say so" but for this persons review to stray so far from every other review somethings worng?!?! All the points about the dialog, weapons and melee mechanics are completely false did he play the same game i did?!

I was thinking the exact same thing, i have had the game since day 1 and i managed to complete it, the reveiw just sounds like he played up to the corwids bit and quit because if he has played on he would know about the counter moves, duck moves and all the advanced comabt that adds depth. What the hell did he paly and for how long?!?!
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R4gn4r0k

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#106 R4gn4r0k
Member since 2004 • 49081 Posts

Not even going to bother to read the review: the game deserves much more than 6.5.

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Dystopian-X

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#107 Dystopian-X
Member since 2008 • 8998 Posts

[QUOTE="Dystopian-X"]Also, I loved the style in ZC but I disagree with the great gameplay part and I won't ignore that just because of the style.Vandalvideo
The gameplay is a nice mix between fist combat, guns, and melee. We haven't really seen this kind of mix which is so fluid and hammered out since Butcher Bay quite a few years ago. Very rarely do we see FPS games with flushed out combo systems. Yes, the gunplay isn't amazing by itself. Yes, the hand combat isn't amazing by itself. But what is amazing is how the developer was able to flesh out each aspect and have them work together so well. It is a linear game, yes, but that is more than made up for by how well done the game is. For an indie game, the gamepaly is great.

But it still falls short on providing a great experience for both gun and hand combat, simply blending those 2 well while they are somewhat clunky in this game isn't enough to make it great. Maybe if they try again they would get those right, but for now ZC is what it is.

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Vandalvideo

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#108 Vandalvideo
Member since 2003 • 39655 Posts
But it still falls short on providing a great experience for both gun and hand combat, simply blending those 2 well while they are somewhat clunky in this game isn't enough to make it great. Maybe if they try again they would get those right, but for now ZC is what it is.Dystopian-X
It doesn't need to be the second coming to still get a score of 8.0 and above. I mean mainsteram games with far less compelling gameplay have gotten AAA rankings for their high production values. It is a bit unfair to underrate this game simply because the gameplay isn't amazing. It isn't amazing, but what it does it does dang well. We haven't had an FPS with this style gameplay and so fleshed out in quite some time. For what it is, it is definitely atleast an 8.0.
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thegoldenpoo

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#109 thegoldenpoo
Member since 2005 • 5136 Posts

[QUOTE="naval"]


Actually no, people are pointing out how the flaws are overly exxagerated because it is an indie game, rather than taking into account what it the game is for. it's a $20 game and if you start complaining that it doesn't have the complex combat of a beat um up like God Hand. Flaws like the simplistic comabt are generally ignored in other hyped games like Fallout 3. Same goes for the complain of lack of variety. The comaplain is bascially for a lack of standards, if a review ignores flaws for mainstream games and tried to judge on what they provide, it should be same for indie games. Or else reveiws should take into account flaws for all cases.

Dystopian-X

Again, I am not arguing in favor of the GS review itself or what other reviewers do/say. But saying it's ok for it to not have that much content, simplistic gameplay or ignore some other of it's flaws just because it's $20; just like you did right now, is pretty much the same as what you claim reviewers do when they ignore flaws in big mainstream games. Specially since other $20 games and even free mods offer as much content as ZC or any other simplistic mainstream game.

Did you play the game? You do get the conept of a buget title right? or an indie game? You see some developers are short of this thing called money, do you follow thus far? :) and these developers sometimes don't have the resources to make a full lengh game and have to sell it for a lower price . BTW i didn't find the gameplay that simplistic, it had MUCH more depth and veriety than your adverage shooting fest.

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naval

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#110 naval
Member since 2003 • 11108 Posts
It's not so much just about the gameplay hours but the content itself the game provides and the simplistic kind of gameplay it had, what I am allowed to do and have in the game.Dystopian-X
aCtually I disagree, content and gameplaymatched perfectly with the length.the varitey, thingss to do and all fit nicely the game's length. I will take another game as exmaple for this --- wOrld of goo. The games had around 4-5 different balls that you can use. since it was a short game the numer of balls matched nicley the lenght and you never got tired of the balls. In fact if it had too many balls gameplay should have feel rushed. [QUOTE="Dystopian-X"] Part of the reason I scored Bioshock that high is because of all the stuff and different approaches the game allowed me to do/take looking past the straightforward main quest. Unlike ZC that kinda forced me to do something then right way throws me in the next scene without letting me check around for anything and even if I did there wouldn't be much to do other than pull some of the moves on enemies that don't even respawn unless it's part of the objective.

ah.. so you ignored the game's fault as it had thing you liked, I thought people only did it for indie games
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Dystopian-X

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#111 Dystopian-X
Member since 2008 • 8998 Posts

[QUOTE="Dystopian-X"]But it still falls short on providing a great experience for both gun and hand combat, simply blending those 2 well while they are somewhat clunky in this game isn't enough to make it great. Maybe if they try again they would get those right, but for now ZC is what it is.Vandalvideo
It doesn't need to be the second coming to still get a score of 8.0 and above. I mean mainsteram games with far less compelling gameplay have gotten AAA rankings for their high production values. It is a bit unfair to underrate this game simply because the gameplay isn't amazing. It isn't amazing, but what it does it does dang well. We haven't had an FPS with this style gameplay and so fleshed out in quite some time. For what it is, it is definitely atleast an 8.0.

I already agreed with this but many other good mainstream get underrated as well, this is not something new. As for ZC, I said it would be a 7.5 to me, if the game had scored this some ppl would still complain because they wanted to see the unique wacky styled indie game get an an 8 or more.

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Vandalvideo

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#112 Vandalvideo
Member since 2003 • 39655 Posts
I already agreed with this but many other good mainstream get underrated as well, this is not something new. As for ZC, I said it would be a 7.5 to me, if the game had scored this some ppl would still complain because they wanted to see the unique wacky styled indie game get an an 8 or more.Dystopian-X
I wouldn't be willing to give the game a 7.5. If I did, I would have to give other mainstream FPS games about 7.5 or 8.0 as well. Heck, I'd probably end up giving Half-Life 2 an 8.0 under those standards. The gameplay is not amazing, but it is most cetainly better and more flushed out than the majority of modern shooters.
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musicalmac

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#113 musicalmac  Moderator
Member since 2006 • 25101 Posts
I'm not surprised by the poor reviews the game has been receiving. It may have been posted before, but I also wanted to put in my two cents on the Kotaku review.
Recycling - This game is short. You'll finish it in around 4-6 hours. Which would be OK if it were 4-6 hours of original content (it is $20, after all), but you end up fighting the same recycled characters over and over and over, which is both frustrating and a too-obvious attempt at padding the game out. I'd rather have played a shorter, less repetitive title than fight the same bad guy seven times.Kotaku
This is a real deal-breaker for me. Any game that feels padded, or ripe with filler, just to lengthen the game, is a game that wears on me quickly. I'm looking at you, Half-Life 2.
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thegoldenpoo

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#114 thegoldenpoo
Member since 2005 • 5136 Posts
Why is everyone suddenly pre-judging this game because of the GS reveiw? :| This is why i sometimes hate this forum, people just go by GS which is basically the butt of other gaming forums jokes becuase of its silly reveiw scores.
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skrat_01

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#115 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="musicalmac"]I'm not surprised by the poor reviews the game has been receiving. It may have been posted before, but I also wanted to put in my two cents on the Kotaku review.
Recycling - This game is short. You'll finish it in around 4-6 hours. Which would be OK if it were 4-6 hours of original content (it is $20, after all), but you end up fighting the same recycled characters over and over and over, which is both frustrating and a too-obvious attempt at padding the game out. I'd rather have played a shorter, less repetitive title than fight the same bad guy seven times.Kotaku
This is a real deal-breaker for me. Any game that feels padded, or ripe with filler, just to lengthen the game, is a game that wears on me quickly. I'm looking at you, Half-Life 2.

Even the Kotaku review has been hammered in its own comments.
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Dystopian-X

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#116 Dystopian-X
Member since 2008 • 8998 Posts

@thegoldenpoo: Yes I played it and didn't see all this depth you speak of, the game's replayability relies on time trial, that's already saying a lot.

[QUOTE="Dystopian-X"]It's not so much just about the gameplay hours but the content itself the game provides and the simplistic kind of gameplay it had, what I am allowed to do and have in the game.naval
aCtually I disagree, content and gameplaymatched perfectly with the length.the varitey, thingss to do and all fit nicely the game's length. I will take another game as exmaple for this --- wOrld of goo. The games had around 4-5 different balls that you can use. since it was a short game the numer of balls matched nicley the lenght and you never got tired of the balls. In fact if it had too many balls gameplay should have feel rushed.
Part of the reason I scored Bioshock that high is because of all the stuff and different approaches the game allowed me to do/take looking past the straightforward main quest. Unlike ZC that kinda forced me to do something then right way throws me in the next scene without letting me check around for anything and even if I did there wouldn't be much to do other than pull some of the moves on enemies that don't even respawn unless it's part of the objective.Dystopian-X
ah.. so you ignored the game's fault as it had thing you liked, I thought people only did it for indie games

I didn't completely ignore those, if I had, I'd have given the game a 9.5. I could give it a 8.5 as well ignoring my high preference for variety, that's why I wouldn't come and call the reviewer out if I saw Bioshock get a 8.0 or 8.5.

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naval

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#117 naval
Member since 2003 • 11108 Posts

I didn't completely ignore those, if I had, I'd have given the game a 9.5. I could give it a 8.5 as well ignoring my high preference for variety, that's why I wouldn't come and call the reviewer out if I saw Bioshock get a 8.0 or 8.5.

Dystopian-X

Ah ... well you ignored lots of flaw like poor gunplay, confined environment, stupid mini games, repetitive gameplay, lack of enemies, ripping of stuff from SS2, no challenge etc, 8.0 would in fact be pretty generous I say if we ignore half the flaws. I can easily see the game getting around 7.5 but 6.5 is too low especially with GS scoring standards. And yeah , scoring standards are pretty important -- seeing lots of crap games get over 7 easily

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Dystopian-X

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#118 Dystopian-X
Member since 2008 • 8998 Posts

[QUOTE="Dystopian-X"]I didn't completely ignore those, if I had, I'd have given the game a 9.5. I could give it a 8.5 as well ignoring my high preference for variety, that's why I wouldn't come and call the reviewer out if I saw Bioshock get a 8.0 or 8.5.

naval

Ah ... well you ignored lots of flaw like poor gunplay, confined environment, stupid mini games, repetitive gameplay, lack of enemies, ripping of stuff from SS2, no challenge etc, 8.0 would in fact be pretty generous I say if we ignore half the flaws. I can easily see the game getting around 7.5 but 6.5 is too low especially with GS scoring standards. And yeah , scoring standards are pretty important -- seeing lots of crap games get over 7 easily

The gameplay isn't all that repetitive, I felt like this too when I first played the game since I was put off by the gunplay but as you I progress you realize all the different combat you have: Hacking, using fire on oil trails, shocking the water etc etc...there are plenty of options in the game actually, editing the plasmids, searching for items, money, the diaries etc. Not like your average shooter. As for the minigame, are you talking about the pipe dream like game? Cus that wasn't mandatory and I found it fun.

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naval

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#119 naval
Member since 2003 • 11108 Posts

[QUOTE="naval"]

[QUOTE="Dystopian-X"]I didn't completely ignore those, if I had, I'd have given the game a 9.5. I could give it a 8.5 as well ignoring my high preference for variety, that's why I wouldn't come and call the reviewer out if I saw Bioshock get a 8.0 or 8.5.

Dystopian-X

Ah ... well you ignored lots of flaw like poor gunplay, confined environment, stupid mini games, repetitive gameplay, lack of enemies, ripping of stuff from SS2, no challenge etc, 8.0 would in fact be pretty generous I say if we ignore half the flaws. I can easily see the game getting around 7.5 but 6.5 is too low especially with GS scoring standards. And yeah , scoring standards are pretty important -- seeing lots of crap games get over 7 easily

The gameplay isn't all that repetitive, I felt like this too when I first played the game since I was put off by the gunplay but as you I progress you realize all the different combat you have: Hacking, using fire on oil trails, shocking the water etc etc...there are plenty of options in the game actually, editing the plasmids, searching for items, money, the diaries etc. Not like your average shooter. As for the minigame, are you talking about the pipe dream like game? Cus that wasn't mandatory and I found it fun.

Well gameplay was pretty repetitive fighting the same kind of enemy over and over gain, using the same few lame tricks over and over agian --- but I guess this game has flaws that should ignored just because it's "teh mainstream".
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scoobiesnackarf

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#120 scoobiesnackarf
Member since 2005 • 1559 Posts

What are they smoking...? =___=SMR-Venom
Its Gamespot. Putting out bogus reviews since 2005.

P.S. Here comes the TOS lol.

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angelkimne

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#121 angelkimne
Member since 2006 • 14037 Posts
well it does have a meta score of 82 that tells you somethingimprezawrx500
0.o Exactly like Halo Wars.
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Baranga

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#122 Baranga
Member since 2005 • 14217 Posts

I'm not surprised by the poor reviews the game has been receiving. It may have been posted before, but I also wanted to put in my two cents on the Kotaku review. [quote="Kotaku"]Recycling - This game is short. You'll finish it in around 4-6 hours. Which would be OK if it were 4-6 hours of original content (it is $20, after all), but you end up fighting the same recycled characters over and over and over, which is both frustrating and a too-obvious attempt at padding the game out. I'd rather have played a shorter, less repetitive title than fight the same bad guy seven times.musicalmac
This is a real deal-breaker for me. Any game that feels padded, or ripe with filler, just to lengthen the game, is a game that wears on me quickly. I'm looking at you, Half-Life 2.

There are more than 20 characters you fight. I think three times was the maximum you got to fight them, and it was a few hours apart. There are three short levels that take place in the same forest, and two in the same city.

That review sucks. This is 4-6 hours of original content.

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Wolfang07

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#123 Wolfang07
Member since 2007 • 160 Posts

Guess hermits are going to keep talking about crysis for another couple of years..

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AnnoyedDragon

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#124 AnnoyedDragon
Member since 2006 • 9948 Posts

Guess hermits are going to keep talking about crysis for another couple of years..

Wolfang07

Why blame Hermits? Most of the time Crysis get's brought up because consolites feel the need to compare everything to it.

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BoloTheGreat

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#125 BoloTheGreat
Member since 2008 • 3483 Posts

Guess hermits are going to keep talking about crysis for another couple of years..

Wolfang07
Gamerankings disagrees with you, also many of the control issues were just fixed via a STEAM up-date :|
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-snorlax-

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#126 -snorlax-
Member since 2009 • 721 Posts

http://www.gamespot.com/pc/action/zenoclash/review.html

Kinda surprise. I been hearing so many good things about this game.

Wanderer5
And hermits wonder why people say PC gaming is dead.
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BoloTheGreat

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#127 BoloTheGreat
Member since 2008 • 3483 Posts

[QUOTE="Wanderer5"]

http://www.gamespot.com/pc/action/zenoclash/review.html

Kinda surprise. I been hearing so many good things about this game.

-snorlax-

And hermits wonder why people say PC gaming is dead.

A wrong score is a wrong score, every system has them on GS. Or do you agree that TP is just not AAA material or that Mad Wrold is a 7.5 game??

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Dystopian-X

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#128 Dystopian-X
Member since 2008 • 8998 Posts

Well gameplay was pretty repetitive fighting the same kind of enemy over and over gain, using the same few lame tricks over and over agian --- but I guess this game has flaws that should ignored just because it's "teh mainstream".naval

There were different kinds of splicers as far as I know and the game has plenty of variety, clearly more than this. But I did agree that some games get some of their flaws ignored, no point in going around this all over again. But like I sad, there's no excuse to overlook the ones in this games just because it's $20.

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-snorlax-

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#129 -snorlax-
Member since 2009 • 721 Posts

[QUOTE="-snorlax-"][QUOTE="Wanderer5"]

http://www.gamespot.com/pc/action/zenoclash/review.html

Kinda surprise. I been hearing so many good things about this game.

BoloTheGreat

And hermits wonder why people say PC gaming is dead.

A wrong score is a wrong score, every system has them on GS. Or do you agree that TP is just not AAA material or that Mad Wrold is a 7.5 game??

This is GS. GS scores matter. Only PC games that was worth my time as Half Life and the Sims.
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Dystopian-X

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#130 Dystopian-X
Member since 2008 • 8998 Posts

And hermits wonder why people say PC gaming is dead.-snorlax-
http://www.gamespot.com/wii/action/cocotoplatformjumper/index.html?tag=topten;all;8

And sheep wonder why they say Wii's quality is dead.

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naval

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#131 naval
Member since 2003 • 11108 Posts

[QUOTE="naval"]Well gameplay was pretty repetitive fighting the same kind of enemy over and over gain, using the same few lame tricks over and over agian --- but I guess this game has flaws that should ignored just because it's "teh mainstream".Dystopian-X

There were different kinds of splicers as far as I know and the game has plenty of variety, clearly more than this. But I did agree that some games get some of their flaws ignored, no point in going around this all over again. But like I sad, there's no excuse to overlook the ones in this games just because it's $20.

What do you mean different kind of splicers ? behavior wise there were very few different splicers and total lack of variety --- less than ZC. But I guess we should not expect variety from a $60 game but we should expect amazing variety from $20 :roll:
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deactivated-5b19214ec908b

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#132 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts
Terrible review this game was worth every penny.
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Dystopian-X

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#133 Dystopian-X
Member since 2008 • 8998 Posts

What do you mean different kind of splicers ? behavior wise there were very few different splicers and total lack of variety --- less than ZC. But I guess we should not expect variety from a $60 game but we should expect amazing variety from $20 :roll:naval
Behavior-wsie you had the ones that climbed on the roof, the teleporting ones, the ones with grenades, the robots and machine guns there were different Big Daddies etc. But yes the selection was kinda limited, yet are you seriously implying ZC has more variety? Even when ppl acknowledge a big mainstream game like this shouldn't be compared to ZC? I don't feel like repeating myself over this.

And again you are assuming I'm saying Bioshock shouldn't be criticized, nop it definitely can and I'm ok with that.

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naval

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#134 naval
Member since 2003 • 11108 Posts

[QUOTE="naval"]What do you mean different kind of splicers ? behavior wise there were very few different splicers and total lack of variety --- less than ZC. But I guess we should not expect variety from a $60 game but we should expect amazing variety from $20 :roll:Dystopian-X

Behavior-wsie you had the ones that climbed on the roof, the teleporting ones, the ones with grenades, the robots and machine guns there were different Big Daddies etc. But yes the selection was kinda limited, yet are you seriously implying ZC has more variety? Even when ppl acknowledge a big mainstream game like this shouldn't be compared to ZC? I don't feel like repeating myself over this.

And again you are assuming I'm saying Bioshock shouldn't be criticized, nop it definitely can and I'm ok with that.

I would say roof walking , teleporting then normal ones (3), then guns - noraml or bombo damage ones and then Bid daddy , pertty poor variety. So, variety wise I would definitely say ZC was better, as it definitely felt less repetitive. When people say ZC cannot be compared to Bioshock, they mean in polish and production values and not really in other areas. I am not talking about should Bioshock be criticized or not, what I am saying (taking Bioshock as an example) is that people ignore flaws much more for mainstream/bug budget games higher than for indie games -- simply because big budget games even if the don't have any substance they do have lot of style
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-Traveller-

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#135 -Traveller-
Member since 2009 • 2477 Posts

[QUOTE="BoloTheGreat"]

[QUOTE="-snorlax-"] And hermits wonder why people say PC gaming is dead.-snorlax-

A wrong score is a wrong score, every system has them on GS. Or do you agree that TP is just not AAA material or that Mad Wrold is a 7.5 game??

This is GS. GS scores matter. Only PC games that was worth my time as Half Life and the Sims.

Basing this off the score of an INDIE game?

Wow, not surprised.

We get a ton of good games.

Both from large and indie devs.

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Dystopian-X

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#136 Dystopian-X
Member since 2008 • 8998 Posts

I would say roof walking , teleporting then normal ones (3), then guns - noraml or bombo damage ones and then Bid daddy , pertty poor variety. So, variety wise I would definitely say ZC was better, as it definitely felt less repetitive. When people say ZC cannot be compared to Bioshock, they mean in polish and production values and not really in other areas. I am not talking about should Bioshock be criticized or not, what I am saying (taking Bioshock as an example) is that people ignore flaws much more for mainstream/bug budget games higher than for indie games -- simply because big budget games even if the don't have any substance they do have lot of stylenaval

The same could be said about indie games, what ppl are mostly saying about ZC is: "Amazing style", "I love the wacky style, the reviewer is nuts for giving this game a low score" yet the gameplay is kinda shallow too.

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Tsug_Ze_Wind

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#137 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

GS as usual. Why do we care about their reviews over GRagain? Oh yeah, we don't.

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naval

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#138 naval
Member since 2003 • 11108 Posts

[QUOTE="naval"] I would say roof walking , teleporting then normal ones (3), then guns - noraml or bombo damage ones and then Bid daddy , pertty poor variety. So, variety wise I would definitely say ZC was better, as it definitely felt less repetitive. When people say ZC cannot be compared to Bioshock, they mean in polish and production values and not really in other areas. I am not talking about should Bioshock be criticized or not, what I am saying (taking Bioshock as an example) is that people ignore flaws much more for mainstream/bug budget games higher than for indie games -- simply because big budget games even if the don't have any substance they do have lot of styleDystopian-X

The same could be said about indie games, what ppl are mostly saying about ZC is: "Amazing style", "I love the wacky style, the reviewer is nuts for giving this game a low score" yet the gameplay is kinda shallow too.

huh ... were did you got this idea ? people who are enjoying the ZC are enjoying teh gameplay as well. Also, int the the 'style' in the 'style over substance' statement I didn't meant art style but I meant stuff like 'cool water reflection' or 'cool ways to blow up stuff' etc

edit : btw do you now mean that for both indie games and mainstream games people over look the faults equally (since you just said 'same can be said..' and didn't provided any argument of how it could be more for indie games) ?

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Dystopian-X

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#139 Dystopian-X
Member since 2008 • 8998 Posts

huh ... were did you got this idea ? people who are enjoying the ZC are enjoying teh gameplay as well. Also, int the the 'style' in the 'style over substance' statement I didn't meant art style but I meant stuff like 'cool water reflection' or 'cool ways to blow up stuff' etcnaval
Look around? I got this idea from the way ppl have been hyping this game, mostly by it's art style. Also this game has a good technical style as well, unlike other cheap games, that's something I'll give it.

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naval

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#140 naval
Member since 2003 • 11108 Posts

[QUOTE="naval"] huh ... were did you got this idea ? people who are enjoying the ZC are enjoying teh gameplay as well. Also, int the the 'style' in the 'style over substance' statement I didn't meant art style but I meant stuff like 'cool water reflection' or 'cool ways to blow up stuff' etcDystopian-X

Look around? I got this idea from the way ppl have been hyping this game, mostly by it's art style. Also this game has a good technical style as well, unlike other cheap games, that's something I'll give it.

I am talkign about the fact you said the people like it because it's art style but find do not enjoy teh combat ? So I was asking were did you get the idea that people who liked the game, did not enjoy the combat so much. I enjoyed it, it was brutal and fun.
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Ontain

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#141 Ontain
Member since 2005 • 25501 Posts
played it. beat it. i would have given 7. the review seems about right.
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Dystopian-X

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#142 Dystopian-X
Member since 2008 • 8998 Posts

I am talkign about the fact you said the people like it because it's art style but find do not enjoy teh combat ? So I was asking were did you get the idea that people who liked the game, did not enjoy the combat so much. I enjoyed it, it was brutal and fun. naval

I said the style is what ppl hype the most about this game, just like when you claimed others hype what you called "a shallow mainstream game" based on the style. What makes you think ppl don't enjoy what it has to offer in terms of gameplay other than just hype the water effects and the explosions?

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rzepak

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#143 rzepak
Member since 2005 • 5758 Posts

After reading the review I feel like I learned almost nothing about the game. I already bought it and things I noticed to be good or bad werent even mentioned. Calling the surreal nature of the games atmosphere and environment "gimmicky" is just wrong. Its odd that he has issues with repetivness in a cheap, indie game while so many full fledged mainstream games are way worse. I love the fact that the length of the game is even mentioned. Take a game these days and you can be sure as hell that it will be around 5h long. Mirrors Edge? 5h. FEAR 2? 5h. CoD WaW? 5h. Also cant not notice people still say that PC gaming is dying. I will try to find a link to numbers of games sold that are not confined to North America like the NPD shows. The site not only includes numbers for NA but also Europe and Asian territories and guess who comes out on top? It sure aint the consoles. I hope I find it today, if not ill make a topic tomorrow.

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naval

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#144 naval
Member since 2003 • 11108 Posts

[QUOTE="naval"] I am talkign about the fact you said the people like it because it's art style but find do not enjoy teh combat ? So I was asking were did you get the idea that people who liked the game, did not enjoy the combat so much. I enjoyed it, it was brutal and fun. Dystopian-X

I said the style is what ppl hype the most about this game, just like when you claimed others hype what you called "a shallow mainstream game" based on the style. What makes you think ppl don't enjoy what it has to offer in terms of gameplay other than just hype the water effects and the explosions?

No people enjoy the combat the most --- I did checked 3-4 hype threads just now and the tc's generally enjoyed the gameplay or combat more.

also, I didn't said people don't enjoy it, I said people it's more easy to ignore the faults of these things.

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BoloTheGreat

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#145 BoloTheGreat
Member since 2008 • 3483 Posts
There is another factor in here, the game looks absolutely fantastic. It's gorgeous, my dad even commented on how good it looked when he came in the room. It's not a "Gimmick" it's called surrealism, look it up. That just about sums the game up, its surreal and gets into your subconscious, the combat is brutal and actually gets you riled up. You almost feel it the game is so kinetic and sometimes desperate. How they cannot mention this when EVERY OTHER REVIEW DID!! is beyond me. Just look at Metacritic and click on every other page, Giant bomb "A first person fighter with DEEP COMBAT". GS calls the game "Shallow", i tell you what is shallow, just mindlessly shooting someone all the time like you do in the majority of AAA FPS games. This is the most inaccurate review out there (just have a look! it mention hardly anything about the game!), GS should be ashamed, it seems they didn't even bother to play it all the way through.
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Salt_The_Fries

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#146 Salt_The_Fries
Member since 2008 • 12480 Posts
There is another factor in here, the game looks absolutely fantastic. It's gorgeous, my dad even commented on how good it looked when he came in the room. It's not a "Gimmick" it's called surrealism, look it up. That just about sums the game up, its surreal and gets into your subconscious, the combat is brutal and actually gets you riled up. You almost feel it the game is so kinetic and sometimes desperate. How they cannot mention this when EVERY OTHER REVIEW DID!! is beyond me. Just look at Metacritic and click on every other page, Giant bomb "A first person fighter with DEEP COMBAT". GS calls the game "Shallow", i tell you what is shallow, just mindlessly shooting someone all the time like you do in the majority of AAA FPS games. This is the most inaccurate review out there (just have a look! it mention hardly anything about the game!), GS should be ashamed, it seems they didn't even bother to play it all the way through. BoloTheGreat
Because Gamespot itself is "Shallow".
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BoloTheGreat

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#147 BoloTheGreat
Member since 2008 • 3483 Posts
[QUOTE="BoloTheGreat"]There is another factor in here, the game looks absolutely fantastic. It's gorgeous, my dad even commented on how good it looked when he came in the room. It's not a "Gimmick" it's called surrealism, look it up. That just about sums the game up, its surreal and gets into your subconscious, the combat is brutal and actually gets you riled up. You almost feel it the game is so kinetic and sometimes desperate. How they cannot mention this when EVERY OTHER REVIEW DID!! is beyond me. Just look at Metacritic and click on every other page, Giant bomb "A first person fighter with DEEP COMBAT". GS calls the game "Shallow", i tell you what is shallow, just mindlessly shooting someone all the time like you do in the majority of AAA FPS games. This is the most inaccurate review out there (just have a look! it mention hardly anything about the game!), GS should be ashamed, it seems they didn't even bother to play it all the way through. Salt_The_Fries
Because Gamespot itself is "Shallow".

Ha! Indeed, I'm still shaking my head in disbelief over their scoring of Assassins Creed. Do they even play these games are just pick scores out of a hat at a big office kegger?
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rpg9000owner

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#148 rpg9000owner
Member since 2006 • 1859 Posts

I don't understand how a review can be disregarded on the basis that it's not close to a metacritic average :?

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Puckhog04

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#149 Puckhog04
Member since 2003 • 22814 Posts

Word to the wise, don't look at GS for PC reviews. Go to either IGN or PC gamer.

Zeno Clash is a great game. I own it. Frankly I don't even know if i am playing through the same game as the reviewer. As with their Demigod review, they fail. Demigod was completely fixed and patched a week and a half after release so, technically speaking, that already makes their review completely useless regarding the game.

GS PC section = Fail. Look at IGN or PC gamer.

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-Traveller-

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#150 -Traveller-
Member since 2009 • 2477 Posts

I don't understand how a review can be disregarded on the basis that it's not close to a metacritic average :?

rpg9000owner

Put it this way. Veryfew people come to GS for PC reviews, news or previews.