[QUOTE="Arhazard"][QUOTE="skrat_01"]How was it groundbreaking?
Please explain.
It was a great FPS, but certainly not a groundbreaking - ala genre revolutionising one.... far from it.
(shooter genre as a collective)
skrat_01
I personally really dislike the sequels, but the original Halo did push the genre a step forward. It had an awesome sci-fi protracted storyline (something that the sequels absolutely fail in delivering) involving some really cool aliens and godly team-based AI.
The whole 'battlefield sandbox' idea it provided was something that was quite new to the genre in 2001. We'd seen things closely resembling it in Half-Life, but nothing on the scale of driving vehicles through squadrons of aliens that are fighting on multiple sides at once. The player could pretty much choose how he/she could fight the battles.
If anything Halo commercialized the FPS genre. Before it were the hardcore games and classics like Goldeneye and the PC greats like Quake and Counter Strike. Halo brought FPS to the masses.
Ok let me correct a few things.1. Yes it had great a.i, though it wasn't an 'a.i revolution' in shooters - HL did that in 98'
2. Yes it had a good story, though Shock 2, (arguable HL), even bungies Marathon series (others if i can remember) had better stories - and came before hand.
3. Halo CE was NOT a battlefield sandbox game. It was a completelylinear FPS. Battlefield sandbox games that came out before Halo CE were Tribes 1 1997, Codename Eagle 1998or9, Battlezone 1997or6, Tribes 2 early 2001, and possible the ultimate military battlefield sandbox game conceived - Operation Flashpoint in mid 2001.
4. These games all had vehicles and yes there was lots of enemy plowing - made more difficult in tribes 1 and 2 though as everyone had jetpacks.
5. The choice in Halo CEs missions is actually extremely limited compared to the other games - the games design makes it that way. Decision making in the game is no different to your usual FPS - compared to a game like Operation Flashpoint, Battlezone or Tribes which threw huge amounts of options of how to approach situations and fight, Halo ce felt like quake.
6. No the FPS genre was already EXTREMELY popular before it. Doom spurred its popularity, Quake, Unreal and Half Life - and a huge range of others increased it even more, and built up online communities, and Goldeneye + Medal of Honour dominated the console scene. Halo CE did sell well though, and the Xbox wouldn't have succeeded without it. It did increase the popularity of the fps genre on consoles even more no doubt, but saying it 'popularised' fps games, let alone console FPS games is laughable.
Not saying Halo is a bad game - its far far from it, it just didn't do these things of which you speak
Well, don't fail to remember that Halo: Combat Evolved was respected and honoured. In addition, the sequels are amid the most prosperous and triumphant video games ever released. As a matter of fact, I wouldn't be staggered if it turned out to be groundbreaking in those days.
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