Here you said something in this direction:
[QUOTE="7suarez7"]
The PSP is nowhere near the 3DS kid. The 3DS has yet to produce a game with blurry textures or edgy PS1 graphics. The PSP is hardly even closer to the PS2 let alone the 3dS which is more powerful than a Wii. Also, how can you compare a game that's not even out yet on the 3DS's 1st year with something that was out in the PSP's 6th year?
ArchoNils2
And no, depth does not increase graphics. And as I said, we go to much OT here, let's go back to the topic
Hardly even close =/ nowhere near.
Anyway this is the last thing I'll post regarding the 3DS on this thread (hopefully):
CPU: Nintendo 1048 0H ARM CPU
Architecture and clock speed are unknown.
GPU: PICA200
Clock speed unknown.
There are two different models of the PICA200. The latest one is much more powerful and efficient (what Nintendo is using).
2008 revision:
100mhz, 40 million triangles/second, 400 million pixel performance/second.
400mhz, 160 million triangles/second, 1600 million pixel performance/second.
Other features:
Four programmable vertex/pixel pipelines (interchangeable)
2xAA (Full Scene)
MipMap
Bilinear Filtering
MAESTRO-2G Technology
The real powerhouse of the 3DS is its huge library of shaders. Even though it uses a fixed function OpenGL ES 1.1 which is quite old, extensions from the MAESTRO-2G brings it up to Direct X 9 ~ Direct X 10.1 GPU's levels. Its shader architecture out****s Gamecube, Xbox and Wii BIG TIME.
The PICA200 when clocked at its maximum performance can render more geometry and have a higher pixel fill rate than the original Xbox and Wii. This explains why developers said its capabilities exceed the Wii.
However, going by recent developer comments and earlier speculation, 3DS is not running at its full potential.
RAM: 128mb FCRAM
It's speculated 96mb is reserved for gaming and the remaining 32mb is for the OS. Sources say it has a data rate of 3.2 GB/sec which is double that of DDR2.
This puts the memory above Wii level.
VRAM: Unknown.
Conclusion: Power wise; 3DS is a Xbox with a Gamecube duct taped to it. Even though it has the potential to go even higher, the handheld is probably underclocked for whatever reason Nintendo saw fit.
3DS has an advanced shader architecture that you couldn't find in Gamecube, Xbox or Wii. It's this trump card that makes 3DS games capable of near to 360/PS3 visuals (on its own resolution of course).
Seriously dude the PSP isn't on the same league as the 3DS, but obviously the NGP will be more powerful than the 3DS. Still, the way the 3DS has been treated on here is appalling. The graphics are actually quite good.
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