OMG ... something we've had on XBox for some time... but nice for you to join the party. :)yoshi_64
Other than Splosion Man...which, has yet to be activated, the last time I looked at my xbox before it RRODed, what else on Xbox actually does it?
OMG ... something we've had on XBox for some time... but nice for you to join the party. :)yoshi_64
Other than Splosion Man...which, has yet to be activated, the last time I looked at my xbox before it RRODed, what else on Xbox actually does it?
I agree[QUOTE="bibb11"][QUOTE="rassklot"]Not at all... Ill buy every single shooter game there is...kilaan
What about Portal?
Portal, why, that's simply amazing!
[QUOTE="Adzey"]smerlusI get what you mean but this simply goes beyond data transfer. (Baldur's Gate 2 to Neverwinter Nights 1 has data transfer) I'm talking about the story is going to change based on the decisions you've made on a save. I can name 3-4 big events in the last 45 minutes of the game that would effect ME 2's story namely if you shot Wrex, if you picked Ashley or Carth wannabe to stay behind, if you saved the Council or not and who was appointed as humanity's ambassador. Now the game isn't out and I don't know if these choices matter at this time but I'm looking forward to it just for this fact alone.
Yeah I get you but I mean what I've seen so far, they pretty much just introduced new characters to make what happened at the end of ME1 kinda irrelevant except the council saving and I'm guessing what they'd do is if you did save them whomever you chose to join the council will be barking orders at you and the same thing will happen if you chose to let them die just he'd be doing it alone instead of with other people.
I dunno, maybe I'm cynical about it, and ME1 wasnt perfect by any standards gameplay wiseso I guess I'm gonna have to play it -_- hate it when series do that, it's officially a way to take more money from you
I agree with smerlus completely. I don't want to sound like a fan boy but dragon age did the one thing RPGs have been trying to do for years and thats create a game where you decide both the character and the path you go down. Thats what a ROLE PLAYING game is supposed to be. You make decisions that have a significant impact on both your character, your environment, your allies, and the way you are treated. Many games have tried. Name one JRPG that has done it better then Dragon Age.
Diablo-B
Nah I do see what it's done but so far I'm just not enjoying it that much, it just seems really hollow but I do see why people like it, I'm not so closed minded as to deny it's obvious triumphs but you should also be open minded enough to agree that it has its faults and I feel generally most of the characters are just unlikeable...coming to mind also, Star Ocean does that sort of thing :P see I knew I'd find something hehe
[QUOTE="Adzey"][QUOTE="smerlus"] I'm sorry but after a statement like that I really have to disregard everything you've said in this thread. The genre you prefer is chock full of cliche characters, tween loves tories and character depth seen on Saturday morning cartoons. Having a cast of characters that actually have their own back stories, their own opinions (and aren't afraid to voice it to your character or but in when there's a decision to be made) and personalities that can actually change depending on the way you treat them shows great writing and character depth. The battle system is frustrating because...this was mainly a PC game. I know you don't own a gaming PC from your other post where you only list Bioware and Bethesda as RPG makers when there are Radon Labs, Obsidian, CD Project Red, Deep Silver anyways on the pc the battle system is flawless with every character in the party just a hotkey away and an extra camera angle that the console version has to see all of the goodness. Also there has been plenty of innovation in RPG's outside of system tweaks. Mass Effect 2 is going to read the data off previous save and tailor that game to the responses made from the previous one, Dragons Age not only lets you choose a race and class but also how the story begins and those decisions effect the rest of the story in meaningful ways. NWN 2: Storms of Zehir lets you create a party of characters and if you're smart you would create a team of characters that have various skills because the whole team can engage in dialogue options and the world map, with its random encounters can easily turn into a ramdom map full of encounters you choose to battle in. NWN 2: Mask of the Betrayer is the first RPG i've seen that adds urgency to the quest line without the use of timers and cutscenes that only appear when you hit a certain spot.smerlus
Let me justify this where at the point I am in the game, the only character I actually like is Morrigan and why, cause she's a B!tch (stupid censors)and she's cool, the rest of the party just seems really boring and 2D, I have no problem with the character system just the characters themselves aren't interesting to me. If I have to compare it to something similar with good characters say Tolkien's classic Lord of the Rings, the characters in DA just seem really generic nothingy people with nothing of interest to say about anything and the only one with a good character is Morrigan, though Alistair is ok too and yeah I understand that it was mainly a PC game but that doesn't give them an excuse because Oblivion was a PC game and the controls are fine on the Xbox version.
Nah I want a gaming PC, it's too expensive considering I now have all three main consoles and both handhelds, and my laptop is generally pathetic, I have no doubt the PC version is much better but I have only my experience with the ps3 version to go off. Plus don't do that with Mass Effect, don't make such a big deal, seriously it's absolutely nothing that hasn't been done before on both the GBA, the Ps2 and even through consoles from GC toWii and probably lots lots more so that doesn't impress me even slightly, NWN2 sounds interesting though is it PC only? I shall have to research!
There's a huge difference between Oblivion and Dragons Age...Dragons Age was developed for PC and then ported to consoles, Oblivion was developed with consoles in mind and that's why the PC version has annoying menus and I think the manual of tutorial for the game actually says to press a 'B' button or something like that. Anyways I don't see how the characters are generic. Watching Shale go on a quest to try to find out more about itself and then the shocking revelation as to what it actually was. The bisexual elvish assassin with a shoe fetish? The only two generic character in the game were the token drunken dwarf and the big black kick ass warrior, then you're ignoring that part of the fun is how they react to you and each other. I've never seen a more realistic cast in a video game nevermind and RPG. I'd also like you to name one RPG, or one game for that matter that has a branching storyline and let's you choose numerous paths and those things that your character did carried on to the following game. I've never heard of it done before, NWN 2 is PC onlyAh I did not know that about Oblivion, thanks for expanding my horizons :) I haven't downloaded Shale and...the fact that I wanna call the elf Zevroy and that's trying my best to remember his name just goes to show how memorable he is.
Also on the front of the branching storyline there are plenty and I can name plenty of games that have transfer data but any that do both fail to come to mind but I will let you know.
Games that have transfer data that I was thinking of are Golden Sun 1 and 2, the .hack games on Ps2, Fire Emblem: Path of Radiance and Radiant Dawn on GC and Wii and finally Tales of Symphonia and Tales of Symphonia Dawn of the New World (though I havent played much of it yet it has transfer data I don't know to what extent) all of which are JRPGs.
So it can be done, maybe because JRPGs use a linear narrative instead of a non-linear one is the reason the branching storyline/data hasn't been done but I'm certain it wouldnt have been too hard to do.
:P yeah forgive my silliness on the Neverwinter Nights front
scatch what I just said, I just realised it's Neverwinter Nights lol I shall agree and say that what I played was amazing
[QUOTE="Adzey"]
I usually prefer JRPGs but I love both, though I have to say Bioware aren't a great developer, Mass Effect and Dragon Age just aren't great games and if all the west has to go on in terms of RPG is Bethesda and Bioware, I just can't see where it's taken off
....
PunishedOne
BioWare's reputation started with Baldur's Gate 1 and 2. Even though both are 8+ years old, they still wreck tons of modern RPGs.
I'm speaking from this gen, otherwise I'd have used other examples from Japan too
[QUOTE="Adzey"] and as far as Dragon Age goes the story is good but the characters are god awful, smerlusI'm sorry but after a statement like that I really have to disregard everything you've said in this thread. The genre you prefer is chock full of cliche characters, tween loves tories and character depth seen on Saturday morning cartoons. Having a cast of characters that actually have their own back stories, their own opinions (and aren't afraid to voice it to your character or but in when there's a decision to be made) and personalities that can actually change depending on the way you treat them shows great writing and character depth. The battle system is frustrating because...this was mainly a PC game. I know you don't own a gaming PC from your other post where you only list Bioware and Bethesda as RPG makers when there are Radon Labs, Obsidian, CD Project Red, Deep Silver anyways on the pc the battle system is flawless with every character in the party just a hotkey away and an extra camera angle that the console version has to see all of the goodness. Also there has been plenty of innovation in RPG's outside of system tweaks. Mass Effect 2 is going to read the data off previous save and tailor that game to the responses made from the previous one, Dragons Age not only lets you choose a race and class but also how the story begins and those decisions effect the rest of the story in meaningful ways. NWN 2: Storms of Zehir lets you create a party of characters and if you're smart you would create a team of characters that have various skills because the whole team can engage in dialogue options and the world map, with its random encounters can easily turn into a ramdom map full of encounters you choose to battle in. NWN 2: Mask of the Betrayer is the first RPG i've seen that adds urgency to the quest line without the use of timers and cutscenes that only appear when you hit a certain spot.
Let me justify this where at the point I am in the game, the only character I actually like is Morrigan and why, cause she's a B!tch (stupid censors)and she's cool, the rest of the party just seems really boring and 2D, I have no problem with the character system just the characters themselves aren't interesting to me. If I have to compare it to something similar with good characters say Tolkien's classic Lord of the Rings, the characters in DA just seem really generic nothingy people with nothing of interest to say about anything and the only one with a good character is Morrigan, though Alistair is ok too and yeah I understand that it was mainly a PC game but that doesn't give them an excuse because Oblivion was a PC game and the controls are fine on the Xbox version.
Nah I want a gaming PC, it's too expensive considering I now have all three main consoles and both handhelds, and my laptop is generally pathetic, I have no doubt the PC version is much better but I have only my experience with the ps3 version to go off. Plus don't do that with Mass Effect, don't make such a big deal, seriously it's absolutely nothing that hasn't been done before on both the GBA, the Ps2 and even through consoles from GC toWii and probably lots lots more so that doesn't impress me even slightly, NWN2 sounds interesting though is it PC only? I shall have to research!
To me, doesn't matter.. the fact that VI is less than VII does!! :evil: But IX = VII, so I guess it's ok, and XII is awesome, so glad Famitsu knows that at least.
yoshi_64
we need like buttons so I can appreciate your comment without having to type it :P
Laziness ftw
In defense of metascores, I'd like to highlight the fact that FFIX has the highest Metascore of the Final Fantasy games, which sounds about right to me.OrwellJames
'sactly, it's all about personal opinion, I'm sure that XIII will be amazing but my favourite is VI, always has been, always will be
Log in to comment