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Adzey

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#1 Adzey
Member since 2004 • 389 Posts

[QUOTE="Adzey"][QUOTE="muthsera666"] So, games like Splinter Cell or Rainbow Six are too involved for what shooters should be? Metal Gear Solid isn't a good shooter. Games that allow attaching different attachments to guns, like silencers, grenade launchers and so on are too in-depth? Still, that surprises me. Doom style shooters are good now and then, but most people want more involvement than just going to a shooting gallery.muthsera666
Metal Gear Solid isn't a shooter, it's a stealth game that just so happens to have guns, same with Splinter Cell. Shooters are something that primarily focuses at shooting to kill where as Metal Gear and Splinter Cell focus on primarily getting from A to B without getting caught.

I guess if we're discussing FPS, the example of TPS doesn't really prove anything. I guess I believe that all genres of games should be open to evolution and not just remain static in their instantiations. Modifying weapons, utilizing different tools, those kinds of things can be great fun.

No I certainly agree but I believe that if we are to stick with genre there are certain codes and conventions that must be stuck to, calling Metal Gear a shooter is the same thing as saying that in Halo the object of the game is to not be seen in order to get to the end of the level instead of blasting through everything like a mad man

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Adzey

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#2 Adzey
Member since 2004 • 389 Posts

[QUOTE="garland51"]

[QUOTE="Ninten007"]

Yes they will. They will see that the PS3 has built in BluRay, a hard drive, and free online.

The arcade is all fun and games until they find out they need a hard drive.

Ninten007

The thing is, not too many people care about Blu-Ray & those other fancy features. Plus nothing comes free. Not even the so-called "Free Online" for the PC, Wii, & PS3.

Yea I already pay for an internet connection, so whats the point in paying an additional fee just to game online?

Blu Ray has been increasing its marketshare ever since price drops and HDTVs becoming more common, so there are people out there who care for it.

The main thing (and I worked this out) is that for the xbox 360 to do everything a ps3 does...without blu ray...and the internet surfing ability...the price works out like this

Ps3 slim on its own - £250

Xbox 360 Elite on its own - £200 + £20 for a wireless thingy = £220 + £40 for play and charge kit = £260 + £40 a year for gold membership = £300 for your first year from now and an additional £40 every year after that.

That is based on Game prices and the wireless thingy may cost more, because I don't actually remember

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#3 Adzey
Member since 2004 • 389 Posts

Can I pick up on saying that you're worried that it's worse than Final Fantasy XII

but, in Famitsu's opinion, Final Fantasy XII is the only Final Fantasy to recieve 40 and therfore it may be worse than Final Fantasy XII but it is equally as good as Final Fantasy X and better than Final FantasiesI - IX and XI

This pretty much means you've nothing to worry about because it's just as good as X and better than VII

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#4 Adzey
Member since 2004 • 389 Posts

[QUOTE="Aero5555"][QUOTE="muthsera666"]I never thought I would see the day when somebody says that shooters are too complicated...muthsera666
I don't mean it like "I can't handle this", I mean like FPS games should be simple (Doom) with a bit of variying objectives (Goldeneye), but no they had to add scanners, spy cameras, alien zappers, upgradable weapon systems (RPG style), RTS elements, a million types of game modes for multiplayer... etc. No thanks, I'll get an RPG if I want that kinda experience. FPS games are mainly about shooting and avoiding being shot, simplicity. That's my 2 cents.

So, games like Splinter Cell or Rainbow Six are too involved for what shooters should be? Metal Gear Solid isn't a good shooter. Games that allow attaching different attachments to guns, like silencers, grenade launchers and so on are too in-depth? Still, that surprises me. Doom style shooters are good now and then, but most people want more involvement than just going to a shooting gallery.

Metal Gear Solid isn't a shooter, it's a stealth game that just so happens to have guns, same with Splinter Cell. Shooters are something that primarily focuses at shooting to kill where as Metal Gear and Splinter Cell focus on primarily getting from A to B without getting caught.

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#5 Adzey
Member since 2004 • 389 Posts

[QUOTE="Adzey"]

I usually prefer JRPGs but I love both, though I have to say Bioware aren't a great developer, Mass Effect and Dragon Age just aren't great games and if all the west has to go on in terms of RPG is Bethesda and Bioware, I just can't see where it's taken off

Japan has Square Enix, Atlus, Level 5, Capcom, Konami, Sony, Namco, Tri-Ace, Sega, and much much more, the wealth of RPGs coming out of Japan at such a high quality just can't be ignored.

If we take two very different games from both Japan and the West we can probably compare them easier

Say from Japan I choseLost Odysseyand The Last Remnant and from the West I chose Oblivion and Mass Effect

In Japan, they obviously paycloser attention to elementslike story and audio where as in the west they preferto put all of their attention on the gameplay and the world in which the game is set.

Lost Odyssey has a brilliant and engaging story with a very basic gameplay mechanic and some wonderful audioin a world that is very cliche but also is nice to look at

The Last Remnant's story is great but you do not engage with the main characters in the story as much as you do Lost Odyssey, the gameplay is brilliant and innovative if left slightly unexplained and the music in the game is some of the best of this generation along with some pretty famous voice acting talent. The worlds however are left grim and lifeless with no real hustle and bustle in the cities and lots of grey colourless environments elsewhere.

Oblivion has very little in way of interesting story but the gameplay is magnificent in the level up sense (a practise makes perfect system) with a basic hack and slash style battle system but has some amazing audio, great soundtracks and voice acting from Patrick Stewart and Sean Bean. The environments are beautiful, you can walk through the world, staring at how amazing it looks, there is one area where the flowers are fully blossomed the trees are full of life and then the sun starts to set and the colours go crazy, that is true attention to detail and is one of the most magnificent moments I've had in gaming, something I will never forget.

Mass Effect has a better story than Oblivion but it doesn't even slightly match up the depth of LO or TLR, the leveling system is very simple but effective in which you chose how your character grows at each level but the battle system is basically Gears of War's cover mechanic and run and gun TPS gameplay, there are some simply amazing vocal talents at work in this game but unfortunately aside from the ending song there is nothing here musically that you can actually remember and the environments are very sterile, I understand that this is how the game is meant to look, but it isn't meant to look like this on uninhabited planets or ravaged warzones, each planet is just a copied and pasted template in a different colour except from the main story planets.

Those are the flagship arguments for this generation, so I feel that as a whole JRPGs still have the edge.

Diablo-B

If your looking for an WRPG with great music check out Fallout 3. Personally I don't focus on the music of a game unless it is really bad. I certainly won't buy a bad game for the music. Dragon age has one of the best story lines of an RPG. Fallout has one of the most innovative hybrid action based/turn based battle systems of any game. Can some one list the innovative changes we have seen in JRPGs this generation for consoles that wasn't just a few minor tweaks of the battle system. On a side note I must say that the DS has had some innovative JRPGs.

I really wanted to play Fallout 3 so that's the reason I haven't commented on it, and as far as Dragon Age goes the story is good but the characters are god awful, I have the soundtrack for the limited edition and havent bothered listening to it yet and the enviroments justarent interesting, the battle system is a more frustrating version of Final Fantasy XII's (I'm not saying SE invented FFXII's battle system, it was just done before DA did)

and other than battle system tweaks there hasn't been any innovation in many rpgs in general this gen, I'd say Last Remnant was innovative but not crazily but RPGs progress slowly, The World Ends With You was pretty innovative though and White Knight Chronicles seems so too, and I've heard alot of good stuff about Demons Souls (which is a JRPG believe it or not)

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#6 Adzey
Member since 2004 • 389 Posts

Counting just the PS3 games I have (forget me going thru the xbox games), I own 13 games in which killing things is paramont, 1 game (burnout paradise) doesn't have kills, only abundant crashes.

I'm ashamed to admit, that while playing Fable on the xbox, I did at times enjoy killing the entire population of villages.

rjxtian

you should get Little Big Planet, you dont kill things on that...well you can buut its not a big part of the game

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#7 Adzey
Member since 2004 • 389 Posts

I'll be penniless :( again

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#8 Adzey
Member since 2004 • 389 Posts

every game has a fatal flaw, it is easy to break, snap, burn, throw at things, get run over, explode etc etc, they should be unbreakable XD

in all seriousness, Mirror's Edge and the way it is too short, though I'm sure if it was any longer that would also be its fatal flaw.

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#9 Adzey
Member since 2004 • 389 Posts

I'm still waiting for a Mario game where Mario and Bowser politely discuss things over a cup of tea instead of fight eachother so violently. I'm sure that is what all gamers want!

DJ-Lafleur

Sometimes they make friends and play tennis together :D

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Adzey

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#10 Adzey
Member since 2004 • 389 Posts

I usually prefer JRPGs but I love both, though I have to say Bioware aren't a great developer, Mass Effect and Dragon Age just aren't great games and if all the west has to go on in terms of RPG is Bethesda and Bioware, I just can't see where it's taken off

Japan has Square Enix, Atlus, Level 5, Capcom, Konami, Sony, Namco, Tri-Ace, Sega, and much much more, the wealth of RPGs coming out of Japan at such a high quality just can't be ignored.

If we take two very different games from both Japan and the West we can probably compare them easier

Say from Japan I choseLost Odysseyand The Last Remnant and from the West I chose Oblivion and Mass Effect

In Japan, they obviously paycloser attention to elementslike story and audio where as in the west they preferto put all of their attention on the gameplay and the world in which the game is set.

Lost Odyssey has a brilliant and engaging story with a very basic gameplay mechanic and some wonderful audioin a world that is very cliche but also is nice to look at

The Last Remnant's story is great but you do not engage with the main characters in the story as much as you do Lost Odyssey, the gameplay is brilliant and innovative if left slightly unexplained and the music in the game is some of the best of this generation along with some pretty famous voice acting talent. The worlds however are left grim and lifeless with no real hustle and bustle in the cities and lots of grey colourless environments elsewhere.

Oblivion has very little in way of interesting story but the gameplay is magnificent in the level up sense (a practise makes perfect system) with a basic hack and slash style battle system but has some amazing audio, great soundtracks and voice acting from Patrick Stewart and Sean Bean. The environments are beautiful, you can walk through the world, staring at how amazing it looks, there is one area where the flowers are fully blossomed the trees are full of life and then the sun starts to set and the colours go crazy, that is true attention to detail and is one of the most magnificent moments I've had in gaming, something I will never forget.

Mass Effect has a better story than Oblivion but it doesn't even slightly match up the depth of LO or TLR, the leveling system is very simple but effective in which you chose how your character grows at each level but the battle system is basically Gears of War's cover mechanic and run and gun TPS gameplay, there are some simply amazing vocal talents at work in this game but unfortunately aside from the ending song there is nothing here musically that you can actually remember and the environments are very sterile, I understand that this is how the game is meant to look, but it isn't meant to look like this on uninhabited planets or ravaged warzones, each planet is just a copied and pasted template in a different colour except from the main story planets.

Those are the flagship arguments for this generation, so I feel that as a whole JRPGs still have the edge.