So it's officially the tenth anniversary of 2000. Feels like only yesterday everyone were bricking themselves over the Y2K bug and drooling over the PlayStation 2's 128bit glory. E3 still meant something and nerds were refusing to upgrade Windows 98 to Windows 2000. It was a simpler time. It was a better time. So I've decided to half arsedly fire off my top ten games of the decade, catagorised by year.
2000
Dino Crisis 2 - PlayStation
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I admit, 2000 was a bit of a slow year despite the whole Y2K hype. The PlayStation was getting old and everyone was moving onto the PS2. As we all know, launch titles are rarely anything to write home about. This year Dino Crisis 2 took home my GOTY with an almost bitter aftertaste. I loved the original Resident Evil-styIe Dino Crisis, but this sequal was far more arcadey than I anticipated. Regardless, I still found it very enjoyable and it did entice me to play it several times to try and beat my high score.
Honourable mention: TimeSplitters (PS2)
2001
Final Fantasy IX - PlayStation
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With the PS2 still in it's infancy there was still a lot of support for the good ol' PSX. It was two years since the last Final Fantasy and it was well worth the wait. Taking control of a live-in-the-moment ragamuffin thief was a refreshing change from the past two angsty teens and the introduction of the greatest magic user ever, Vivi, made this a fantastic fairwell for Squaresoft's PSX era. The steampunk settings and enthralling story enticed you, but the battle system is where it truly shined.
Honourable mention: Silent Hill 2 (PS2), Ico (PS2)
2002
TimeSplitters 2 - PlayStation 2
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Metal Gear Solid 2 was a very strong candidate for my 2002 GOTY. It really was. Unfortunately it just wasn't anywhere near as devilishly addictive as TimeSplitters 2 was. Whilst TS1 focused more on pure multiplayer, with single player simply being variations of Capture the Flag or Deathmatches using bots, TS2 added a very nice story adding tons of variety to the gameplay while maintaining it's fiendishly awesome multiplayer. Oh, did I say "bot"? See, waaaay before the internet began messing with our games with patches and updates, developers used to have the decency to program in computer controlled characters for you to play multiplayer games by yourself. "Bot" back then meant "NPC", not "hacker" like it is today. *sits in rocking chair and smokes a pipe*
Honourable mention: Metal Gear Solid 2 (PS2)
2003
Pokemon Ruby - GameBoy Advance
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Being the Pokenut that I am, I surely couldn't have given this year's GOTY award to anything else. Ruby (and Sapphire) were the first of the GBA Pokemons and I have to say the best. The graphics were absolutely spot on, the gameplay flawless and the Pokemon just bordering the "too many to remember" mark. The sheer addiction these games can have will undoubtedly land you in rehab in future years.
Honourable mentions: Skies of Arcadia (GC), Virtua Fighter 4 (PS2), Dark Chronicle (PS2)
2004
Metal Gear Solid: Twin Snakes - GameCube
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I have to say, 2004 didn't entertain me all that much. It felt like there was a bit of a games slowdown. Still, the Cube was nice enough to give us a very nice remake of the original trip to Shadow Moses, with some lovely updated graphics and THAT scene with Grey Fox.
Honourable mention: Grand Theft Auto: San Andreas (PS2)
2005
Resident Evil 4 - GameCube
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Resident Evil 3 entered a kind of stale silly phase with the introduction of the Nemesis, but RE4 gave the entire series a fresh kick in the spuds. Exchanging fixed cameras and pre-rendered backgrounds for a now industry standard over-the-shoulder cam, and sparse corridors for enemy infested villages, RE4 reintroduced itself as the action-adventure game it always wanted to be. Having full control over aiming made the gory headshots all the more satisfying.
Honourable mentions: Fahrenheit (PC), Kingdom Hearts (PS2)
2006
Kingdom Hearts II - PlayStation 2
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Kingdom Hearts has a bit of a soft spot for me. The Disney element gave me the initial impression that the games might be a bit easy and kiddy to accomodate that audience, but the brutal and unforgiving boss that is Sephiroth proved me otherwise. Whilst the second KH may have had one of the slowest starts to a game I've ever encountered, the rest of the game just makes you forget all about the time wasted.
Honourable mention: Oblivion (360)
2007
Eternal Sonata - Xbox 360
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With everything officially moving onto "next generation" platforms, I was disheartened by the complete and utter lack of colour in games. Everything was tinted grey or brown, lighting was at bear minimal level to show off the latest stubble shadow effects on disgruntled soldiers' chiseled jaws, and everything ended up looking like wet rock. Then along came Eternal Sonata with an absolutely gorgeous visual styIe only surpasses the next year by Valkyria Chronicles. You come for the story, characters and music, but you stay for the gameplay.
Honourable mention: Bioshock (360)
2008
Shin Megami Tensei: Persona 3 - PlayStation 2
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I always thought that I was most addicted to Pokemon games. I obviously didn't know that Persona 3 was on it's way. On paper it looks like a disaster waiting to happen: half dating sim, half turn based RPG. However Atlus managed to pull off both phenomenally well. Already a sucker for turn based RPGs, the dating sim element was an almost guilty pleasure as a sociopath spark in my brain started chasing one girl after another. The story, the humour, and the characters were all just so well thought out and charming.
Honourable mention: Valkyria Chronicles (PS3)
2009
Shin Megami Tensei: Persona 4 - PlayStation 2
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Yup, two years running the PS2 takes my GOTY. Not bad for a so-called "dead system" (quote direct from my old boss at a games shop). Persona 4 took what Persona 3 did and just ran with it. The battle system is updated so you can control all your characters instead of giving them general directions and praying that they understand English, and there's a new part-time job side quest(ish) thing to earn a bit more cash. I felt that everything, especially the characters, were much better in P4 with the exception of the story. Without giving too much away; in P3 it felt like the story was more thought out, whereas P4 has the tendency to just throw in characters you've never seen or barely remember from hours ago in some weird plot twist. The true ending is particularly annoying, as you have to actively know what you're doing in order to finish the game properly. However, with all that said, we do have Naoto, Kanji and, my personal favourite character of the year, Chie to keep us entertained throughout this fantastic game.
Honourable mentions: Dragon Age: Origins (PC), F.E.A.R.2 (PC), Batman: Arkham Asylum (PS3)
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