@johnlyw Dark Souls actually did a very similar thing to what these guys are proposing, but doesn't have DRM.
In a way, the multiplayer feature alone works as a DRM, enough. You can play Dark Souls and thoroughly enjoy it alone without online, but you're missing out on a huge chunk of the game that makes it so special when you play without an internet connection to socialize. It's actually a pretty clever "DRM", one I think Watch Dogs should take as well.
@Assemblent Exactly what I'm thinking. Heck, even an asynchronic co-op would be awesome. Imagine that while you do side missions like hacking security cameras or something you can tag cops which are actually chasing another Aiden in his own "universe" for the other player to see. I'd actually probably like that more than straight up co-op because it'd be a single player game with a living online world.
It'd sort of make sense, too, as Aiden's basically masked throughout 90% of the game. Theoretically, he could really be anybody, so a "second Aiden" wouldn't necessarily break the forth wall.
@Sfr528 @Aleksa8 I suppose so , but regardless of perspective, it's insane to consider this game as one with a remotely steep learning curve. I mean, it outright tells you that you're doing something right. "Archfiend vulnerabitity achieved", "Destroyed cursed parts achieved" and so forth. Do we as gamers honestly need more tutorials to explain a game that's so pick-up-and-play as Sou Sacrifice? That's not to say the game doesn't have depth, but it comes nowhere near titles like Demon's Souls or Monster Hunters in complexity.
The one thing I didn't get about this review is the "Steep Learning Curve" demerit.
It couldn't be that hard to figure out the mechanics. You'd pretty much learn all the mechanics in the game within five minutes of play, and there's even a test mode for you to try out the function of each skill.
@IllegallyAwesum Until I caught on that this was in fact Raid Mode, I thought the Unveiled Edition was going to introduce time paradoxes as part of the storyline.
Which probably would have been awesome, the story was quite terrible. XD
Thing is I can't afford a Wii U. I realize that this is an old game, relatively speaking, but I do wish they'd dish out some of these updates as a DLC for my 3DS version.
@Teebown24 @Kickable @Aleksa8 Well I'm aware you can avoid killing anybody, but unlike Deus Ex, for instance, you can, according to erMonezza, easily switch into an action game, which kind of ruins the intensity between games like Deus Ex or Theif. It's like in Splinter Cell's original titles where when you're caught, it's a real "OH SHIT" moment, but just an "ah, crap" moment when you get caught in the new ones due to far more powerful gunplay. In Deus Ex, if you wanted an action build, you build one. But then your stealth doesn't function remotely well. And vice versa. Which is what I think Dishonered was apparently missing.
@erMonezza @mhaed What hybrid games like Dishonored could use is a much stronger RPG element to really force you to choose between stealth or gunplay, like in Deus Ex. High stealth attributes made the game play well in stealth format, but useless in fights and vice versa, thus catering to each style of play appropriately.
I never played Dishonored yet, but I'm assuming they tried to "blend oil and water" and thus your bad experience.
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