Alleluia_Cone's forum posts
I honestly cannot understand why videogame publishers are not more sharing with this information, or why they do not at least give a monthly estimate.
It seems particularly illogical since Hollywood studios are able to usually predict the release of their films and the making of a film involves far more money, people, and coordination than does the equivalent in terms of the development of a videogame.
Which is to say that I am pretty sure this information is not unknown. Kojima Hideo, for example, probably has a rough estimate on when Metal Gear Solid 4 will be released, but we, the public, probably will not know until this fall, which is a shame.
To be fair, this is the actual creator and developer of the game saying it. And if nothing else, given that the game is being made specifically for the Playstation 3, a port of the game, if it did happen, would probably come out more than a year after the initial release.And Capcom 10 times said that DMC 4 is PS3 exclusive and they are not going to do X360 version.
So sad
dimar19
Taken from http://kotaku.com/
By: Luke Plunkett
So Kojima's address at GO3 contained...not much, aside from a casual stroll down memory lane. Straight afterwards, though, I had a chance to sit down with Mr. Kojima (sadly, no tea OR biscuits) and talk Metal Gear, movies and "the rumble guy".
This year marks the 20th anniversary of Metal Gear. 20 years. It's a long time to be making the same game. So I ask him if he's surprised that he's still churning out Metal Gear games this far down the line. "I'm very surprised", he says. "Twenty years ago when I created my first one, I thought it'd just be over. To be more extreme, I didn't think the fist one would sell at all!".
Oh, but sell they did, and when games sell, you make more of them. "But I have kept making Metal Gear games", he says. "When I look back, while it looks like the same game, I've been adding new features and using new technology each time, so it's never felt like I've been making the same game."
This focus on new tech was a big part of his address, as with each advance in console hardware he says he was able to make fundamental changes to the series, culminating in the crazy wartime escapades of MGS4. "I have to say, the evolution of technology, that has helped me to keep 'creating' Metal Gear", he adds.
Since Metal Gear Solid 4 has come up, I do the polite thing and ask how it's coming along. "Its almost at the 'shooting stage' of creating a movie", Kojima says. "All the design and scenarios are finished, we're just completing the actual game".
It's been a long time coming, so it can't have been easy. Kojima agrees. "Nothing was easy", he says. "Everything has been hard, because we've set not just a high bar for ourselves but a number of bars. So there's nothing easy, everything is hard!"
With rumble having been a key aspect of the series thus far, I ask him his thoughts on the issue now that Sony and Immersion have made kissy-kissy. "I want to use rumble, yes", he says, "but it's a race against time. If it can make it in in time I'd like to use it, yes."
"The part that's troubling me, I cant really say...". He pauses. Oh, do go on: "...but we always designed the game without rumble, and I had great ideas without rumble, so if rumble comes back we have a decision to make whether to leave that new feature in or to take it out and replace it with rumble".
Could you patch it? A later update would at least give players the choice. "I want to implement it, rumble, yes", he says. "I'm not thinking about a patch, though". Oh. Well, early days, I guess. Maybe rumble and motion-sensing can't get along after all?
He won't say, but if he had to choose between the two, it looks like rumble would win out. His "other" idea doesn't have a nickname and a long-term relationship with the company. "Ever since MGS1 there was a specific guy, nicknamed the 'rumble creator', who worked on it for us", he says. "But he's been on a long vacation since we didn't think rumble was going to be in MGS4, so we're calling him back right now". Hmm. Long vacation sounds...ominous.
Moving on, I remind him of a comment he made last year comparing each of the three current consoles to "different kinds of dinner". Did he still think that was the case, now that all three are on the market? Nope. "They're more like a movie theatre metaphor", he says.
"The PS3 is like the theatre, it's a little bit high-priced but it has to be high quality as well. The 360 is a DVD, it still needs to be high quality but you need more variations, while the Wii is almost like a TV channel, because every game you have it with your family".
I look for a funny/revealing insight into the comment, then realise he's probably quite close to the mark. Still, by that admission, if the PS3 is Hollywood, is he feeling the heat of being the system's first big, exclusive title? "Yes, there is pressure", he admits, "but there is Final Fantasy XIII coming out as well, so it's not all me!".
Still on MGS4, I ask whether this really is the end. He's said repeatedly he wants to walk away at the end of this game, and the trailers seem to show everyone from the series getting together for one final shootout. So when MGS4 hits, will you hang up your boots? "Well, atually its really up to the users, its up to them to decide", he offers.
"If users want more Metal Gear, then I will probably step up as producer, like the James Bond series does", he says. "That way I can have new, upcoming directors making MGS while I oversee the project, and then perhaps I can move onto something new".
Something new, eh? Like your long, and oft-rumoured collaboration with Suda? "The collaboration with Suda is a little different", Kojima says. "It's something I've been thinking about for about 10 years now, but unfortunately can't concentrate on right now because we're so busy with MGS4".
Pity. So, Devil May Cry 4, going multiplatform. Thoughts? Comments? "I think it's up to each project, and the individual producer", he says. "If they want to take it multiplatform, they will". I'm going somewhere with this question, and he knows exactly where that is...
"But like I said, MGS4 is aimed for the movie theatre, it's aimed for the PS3, so the game's scenario and graphics need this theatre-type hardware. It's when a producer has a game that can work on the 'DVD level' that a game will go multiplatform", he says. Sorry kids. Your "OMGMGS4360" banners will have to come out another day.
Since we've opened up this can of worms, I may as well get his thoughts on it. Why, I ask, do you think this rumour simply refuses to go away? "Because 360 owners want it on 360, obviously", he quips.
Righto. Moving right along, I ask about Kojima Productions. Does having your own company make it easier to focus on games, or are you finding yourself caught up in boring business stuff?
"That's a very difficult question to answer, because I can't really say", he says. "It's both. It's now quicker, the speed of making games is faster. But at the same time, because of this speed you need to make tough business decisions quicker, so it's had both its good and its bad points".
Anyone who's sat through a good, hearty MGS talk-fest knows Kojima loves his movies. So I ask, if you had your time again, would you have still gone into games? Or would you have rather made movies for a crust?
"Well, if I could go back in time to the point where I hadn't created a game yet, and didn't know how much fun they were, then I would probably choose to become a movie director", Kojima says. "But, don't get me wrong, it's really fun to create games, and knowing how much fun games are I'd take the same path. I hope I can continue to create games for as long as I live".
But what about media outside of movies? Do you draw inspiration from books, comics and music? "Well, yes, everything", he says. "Novels, comics, it all effects me and inspires me. I only have 24 hours a day, so I listen to music while I work, I can read books when I get home and only after those, because they take so much time, do I watch movies. But they all inspire me".
And that was that. Charming fellow. And rad MGS4 shirt to boot.
I totally agree. Moreover, back then, the consoles were actually substantially different from one another and offered a unique gaming experience. Whereas today, as much as Microsoft and Sony lovers would like to say to the contrary, the Xbox 360 and Playstation 3 are basically the same system.I have to give it to the Saturn, Psone and N64 era hands down! I think that was the 6th generation of gaming I'm not sure, but it has to be the best generation of gaming to date.
- CD format was introduced(Big Change)
- CD playback was included in the psone and Saturn
- Sony jumped into the video gaming industry(Big Change)
- Nintendo got owned by Sony! Lol Sony strikes back!!! For those that don't know Sony took the spot as conosle leader in sales from the all mighty Nintendo, after the whole Sony and Nintendo feud with the Snes.
- The analog stick was introduced(Big Change)
- Sony later included two analog sticks and made rumble standard in their controller(Big Change, also ownage towards Nintendo)
- 3D gaming was introduced and became standard(Big Change)
- Tons of historic games from each camp were released: Mario64(mario in full 3d was a huge leap), Oot(don't know why), Goldeneye, Tekken, MGS, Nights, Panzer Dragoon, Perfect Dark, Super Smash Bros., FF7(don't know why), and tons of other 3rd party games and series were released back then.
Imo of course, what do you think?
CB4McGusto
I have problems with my download speed as well, so much so that I usually download onto an external hard-drive then load it up into the Playstation 3. My computer is many, many times faster than the Playstation 3, even though the latter is wired and the former is wireless.
They really need to fix this in a future update.
Why does this guy keep making threads about the same topic? I'm pretty sure everybody on this entire forum realizes that viper7721 owns an Xbox 360 and thinks it's going to sale more units than the Playstation 3. So what is the purpose of hammering this point over and over again?
I say this especially because according to him the superiority of the Xbox 360 is so clear-cut and self-evident that it need not be discussed.
Looking at it simply by the profits Microsoft makes from its video game business, the Xbox and Xbox 360 have been far from successful. I'm not sure they've made a single dollar of profit on either console. If anything, Microsoft is attempting to secure enough market share so that by the next generation they will be able to start making profits from this division within their company.
They are trying to do the same thing obviously with the Zune. Although I think the Playstation = iPod comparison is a flawed one, Sony does not have the type of grip on the market that Apple does. Moreover, the music is the same across all mp3 players, this isn't the case for video games. The only way Sony could insure such dominance is if they were the makers of GTA, FF, Mario, Zelda, etc., which they obviously are not.
I think it would be difficult for the Xbox 360 to match Playstation 3 sales long-term unless they can sell substantially more than 10 million consoles in Europe (The case of Japan is a lost cause, it would be lucky to manage sales of over 1.5 million over there).
As for America, it is possible that the Xbox 360 will outsell the Playstation 3, although that isn't a given. I personally envision a sales advantage for Microsoft in America of 5-10 million, but I doubt this will off-set its disparity with Sony in Europe and Asia.
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