@moviequest14 What you said is true, but I don't think Dream Drop Distance is the best example. In that game, characters have the same voice actors previous movies. It is nice to see that the voices didn't change, since we were used to them, but Sleeping Dogs is a totally different case. Sleeping Dogs is a new IP, with entirely new characters. We've never seen them before and even though they might benefit from having famous actors voice them, having unknown voices certainly wouldn't harm the game. I agree with what you said, but I think the cost of having famous actors play new characters is too big and won't really help sell the game so much. One more thing, what if the game actually sells well and they decide to make a sequel? If that happens they will be stuck with those expensive actors, because if the voices aren't the same, people will complain. This is just my opinion though, and I really hope the game sells well.
I doubt any of the Big 3 would buy Activision, they are too worried about their next consoles to just spend billions on a company (I'm sure Sony is probablt thinking about the PS4 too).
There is some very good music from recent games like Zelda Skyward Sword, Skyrim, Metal Gear Solid and more. It's just too recent to compete against nostalgic soundtracks from Mario or Final Fantasy, for example. Give it some years and we'll be saying " Remember Skyrim's main theme, that was awesome"
@Clanseter66 I would change FF VII for FF IX and change Halo for some Mario game ( mostly because I haven't played any Halo), but that's some awesome soundtrack you put there.
@LindBergh2007 @abHS4L88 You do realize that this is positive for Nintendo, right? He's basically saying " I don't want to use the screen in the Gamepad, and I don't have to", which is great news. This is the first Tekken game for a Nintendo console, this already shows that they are receiving more support than they used to.
There are certain genres that benefit from the use of the Gamepad (RTS games) and some that would be better not using it, which, according to him, seems to be case with fighting games. It's no big deal. Every developer can decide whether to really use the Gamepad or just use it as a shortcut or something to clear the screen. The fact that Tekken is going to be released for the Wii U even though the controller isn't being fully utilized is a great thing for Nintendo and for other developers that might be cautious about developing for that console.
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