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Archang3l_666

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#1 Archang3l_666
Member since 2005 • 113 Posts

[QUOTE="_Impmacaque_"]

[QUOTE="spookykid143"]

It's a military sim what do you expect it to look like?

cobrax55

That's exactly the point - the genre is played out to death and I have absolutely no desire to see more identically set and designed military sims. That said, I'm out of this thread. Too many fanboys who can't read before they post.

really? and where are these other military sims you speak of?

Just leave it at ignorance is bliss

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Archang3l_666

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#2 Archang3l_666
Member since 2005 • 113 Posts

They might actually make it, I don't know, somewhat playable at launch this time. Oh, and they might actually stop trying to create voices with computers, and actually, shock horror, hire someone to do the voice acting. Or actually fix the stupid death animations. Meh, sounds like too much to ask.TheOtherTheoG

They have voice actors for commands and status reports but they only say the words and the game assembles them according to the situation because there are, shock horror, so many possible situations that narrating all the lines isn't feasible and they (or any other developer for that matter, even big budget ones) don't have the kind of money for that many lines of dialogue.

The only possible route they can take is the FSX one where to voices are so distorted that you can't tell the difference in the pronunciation of the words but also have to read cause otherwise it's borderline unintelligible.

Oh boy another military shooter!!!! This time with EVEN better graphics!!!! Oh my, I cannot wait. /sarcasmDillonShwing

Because this is so similar to all the other shooters on the market. /sarcasm

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Archang3l_666

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#3 Archang3l_666
Member since 2005 • 113 Posts

Spacechem - that game can make you feel like a genius when everything is going right, but can also make you feel as dumb as a rock sometimes

ArmA 2 on harder difficulties

Europa Universalis (or Victoria or Hearts of Iron)

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#4 Archang3l_666
Member since 2005 • 113 Posts

[QUOTE="SPYDER0416"]

With the much more anticipated Battlefield 3 and MW3 on the horizon, I wouldn't have made my move to show it this year but whatever.

SamiRDuran

I anticipate arma 3 more than bf3 and mw3 as well as the whole arma community.

This.

And i know what ArmA is and what Take On is but WTH si carrier command?

From the only video i found looks like a cross between ArmA (or VBS2) and Halo (in sci-fi weapons and vehicles). Looks cool. Hope they do it right, but ArmA 3 is a must buy for me and probably Take On Helicopters too.

If DCS, Bohemia and the Steel Beasts developers (don't know their names) would get together to make a game it would be... no words....

P.S: Also hope Iron Front (a WW2 game with the ArmA 2 or ArmA 3 engine) from Deep Sliver comes out right.

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#5 Archang3l_666
Member since 2005 • 113 Posts

Good grief. I am very, very surprised, that came out of nowhere. Can't wait, there really isn't anything else like it, still, since 2001. I can't wait.[QUOTE="PcGamingRig"]

[QUOTE="SPBoss"]Wish they simplify the controls a bit thoughskrat_01

still haven't got used to them, eh?

im psyched for this though, especially that scuba diving shot... :D

Honestly of all things the command interface, context controls and all those bugs and quirks (physics) really need an overhaul. ArmA 2 has been virtually unchanged since OFP, and I've known the control scheme off the back of my hand since then. It's just not very intuitive, or as intuitive as it could be imho. With a bit of streamlining the GUI it could be a bit more accessible without losing all those command functions.

I'm ok with the interface. I'm hoping more for some AI improvements. As in better use of cover and concealment.

I've seen many times a friendly or enemy AI going prone when shot at and not going for cover, even partial is better than nothing, and very poor use of concealment, be it dropping a smoke or going for a bush.

Oh, and rendering grass at greater distance even on a low or medium config, even if it is more primitive, to at least have some functionality other than obstructing the view of the one lying in the grass.

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#6 Archang3l_666
Member since 2005 • 113 Posts

I think I'm more interested in this than BF3. I hope they improve the AI so it uses cover and concealment better.

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#7 Archang3l_666
Member since 2005 • 113 Posts

Play ArmA 2. It's by far the hardest game you'll find, especially at higher difficulty levels.

And, yes, it's the complexity and depth of the game that makes it hard. Because besides pointing and shooting you have to adapt and plan every move. Never lose spatial awareness, etc. It's a game where it can go from good to impossible in seconds.

And difficulty doesn't mean you just die faster. You and the enemy have the same health but the more you increase the difficulty the more they start using more complex tactics. That's what makes a game hard, not just twitch and memorizing the levels.

Even in coop multiplayer on a good server (that means most in not all players have headsets and communicate) you'll have a hard time beating the AI if you don't plan ahead.

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#8 Archang3l_666
Member since 2005 • 113 Posts

No. It's represented by it's history.

A consloe may be represented by what de manufacturer behind it deems as target consumers and the consumer mindset and expectations is based on that. PC is represented by it's history, The games that stood the test of time and that's what a PC gamer or someone who wants to get into PC gaming expects, not the bored office worker.

Take a look at GOG... that's what PC is represented by.

As time passes new games represent the PC. As Battlefield 1946, Battlefield 2 and Counter-Strike set the standard of online play, Supreme Commander and CoH for RTS, Sins for 4X, etc.

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#9 Archang3l_666
Member since 2005 • 113 Posts

[QUOTE="heysharpshooter"]

to pass on ones genetic code for the generation... the purpose of all life...

Xtasy26

So, you are saying, you live your life just to "pass off your genetic information" to the next generation.

Basically yes. Don't be offended but this might be yours as well. But it's not that simple.

The brain's pleasure centers are most intensely stimulated during the act of mating through a cocktail of hormones (endorphin, adrenaline, etc.). That's your brain rewarding you. These chemicals can be released through other activities (completing a task, learning something new, eating something good - we could get into detail with this as what you think is good or bad is also hardwired into the brain for your own good).

Pain, foul odors, bad taste (food and drink not art) is the brain warning you of something wrong (internal or external damage - disease, cuts, burns, etc. -, unsafe food or drink).

So you are wired to pass on genetic code and ensure that your future generation manage to pass it on too, possibly more successfully, (pleasure centers are activated) and avoid being damaged (alarms go off).

Heath's experiments were based on findings from a decade earlier that administering a mild electric shock to the equivalent brain area in rats - the "reward centre" - would send the animals into a state that looked like ecstasy. The rats would work at complex tasks over and over for the promise of another shock. Heath wondered whether his human subjects would react in the same way - and they did. When they were given a shock they said they felt good. And when handed the electrode's controls, they just kept on pressing, again and again, sometimes a thousand times in succession.

New Scientist - 11 October 2003

http://www.wireheading.com/pleasure.html

Edit: Sorry, worded wrong. You are programmed from when you're a baby to survive to reproduce. How you do it depends on circumstances

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#10 Archang3l_666
Member since 2005 • 113 Posts
  • I enjoy train simulator, i have MSTS and several German Pro Train add-ons and have Railworks on Steam from day 1
  • I pick the medic class whenever i can in ArmA 2 since i feel that no one that is a medic does his job right (stick with other players so he can always be close)
  • in FSX instead of completing or makeing scenarios i like to just like to pick free flight and imagine my own (been using FSP lately though)