Also. I honestly think Eddie Makuch, over the recent months, has been providing GameSpot with some of the best and most articulate new articles. He always has something to say that's actually relevant.
This just makes me love Gamespot more. While Tom McShea's review was lackluster, it was only his opinion. Gamespot is known for being hardasses. Which is a good thing, I think. An 8.0 on GS is a 10 on IGN. So when you get a 10 on GS (which happens never, really), you know the game is a real, real gem.
@ashyblood 60$ is a large investment when the purpose of video games is fun. If people aren't going to have fun with -this- game, why should there even be a thought of a "down payment" for future developments in the series? Let alone, it's costly. We're here to play good games now, not the future. Don't support a game for "what may be" not "what is."
I just like the fact Metro: Last Light was made with a fraction of the budget for MoH: Warfighter. When are major publishers and developers going to realize that cost =/= success, or greatness? I think these articles, while a bit jarring, bring us back to how passion makes good games, and comments on the ever-rapidly-progressing monetizing of video games: where money is trumping fun.
But XCOM is a strategy game. How is that going to be maintained when it becomes a shooter? Or will it even be maintained at all?
Honestly, there is so much room for improvement and expansion within the parameters laid out by Enemy Unknown, they could make it 100x better and it would be an insta-classic.
"This approach to dialogue is echoed across books and films, and in fact, the novelist Kurt Vonnegut advised aspiring writers that 'every character should want something, even if it is only a glass of water.'"
I was surprised when I saw this familiar phrase in the article! It's so true, and so note-worthy. I'm impressed this was talked about, and now I'm eager to see if McDevitt adheres to Vonnegut.
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