That's right,
I managed to escape.
World of Warcraft was incredibly fun, drawing me into its massive, detailed fantasy world, and even made me think about it when I was not playing, a rarity considering my busy schedule. It left such an impression I wrote a review for the game (feel free to vote for it!). I would go so far as to say that World of Warcraft is a requisite experience for any role-playing gamer, even if they end up not liking it for one reason or another; ten million active players worldwide attest to that appeal.
A Dwarf Hunter with pet Bear
Regrets If there is one thing I regret it is that I was unable to play World of Warcraft with my brother-in-law and adopted brother-in-law. Both have Level 70 characters that they play in a guild, doing instances and raids, and my character was just too low level to really participate with them in anything of value. I did get to talk to both of them, which I rarely do in real life, which was great. I was able to hook up with
Allicrombie briefly one evening for some shared questing and chit-chat, which was fun. I had meant to meet up with several other Gamespot users, but we never intersected for one reason or another. I regret that I am unable to go back in and play with friends. That being said, I enjoyed myself most when I was soloing (questing by myself), mostly because it seemed every time I hooked up with another player they antagonized too many enemies at one time, resulting in my death.
In the end, I would keep playing if not for the high cost in both time and money.
Time
World of Warcraft is a huge time suck. The irony is that you pay for time to play, so not playing feels like a waste of money. You are in effect incenting yourself to play by paying for your subscription.
You can just hang around outside in the sun all day tossing a ball around, or you can sit at your computer and do something that matters!
Payment aside, I
want to play all the time. There is such a huge world to explore and so many things to do that I am eager to get back in and continue leveling up, acquiring new gear, and visiting new people and places. The problem is that I would play for just a few minutes beyond the time I wanted to stop, then a few minutes more until it spiraled into a couple hours of lost sleep, something an employed professional cannot afford. This means only that the game it too fun, which is a bit ironic, no?
Pricing
I have a problem with their pricing structure. Assuming the cost of $15 USD (U.S. Dollars) translates internationally, Blizzard is taking $150M in subscription fees per month, plus about $50 per player in initial costs/income - depending on how you look at it - to purchase the game itself (which cannot be translated, because we would have to know how many people have ever purchased the game, not just current players), a single subscription equates to 600 diapers or 22 cans of infant formula over the course of a year. It's also about the same as a Netflix subscription, or going to the movies and ordering a popcorn once a month.
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The Valley of Kings
The argument is that these fees pay for maintenance and ongoing development, such as new content and balance adjustments issued in patches. There are
at least 223 servers for World of Warcraft that are used and maintained in perpetuity. While there are costs to operating, maintaining, and troubleshooting servers, there is no way it could begin to approach the $150M level of income Blizzard generates from subscriptions every month. Further, additional content from patches and expansions is primarily targeted at the level 70 users (the current leveling cap). It makes sense for Blizzard to focus on these hardcore players because they comprise the base of suscription revenues, but the high subscription revenues and lack of updated content for lower- and mid-level users diminishes the appeal of paying.
In addition, I lack the time to take advantage of that $15 subscription. As it is, every minute I am not playing I am wasting money. Every minute of the month you do not play your cost per minute goes up. Assume there are 744 hours in a month, that would be $0.02 per hour of gameplay if I played nonstop. If I play one hour per day for 31 days, my cost rises to $0.48 per hour. Certainly it beats playing in the arcade any day of the week, but if Blizzard offered a pay as you go system with rollover minutes, much like a cell phone service or even a parking meter, at least I am paying for my actual play time.
I would rather pay $50 for a game or game collection like the Command and Conquer Saga that I will play for the next six months to a year (or longer) than subscribe to a service. If I play the Command & Conquer saga for the next six months nonstop, it would be $0.01 per hour, half the cost of World of Warcraft. I get unlimited playtime for a single price, and I typically go through games slower than other gamers due to other commitments that occupy my time.
The ogres of the Mo'Grosh Stronghold will have to wait
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