I'm barely out of my teens, and I know many who are still in their teens that played those games. Eternal Champions was .. interesting, I'll give you that.
Well, by calculated, I meant that every move they make seems to be totally financial without fail. It all seems to be about squeezing every last nickle and dime out of their fan base.
I understand that its a business, but do they have to make it so obvious? (lol)
Like that weird move where they canned Mega Man Legends 3 for no reason. I mean, I understand that the fan base wasn't showing enough interest, but their reputation was starting to go down the drain a little before that. What would it have costed them to have shipped it and taken the (small) financial loss in order to restore their fan's faith in them?
Sega does that kind of crazy sh!t all the time, can't Capcom do it once?
That's just something that's always bothered me about them.
Well, do you mean a decline in popularity in the west?
To be honest, I don't think that Virtua Fighter was ever popular over here, we've only ever gotten the late console ports. Most of the real Virtua Fighter scene is over in Japan, where it is (as far as I know) as popular as ever.
But they just seem so shrewd and calculated to me, I don't know..
Even Ono doesn't like the way they work. He said that for all of the success of Street Fighter 4 and what it did to the fighting game industry, they haven't really promoted him at all. He said that all they give him is more work. And didn't Seth leave Capcom, or am I wrong?
I don't know, maybe I'm just riding the hate train.
I was just bringing that up because it's a charge that is often leveled against the game.
And I don't feel that both sides of the argument are often shown.
I was looking into DOA5 earlier this year, but I'm really enjoying TTT2 at the moment. Oh, who am I kidding, I'll probably end up buying it anyway. My TTT2 play might suffer, though.
I actually disagree with that popular notion that DOA alienates its audience.
Growing up, most of the people who I saw playing those fighters around me were actually the girls, not the boys. Most boys found the game's art style unappealing and "Barbie looking" with it's emphasis on fashion and clean-cut Ken-like males. The girls also seemed to enjoy its pickup-and-playability.
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