I wonder if they're using this to try to gauge how much demand there still is a for a console Kingdom Hearts 3.
I have to admit, it's just been way too long between the actual Kingdom Hearts entries for comfort. I have to believe that the general interest has taken a giant hit.
Some games are intentionally created at 30fps and should remain as such.
Mario Sunsine always comes to mind when discussing this. Miyamoto originally created it a 60fps but later changed it to 30fps. He said it didn't really feel like Mario at that level. It (60fps) can sort of change the feel of a game and isn't always necessary.
I wonder what the release window for this game is. I guess it's another reason for me to consider buying a Wii U pretty soon(the other being the Wind Waker remake).
Yeah, 360 has the U.S. PS3 has most of Europe and Japan. which, at this point, makes them pretty much even. I assume the PS3 is getting ready to surpass the 360 very soon because of European sales. They are a very large market and tend to prefer Sony over Microsoft.
@HydePark1980 Most likely has something to do with its architecture. I maybe wrong but from what I've managed to dig up, it looks like Wii U has a slightly slower CPU than PS3 & Xbox 360 but a significantly more powerful GPU as well as more RAM.
It seems that some developers can adapt to it better than others. The ones that can't are most likely getting confused by the different strengths the Wii U has.
@decoy1978 Yeah, Sony really screwed themselves with that architecture. That's probably partially to blame for PS3 being 2nd to Xbox 360 sales-wise.
I'm not sure if Wii U's architecture is considered complex or easy to work with or not but for Nintendo's sake I hope it's closer to the 360 than the PS3 in design or they will keep missing out on multi-platform releases.
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