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NLFHR #12 - Call of Duty 4: MW "Variety Map Pack" review.

No Love for Hype Rule number twelve. Cracking down upon another map pack, with so much hype... It brought the forest down. Technically speaking, and not so redneck-ish - It broke Xbox LIVE for a full day. Dissallowing ME from buying this map. Thus pushing my bashing up for nearly seven hours.

Reminder for those whom ignore ignorance like an ignorant fool: Others tell you why you SHOULD spend ten bucks on this pack, I tell you why you SHOULDN'T. Oh, and for you know who you are, report my blog for having "ass" in it once more... And, well quite frankly I don't know what I can do other than badmouth the walls.

NLFHR Numberó 12 - Call of Duty 4: Modern Warfare Variety Map Pack Review.

Well, I'll start off with the name. In the past twelve... This is the longest name I have ever had to type. I just lost over 0.004 of a second typing that name.

The Price: Has it ever come to you when you say "The Heroic Map Pack for Halo 3 was worth it's money", you get crap trown at you like rocks, calling you a capitalistic bastard that sucks off the domestic income for leeching ten bucks for a few lousy maps? Well, I didn't. I always waved the flag saying "The pack is overpriced, worthless and only has one good map". And if I say the same for Call of Duty 4's new maps, I get treated like a king for being so nice.

When I say "The maps are great and all, but ten bucks? It's a bit like charging nine dollar for a gummy bear just because it's ****ing green.", I get laughed at. And when I follow it up by saying "I am serious... For once", my rep goes down.

After the hell I've gone through actually ACCESSING the damn item, attempting it to download for around fivehundred times and then having to wait two and a half hours for it to actually complete downloading... I expected a helluvalot more than three times Vacant, and a rip off of Rainbow Six Vegas 2's QCB Training.

It's ten bucks, 800MS Points. You got four maps: Chinatown, medium sized and confusing as hell. Killhouse; The CQB rip-off, and half the size of Shipment. TV Studio: The map that slaps snipers in the face, and shotguns are adored. Creek: THOSE GODDAMN SNIPERS!

The Content: Just like I said half a second ago:

Chinatown is the worst of all four. It's got a hellish layout, confusing and rather idiotic with gates you gotta walk half a mile around for just to enter, cars that assplode all over the place and TWO turrets that either slay a team twice, or does nothing. And, there's too many Video Rental stores all over the place, it's almost as if it's a Hentai-a-palooza.

Oh, and this one is as common as dust can collect on unused stuff. I'm already starting to get annoyed by this map.

Killhouse is the silver winner of the worst map, cause you don't even get to play it outside of Team Tactical. Makes it a worthless addition to your list if you're a Deathmatch guy like me.

Creek wins the bronze for being the ****tiest. It's Snipers Alley all over again. Headshot, headshot, headshot, headshot and the insane yell of a fourteen year old screaming "THOSE GODDAMN SNIPERS!". It would've been second if it weren't for that insane, completely random and extremely strange yell from a random guy who got killed by a sniper.

TV Studio(or whatever the hell it's named) is the rip-off of the first mission in Act I of the main story. Al-Asad's Broadcasting Studio. It's when ESPN meets al-Queda. Gold. I love it. The shotgun is by far the best gun you can pick. Or, P90/MP5. Close range killing. With tons of TV's that will shatter. And tons of Grenades that go blowin'.

The Stuff(I would like to mention, but didn't fit in any other categories): You can ONLY play under three modes: Team Deathmatch, Team Tactical and Team Hardcore. None of the other modes work with the new maps. Hopefully, they'll change that soon.

Oh, and I'd STRONGLY advise you NOT to play just yet. There's a horrible lag going on for two days. Probably over 500.000 people playing the same mode, but hell... Who am I to tell you what you shouldn't and should do. Well, I am BraindeadRacr, and I say you should buy this map right now, and take consideration to my mentioned issues.

Oh, and have fun not playing for the next twenty-four hours. And if you do, the lag will kill your attempt-to-have-fun. :)

G.S: They don't review DLC. Shame.... Shame... Shame...
BDR: 8.7

The five things I hate about Call of Duty 4: Modern Warfare's Online.

After three days of being verbally attacked, and learned how to use the word "b****" in atleast twenty new ways... I had enough of Call of Duty 4: Modern Warfare. The fact that someone gave me props for using a shotgun kepts me playing for an additional three hours today:

"Oh you were the one that kept blasting people away with the shotgun last round? That's cool, y'know. I prefer people killing up close and personal. Requires more skill than just sitting away, clicking a button and one-hit-killing people. Exactly why I hate snipers."

Nice fella'. It's making me feel so good about myself just knowing that I blasted peoples faces away with shotguns. 49 headshots, baby! With a damn shotgun! If Call of Duty 4 was real life, they wouldn't have any heads anymore. One more brain-boom and I got myself a shotgun with Blue-frickin'-Tiger.

It's a helluvalot more effective that I already thought it was.

Anyway, the title. Five things I hate about Call of Duty 4's online. Now, don't get me wrong. I love the game. Otherwise I wouldn't have gotten 9000+ kills before saying "I hate it", right? No, while I adore the game. There's five things that I disgust with my hell inspirated soul and flesh.

Starting with number five:

5. Dragunov Sniper Rifle.

There's a reason why the most deaths I recieve from sniper bullets are shot from the Spetsnaz Dragunov .50 Semi-Automatic Sniper Rifle. And that's because it's so damn accurate. It's got a rough-cut wooden recoil stick that wouldn't allow the gunner to fire a second bullet at 90% accuracy.

Infact, if the dude misses the first shot. If he fires a second within two seconds, that thing will either miss me by six miles, or digg into the ground five feet from the damn rifle.

There's also a reason why the thing got abandoned by Russian snipers soon after the Curtain fell. That's because the Barrett .50 Cal fires a bullet at pencil-dot accuracy with hallow-tip bullets, without a helluvalot of recoil.

Back to the point, the Dragunov is so lightweight, the user should get a recoil of a seizuring rat when firing two direct shots. And usually, they impale my hallow skull, between the eyes, and killing me. Totally not going according plan.

4. Matching up and Ranking.

Half of the time, when there's twelve players in the room. I get teamed up with all the Level 45/55 guys, while the other team has one or two first-Prestige Level 40's, along with a number of Level 20's. I got no complaining when I got the experienced players on my side.

But sometimes the odds turn around, placing me with unexperienced players, while the other team profits of having nearly six two-day-total-plus players.

What suprises me with this one is: How hard is it to equal it out?

3. Mute-Players.

For as far as I know, you can't mute them annoying sons of b****es in the Lobby. So if you mute them ingame, they can simply continue whining after.

2. M9, Mk.22, and other Military Personnel Pistols.

I'm wearing enough armor to withstand bursts of M16A4 bullets. And yet, if a guy shoots me in the chest with an M9 Pistol twice. I die. The reason why I hate pistols is that they are supposed to be like this:

"Aim for the head if you want to kill with your side arm. Aiming at limbs, will only cause you to lie in that wooden casket of yours sooner than you ever expected."

Pistols are great weapons. Ofcourse they are. But, you're either playing as the elite special operations forces from all over the world. They're packed with body armor. The only way a guy could kill me with his side arm would be if he aimed at my legs or face.

Otherwise, he wouldn't even be able to kill me with his first 11-bullet magazine.

Ofcourse, the Desert Eagle can penetrate armor like butter. But a silenced M9 pistol. That just can't penetrate armor when I'm atleast 20 feet away from the guy. Headshots, the best gun you can have then is a pistol. Two-shots-in-the-chest-equals-kill... Bull****.

1. M-for-Mother****er?

For crying out loud, it's unbelievable how many times I came across someone who's born after 1996. Playing the game, ordering me and others around like Chief Sergeant Pampers. I can live with tons of 13-year-olds playing, for as long as they shut the **** up and play the game like us.

Either go watch porn, or go back to Halo 3 where you came from.

Call of Duty 4 - It's called "TACTICS", you ignorant idiot.

Tactics.

Call of Duty 4: Modern Warfare tactics.

The tactics that seem to be as legit as they can get, but still cause your reputation to sink like a brick.

All you do to use "tactics" is a bit of thinking. Like "Flank Flag B by running straight into their base with a P90". But the tactics I'll be referring to are the perks and weapons. And the clever combinations you can create. See, in the past two days I never recieved so much b****ing from players about my weapon-of-choice and the perks I use to be a helluva lot more effective that way.

Try this set-up. From what I have noticed; It's so damn effective, and so under-used, no-one'll expect it.

M1014 Fully Automatic Shotgun.
Grip. (Replaces perk 1)
Golden Desert Eagle.
Perk 2: Juggernaut.
Perk 3: Steady Aim.

If you're a run-and-gunner like I am. This is a set-up that will get you the upperhand by miles. However, don't EVER use this set-up on Countdown. It's the only map where this will work against you, instead of in favor.

Tactic: Keep running. It's the whole objective. Rush enemies. Just keep running, blast away when you're close enough. If the target survives your 4-blasts, smack Y and button-mash the Right-Trigger. Your D-Eagle will blow him away. If you run out of ammo, just die. Don't matter. By the time you'll waste all your ammo - You'll have a 5:1 Kill-Death ratio.

Enemies will have a hard-time getting you down on a distance cause of your Juggernaut, allowing you to get close and blow them away. At P90-standard range, you'll get your average kill with the 4th shot. Close range is ALWAYS one or two shots.

The point of having Steady Aim in fire-from-the-hip firing is the following. You'll be run-and-gunning 100% of the entire time. There's no time for you to get a right aim at the guy. The whole purpose of a shotgun is to blow away, rather than picking limbs.

The grip allows you to get M4-like accuracy at medium range(atleast 40 yards, that's twice of what an actual shotgun is capable to remain accurate at). Exactly what you need if your target makes a run for it.

The D-Eagle by the hand is extremely effective on Pipeline and Strike. Incase players are inside buildings, or above you. Go prone, take out the D-Eagle, move behind cover and slowly fire 5 single shots. Slowly, to keep maximum accuracy. Why should you use the D-Eagle? Cause the guy will no doubt be the winner if you decide to run in with the shotgun. He's got 50% more chance to nail a headshot.

In my expirience, these are my Kill-Death ratios on the past ten games I played with the Shotgun set-up(Team Deathmatch).
(Map - Kills - Deaths - Win/Loss)
Strike - 39 - 11 - Win
Pipeline - 27 - 14 - Win
Strike - 32 - 19 - Win
Downpour - 29 - 9 - Win
District - 17 - 10 - Loss
Crash - 37 - 18 - Win
The Bog - 41 - 16 - Win
Countdown - 14 - 14 - Loss
Pipeline - 23 - 8 - Win
Downpour - 19 - 11 - Loss

In the end, I've been called:
Juggernaut b**** - Roughly six times, one time the guy was speaking with a heavy French accent. Could've ment anything.
Shotgun b**** - Over a dozen of times.

And quite alot of other combo's... Oh, and my rep went down 4% cause of it aswell. Some people take this pretty damn serious, eh? I mean, you got all reason to be pissed if you can't get the kill cause I have Juggernaut. But, being so hardcore about it?

The Bog for example. Everybody was sniping. Everyime I flanked them by running through those two buildings, and start blasting all eight dudes hanging out behind that wall. I repeated that progress nearly five times. All my teammates were in the middle, trying to counterattack by sniping back.

In the end, those idiots were clever enough to re-do the same thing nearly five times. Re-position behind that wall. Group up. I run through, kill atleast seven. Recycle progress. And then they accuse me from cheating? No, that goes too far.

This game's running down the same path as Rainbow Six Vegas and Vegas 2. Use a shotgun, and you're the Anti-Christ. What a damn shame. I love shotguns. The 500 Tactical in Rainbow Six Vegas 2. The SPAS12 in Vegas 1. And now the M1014 in Call of Duty 4.

It's not because I can't get kills.
It's not because I run and gun to preform suicide attacks.

It's because I still do some thinking to how and what guns I use. It's simple. Long range protected by Juggernaut. Allowing me to get close without dying. The grip for superb accuracy when getting closer. The Steady Aim for increased accuracy when blasting away multiple targets. And if I run out of ammo during a 5-1 attack, switch to the Desert Eagle to finish the last one off.

And since just about any map has a few buildings where usually, all players cluster up eventually. Here's why the shotgun is pretty much effective on any map.

There's risks to it. It's not like I'm fully protected by Juggernaut. Snipers still one-hit-kill me. Headshots do so too. Most maps have open lanes which where anyone can turn the tides.

If thinking clever makes me evil, I must be playing with 4-million boneheads.

Edit: And this Coke is to having 400 blogs. This is 35% more SPARTA!!!! than 300.

No Love for Hype Rule #11: Hooters.

Well, partially. In this one, I'm gonna strike down on Perfect Dark Zero. A game what you can consider a Boob-fest. Filled with underdressed ladies. It's a true evolution how they advanced in graphics, and quite franky, turn the name Joanna Dark, which used to mean "Badass Chick"; Into "Nipple.". Quite funny how Microsoft advertised this game. Go to FHM.com and search for Joanna Dark. From bounty hunter to "I'm so sweaty... I need a hand taking this leather suit off...".

I know you were helping yourself to some Aloe-Vera and tissues when FHM released those.

Anyway... A launch title on the Xbox 360. A heavily hyped game considering it's original title "Perfect Dark" was so damn good, you just couldn't go wrong.

I guess I should remind you that EA's been re-writing great game formula's and infact killing them for as long EA's been creating games. How narrow-minded of me to think that Perfect Dark Zero only could've followed the "Highway to Greatness" because RARE and Microsoft worked on it, not EA. Such a damn shame that they took the "I GOTZ IDEAS!" Exit, and decided to hang along the "Highway to Hell".

Also known as Interstate 10. (Hell's Highway)
Famous for it's restaurants with Gordon Ramsay. (Hell's Kitchen)
Where EA dines daily. (Go to hell)

Anyway.

Perfect Dark Zero.

Let's see... I played Perfect Dark on the N64. The best First Person Shooter ever created. Closely followed by 007: Goldeneye. I never had such entertainment playing against bots. Huge selection of weapons. Alot of levels. Alot of detail in what set-ups you wanted. All in all, great game. If Nintendo weren't such a bunch camping b****es and just hand everything over to RARE, odds were in Microsoft's favor and ours that we could expect two of the greatest games of all time to make it to the Xbox LIVE. 007: Goldeneye and Perfect Dark.

And since I'm already complaining about Nintendo.
- Stop poking Mario. That little plumber needs to find a new job, rather than saving the same old knucklehead bird that keeps on being abducted by the same pointy dude that keeps on being slammed into the ground by Mario.
- Oh, and after nearly 20 Zelda games...
- Add Donkey Kong...
- 90% of Japanese and Chinese Video Gaming Entertainment "Figures" - Which would only add up to six, Mario, Link, Luigi, that pink thing, that blonde and that 'shroom on shrooms.
- For twenty years you've(CEO Board) been milking the same series. Would you choke on the money if you decided to try something new?

Adding these five complains on one heap, basicly creates Nintendo. They've been milking two series in particular, that you're starting to wonder wether you're milking a cow, or actually doing a Bull. Cause it still seems to draw entertainment...

Wait, forgot the sixth...
- You could've kept my love for the brandTM Nintendo if you didn't say that Wii's flying through TiiVii's was an accident. You killed sore entertainment, right there. You bastards!

But, back to Perfect Dark Zero.

Story: Judging by Perfect Dark's deep story. Which was pretty damn long. This can be discribed best with a good ol' comparisation. If Perfect Dark Zero went into a room full of immature stereotypical Breakfast Club bastards; The insults "Midget" and "Shorty" would've become as popular as the movie Breakfast Club itself. While the movie made me feel like "...What the **** am I supposed to be then?", it does a pretty damn good job at discribing oneanother.

And if Perfect Dark Zero's story was a character. It would be dubbed as "The biased braless Midget."

The story is done within a blink, it's Rainbow Six Vegas-short, not Call of Duty 4-short. The storyline's concept is probally written by a local 4th grader who turned over to a bunch of horny 15 year olds who were reading the Playboy at that time, who eventually brought it to RARE, whom considered "Boobs, knockers, tight asses, shooting, bounty hunters. The end." a decent story - Eventually... After some time, Perfect Dark Zero escaped from the wretched bra of "NOT ****ING DONE YET!".

You really wanna know how the story works?

Bounty Hunters are gonna break down the Trinity-or-something Company cause they're evil. It's so underdeveloped, you'll think about this line I'm gonna tell you, everytime: "Wait, what the hell? I... Wait... He... Umm... WHAT THE HELL!?".

That's it. All of it. Spoiler-free.

Gameplay: While this is the only thing they SEEMED to have kept alive from Perfect Dark - It's futuristic gunning. While half of the guns are missing, half of the maps gone missing, half the story gone missing, half of Joanna's halter-top gone missing and somewhere along the line; Some jackass decided to even strip the game, Joanna and all included into the biggest cluster**** of gaming hick-ups I've ever seen.

The gameplay is best discribed with a few words, put in a negative daylight(As if that hasn't happened already):
My Sweet 16.

The damn gameplay feels like you're watching My Sweet Sixteen: With guns.

They MTV'd it ALL up. ALL OF IT.

The storyline was already so underdeveloped. And so damn easy to run through, they brought up that stone-old idea again. That little thing called "Balancing". Which is normally good... If it wasn't "BALANCING EXCUSES".

To prevent you from hauling ass through the game, they made it extra difficult for you in two easy steps:
- That "suggestive arrow" always points to the wrong direction.
- No healthpacks, nor health regeneration. Basicly, you'll have to survive and God knows if you **** up in the very end. You'll be put back a checkpoint with just as little health as you just had. Only to make you **** up twice in a row, and become miserably stuck at one point.

Sound: Didn't you get my point when I said "MTV'd"? Christ, dude.

Graphics: All in all, to sum it up a bit for you:

- Ragdoll is probally created by the dude who made Tetris.
- Matte-stones seem to gloss as if someone took a leak.
- Characters are underdressed, no bad pun included.
- The animations are worth giggling about.
- You'll be hearing about tons of guys bringing up excuses, for instance the most popular "It's a launch title, you hardassed p**ck.".
- Explosions made me "LOL".
- Zooming in on Joanna's ass seems to give alot of rendered detail.
- Same goes for the chest.
- ...Face looks as if she just turned 16.
- If you ever happen to shoot the armor off a guy, it'll go bouncing like balls. Pretty strange.

AI: Don't get me started. You really have to find the hilarity out for yourself. And I'll tell you, how underdeveloped the AI's skills are at surviving... Gold. To just give you a brief summary: They go "Left-right", also known as strafing from bullets... They do that over a course of 12 seconds. Even a sniper can pull of a pin-point-accurate headshot when they do that.

Also, they seem to either stand around or do that strafing thing. Either way, they'll from such an easy task to beat... Unbelievable.

Conclusion.

They seem to have rushed it to become a Launch Title. There's no excuse for Perfect Dark Zero's flaws. Especially since it's made to become either just as good, or even a helluvalot better than it's daddy: Perfect Dark.

Instead of wasting 30 bucks. Just spend some more on buying an N64, and get Perfect Dark from a bargain bin or buy it online. That game's dating back to the 90's and is still three times better than this late '05 game.

G.S: 9.0.
BDR: 7.5.

Developer for a Day #6 - Interesting....

Hmmm, lets see what GameSpot thinks about KREMLIN? While I'll be waiting where I'm supposed to sign up, and if we're allowed to skip that deal - Where to send the box of Secret Papers to... I'll be working off the rough edges in the meantime.

To close this short blog of happiness...

It's about damn time!

(Drive or Die's becoming my personal gem. I'm developing that one myself. Well, for as long as I'll hold out with my current budget.)

What EA and an angry housewife have in common.

While it's difficult as it is to actually make that title come across seriously... I make a helluva point comparing those two kinds.

Both are greedy. "If I don't get your creditcard now, I know where to find it...!"
Both are 'in command'. "I rule this kitchen, damnit! Get your food elsewhere!"
Both are incredibly bad at excuses. "Oh I wasn't staying with your brother last night... There was this 'As the World Turns' all-nighter going on."
Both are in desperate need of brands™. "Did I tell you to get Nike outdoors sneakers? Did I tell you that!? I said specifically, PUMA!".
Both waste money as if they're burning it. "Ohh, Erica... I wish I could show you this beautifull 273$ set of Cla.ssic Tupperware Dishes... What? If I'm actually gonna use them? What do you think? Hell no!".

In EA's case... The awnsers would be:

- Westwood Studios, Pandmedic Studios, Maxis, BioWare, Criterion etc...
- ...Thanks to "financial decisions", a double-digit number of companies currently live 6ft under.
- "But we loooovvveeee GTA... Did we want to monopolize the Sports market by buying 2K Sports? Who do you think we are!? God, I am so insulted."
- Need For Speed: ProStreet, 'nuff said.
- Avril ****ing Lavinge!? Being wasted to the point you get accute-liver poisoning wouldn't even cause Aveil's craptastic music to appear on ANY soundtrack.

Is there anything good left to say about Electronic Arts? In my opinion. No. But, before I get dubbed as one of those typical "EA Haters"... I got my valid points. EA's playing a game of Monopoly. Buy out your competition, and pass Start while you're at it. While I do work for EA nowadays, that doesn't change the fact that it's CEO and friends are the biggest bunch of jackasses I've ever seen in my life.

John Riccitiello... This man personally wrote a letter to Take-Two Interactive's Board Chief Strauss Zelnick showing his interest into Take-Two Interactive. Now, the best of all is. EA's not afraid to show it's deeds, and damn right they are. But what amazes me is that half of the text is written as if EA's got the cat in the bag.

And when Zelnick refuses. Riccitiello tops just about everything. Since the shareholders are the ones that are practically turning the tides... Riccitiello tops the current price of the shares in Take-Two by 64%. Which can only end up in the shareholder making big bucks if he cashes them in now. Which is done, by selling them directly to EA.

It currently is a rope-yanking situation. With Zelnick sitting on his knees begging the shareholders not to budge, EA's remaining to drop freightloads of cherries ontop of the cake. Not only is the bid extended 'til April 16th, which is when Zelnick, Riccitiello and the Board of We-Can't-Decide-Dammit are going to sit around the table to get an extra fierce "NO GODDAMNIT, NO!" from Zelnick in person - You can almost bet your life on it that EA will only further increase the bid on Take2's shares.

POWWARRRRS!... If there's something that sickens me. Is that the U.S Government is allowing Electronic Arts to monopolize the Gaming Industries. And the thing is, there's not a single thing the U.S Government can do for as long as EA brings on the "What did we do...? We only love their games. And we want to have them... That's not wrong, now is it?" excuses.

They are so damn obvious in their goals. And there's not a single person that can stop them.

Buy out the competition. At the right times, like right before a major release. And if they won't accept, we just drown the shareholders in money. If not, the CEO itself.

Money, money, money... Not only are they planning, and actually are busy buying out the competition to use for their own advantage. They're also milking all current franchises. Need for Speed, Burnout, Mass Effect, NHL, NBA, NFL, etc.

Annual releases, massive ingame advertising that actually interfears gameplay, pay-to-cheat options, ingame content being locked off just to become DLC later on for a fierce price. And all of this; At the full price of 64.95$. When you buy a EA-created and EA-published game, you buy a skeleton you slowly have to fill.

I Am In COMMAND... What has driven Westwood Studio's into the ground turned out to be a "Little mistake". A "test". EA wanted to see if they could control the value of a game. If CEO's could impact the game's future. And hell yeah that it did. Command & Conquer Studio "Westwood" was victim of their "Way to go".

Current day "tests" are In-game advertising, for instance Burnout Paradise's "Diesel" and "Gilette" vans. Special unlockables for Need for Speed ProStreet, like vehicles and such with advertisments. Most things that affect gameplay, wether it's a little, or a helluvalot... It's going to be another test if the gamer responses are positive or negative.

Service... In a few words; Their customer service is pretty much alike to Microsoft's Call Centre. Their online servers are dating back from '94. Marketplace Items are overpriced, 160MS Points for a theme that others sell for 100MS Points. Roster updates for Sports games come randomly. Their website's as difficult to navigate as a Maze.

And it goes on and on.

Honestly. Working for Electronic Arts isn't gonna make me change the way I think about them. Sometimes nearly gives me a feeling that I'm just feeding a beast.

KREMLIN - Your First Impressions...

I've been thinking...

KREMLIN's quite a complicated project. Other than Drive or Die, which is as straight forward as power-greedy politicians can go. I basicly ended up having two games under the same name; KREMLIN. I got either two or atleast three different scenarios to any of the 23 acts.

The most important is the opening act. Which I managed to get two direct opposite scenarios, working in against eachother(they have different gameplay, one is flee-ing and the other is attacking). But at the same time, I like them both as much, and there's no way they both can be merged into one intro.

I have yet to decide, which one to pick. When I first talked about this game, the game starts with an Eric Reed, who's objectives are to save Manhattan, by blowing bridges and securing vital points. Then the city gets hit by a nuke. The one I'm gonna talk about today's pretty much the intro to Eric Reed's story, but the Nuke doesn't drop until after his small force saves the lower Manhattan area.

I have no clue wether to go with instant action, or a fleeing into.

And if you don't know what KREMLIN's about. A brief summary on what the game's about - It's 1992, the Iron Curtain never fell, and the US never invaded Iraq. Instead, a large war is going on around Israel and surrounding countries cause of nuclear treaths. The Soviets take this into account as a perfect oppertunity to invade ALL "Western" countries. Putting the biggest attack on the United States.

Kremlin, the name itself is named from the ingame facility that will start to play a big role in military intelligence. The facility is located deep within Soviet territory and knows more about the Soviets, Middle-Easterns and Koreans than any other intel-facility out in the world. The thing you'll hear frequently is that the CIA will take the fall to protect the Kremlin from screw ups. "They said that the CIA held prisoners in torture-camps... Guess who the actual bastards were that ...interviewed... them? Since we are ranked higher than those fools, we just point fingers at them and they take the fall. Glory of Military Priorities.".

But back to business...

ACT 1 - The Land of the Free

Cutscene.

The first act in this way is supposed to open with a man, no-name, sitting in his car on Broadway, in the middle of Manhattan. Trying to get up to the Bronx. Listening to the radio, while sitting in morning traffic. Somesort of rumbling begins, and another driver hits his car. Causing Mr. No-Name to get out of his car.

Everyone's starting to wonder wether it's an earthquake, cause of the frequent rumbling. But soon enough they all notice that missiles and artilery is hitting the southern part of Manhattan. Slowly getting closer and closer.

All hell breaks loose, people start running, and yelling. The protagonist, still stunned by the sudden wave of explosions heading his way, decides to stand around 'til the last moment listing to the sudden "Breaking News" on his car radio.

"Somesort of invasion is starting around the Coney Island, Brooklyn Heights area. We advise you to make way to the I-95 Bri...", then it goes static. That's the point when the protagonist starts running.

End of Cutscene.

The actual game starts, basic introduction to the controls and some tutorials on gameplay. The player is ment to run over Broadway, onto 7th Avenue, towards S Central Park Rd, east to W Central Park Rd, and then onto W 72nd St. North onto the 9A, til the Henry Hudson 9A-W116th Intersection, then the game will fire off another cutscene.

In the time the player is supposed to run 2 miles(Not actually 2 miles... Hopefully it can be a 15-minute mission), there's supposed to be alot of chaos going on. Around the 100 additional civillians running, streets infested with deserted cars, cars get into occasional hit-n-runs with civillians.

I am aiming to make it feel as if 8 million daily Average Joes are suddenly on the run for an invasion.

Anyway, the cutscene.

When the player reaches the W116th intersection, an cutscene will be launched that will mean the beginning of the game. The cutscene involves your character still running, but slowly stops at the sound of countless of "Holy ****" and "Oh my god...". He turns around, and watches a line of smoke, which is being lead by a little bright light.

The thing is slowly going towards southern Manhattan. It hits, and a huge wave of a bright white light follows. Along with a eardeafening beep. The cutscene now completely goes mute, and slowly goes past several suprised faces in slowmotion. With a Russian voice talking over it:

"Capitalist America, always faced the world as the superior country. Only allowing smaller countries to lie down to it's feet. We shall not take that any longer."

Ending it all with a extreme "Force wave", blazing the streets clean of vehicles, trees, lamposts, buildings, people, anything.

The voice now talking again over the black screen; "... This is just the beginning."

The game begins, with a 15-million metropolis being hit by a Tactical Nuke.


Bit Tom Clancy, ain't it? Only, I am pushing the borders of how it all could end up finishing off the planet itself. Whadda'ya think? Running-intro? Or the one where Eric Reed goes in ala-Call of Duty 4?

I am planning on presenting it to EA by November this year. And, I'm creating the box art(I always do that), which will partially become my GameSpot banner for a while too.

What the hell did I do!? Oh get over yourself, man.

If some pissed off moderator that was having a bad day had the urge to delete my Gears of War review... You couldn't resist leaving me hanging with the thought of "Dude, I could've sworn I posted it up...", could you now?

If these reasons were the problem: Censorship, trolling or unecessary hate...

Censorship: Listen, tightass. This is not GameFAQ's, they might share T.O.S rules, but at GameSpot my dear friend. Censorship is limited, and if you cross a limit, the GameSpot Spell Checker automaticaly blanks "naughty" words out if I didn't censor them completely already.

I've been tripping the CNET T.O.S policy for about two years now, I know these limits. And I know staying on that line of being safe, even better than you, Mr. I-Am-Right-Period. If I've been tripping the line, delete all 394 blogs would you?

Trolling: You should really do some backwork on understanding "NO LOVE FOR HYPE". I mean, you're smart enough to handle that touchy delete finger, you can digg up some information on understanding how I review before deleting everything that YOU, sir I-R-In-Command - Don't like.

Unnecessary Hate: Get a goddamn sense of humor. And tear your own life apart if someone pissed on your shoes, tough guy.

I got no disrespect to the moderators on this place. But you're pushing it when you start deleting MY content for no GODDAMNED reason. And even if there were, you could've given me the oppertunity to LEARN from my ERRORS, by giving me an PERSONAL MESSAGE. The errors, in the first place, are all in the shoes of the moderator;

I censored all "naughty" bits. It was a NO LOVE FOR HYPE review, meaning the bad bits get reviewed and the good bits only add up to the score visually. All the hate, man... Who the hell do you think you are? Dick Cheney?

I knew I should've created a back up. Cause it's lost now.

Ehh... Tag, I'm "It" now? Dayum.

Thanks... Homes225. The NHL All-star. The guy that works at Red Rabbit. The person that wears red fake-tuxedo shirts on all day. The fella that called me "Kid", while I'm atleast three years older. The guy that will now probally be confused of why I am so hostile; For that, your sarcasm-alert shoud've gone off by now.

Five things, you may not know about me, and should've known in the first place.

1. I drive an pick up truck in New York City. For as far as I know, on Manhattan - I could easily be the only guy with a pick up truck. There's nothing more usefull to it, I got no trunk(Technically, I do... But, that's just yelling "STUFF TO BE STOLEN, RIGHT HERE!!!"...), and I only got two seats. I'm also missing an logical excuse for driving a pick up truck. Oh, I got one - If you drive a 4-door, go back to Michigan. That'll free about 13.5 million drivers in NY. And no, I ain't going back to Alabama, dude.

Hey, atleast I'm not driving a Chrysler.

2. I'm an internet junkie that doesn't do anything usefull on the internet. I don't listen to podcasts, video blogging can be compared to "Dude, you give a new definition to the Ten Minute Stare...", I still refer to most people I met online by their actual names(If I know them)... Unless it's easy to prenounce like Homes, or Poptard. YouTube isn't the metropolis for craptastic video blogs, but the metropolis of copyright infringement and I kill bandwidth for a living.

Oh, and humor is considered an emotion online, so there's your reason for the unnecessary cussing in my Reviews.

3. I rarely shave, and I never go to the barber(Last time I had my hair cut was, I think in 2003). Those who walk with pointy stuff towarths my troat-area or my scalp, I elbow them in the stumach. You don't make friends at the Hairdressers that way... And, no I don't have a ponytail, my hair grows to any direction, it's halfway down my back, and half skybourne. Call it Brian May-ish.

Yes, I look like Tarzan in Hawaian shirts, jeans and a Trucker Cap.

4. Growing up is impossible for me. I'm 19, play video games all day and I drive an UPS van at night, playing 70's and 80's rock at extreme volume. I giggle when someone says "Grow Up", and they're right when they say "You're only young once...", I'll be young 'til I die. For sure. Maturity's a myth, dude. Don't believe the government, man.

5. My damn name is NJ. Not N. Nor Braindead(Well, it could've been). It's not a shortcaller. It is actually NJ. And no, O.J Simpson is NOT Orange Juice Simpson, he's Officially Jackassed, yes. He's NOT a refreshment, no. I think no-one actually knew my actual name IS indeed NJ. Two letters. Creativity beyond any limit you've ever seen before.

Now, I am supposed to pick three dudes to "Tag". Well, for so far it seems that nearly everyone has been tagged already. And many are starting to name it "Myspace-ey" and "Completely, utterly, overly unnecessary" - Well, you spoiled over educated gamers: Next of kin;


MsCortana, NeoJedi and GreggD. And if you've been tagged already. Well, consider this the end of the line for the "Spreading disease", as even more hotshot "leftovers" call it nowadays. Hah.

And Spank you Homes225 for not making me able to post up my fan-****ing-tastic review of Gears of War.

Updates... Updates... Synonym-for-I've-got-new-somethings's.

I have the urge to continue that current trend of "Ask me everything/anything and I'll give awnsers"... Hell, I'm practically falling behind on the cool, and popular kids on this place. Time for the old coot to catch up, and break the points: Ask away. Oh, and if you failed to get the sarcasm in the second line after "Hell", well... Then you owe me a cookie for failing, again.

Yes, I'm quite the bastard for not asking polite. Basicly, I am asking you, to ask me, questions that you also ask me to awnser to, and asking wether you've got the reply you wanted. You could start off finding logica in both having "ask" four times in the same question, and why I have the habbit to continue trends no-one wants me to do anyway.

And holy crap, isn't this moment just ASKING for a LOLCAT.com picture? You almost made me do it, pal.

But back to business.

NHL 08®.

I'm sucking at that game, and I am proud. My recent six games, at PRO difficulty, three 20 minute periods, without any penalties(So, foul play FTW). Oh, and my scores are on the LEFT.

- NYINew York Islanders 1 - NYRNew York Rangers 0.
-
StarsDallas Stars 2 - KingsLos Angeles Kings 1.
-
MontrealMontreal Canadiens 3 - NYRNew York Rangers 1.
-
EdmEdmonton Oilers 0 - Bruins Boston Bruins 0.
-
ThrashersAtlanta Trashers 2 - TampaTampa Bay Lightnings 4.

My win/lose ratio is 1 to 6, and counting the tie against the Oilers a win, it's still an 80% loss ratio. And I know NeoJedi's a big Canadiens fan. Well, atleast picture/logo wise. Your team beat the living hell out of the Rangers, in New York. Five brawls, all were won by the Canadiens.

Halo 3.

Recently, I started playing again. I honestly wouldn't have if it wasn't for this free Halo 3 Official Strategy Guide I got with Rainbow Six Vegas 2 for free. I was just motivated enough to attempt Floodgate and Halo, with that meta-game scoring system. Just for them two achievements.

Goal was 15.000. Twice, with six skulls enabled on both. On normal difficulty. I got 14.520 on Floodgate, and 12.975 on Halo. That game's gonna dissapear for a looong time again.

Unbelievable how pissed off a person can get at Halo 3 for it's akward scoring system. I could've sworn 3500 x 11.5(Six skulls(varying multiplyers), 2.5 for time left and 1 for difficulty) = A HELLUVALOT MORE THAN 14.520!

Rainbow Six Vegas 2.

I've managed to complete all T-hunts on Realistic, and I managed to get all A.C.E.S' levels up to 20 thus gaining all weapons. That, on the other hand... Caused a slowdown in EXP that even makes Rainbow Six Vegas, it's predecessor, seem faster at gaining ranks.

So, the point I'm struggling to get to - If someone's up for playing either Co-op story on Realistic, or Terrorist Hunts or anything to your likings on Vegas 2's Online Modes - The gamertag's to the right. Just send a friends request.

Reviews.

DEAD RISING up next.
Gears of War following.
The Elder Scrolls IV: Oblivion after.
Fable: The Lost Chapters to call it enough for March and April.

Meh, first time I did one of these "Update" blogs. First time in what, 390 blogs?