Just with any review I'd do nowadays. There's just one rule, two if you'd count the rule where I am not allowed to cuss like a drunken redneck. Anyway, that rule is. No love for hype. In other words, and more simple words; No positivity.
I'm still serious here and there, and when there's enough goodies to say "Buy it", then I'd say "buy it". I'm no professional reviewer, I'm a professional game breaker. But keep in mind, your stubborn little mind, that it's no positivity. Only. The. Bad. Bits. And. Humor. Mkay.
"Bring Down the Sky DLC"
The price, to begin with.
Basicly, you pay roughly 2 bucks for 90 minutes of gameplay. And if you're skilled at Mass Effect, where you'd be able to move around your character, yap like an interviewer and gloat at all the fancy ladies that walk around... You'd soon enough discover than 90 minutes actually feels like a kick in the sack.
In my case, I went through the DLC within half an hour. Great way to start it. And end it after half the time it took the shrink to consider Jack Nicholson insane.
Have you ever raced a race where the finish line would be six yards away from the starting line and everyone seemed to look like I was the idiot of saying "Isn't it supposed to lie a helluva' lot further away?"...?
Everytime I seem to question the fact that it's supposed to be 90 minutes long, every fanboy from New York to Alberquerque looks at me as if I'm asking a whole ****ing game. "It's a few bucks dude! It's bang for your buck!".
C'mon you hypocritical fanboys, if Mass Effect DLC is supposed to give me "More bang for my buck", then I'd say it's a s***ty little rubber duck slowly defloating with an airhole right at the dark spot. Hillary Clinton letting loose a tip of gas. A baby burp after twohundred of slaps on the red-slapped back of the thing.
This DLC brings a new statement, point and consideration to the words: "Short", "Overvalued" and "Timing".
The timing is comparable to beating a dead horse with a pixie-stick. Overvalued is 400MS Points for something that lasts as long as Chris Farley's hunger strike. Short is for something that nails it straight on the head of being the shortest bit of DLC ever made.
I knew that I shouldn't expect much. But they really, really, and I mean REALLY had to make it THIS shallow? Bring Down Some Entertainment, cause this is a re-run of half of the side-missions I completed in the main game itself already.
But enough about how short it is, which is... Pretty goddamn short. The DLC itself... It's shallow and still 90 minutes long? Well, the planet is under siege by an amazing number of THREE fire-power things, with THREE bases filled with enemies. Basicly, that's the main mission.
Shut those things down before the astroid, which you're on, hits the planet, which it's aiming for. Well, if you're guessing how big this astroid is. It's the size of a goddamn rock you pick up from the roadside. And you can imagine, it takes a five minute drive to walk past all three of 'em.
What has BioWare done to stop us from running through this mission within 10 minutes?
Oh, they just placed three heavy armored and at-a-distance-covered turrets that fire 2 RPG's per second, at the first rocket-thing. Then five at the second, including Anti-Vehicle-Bombs, that will slow you down and get you killed instantly if you let your jackasses of a bunch of allies walk into them.
... And then there's seven at the third. They can kill you within 8 hits.
So, they made in insanely hard for us to move from location to location. Okidoki. I played it on Hardcore from the first two turrets, then switched to easy as those damn things kept shredding me. And still I managed to do it within 30 minutes. The shutting down procedure is a one-minute job.
Run in, kill all ten dudes with guns. Pull a switch. Listen to some broad. Go to the next. Repeat three times.
Then it's a simple boss-fight in a bigger underground base with a huge tree in the middle. Holy. ****ing. Crap. The actually spend some time creating the boss lair? Impossible? Well, infact it's still an repeated area as both sides(front, and back) are exactly the same.
Save the hostages, and finĆ.
Oh, and there's one, tiny, little excuse of an side-question aswell. Save the missing engineers. Christ, if locating an X-on-the-map's supposed to be the big thing, then scrap me from the Entertainment list.
The only thing you do is go from location to location, on an floating rock that generally looks exactly the same at every turn, that has been made insanely hard by placing those damn turrets all over the place. And you fight some strange 4-eyed dudes you call "Batarians", with strange 4-eyes ant eaters that attack you on command and make some strange sound as if a baby is getting strangled.
Seems like humans pissed them off sometime ago, but then again, we hate eachother already. Can you blame them Batarians from hating us too?
I'll say it without further notice: Don't buy it unless you're an achievement whore craving for 50G. I wouldn't even suggest this for the Mass Effect fan, it's nothing different than you've done in the side-missions. Honestly.
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