Actually, I think that will do it. That's a fair comparison and an equally good analysis that I'm willing to accept.
Still, the eDRAM die is difficult to evaluate and no real comparative benchmarks exist so that we can really measure the two from a pure performance perspective, despite the similarities in architecture. Additionally, in your analysis, you may want to add the fact that the Xbox 360 uses unified memory architecture, meaning the video RAM that is available to the GPU (an amount which is, for better or worse, variable, I believe) is actually slower than the dedicated video RAM available in most PC GPUs and in fact the RSX in the Playstation 3.
At any rate, with Gears of War, being a Hermit is certainly not bad.
Redfingers
Thank you, I appreciate that you think my comparison post had some good points. I also want to apologize for my harsh words previously, there was no need for the snark. I learned a bit about what counts in the graphics hardware department, leading up to and continuing to work on this thread, and I hope I was able to get some of that learning across.
The unified memory architecture of the Xbox is, from my understanding, not terribly revolutionary. PCs do the same thing. In fact, most PCs have bios options for allocating an amount of system RAM to graphics (not quite sure how this is accomplished with PCI-E; at least I can't find such an option on my mobo...I'm guessing it works on an "as needed" basis). As I understand it, all of this data travels across the north bridge, so it is effectively the same thing as what the 360 does. The advantage of using your video card's memory as opposed to system memory, again as I understand it, is physical proximity. Not having to bounce data back and forth over the system's bus to get the job done gives performance gains.
All that being said, many graphics cards have 512 megs of dedicated memory onboard, so they've got to be at least as good as a 360 in this department. And even if they do not, I've read benchmarks that show how the amount of video memory is not as crucial as other factors when evaluating performance.
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