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Buffalo_Soulja

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#1 Buffalo_Soulja
Member since 2004 • 13151 Posts
Against it but it is not the Government's place to prohibit it.
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Buffalo_Soulja

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#2 Buffalo_Soulja
Member since 2004 • 13151 Posts

looks to me like it's a minor but unsolvable program glitch. but wow, 68 streak? not too shabby, sonny. Cpt Price would've been proud of ya. :D

Jinroh_basic
That might be glitched like his rank. :P
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Buffalo_Soulja

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#3 Buffalo_Soulja
Member since 2004 • 13151 Posts

Ok i am a siner and never played neverwinter nights... not even the first, iv seen that the camera is kinda.... free, overhead, id prefer to be either like an action rpg or the camera set on the top like diablo fallout 2 or sacred or aracnum or planescape torment... i think you get the point...

1 can i creat my own character? how deep the character creation is

NWN 1 & 2: Arguably the deepest character creation system ever.

2 what happens when i get a level how deep the skil upgrade is? or it's automatic?

NWN 1 & 2: You can add skill points to your skills every lvl up. Every 4th level you can choose which attribute to raise. You can also choose feats but when you do so depends on your cIass. CIasses like Sorcerors and Bards also choose which spells they can use at lvl up.

3 is there a worldmap or you follow a linear path? can i explore the map in wide and kill enemies to get xp as long as i want?

NWN 1 & 2: Some parts are linear and some parts are non-linear, but you don't go running around killing things for the sake of getting XP. That's an MMO. You gain experience mostly through quests, and most quests just happen to have things to kill.

4 are there diffirent ways to do things or diffirent dialogues that will result diffirent outocmes and story changes?

NWN 1: Yeah but the story is not very engaging.

NWN 2: Yes and and the different choices are more significant than in NWN 1.

5 do the character feel something for each other like kotor or mass effect, or its dungeon siege ****

NWN 1: You don't even have a party, only a single mercenary. There are some sides quests for each mercenary and they reveal more and more about themselves as the story goes on, but it isn't very fulfilling.

NWN 2: Party dynamics are closer to Baldur's Gate II.

6 do the series got good or great stories?

NWN 1: Not especially. Community Modules do however.

NWN 2: Yes but not really until you get Mask of the Betrayer.

7 are there hundrends of armors and weapons? like mmos?

I don't play MMOs.

8 difficulty? too high too easy?

NWN 1 & 2: Combat has an uneasy learning curve, and so does the character creation... assuming you have never played a D&D game. Some cIass are easier to play than others. You can create eccentric characters that overall are difficult to play.

9 sidequests? many? or few?

NWN 1 & 2: Plenty.

10 how many towns each game has? few or plenty of them?

Pointless question. Quality > Quantity.

And how much time did you spend in one playtrough?

I don't know. In both games I probably created at least 50 characters before I finished the game with one of them, and have several hunderd hours playing time total.

Hellboard

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#4 Buffalo_Soulja
Member since 2004 • 13151 Posts
Enhanced Edition is not sold separately, it is sold as a version of the retail game that has been updated to Enhanced Edition. The download is free.
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#5 Buffalo_Soulja
Member since 2004 • 13151 Posts

I agree that STALKER (modded) is darn scary, but unfortunately it suffers from F.E.A.R. syndrome where it ceases to scare once you have the uberblaster 2000v1.2 which incinerates enemies just by looking at them (basically once you get an Exo-skeleton with a mod and the FN2000 enemies are a doddle).

I think you are talking about the very first bloodsucker encounter in the sewer area right? With the tentacles on its face? I personally found that the double barrelled shotgun is the gun to use here. Good strategy is to let him run at you, double tap him with the shotgun and RUN!!!! Hide in a corner and reload, they don't do that much damage (they rip you apart IF they take you by suprise). 4 shotgun blasts to the face from 3 inches away deals with it nicely. I honestly never used assault rifles on monsters because it's a collossal waste of ammo. Assault rifles like the AK are best used if you make headshots ALL THE TIME or if you deal with patrols and humans. Monsters tend to go for melee and you should too...with a shotgun.

Solidus171
Nah he is talking about the controller, the one that attacks your mind and looks like a short human with jeans or something. The TC is referring the lab under Yantar by the way. Shotgun is best for bloodsuckers though, and pretty much every other mutant. Sniping snorks before then see you and are just casually crawling around is a good alternative, but nowhere near as fun.
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#6 Buffalo_Soulja
Member since 2004 • 13151 Posts

I found a mod that lets you spawn items and whatever. Try using it to spawn the documents to your inventory.

http://stalker.filefront.com/file/Atlas_Spawn_Menu_Mod;96202

The readme has a spoiler in it by the way... people usually use these mods after playing the game fully.

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#7 Buffalo_Soulja
Member since 2004 • 13151 Posts

Did you not make a single saved game inside the lab?

To kill the mutant you just need a long range weapon and use a wall for cover or something where it can't use its psy-ability.

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#8 Buffalo_Soulja
Member since 2004 • 13151 Posts
Oblivion is probably the main one. An utterly useless, lazy and unimaginative game.
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#9 Buffalo_Soulja
Member since 2004 • 13151 Posts
Indeed. Have you made an arbitrary time interval distinction resolution?
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#10 Buffalo_Soulja
Member since 2004 • 13151 Posts
I always sleep naked. Last night I wasn't even under the covers. I clearly live alone.