CAlNlAC's forum posts
[QUOTE="Kayrod29"][QUOTE="Koalakommander"][QUOTE="Kayrod29"][QUOTE="Koalakommander"]GT and Forza are both realistic racing simulators. I respect them both as such, and play them both and know what I am talking about. You seem like a 360 fanboy who favors Forza simply because it is an Xbox franchise and probably couldn't tell the difference between a shock absorber and a muffler.
alfy13
Get your games right, GT was never realistic, it never had damage or physics.
Who needs damage when you never crash? And rofl, it had physics, braking and accelerating would be impossible without them.
To avoid further arguements, I just want to let you know, theres nothing realistic about GT. Because in real life, when you crash a car you damage it.
then forza is not realistic either. when you crash at 40+mph your car should be totaled out. not some minor fender bender. and btw forza 2 demo damage phyics was way off. there is no way i can ram into a wall at speed of 100MPH and just back up and take right off with out having any engine problems. and you think that is realistic? Umm, that would be because the demo has simulation damage turned off. This has been said before, get with the program.[QUOTE="pundog"][QUOTE="whoisryanmack"][QUOTE="pundog"][QUOTE="Tamarind_Face"]Next time do a little research there champ before you say something, Forza 2 has full damage modelling for virtually every part of your car, including engine, brakes, tranny, suspension, driveshaft, tires, steering and I'm sure theres some other stuff. It has full damage short of actually forcing you to end the race.I think its gonna flop here... but I may be wrong. The damage modelling is useless as in its just for visuals, damage doesnt really affect the car. Meh graphics and sound. Customization may help it get AAA. By the way thats not really legit coz its from a biased site hence xbox in their name. And the trully legit source for the reviewer for this game is GS.
Tamarind_Face
but what he's saying is that the damage is only visual. I dont know if thats true or not, but if the damage doesn't effect the driving characterstics, then I don't care how thourough it is, it sucks.
Like I just said, damage does affect your cars performance. Pls I have played the demo and tried crashing the car 20 times but it only dents the car. Its still a bump car simulator just like GT4. And the things you mentioned are also featured on GT4 where tires, suspensions etc wears out and your forced to got to the pit stop. Maybe thats because the demo is from the arcade mode which does not have simulation damage turned on. Do research next time.[QUOTE="CAlNlAC"]I like the gameplay fine but I still hate the matchmaking system. Thats what completely ruined Halo 2 for me. Give me a true custom match server select system like GeOW please.tempest91
This is interesting because all i hear every GeOW player complain about is how they wish that it had a matchmaking system more like halo 2's.
I just like having the option of choosing which map/gametype I wanna play when I wanna play it. With Halo's system they pick for me. For example. Say I wanna play 2 flag CTF on a certain map. With matchmaking I'd have to pick Team Skirmish and then hope the system picks the map I want plus the gametype I want. But no I get stuck playing Team Oddball or some junk on a lame map. This is very annoying to me. Sure at least now on H3 I can veto that selection, but then I'd need a few more people to veto it also, only so the system can go on and pick another map/gametype I don't want to play. Thats why I hate matchmaking. A simple server select system would not have this problem.
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